Hi guys! This is my first rmt but I have been playing on showdown for a long time now and I'm around the 1400-1500s! This is a team that I really want to work as mega gyarados is a really fun mon imo and I love using it! The team concept is a simple balance as I want to help set up for a potential gyarados sweep!
The Squad

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Crunch
As I said before this is my main man (or fish) that is meant to set up a dragon dance late on in the game with its great natural bulk and clean up the opposing team. Waterfall and crunch are both stab when mega evolved and hit really hard off of mega gyarados' savage attack stat. Finally earthquake is to hit rotom wash through mold breaker and to hit steel types that resist its stabs.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Latios' main job is to keep hazards off my side of the field as mega gyarados has no reliable recovery so it will get worn down by hazards. Also if I try to sweep with gyarados but it doesn't work then I can healing wish it back up and try again. The same goes for my wall breakers that can be healed back up to full by healing wish. Draco and Psyshock are to hit hard with a life orb and to get damage off on opposing mons.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is my main physical wall breaker and its job is to bait in ferrothorn and kill it with superpower and to generally destroy things with its banded waterfalls and play roughs. Aqua jet is to mop up weakened mons and is some needed priority. I think the evs let it out speed rotom wash and the rest is put into bulk.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Kyurem black is mainly my special wall breaker but is actually mixed. With a life orb, ice beam hits like a truck and Earth power is some good coverage to hit steels and rotom wash through teravolt. Fusion bolt is to surprise bulky waters like azumarill and the evs help it pick up the ko on several of those water types. Finally roost is to give it longevity in wall breaking and help it to heal off the life orb damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ferrothorns job is to take hits and set up spikes against teams lacking hazard removal. It can wear down things with a combination of leech seed and protect. Gyro ball is an obligatory stab on ferro to stop it being taunt bait and it can hit relatively hard without investment as it is so flipping slow! The evs are the standard spread so if somethings succeding then you might as well keep it the same!
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
Relatively standard heatran set specially defensive and forms a nice core with ferro as tran can absorb the obvious fire moves that kill it. Rocks are essential for a standard team and taunt is to help against my match up with stall. Toxic is to wear down walls and lava plume is a strong stab that has a good chance to burn and cripple physical attackers.
Thanks for reading this rmt and I hope you enjoyed it! I would really appreciate any feedback that you could give me and I will take it on board!
The Squad






Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Crunch
As I said before this is my main man (or fish) that is meant to set up a dragon dance late on in the game with its great natural bulk and clean up the opposing team. Waterfall and crunch are both stab when mega evolved and hit really hard off of mega gyarados' savage attack stat. Finally earthquake is to hit rotom wash through mold breaker and to hit steel types that resist its stabs.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
Latios' main job is to keep hazards off my side of the field as mega gyarados has no reliable recovery so it will get worn down by hazards. Also if I try to sweep with gyarados but it doesn't work then I can healing wish it back up and try again. The same goes for my wall breakers that can be healed back up to full by healing wish. Draco and Psyshock are to hit hard with a life orb and to get damage off on opposing mons.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is my main physical wall breaker and its job is to bait in ferrothorn and kill it with superpower and to generally destroy things with its banded waterfalls and play roughs. Aqua jet is to mop up weakened mons and is some needed priority. I think the evs let it out speed rotom wash and the rest is put into bulk.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
Kyurem black is mainly my special wall breaker but is actually mixed. With a life orb, ice beam hits like a truck and Earth power is some good coverage to hit steels and rotom wash through teravolt. Fusion bolt is to surprise bulky waters like azumarill and the evs help it pick up the ko on several of those water types. Finally roost is to give it longevity in wall breaking and help it to heal off the life orb damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ferrothorns job is to take hits and set up spikes against teams lacking hazard removal. It can wear down things with a combination of leech seed and protect. Gyro ball is an obligatory stab on ferro to stop it being taunt bait and it can hit relatively hard without investment as it is so flipping slow! The evs are the standard spread so if somethings succeding then you might as well keep it the same!
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
Relatively standard heatran set specially defensive and forms a nice core with ferro as tran can absorb the obvious fire moves that kill it. Rocks are essential for a standard team and taunt is to help against my match up with stall. Toxic is to wear down walls and lava plume is a strong stab that has a good chance to burn and cripple physical attackers.
Thanks for reading this rmt and I hope you enjoyed it! I would really appreciate any feedback that you could give me and I will take it on board!
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