i use one team mostly, if you guys want, just praise or slander haha i dont mind, this team, either i own and annoy or get thrashed 6-0, although the latter hasnt been happening much except one fateful night. please read this post clearly from top to end, if not you'll think i have posted like nine pokes and each team would be 4.5 pokes that would make no sense at all.
Ambipom (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- U-turn
- Brick Break
- Double Hit
---
coolest starter ever, free hits with fakeout and u-turn destroys a few things, one is roserade, two is uxie, and three is, ah heck it destroys a lotta things, okay? and also i use this for 'revenge support' that way i can get an easier revenge kill. BB kills ttar, and double hit screws ninjask up.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Seed Bomb
- Leech Seed
- Substitute
---
sporesubseed, standard breloom strategy except i decided on seedbomb to cover bulkywaters more efficiently, simple, but does the job, normally switches in after blissey gets a thunder wave in to ensure the spore hits first. probably switches in easily as it has a multitude of resistances.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Thunder Wave
- Aromatherapy
- Seismic Toss
---
special wall, considering ice beam over seismic toss though, considering. also status healer, cant really go wrong unless i switch it into a weavile or something, and even then all it can do is CB brick break, which might kill i think, probably.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Surf
- Calm Mind
- Rest
---
calmcune, for sweeping when i get the chance to, its paired with raikou so that there are two chances for my team to get up there and setup. suicune is more defense oriented so i switch him into stuff like metagross and screw them up completely.
Raikou @ Leftovers
Ability: Pressure
EVs: 64 HP/252 Spd/96 SAtk/96 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Calm Mind
---
same concept with suicune, except i switch this in as revenge killing, or setting up, and it does me good most of the time, especially on unscarfed garchomps, gliscors, hippowdon, salamence and the like.
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
---
scarfchomp, never failed me once, he takes down at least one guy with him. outrage for late game sweeping, if not i stick to the last three moves, sexy coverage and crazy attacking power PLUS outspeeding ninjask is a big asset. with that kind of speed sweeping is a piece of cake.
====================================================================================================
THATS THE END OF THE TEAM I NORMALLY USE
====================================================================================================
now the question is...
should i switch out scarfchomp and ambipom for
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Aerial Ace
- Earthquake
- Roost
- Stealth Rock
---
i feel bad switching ambipom out for this, but my team has a burninghera and SD hera weakness, and this counters it rather effectively. i can setup stealth rock easily with it also, especially after predicting a thunderwave from blissey
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Grass Knot
- Flamethrower
- Close Combat
---
this beats scarfchomp for the versatility, and it helps, sometimes, other times scarfchomp would do. i use this mainly for the grass knot and HP ice that cover so much, from suicune to all dragons, including kingdra. CC ruins anything without reasonable defense. nuff said
or swap scarfchomp for this guy
Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Punch
- Brick Break
- Night Slash
---
revenge killer I LOVE ICE PUNCH but im considering ice shard. pursuit to murder gengar, BB for ttar, NS for a stronger version of pursuit when the enemy has reason to stay in (it can sweep it) and it cant resist night slash.
please give comments haha and whether i should switch my pokes out of my default team of Ambipom/Breloom/Blissey/Suicune/Raikou/Garchomp. THANKS IN ADVANCE
Ambipom (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- U-turn
- Brick Break
- Double Hit
---
coolest starter ever, free hits with fakeout and u-turn destroys a few things, one is roserade, two is uxie, and three is, ah heck it destroys a lotta things, okay? and also i use this for 'revenge support' that way i can get an easier revenge kill. BB kills ttar, and double hit screws ninjask up.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Seed Bomb
- Leech Seed
- Substitute
---
sporesubseed, standard breloom strategy except i decided on seedbomb to cover bulkywaters more efficiently, simple, but does the job, normally switches in after blissey gets a thunder wave in to ensure the spore hits first. probably switches in easily as it has a multitude of resistances.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Thunder Wave
- Aromatherapy
- Seismic Toss
---
special wall, considering ice beam over seismic toss though, considering. also status healer, cant really go wrong unless i switch it into a weavile or something, and even then all it can do is CB brick break, which might kill i think, probably.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Surf
- Calm Mind
- Rest
---
calmcune, for sweeping when i get the chance to, its paired with raikou so that there are two chances for my team to get up there and setup. suicune is more defense oriented so i switch him into stuff like metagross and screw them up completely.
Raikou @ Leftovers
Ability: Pressure
EVs: 64 HP/252 Spd/96 SAtk/96 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Calm Mind
---
same concept with suicune, except i switch this in as revenge killing, or setting up, and it does me good most of the time, especially on unscarfed garchomps, gliscors, hippowdon, salamence and the like.
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
---
scarfchomp, never failed me once, he takes down at least one guy with him. outrage for late game sweeping, if not i stick to the last three moves, sexy coverage and crazy attacking power PLUS outspeeding ninjask is a big asset. with that kind of speed sweeping is a piece of cake.
====================================================================================================
THATS THE END OF THE TEAM I NORMALLY USE
====================================================================================================
now the question is...
should i switch out scarfchomp and ambipom for
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Aerial Ace
- Earthquake
- Roost
- Stealth Rock
---
i feel bad switching ambipom out for this, but my team has a burninghera and SD hera weakness, and this counters it rather effectively. i can setup stealth rock easily with it also, especially after predicting a thunderwave from blissey
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Grass Knot
- Flamethrower
- Close Combat
---
this beats scarfchomp for the versatility, and it helps, sometimes, other times scarfchomp would do. i use this mainly for the grass knot and HP ice that cover so much, from suicune to all dragons, including kingdra. CC ruins anything without reasonable defense. nuff said
or swap scarfchomp for this guy
Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Punch
- Brick Break
- Night Slash
---
revenge killer I LOVE ICE PUNCH but im considering ice shard. pursuit to murder gengar, BB for ttar, NS for a stronger version of pursuit when the enemy has reason to stay in (it can sweep it) and it cant resist night slash.
please give comments haha and whether i should switch my pokes out of my default team of Ambipom/Breloom/Blissey/Suicune/Raikou/Garchomp. THANKS IN ADVANCE