XY OU Shine Leik Edward ~ A More or Less Sunshine Team

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- - The Boring Stuff - -​
I used to play OU a lot, especially in BW2 and early XY. Now Shell Smash has gotten worse, Shadow Tag Gothitelle is a thing... everything is Scarfed... uggh. WHAI U DO DIS SMOGON U RUIN MAH LYFE ~lel. Anyway I thought I might get back into it. I need to test this team... like a lot more... because I feel it's lacking for some reason. It's makeshift Sun-Team tbh, but hopefully as I continue to get back into the metagame, I hope it will improve. Plus I'm openly happy to take suggestions from you guys if possible =^_^= it would be really great if you could :D ~♥ #ShineLeikEdward... COMMENCE!

Smogon Y NO BL (Cloyster) (M) @ Focus Sash
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Ability:
Overcoat
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
- Shell Smash
- Hidden Power [Fire]
- Ice Beam
- Signal Beam

This is my first lead of choice, either this or Charizard (both weak to SR so it really kinda sucks). This is what I send out when Zard Y is obvious. Also what's Obvious is this is Focus Sashed. As long as I don't get paralysis by T-Bolt or some jackass decides to be that guy and run Thunder Wave Bisharp I'm good (or Grass Knot Bisharp for that matter... which is even worse LOL). Shell Smash is obvious, and I know, I know. There's a serious lack of Priority here, which sucks. My best bet is to hope to predict a switch-in to Scizor if I want a chance at KO-ing it. Although Scizor is pretty Defense-oriented so I should be able to survive some stuff if it goes for anything weird. Ice Beam is standard for a BP of 90 (135 if we're counting STAB). Signal Beam is here because this is 1/2 Sun team so it wouldn't make much sense to go for Surf or anything really... only if the Sun goes out. Sun is only reason I run HP Fire btw, because my other stuff can deal with Scizor nicely anyway. Just here for decent Grass and Ice coverage tbh (especially Magnezone too). Anyway back to Signal Beam. Gothitelle. Don't want it here. It traps. Not common, but it traps... and can learn T-bolt. Just no, get it out. Signal Beam is also for other Psychic-Types (I guess Espeon, even though even that isn't really common anymore). It also does a good amount to Umbreon after Shell Smash, or at least it should unless they're running Confide for some god-forsaken reason... ROF.

I am Obese (Venusaur) (F) @ Life Orb
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Ability:
Chlorophyll
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Nature: Modest (+SpA, -Atk)
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sludge Bomb

Sunny Day in case the sun fades out on me, and in case you are wondering... no. Not Heat Rock. It's sad, but nothing on my team carries it, which is horrible. It was going to be for this, but Venusaur needs the 1.3x power of Life Orb if I want it to even try and sweep. Chlorophyll because idk Wynaut. This thing also can handle stuff like Scizor pretty well... oh and did I mention it completely walls Ferrothorn? That's one phrase that makes me happy: "Something I have can wall a Ferrothorn and 2HKO it." =^_^= YES I AM ALL POWERFUL! The only thing I fear with this is Talonflame but I actually haven't seen people running it as much :O which is very good for me. Sludge Bomb does massive damage to every Fairy in the fcken Metagame (Gardevoir included, which I believe I'm faster than w/ Chlorophyll which is GR8).

ShineLeikEdward (Charizard) (M) @ Charizardite Y
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Ability:
Blaze
Shiny: Yes
EVs: 252 SpA / 252 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Defog (Thinking about Dragon Pulse for whatever reason)
- Flamethrower
- Solar Beam
- Air Slash

Defog is obvious because I can lead with this and instantly get rid of SR, which I normally see being set up by Ferrothorn. I can then Defog on the turn I scare Ferrothorn away, and since I'll already be Mega, the sun should be set up. I'm pretty sure Charizard at 80-100% can survive Azumarill's Aqua Jet in the Sun... not sure though 9_6 If someone could calc it for me would be GR8 ♥ Flamethrower is here for random stuff I see and for STAB, SolarBeam because Drought is a thing and Water Coverage is pretty good in OU. Air Slash is here for more STAB and those pesky Fighting-Types running Rock Slide / Stone Edge (that hopefully I'm faster than unless it's like a Scarfed Primeape or Machamp or something).

