Shrooms, Cunes and Booms!


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Disclaimer: the name is stupid
An Introduction of Sorts
Hello all, welcome to what is probably going to be my last RMT for this generation. As some of you may or may not realize, I only post a RMT if I feel the new team is better than my last one. And this is no exception- this team is probably the best team I've used in a while. My old teams were occasionally pretty hard to use, which is probably why I love this team- it's so easy to use, and fun for that matter. The team uses common Pokemon with less common sets, which I find always adds a new dimension onto the team.
This team is bulky offense and utilizes the popular f/w/g core. It has methods for dealing with most stall teams or offense.

Team Building Process
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This team is the bi-product of 2 or 3 teams, all of which involving using Breloom and Heatran together. While in the past they had supported main sweepers, I decided they worked well enough to be the starting point in the next team.

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Obviously, the idea of a fwg core was the natural way to go. I wanted a water type that applied some offensive pressure, could take a hit and fit with the rest of the core. I liked how Heatran lured in Blissey and such, so I figured Suicune was a good idea.

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I was pretty concerned about dragon types so a reliable way to revenge them struck me as a good idea. Flygon was my favourite revenger in the Mence-less metagame, so I added him.

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Choosing the lead came next. I realized that spikes would be very painful for this team, as well as toxic spikes for Suicune, so I wanted a lead that beat them as well as my arch nemesis, Machamp. This led me to invent my own anti-lead, Uxie.

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The final slot was intended for another steel type, as I felt Heatran wasn't always good for stopping dragons. Scizor seemed perfect, as having u turn synergy with flygon was awesome as well as bringing in Suciune unscathed.

Post-Testing

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The team was great and all, but I was dreadfully weak to Lucario setting up on me. Rotom was added as a deterrent.

The Part You Actually Look At

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Uxie @ Lum Berry
200 HP / 80 SpAtk / 12 SpDef / 216 Spe
Timid (+Spe, -Atk)

Stealth Rock
U Turn
Psychic
Memento

Okay, Uxie is totally a sexy lead and I love him. The basic premise of this set is to beat every immediately threatening lead (I.e. not swampert). He has enough bulk, even without much investment, to be able to take a hit and set up stealth rock,even in the early to mid game, and enough speed and power to outspeed and kill any sleep/spiking lead. The EVs are enough to outspeed Roserade, enough to 2HKO Machamp/Roserade/Smeargle/Infernape etc, and the rest dumped in Hp for some bulk. The beauty is that he can u turn his ass out of any potentially dangerous situation or to break some sashes. And the real icing on the cake is that nobody expects him to do any of this, due to the popularity of TrickScarf on him or the Dual Screens set. Thunder Wave is really awesome and lets him cripple a lot of things, making them set up fodder for Breloom, etc. He also is a great pivot Pokemon and makes excellent fodder ( not kidding, it's actually great not having something vital to the team strategy that you can let get sleeped/killed). Thunder Wave has been replaced as the conflicting statuses aren't good. Also changed to special spread, as I realized Psychic was probably better over Zen headbutt.
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Azelf: U turn to Rotom/Scizor and handle from there, if they u turn just fine because I get the last one in and can send in a counter.
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Machamp: Psychic twice, can take Dynamic Punch or Payback
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Aerodactyl: See Azelf
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Metagross: Stealth Rock and U turn to Heatran, if they're running anything "tricky" I'll be informed the first turn. Must be careful of the rare "I earthquake on the second turn even while I think I'm facing Uxie and run a Shuca Berry and Earthquake" varietes as they beat Heatran.
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Swampert: Stealth Rock and u-turn to Breloom
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Jirachi: Stealth Rock, see what happens from there. Usually end up going to Heatran
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Infernape: Take Fake Out, zen headbutt to death, with some stealth rock somewhere during or after that process
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Roserade: Psychic twice, absorb sleep powder
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Heatran: Stealth Rock and then U turn my way to Suicune
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Ninjask: Stealth Rock as they protect, then just spam Zen Headbutt not allowing him to get a swords dance. He'll only be able to pass speed, so I'll just paralyze what ever comes in.

