I've been playing Wifi since I got into competitive Pokemon, but lately I've been frustrated with breeding and what not. Anyway, I'm taking a break from Wifi and playing on Shoddy now. At first glance, you might think that this team is just a bunch of random pokes thrown together, and you'd be right. With the plethora of new options available to me on Shoddy (hidden powers, pokes that I haven't previously had access to), I'm really just trying to throw something together to test the waters. This team is too slow, for sure, and several popular pokes give me problems (Breloom, DDGyara, Most Ghosts, Kingdra). Overall, the star of the team is easily Flygon, so keep in mind that he's been the most effective for me when rating.
MAJOR EDITS DONE AND SHOWN IN BOLD
Zapdos - Pressure, Modest @ Choice Scarf
80 HP/ 252 SpAtk/ 176 Spe
Thunderbolt
Heatwave
Hidden Power [Ice]
U-turn
Zapdos has moved to the lead position, and I'm pleased with the way it's working out. I now have the ability to take on practically every common lead, and if I find myself in an unfavorable match up I can simply U-turn away. Heatwave takes care of Metagross (though I have to be careful if it's holding and Occa Bery, because he tends to either explode or switch out to Heatran while I'm locked onto Heatwave) and Breloom (who rarely switches out for some odd reason). After the lead has been taken care of, I generally switch out to Swampert to lay the rocks down, and save Zapdos for later to absorb Bullet Punches and revenge kill dragons.
Swampert - Torrent, Impish @ Leftovers
252 HP/ 252 Def / 4 Atk
Waterfall / Avalanche
Earthquake
Roar
Stealth Rock
Swampert is my solution to my previously GAPING Baton Pass problem. Roar is also helping me phaze out stat boosters like Gyara and Salamence. Swampy provides the team with some needed physical bulk and SR support. Earthquake is the general STAB move that I use most often. Thinking that I had enough coverage for Gyara through Zapdos and Flygon, I opted for Waterfall instead of Stone Edge, becuase I needed a STAB water move on the team; however, if you think Avalanch would be more useful let me know.
Tyranitar - Sand Stream, Jolly @ Babiri Berry
4 HP/ 252 Atk/ 252 Spe
Aqua Tail/ Fire Punch
Crunch
Dragon Dance
Stone Edge
DDTar is replacing Boah and letting me pack a lot more punch. I'm just now getting used to playing this guy, and I really like what he's able to do for my team. Many times I've had this guy up against Celebi, taken the Grass Knot, DD'd, and OHKO with Crunch for the win. STAB Crunch hits most things really hard after a DD. Aqua Tail for a little extra coverage, but I'm thinking of switching to Fire Punch because I find myself using Aqua Tail so infrequently. I hate Stone Edge's accuracy, and it fails me very often on the Gyara switch in, but what can you do?
Flygon - Levitate, Adamant @ Choice Scarf
80 HP/ 252 Atk/ 176 Spe
Stone Edge
Earthquake
Outrage
U-turn
Flygon is really the star of my team, and my only answer to Kindra, he can sweep my entire team after a DD or two. He functions almost solely as a revenge killer, unless I can get in on an electric attack and deal some damage. I'm probably going to change Draco Meteor to Stone Edge to help me cope with me Gyara and Zapdos problems. Outrage is my primary STAB move, and can knock down a lot of Pokes. U-turn is kind of just a filler, and I don't find myself using it that often.
Machamp - No Guard, Adamant @ Leftovers
252 HP/ 252 Def/ 4 Atk
Dynamic Punch
Payback
Rest
Sleep Talk
Ahh, Restalk Machamp. This guy is a beast, and even without Atk EV investment he hits very hard with Dynamic Punch. Machamp is replacing Suicune as my status absorber, and I believe he does a better job because NOTHING (besides ghosts) like switching in to take a Dynamic Punch. Payback is here just to help me hit ghosts, but (as I'll mention in the threat list) it does hardly nothing to Dusknoir who is typically slower than me.
Infernape - Blaze, Hasty @ Life Orb
64 Atk/ 252 SpAtk/ 192 Spe
Fire Blast
Hidden Power [Ice]
Close Combat
Grass Knot
Special MixApe. This guy wrecks teams if they aren't prepared for him. The set provides awesome coverage, and I'm pretty much able to handle any common switch. HP [Ice] is here to provide some extra coverage agaisnt dragons, Grass Knot to hit the obvious waters that switch in to counter me. I try to keep Infernape hidden till late game when the opponents team is worn down. If he gets in under these circumstances, he's very likely to sweep for the win.
I've been laddering a lot, and I'm pretty close to 1300, but I just switched the team around like two days ago, and my win percentage has only gone up; so, I guess we'll see. Rate please.
MAJOR EDITS DONE AND SHOWN IN BOLD







