Shiny TR Co.

2h5tgjl.png


Introduction

Hey Smogon, its been 2 months since I've been on Smogon, and I'm back with another RMT, its been a long time since I made a RMT, but you guys know me as the Trick Room user. I know some people don't like Trick Room but I don't care I love it. Its a good anti-meta gameplay thats gets surprise KOs and throws a lot of people off guard. Also the team is full of shiny Pokemon so just a little side note.

2h5tgjl.png


At a Glance

593.gif
232.gif
437.gif
500.gif
579.gif
373.gif


2h5tgjl.png


Team Building Process

593.gif


I started off with Jellicent to be my check to Drizzle Teams. B/c B &W is crawling with Politoed and Co. Also with Will-O-Wisp is also needed to stop Physically attackers from tearing through my team.

593.gif
232.gif


Next, with the help of @ Expert Physics, I added Donphan. He is here to be my Spinner to get rid of any Entry Hazards from getting on my side of the field, which would hurt Emboar and Salamence. He also is a good check to Dragons with its Ice Shard and its priority is great for Trick Room b/c he might be able to KO weakened Pokemon on my opponent's team. He has some good Synergy with Jellicent, seeing how Water Types will go straight to Jellicent for some quick HP, the problem is Grass types but Emboar covers that weakness.

593.gif
232.gif
579.gif


You can't have a Trick Room team with out this little guy. We all know the pain of dealing with Reuniclus and the Trick room versions throws a lot of teams for a loop. With it's magic Guard ability I don't have to worry about Reuniclus being hurt by entry hazards which is very good.
593.gif
232.gif
579.gif
500.gif

Now I chose this Glass Cannon, because I wanted a Mixed Sweeper on the team. After seeing Sciztar's version of Emboar is serves great as a Mixed Sweeper to only problem he has is hitting Water Types. I used the set made by Sciztar, so all credit goes to him. I didn't make this set so don't ask me, ask @ Sciztar.
593.gif
232.gif
579.gif
500.gif
437.gif

Bronzong and Emboar have great synergy, as they both resist each others weaknesses was great, but I needed another sweeper so this is where Bronzong was thought of.
593.gif
232.gif
579.gif
500.gif
437.gif
373.gif

The final member of the team Salamence. He is my revenge killer, and my clean up sweeper. He is my other mixed sweeper which does great for when Trick Room is not up.

2h5tgjl.png


A Closer Look At The Team

burungel_male_by_xous54-d3742xi.png


Jellicent @ Leftovers
Ability: Water Absorb
Quiet Nature
EVs: 248 HP / 212 Def / 44 Sp Def
Trick Room
Will-O-Wisp
Taunt
Scald

When I was making this Trick Room Team I really wanted it to be as agressive as possible but drizzle teams just gave me trouble, especially Choice Specs Politoed. Jellicent is the defensive pivot of the team because it is capable of switching on it all day ,although it must be carfeul of random toxic. Jellicent is a reliable trick roomers and is very difficult to switch into because of Will-o-Wisp or scald. c And he's also my counter to Scizor which is one of the biggest threats to TR teams , he also checks Infernape nicely (if he doesn't pack grass knot -_- ). The spread is pretty straightforward, maximizing jellicent physical bulk.


232.png


Donphan @ Leftovers
Ability: Sturdy
Brave Nature
EVs: 252 HP / 252 ATK / 6 Def
Stealth Rock
Ice Shard
Earthquake
Rapid Spin

Seeing how I needed a Spinner for Emboar and Salamence, @Expert Physics suggested I add Donphan. Also he helps stop +1 MixMence so he won't start tearing through my team, with Ice Shard. Earthquake is for STAB move to hit those Fire Types, he is also good against Sun Teams, unless its Venasuar.
437.png


Bronzong @ Macho Brace
Ability: Levitate
Brave Nature
Evs: 252 HP / 252 Atk / 4 Def
Trick Room
Gyro Ball:
Earthquake
Zen Headbutt:

Bronzong is a staple on every trick room team because of its many resistance to the OU tier. Bronzong is even more valuable in BW because of its checking most of the sand sweepers with its excellent bulk, good ability ,and a really underestimated attack. With macho brace its main STAB Gyro ball is always at 150 BP so it'll be OHKO a lot of thing that doesn't resist it. With SR support, Pokemon such as latios , landorus , latias gets 2hkoed, by Gyro Ball. Bronzong is also a reliable dragon counter (a part from haxorus u_u ) , and it isn't trapped by magnezone because of Earthquake, which makes strategies around.

shiny_emboar_by_shaymin_lea-d3j1xh2.png


Emboar @ Life Orb
Ability: Blaze
EVs: 156 HP / 160 ATK / 192 SpATK
Overheat
Hammer Arm
Hidden Power Ice
Stone Edge

I stole this Emboar set from Sciztar. It really is a good set for Trick Room if you use it correctly. It's good IMO because most people in the OU only see Emboar as a physical attacker, but when they see Emboar sweeping their team they are confused. He is very unpredictable, but the downside is as Sciztar stated you need to make sure there is no Entry Hazards on your side of the field because it cuts Emboar's life in half.

Here are Some Attack Calculations of Emboar

192 SpAtk Life Orb Emboar Hidden Power Ice vs 252 HP/0 SpDef Gliscor: 112.99% - 133.33% (Guaranteed OHKO)

192 SpAtk Life Orb Emboar Hidden Power Ice vs 0 HP/0 SpDef Salamence (-SpDef) : 128.1% - 149.85% (Guaranteed OHKO)

192 SpAtk Life Orb Emboar Overheat vs 248 HP/0 SpDef Scizor: 332.36% - 390.09% (Guaranteed OHKO) ( In the Rain)

192 SpAtk Life Orb Emboar Overheat vs 252 HP/252 SpDef Ferrothorn (+SpDef) : 86.93% - 103.98% (62.5% chance to OHKO) (In the Rain)

192 SpAtk Life Orb Emboar Overheat vs 224 HP/0 SpDef Jirachi: 119.4% - 139.8% (Guaranteed OHKO)

192 SpAtk Life Orb Emboar Overheat vs 252 HP/132 SpDef Sableye (+SpDef) : 84.21% - 99.01% (75% chance to OHKO)

192 SpAtk Life Orb Emboar Overheat vs 252 HP/252 SpDef Bronzong (+SpDef) : 90.53% - 106.51% (81.25% chance to OHKO) (With Stealth Rock)

192 SpAtk Life Orb Emboar Hidden Power Ice vs 0 HP/0 SpDef Landorus: 120.38% - 141.69% (Guaranteed OHKO)

192 SpAtk Life Orb Emboar Overheat vs 252 HP/252 SpDef Celebi (+SpDef) : 83.91% - 98.76% (75% chance to OHKO) (With Stealth Rock)
shiny_reuniclus___dw_art_by_muums-d3jvaaw.png





Reuniclus @ Life Orb
Trait: Magic Guard
Evs: 192 HP / 64 Def / 252 SpAtk
Quiet Nature
Trick Room
Psyshock
Focus Blast
Shadow Ball


The most broken pokemon to still be in the OU Tier. I love this pokemon he can fit on every Trick Room Team, he was like Bronzong in Gen IV, everyone had to have him, but enough about Bronzong. Hidden Power Fire is to opposing Scizors and MAgnezone, Skarmory, etc from stopping Scizor from sweeping my opponents team. As unreliable Focus Blast is its all I have, sometimes it might hit sometimes it might not, but when it does Tyranitars that don't have Chople Berries, there KOed. Psyshock is to BLissey and Chansey who want to try and wall me but threatened to be 2HKOed. The Evs are simple more Def Evs to help sponge an attack or two.

Salamence.png


Salamence @ Choice Scarf
Trait: Moxie
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature (+Spe, -SpDef)
- Outrage
- Draco Meteor
- Earthquake
- Fire Blast

Draco Meteor is Salamence's best STAB move, which gets rid of a lot of pokemon except Blissey and Chansey. So I gave him outrage to hit Pokemonn on the defensive side, which throws a lot people off. Earthquake is here to hit Steel type, and Rock pokemon who resist my STAB Dragon type moves. Fire Blast is for those annoying Scizor, Skarmory, Ferrothorn, and Forrestress who want to come in after I use Outrage or Draco Meteor, and they are sent to Hell with Fire Blast.