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Scizor @ Choice Band
248 HP / 252 HP / 8 SpDef
Adamant (+Atk, -SpAtk)
-U Turn
-Bullet Punch
-Pursuit
-Superpower

Scizor usefulness has diminished greatly in the removal of Latias and Salamence, but he still has many great traits to bring to the table. His typing is excellent, and a strong u turn is fantastic, as well as his revenge killing prowess. But that's not really why I picked him, the truth is he just has awesome synergy benefits. I'm not going to bother explaining the set to you, as you probably know how this works, but it fits on the team like a glove. Scizor + Heatran is as timeless as Gyarados + Jolteon and turns a nasty weakness into a set up opportunity. Luring in Heatran and using U turn to bring in Suicune for free is awesome. And having another pivot Pokemon is really great for the team. He can also pursuit Rotom-A, which could potentially be a problem Pokemon for Breloom or Suicune. The EVs are standard but with less speed- this is to make sure I am slower than opposing Scizor and can use Superpower after them, or U turn after them, and also resemble a feeble attempt of not copying the analysis.

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Heatran @ Life Orb
252 SpAtk / 252 Spe / 4 HP
Naive (+Spe, -SpDef)
Fire Blast
Earth Power
Explosion
Dragon Pulse / HP Electric

The first of my dynamic trio! Believe it or not, never once in my Pokecareer have I ever used Scarf Heatran. It's always seemed to me a waste of excellent typing and bulky attributes. Which is exactly why he's so fearsome. Despite the awesome power behind this fucker's attacks, he can take hits too and with a little prediction, dismantles stall (with a little help from Suicune). If Heatran can take out Blissey, Suicune sweeps stall and visa versa. In the last slot, I don't run HP Grass because, why waste a perfect opportunity for Breloom? Hp Electric is great for gyarados and bulky waters, but against offense Dragon Pulse is usually best for surprising Dragonite/Flygon/Kingdra. If I can just get him going in the early game to get the ball rolling, my core has a good start and can work almost independently unless a problem sweeper comes along.

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Breloom @ Toxic Orb
236 HP / 248 Def / 24 Spe
Impish (+Def, -SpAtk)
Substitute
Leech Seed
Spore
Focus Punch

The second of three! We all know and despise Breloom, but I find this bulky set much better for a number of reasons. Firstly, instead of just blindly firing off a spore, I can save for when I actually have to neutralize a threat. Secondly, the bulk allows me to counter things like Tyranitar and some Gyarados. Thirdly, in a squeeze, I can leech seed stall most things to death by sporing them, seeding them and literally spamming substitute until they die. Losing Seed Bomb isn't bad as Swampert isn't really staying in anyway. Breloom also has a tendency to put big dents in stall teams and lure in things like Skarmory for Heatran/Suicune to set up on. Breloom is also a status absorber, which can really, really come in handy for nasty paralysis flying around.

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Suicune @ Leftovers
252 Spe / 252 SpAtk / 4HP
Timid (+Spe, -Atk)
Calm Mind
Surf
Ice Beam
Hidden Power (Electric)

Suicune is pretty anti-metagame, as he tears up opposing fwg cores pretty badly. Surprisingly, not a lot of people carry more than 1 check or so to this monster, and once he gets a calm mind surprisingly little stops him. The rest of the team works towards removing/immobilizing Blissey, the one thing that really stands as a counter to this monster. Nothing in OU resists the combination of attacks, so even checks usually take some damage. The one thing I must watch out for when using this guy is Kingdra, who I really don't like setting up but otherwise he's solid. As I said earlier, he is instrumental in defeating stall with Heatran. Beyond his sweeping prowess, he is my all important bulky water, and my main stop to Gyarados and friends.

