Hey all. With the release of Pokemon lab, I've been thinking about making some changes to my team. I posted a team that was very similar when I first got an account here months ago, but I've made some key changes and, most importantly, have experience now to better give you an understanding into my team. Any help is greatly appreciated. So here's my balanced team.
Gallade @ Life Orb
Adamant
252 atk / 252 speed / 4 HP
-Zen Headbutt
-Close Combat
-Shadow Sneak
-Leaf Blade
The anti-metagame is the metagame, right? This Gallade is made to counter the most common leads, especially the "big two" of Machamp and Azelf. ZH is a clean OHKO on Champ, while leaf blade (in order to bluff that I don't have SS) and SS 2HKO Azelf handily. Most other leads (Aero, Nape, etc) are 2HKO'd by CC + SS, with me switching out to Rotom when a trick lead appears. Leaf Blade is expressly for Swampert leads, which OHKOs; it also brings me added utility in being my team's only grass attack. Ice Punch or Stone Edge are other options I was rolling around in my head, but Swampert is far more common than Dragonite anyway. Life Orb counts down on its longevity a bit, but it's needed to score some crucial OHKOs.
Gallade is handy in that it can easily KO the opposing lead, and possibly come back later in the match to do some damage. It has problems with Roserade (I bluff lum and attack), certain Skarmory, and Dragonite. I can make a detailed vs. list for opposing leads if you guys want.
Swampert @ Leftovers
Impish
240 HP / 216 Def / 52 SpD
- Stealth Rock
- Roar
- Earthquake
- Avalanche
Ah, Swampert. Not much to say here: it provides rocks, an electric immunity, and phazing. The Impish nature is mostly leftover from when it was a lead, as it was outpaced by Machamp with Relaxed. Avalanche comes in handy, and it mostly does the same thing that ice beam did. I usually try to switch this in right after Gallade, but there are certain matches where rocks don't get laid. Should I go for the standard relaxed/ ice beam?
Rotom-W @ choice scarf
Timid
252 spA / 252 spe/ 4 HP
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
A great revenge killer, trick absorber, spin-blocker, and explosion sponge all in one. Rotom is invaluable for handling trick leads, tearing down opposing Gyarados, and tricking anything particularly troublesome. The Hydro Pump version is chosen to do some solid damage to incoming Heatran and Ttar, and it comes without the annoying attack drop of leaf storm or overheat. His greatest asset is being able to take on Gengar and Starmie, who can prove problematic for my DDos. Even pokemon that come in to pursuit him take pretty heavy damage.
Infernape @ Life Orb
Naive
252 Atk / 64 SpA / 192 Spe
- Close Combat
- Overheat
- U-turn
- Stone Edge
Infernape serves as my wall breaker and pseudo-scout. He's simply fantastic at forcing switches, and u-turn will get him out of harm's way while allowing my choice of a switch in. While mach punch is tempting, stone edge allows me to better take on Togekiss and Dragonite. He's also handy for absorbing incoming will-o-wisps from ghosts and the like. He's also a back-up for serious threats that I have covered in another way, and there is matches where I don't need him at all. Still, he's great for taking out Celebi and Forretress, two huge hurdles for Jirachi and Gyarados (respectively).
Jirachi @ Leftovers
Bold
252 HP / 224 Def / 32 Spe
- Wish
- Calm Mind
- Psychic
- Thunderbolt
This is probably my favorite pokemon on the team. Jirachi can easily switch in on one of its many resits or a predicted toxic. from there, it wishes right away, and then either stays in to sweep or switches to heal my teammates; this is especially helpful for healing Dos, as he's immune to the many earthquakes that come its way, and is resistant to the fire attacks. The beauty of this set is that it can set-up on many things that don't like switching out, such as pain-split Gengar under a sub. It can also easily beat Blissey, as thunderwave is only a minor hindrance. It's not hard to get a nice number of calm minds up, and many players aren't wise to the set until it's at +2.
Gyarados @ Life Orb
Jolly
252 Atk / 4 Def / 252 Spe
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
This is my main sweeper. Jolly is chosen to outpace Jolteon, but I think I still have some free speed EVs? Anyway, this guy will tear things up, even if life orb tears away at his longevity. I've been thinking about replacing stone edge with return, as he could use the neutral coverage, and stone edge has proven to be very unreliable. As a sweeper, there's not much I else I could ask for.
Threats: It's really dependent on who has been KO'd, of course, but the biggest annoyance I've seen is Kingdra, especially the chesto rest variant. It's decently bulky, damn fast after a DD or two, and I don't have anything to hit super effectively with.
Flygon can also be a pain, outpacing Dos when it carries a scarf, and hitting Jirachi for huge damage with EQ (and everything else with outrage). It's vital that I keep Jirachi alive to survive its outrages, or else it can run over my team.
Life Orb Gengar can also be a pain, especially with hidden power fire. Most other Gengar sets can't out-damage my wish+leftovers recovery on Jirachi, but this one certainly can. Rotom is around to revenge, but I'm in pretty bad shape if he's out of the match.
That's pretty much it. Thanks for viewing and criticizing.