2h5tgjl.png
 
Just a thought, you might be better off with Dragonite on a Trick room team, nite is slower so it works better when trick room is up. It can still act as a mixed attacker and carry Extreme Speed to act as a revenge killer. Multiscale is nice too.

Maybe:
Quite @ Life orb/Lum berry/leftovers
Multiscale 0 IV in Spd
252/ATK/252 SpA/4 HP
Draco Meteor
Fire Blast
Extreme Speed
Earthquake/Outrage/Roost/Something
 
Just a thought, you might be better off with Dragonite on a Trick room team, nite is slower so it works better when trick room is up. It can still act as a mixed attacker and carry Extreme Speed to act as a revenge killer. Multiscale is nice too.

Maybe:
Quite @ Life orb/Lum berry/leftovers
Multiscale 0 IV in Spd
252/ATK/252 SpA/4 HP
Draco Meteor
Fire Blast
Extreme Speed
Earthquake/Outrage/Roost/Something

Actually Dragonite as a Base 80 Speed which is just too fast for Trick Room Room. Slowbro and others still outspeed in under Trick Room which isn't good. And besides I already have Salamence on the team why do even need Dragonite?
 
True, dragonite may be a bit too fast for a dedicated trick room team, but he has a decent speed tier. Most trick room teams that fail often rely too much on trick room. The great thing about dragonite is that his middling speed allows him to beat faster threats while under trick room, and if you see a whole bunch of threats slower than dragonite thanks to team preview, then you know it might not be advantageous to actually set up trick room. His bulk with multiscale can allow him to take a hit or two if he is "outsped" while under trick room. If trick room is up, it can allow him to fatally wound powerful speedy sweepers such as terrakion, who would normally beat him without trick room, by using outrage. If it isn't in trick room, it can generally outspeed most of the slower threats even with no investment, and can take a hit from most of them with multiscale while under trick room.
 
+1 MixMence, ironically enough, sweeps your team. For that reason I might consider using Scarf Moxiemence over your current mence, it cleans up teams a lot better than dd mence as well.
 
Hey nice trick room team.

I am no expert on these but I think you would benefit a spinner on here to keep the team a little more healthy in the long run. fitting donphan on here somehow would help alot. He can set up rocks and dish out his own damage.
 
True, dragonite may be a bit too fast for a dedicated trick room team, but he has a decent speed tier. Most trick room teams that fail often rely too much on trick room. The great thing about dragonite is that his middling speed allows him to beat faster threats while under trick room, and if you see a whole bunch of threats slower than dragonite thanks to team preview, then you know it might not be advantageous to actually set up trick room. His bulk with multiscale can allow him to take a hit or two if he is "outsped" while under trick room. If trick room is up, it can allow him to fatally wound powerful speedy sweepers such as terrakion, who would normally beat him without trick room, by using outrage. If it isn't in trick room, it can generally outspeed most of the slower threats even with no investment, and can take a hit from most of them with multiscale while under trick room.

i was thinking about Dragonite, but seeing how I already have Salamence on the team. I would be weak to Terrakion. And I would need a Spinner. Unless you mean taking out Salamence I don't know who to take out for Dragonite. Thanks for that.

+1 MixMence, ironically enough, sweeps your team. For that reason I might consider using Scarf Moxiemence over your current mence, it cleans up teams a lot better than dd mence as well.

I haven't faced any +1 MixMence yet, but I don't have a problem with Salamence under Trick Room. But I see what you mean b/c once it gets +1 its hard to get rid of unless it's Scarf. I don't like to be locked into one move, but to prevent faster threats from killing him, I might as well put a Scarf on him. Thanks for that.

Hey nice trick room team.

I am no expert on these but I think you would benefit a spinner on here to keep the team a little more healthy in the long run. fitting donphan on here somehow would help alot. He can set up rocks and dish out his own damage.

True I need a Spinner but the question I had is who to take out on the team to add Donphan?
 
Hey Slowking12. Got your message.