BLOOD (Conkeldurr) (M) @ Flame Orb
Ability:
Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (+Atk, -SpA)
- Fire Punch
- Mach Punch
- Drain Punch

- Ice Punch

A last minute decision tbh. Fire Punch does well under the Sun, Mach Punch for taking out threats like Espeon and stuff. Drain Punch to recover HP from burn damage and other stuff. Ice Punch for Garchomp, Noivern, etc. Although I don't think this thing can survive much. 252HP investment is kinda wonky sometimes and I would actually like to make it 4SpD and 252Def. Idk tho :P

I AM AMANDA (Manaphy) @ Leftovers
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Ability: Hydration
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm (+SpD, -Atk)
- Toxic
- Acid Armor

- Calm Mind
- Heal Bell (Thinking about Ice Beam for Dragonite tho)

Toxic to start off with because #DatStallTho. Continually Acid Armor or Calm Mind, depending on the situation. Heal Bell off any Scald burns or other Toxic damage aimed at you, and recover with Leftovers. Quite simple really. Wondering if I should replace Heal Bell with Ice Beam for stuff like Dragons and Grass-Types, but then again it won't do much to Mega-Saur anyway before it can KO me with a couple Giga Drains. I also can't Toxic Mega-Saur. Even though Ice Beam can at least touch Steel-Types, I won't be getting anywhere TBH. Manaphy actually might be one of the things prohibiting my swap options, but it's bulky. I just needed something bulky that would do relatively well and possibly help out the team if they get Paralyzed.

Yoofoh (Magnezone) @ Choice Scarf
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Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt

- Flash Cannon

My other counter to Ferrothorn (more or less the better one). If there's a Ferrothorn out, screw Charizard Y, screw Cloyster, bring out my bae Magnezone. Magnet Pull is perfect for things like Skarmory and Ferrothorn, so it brings pleasure to know these things can't handle a magnet ^o_o^ HYPE. This is also here to wall Azumarill and OHKO / 2HKO it with T-bolt (as long as it doesn't run SuperPower which I kinda don't see on them really... I've run Bulldoze on Azumarill once just in case, but I don't think many people run it in OU).

- - - -
Thanx ~♥
and remember
#ROF4DAYS
 
I have a lot of questions.

Scizor is not defense-oriented in the least and it would not switch into you. If anything it would come in once the first Pokemon the opponent leads with has died to... something (Special Cloyster is not very diverse, plus you've opted to take advantage of Ice STAB so it's even worse) and then Bullet Punch you, which will inevitably kill you since you're Sashed. I'd also like to mention that Special Bisharp doesn't exist and neither does running Thunder Wave on it. If you Shell Smash, Gothitelle won't be coming in over something with priority or something that resists your coverage, which is very narrow asis. I suggest running standard Shell Smash Cloyster because Skill Link is far more useful, which is why Special Shell Smash really isn't a thing.

In the case of Venusaur, it wouldn't need the Life Orb boost because it should have Growth. In the Sun you get +2 from every boost, and while you lose coverage having both Growth and Sunny Day, I assure you it'd be considerably better than carrying Sunny Day but lacking anything that actually benefits from it. I should remind you that to call it a Sun team there should actually be abusers and Venusaur won't be killing much. On the same vein of abusers, I am wondering why Manaphy is here at all. Especially given its moveset that... isn't stall. It is hard walled by anything that resists Toxic and you lack recovery other than Leftovers. Manaphy should probably be replaced with something that actually takes advantage of the Sun like another sweeper such as Sawsbuck since you lack a special sweeper besides Conkeldurr, who has no synergy except with Magnezone who is checked by Gliscor and Thundurus.

I don't have a lot of comments other than that because the team doesn't really synergize all that well and I don't have a good base for suggesting simple counters to S-Rank checks, of which this team has virtually none. Don't think I'm being hard on you, there's just... not a lot of substance to work with here.
 
I don't have a lot of comments other than that because the team doesn't really synergize all that well and I don't have a good base for suggesting simple counters to S-Rank checks, of which this team has virtually none. Don't think I'm being hard on you, there's just... not a lot of substance to work with here.

Yeah this is the first team I've made in a while for OU and I'm really bad at team synergy TBH. Lemme refresh up on it and see what I can change about it ;_;

EDIT: Actually I can't really think of anything for now. Consider this a work in progress. If I get back to it, I get back to it. I think I'll just stick outside of Weather-Related teams for now because the limit to 6 Sun Abusers is hurting my head ;-;
~GoobieDoob
 
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