Gallade @ Life Orb
Adamant
252 atk / 252 speed / 4 HP
-Zen Headbutt
-Close Combat
-Shadow Sneak
-Leaf Blade
The anti-metagame is the metagame, right? This Gallade is made to counter the most common leads, especially the "big two" of Machamp and Azelf. ZH is a clean OHKO on Champ, while leaf blade (in order to bluff that I don't have SS) and SS 2HKO Azelf handily. Most other leads (Aero, Nape, etc) are 2HKO'd by CC + SS, with me switching out to Rotom when a trick lead appears. Leaf Blade is expressly for Swampert leads, which OHKOs; it also brings me added utility in being my team's only grass attack. Ice Punch or Stone Edge are other options I was rolling around in my head, but Swampert is far more common than Dragonite anyway. Life Orb counts down on its longevity a bit, but it's needed to score some crucial OHKOs.
Gallade is handy in that it can easily KO the opposing lead, and possibly come back later in the match to do some damage. It has problems with Roserade (I bluff lum and attack), certain Skarmory, and Dragonite. I can make a detailed vs. list for opposing leads if you guys want.

Swampert @ Leftovers
Impish
240 HP / 216 Def / 52 SpD
- Stealth Rock
- Roar
- Earthquake
- Avalanche
Ah, Swampert. Not much to say here: it provides rocks, an electric immunity, and phazing. The Impish nature is mostly leftover from when it was a lead, as it was outpaced by Machamp with Relaxed. Avalanche comes in handy, and it mostly does the same thing that ice beam did. I usually try to switch this in right after Gallade, but there are certain matches where rocks don't get laid. Should I go for the standard relaxed/ ice beam?

Rotom-W @ choice scarf
Timid
252 spA / 252 spe/ 4 HP
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
A great revenge killer, trick absorber, spin-blocker, and explosion sponge all in one. Rotom is invaluable for handling trick leads, tearing down opposing Gyarados, and tricking anything particularly troublesome. The Hydro Pump version is chosen to do some solid damage to incoming Heatran and Ttar, and it comes without the annoying attack drop of leaf storm or overheat. His greatest asset is being able to take on Gengar and Starmie, who can prove problematic for my DDos. Even pokemon that come in to pursuit him take pretty heavy damage.

Infernape @ Life Orb
Naive
252 Atk / 64 SpA / 192 Spe
- Close Combat
- Overheat
- U-turn
- Stone Edge
Infernape serves as my wall breaker and pseudo-scout. He's simply fantastic at forcing switches, and u-turn will get him out of harm's way while allowing my choice of a switch in. While mach punch is tempting, stone edge allows me to better take on Togekiss and Dragonite. He's also handy for absorbing incoming will-o-wisps from ghosts and the like. He's also a back-up for serious threats that I have covered in another way, and there is matches where I don't need him at all. Still, he's great for taking out Celebi and Forretress, two huge hurdles for Jirachi and Gyarados (respectively).

Jirachi @ Leftovers
Bold
252 HP / 224 Def / 32 Spe
- Wish
- Calm Mind
- Psychic
- Thunderbolt
This is probably my favorite pokemon on the team. Jirachi can easily switch in on one of its many resits or a predicted toxic. from there, it wishes right away, and then either stays in to sweep or switches to heal my teammates; this is especially helpful for healing Dos, as he's immune to the many earthquakes that come its way, and is resistant to the fire attacks. The beauty of this set is that it can set-up on many things that don't like switching out, such as pain-split Gengar under a sub. It can also easily beat Blissey, as thunderwave is only a minor hindrance. It's not hard to get a nice number of calm minds up, and many players aren't wise to the set until it's at +2.

Gyarados @ Life Orb
Jolly
252 Atk / 4 Def / 252 Spe
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
This is my main sweeper. Jolly is chosen to outpace Jolteon, but I think I still have some free speed EVs? Anyway, this guy will tear things up, even if life orb tears away at his longevity. I've been thinking about replacing stone edge with return, as he could use the neutral coverage, and stone edge has proven to be very unreliable. As a sweeper, there's not much I else I could ask for.
Threats: It's really dependent on who has been KO'd, of course, but the biggest annoyance I've seen is Kingdra, especially the chesto rest variant. It's decently bulky, damn fast after a DD or two, and I don't have anything to hit super effectively with.
Flygon can also be a pain, outpacing Dos when it carries a scarf, and hitting Jirachi for huge damage with EQ (and everything else with outrage). It's vital that I keep Jirachi alive to survive its outrages, or else it can run over my team.
Life Orb Gengar can also be a pain, especially with hidden power fire. Most other Gengar sets can't out-damage my wish+leftovers recovery on Jirachi, but this one certainly can. Rotom is around to revenge, but I'm in pretty bad shape if he's out of the match.
That's pretty much it. Thanks for viewing and criticizing.