Zapdos - Pressure, Modest @ Choice Scarf
80 HP/ 252 SpAtk/ 176 Spe
Thunderbolt
Heatwave
Hidden Power [Ice]
U-turn
Zapdos has moved to the lead position, and I'm pleased with the way it's working out. I now have the ability to take on practically every common lead, and if I find myself in an unfavorable match up I can simply U-turn away. Heatwave takes care of Metagross (though I have to be careful if it's holding and Occa Bery, because he tends to either explode or switch out to Heatran while I'm locked onto Heatwave) and Breloom (who rarely switches out for some odd reason). After the lead has been taken care of, I generally switch out to Swampert to lay the rocks down, and save Zapdos for later to absorb Bullet Punches and revenge kill dragons.

Swampert - Torrent, Impish @ Leftovers
252 HP/ 252 Def / 4 Atk
Waterfall / Avalanche
Earthquake
Roar
Stealth Rock
Swampert is my solution to my previously GAPING Baton Pass problem. Roar is also helping me phaze out stat boosters like Gyara and Salamence. Swampy provides the team with some needed physical bulk and SR support. Earthquake is the general STAB move that I use most often. Thinking that I had enough coverage for Gyara through Zapdos and Flygon, I opted for Waterfall instead of Stone Edge, becuase I needed a STAB water move on the team; however, if you think Avalanch would be more useful let me know.

Tyranitar - Sand Stream, Jolly @ Babiri Berry
4 HP/ 252 Atk/ 252 Spe
Aqua Tail/ Fire Punch
Crunch
Dragon Dance
Stone Edge
DDTar is replacing Boah and letting me pack a lot more punch. I'm just now getting used to playing this guy, and I really like what he's able to do for my team. Many times I've had this guy up against Celebi, taken the Grass Knot, DD'd, and OHKO with Crunch for the win. STAB Crunch hits most things really hard after a DD. Aqua Tail for a little extra coverage, but I'm thinking of switching to Fire Punch because I find myself using Aqua Tail so infrequently. I hate Stone Edge's accuracy, and it fails me very often on the Gyara switch in, but what can you do?

Flygon - Levitate, Adamant @ Choice Scarf
80 HP/ 252 Atk/ 176 Spe
Stone Edge
Earthquake
Outrage
U-turn
Flygon is really the star of my team, and my only answer to Kindra, he can sweep my entire team after a DD or two. He functions almost solely as a revenge killer, unless I can get in on an electric attack and deal some damage. I'm probably going to change Draco Meteor to Stone Edge to help me cope with me Gyara and Zapdos problems. Outrage is my primary STAB move, and can knock down a lot of Pokes. U-turn is kind of just a filler, and I don't find myself using it that often.

Machamp - No Guard, Adamant @ Leftovers
252 HP/ 252 Def/ 4 Atk
Dynamic Punch
Payback
Rest
Sleep Talk
Ahh, Restalk Machamp. This guy is a beast, and even without Atk EV investment he hits very hard with Dynamic Punch. Machamp is replacing Suicune as my status absorber, and I believe he does a better job because NOTHING (besides ghosts) like switching in to take a Dynamic Punch. Payback is here just to help me hit ghosts, but (as I'll mention in the threat list) it does hardly nothing to Dusknoir who is typically slower than me.

Infernape - Blaze, Hasty @ Life Orb
64 Atk/ 252 SpAtk/ 192 Spe
Fire Blast
Hidden Power [Ice]
Close Combat
Grass Knot
Special MixApe. This guy wrecks teams if they aren't prepared for him. The set provides awesome coverage, and I'm pretty much able to handle any common switch. HP [Ice] is here to provide some extra coverage agaisnt dragons, Grass Knot to hit the obvious waters that switch in to counter me. I try to keep Infernape hidden till late game when the opponents team is worn down. If he gets in under these circumstances, he's very likely to sweep for the win.
I've been laddering a lot, and I'm pretty close to 1300, but I just switched the team around like two days ago, and my win percentage has only gone up; so, I guess we'll see. Rate please.