If you want to add Donphan (see set below) to your line-up, I'd recommend the removal of Ferrothorn in order for you to insert Donphan. You already have Bronzong to deal with Dragons, and adding Donphan makes you less vulnerable to Terrakion, and removes a Fighting-weakness to your team. Donphan also plays a similar role to Ferrothorn, getting Stealth Rock up. Unlike Ferrothorn, it can provide Rapid Spin support for your team, who utilizes two Pokemon weak to Stealth Rock (Salamence, Emboar). Donphan's Ice Shard can also be useful to revenge-kill fast Dragons. I am seconding Lavos Spawn's recommendation of Choice Scarf Salamence (see set below). It allows you to revenge-kill several threats, and is your trump card if your team fails to keep Trick Room up. It's a good late-game sweeper, and gives you another shot at winning even if you don't have Trick Room active. Outrage is a powerful STAB, and each time you kill an opponent, you gain +1 thanks to Moxie, making Salamence harder to handle each time. Dragon Claw is useful in situations when you don't want to be locked into Outrage. Fire Blast annihilates Ferrothorn, Skarmory and Scizor, while Earthquake is a good coverage move, that is useful to eliminate Heatran. Cool team, and good luck!

232.gif

Donphan @ Leftovers | Sturdy
Relaxed Nature | 252 HP / 4 Atk / 252 Def
Rapid Spin | Stealth Rock | Earthquake | Ice Shard


373.gif

Salamence @ Choice Scarf | Moxie
Naive Nature | 252 Atk / 4 SpA / 252 Spe
Outrage | Dragon Claw | Fire Blast | Earthquake


Summary of Changes:

Ferrothorn ---> Defensive Rapid Spin Donphan
MixMence ---> Choice Scarf Salamence

 
Hey Slowking12. Got your message.

If you want to add Donphan (see set below) to your line-up, I'd recommend the removal of Ferrothorn in order for you to insert Donphan. You already have Bronzong to deal with Dragons, and adding Donphan makes you less vulnerable to Terrakion, and removes a Fighting-weakness to your team. Donphan also plays a similar role to Ferrothorn, getting Stealth Rock up. Unlike Ferrothorn, it can provide Rapid Spin support for your team, who utilizes two Pokemon weak to Stealth Rock (Salamence, Emboar). Donphan's Ice Shard can also be useful to revenge-kill fast Dragons. I am seconding Lavos Spawn's recommendation of Choice Scarf Salamence (see set below). It allows you to revenge-kill several threats, and is your trump card if your team fails to keep Trick Room up. It's a good late-game sweeper, and gives you another shot at winning even if you don't have Trick Room active. Outrage is a powerful STAB, and each time you kill an opponent, you gain +1 thanks to Moxie, making Salamence harder to handle each time. Dragon Claw is useful in situations when you don't want to be locked into Outrage. Fire Blast annihilates Ferrothorn, Skarmory and Scizor, while Earthquake is a good coverage move, that is useful to eliminate Heatran. Cool team, and good luck!

232.gif

Donphan @ Leftovers | Sturdy
Relaxed Nature | 252 HP / 4 Atk / 252 Def
Rapid Spin | Stealth Rock | Earthquake | Ice Shard


373.gif

Salamence @ Choice Scarf | Moxie
Naive Nature | 252 Atk / 4 SpA / 252 Spe
Outrage | Dragon Claw | Fire Blast | Earthquake


Summary of Changes:

Ferrothorn ---> Defensive Rapid Spin Donphan
MixMence ---> Choice Scarf Salamence


Thanks for that Rate, Ferrothorn wasn't doing much for the team. i was trying to be too defensive, I will change Ferrothorn for Donphan. But I will make him Offensive because i believe Trick Room should be a Offensive as it can get. The Ice Shard is great b/c now I have priority which is great for Trick Room.

On the Salamence, I will add Choice Scarf to him. B/c he is my Trump Card, he does a great job sweeping my opponents team. But can I keep the Mix Set b/c I really like that set.

But anyway I really appreciate that rate. This really helped my Team. Now that i have a spinner and pokemon that can keep the entry hazards is great.
 
Back
Top