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Rotom-w @ Choice Scarf
252 Spe / 252 HP / 4 SpAtk
Timid (+Spe, -Atk)
Thunderbolt
Shadow Ball
Hydro Pump
Trick

What, with a trick magnet like Suicune I'm not going to have a trick absorber? This guy is the defensive backbone to my team and stops so much shit it's crazy. He's the all important revenge killer, and with trick, it has its uses against stall and offense. I use wash form because I don't want Tyranitar ruining my fun, and being able to revenge Infernape was pretty huge. Between this guy and Scizor, you can pretty much revenge kill anything. Trick is a real sexy move. Against stall teams, I cripple Blissey or something and against offense I have, what I like to call, an "Oh sh-" button. Loosely translated, this is my emergency stop to rampaging sweepers, and really the only way I beat things like opposing Suicune (although Uxie stops a surprising amount by just taking a hit and paralyzing it). Like I said earlier, I need this guy alive to beat Lucario as well, so he's probably the most crucial member.

How YOU Can Post
Yea, Billy Mays here. Anyways, if you only have a nitpick, or wanna pick out some typos, or are curious how I beat some threats, please don't hesitate to ask! I'm open to all criticism and suggestions. I don't need a doctoral-thesis rate, anything about the team or the thread helps.

~finis
 
You gave a great rate to me in my thread so I'll return the favour. However it might be a small rate though.

There is one thing here that I think doesn't really work and that is the conflicting status that Breloom's Spore has with Uxie's Twave. I think you really need to remove that. As a replacement I would probably suggest Yawn since it isn't a permanent status effect and the opponent's sleep will eventually be cured, but if this conflicts too much as well and the opponent uses the Yawn-ee as a sleep clause activator/death fodder rather than waking it up Breloom can't sleep anything in the entire game. I suppose it's up to you but I would probably suggest a Starmie with Psychic in Uxie's place. It might sound weird, but didn't you say that you wanted a lead able to combat the spikers and Machamp? With a team as prone to entry hazards as this, Spikes in particular, it may be a better choice to have a spinner somewhere. I would suggest this:

Starmie@ Life Orb
4HP 252S.ATK 252SPD
Timid
- Hydro Pump
- Rapid Spin
- Grass Knot/Tbolt
- Psychic

I don't really have much experience with the Starmie lead but that looks roughly like what I'm trying to say. Also with Starmie as a lead you have no SR, and it would seem you could solve your apparent "moveset issues" on Heatran by just putting SR there. With Starmie you also have a second status absorber which works to the benefit of Suicune if Breloom is down.

It probably didn't help much but I thought that I would try to help you as much as you did help me. GL mate.
 
Thanks man, I have to say that never occurred to me. I actually used to run protect in that slot though, so I think I'll probably do that instead. Honestly, I don't want Heatran running SR and I love my Uxie lead, but yeah, the conflicting statuses is something I wouldn't have noticed. I'll definitely fix that, thank you!

Edit, @below: I think you're assuming that since Uxie is UU, it isn't good. Let me assure you that Uxie is a fantastic lead, and beats Machamp, Roserade etc. without having to go suicidal, which I hate. And honestly Aerodactyl isn't that good a lead, especially for this team where Machamp is a dick. Thanks for the rate regardless!
 
There are better leads than Uxie in OU, so i suggest using Aerodactyl, it can Taunt shit, set up SR and probably manage to get a kill before going down.

Aerodactyl @ Focus Sash
Jolly
252 Spe / 252 Atk / 4 Def
Pressure
- Stealth Rock
- Stone Edge
- Taunt
- Earthquake

Or maybe just go for the anti-lead Starmie the above guy suggested.
 
Oh yeah, forgot about Protect. Basically I couldn't think of a fourth move (god he needs Taunt) so I was like, screw Uxie, what else can stop spikers + Machamp? Protect could work, do that instead of the crap I said.
 
This team is pretty cool/solid, I just have a small change or two. First, the common LOmie looks like a problem. Rotom checks it, but no one can switch in safely and it can beat your fwg core. Also, the team in general is a bit slow and might have trouble with a fast gengar or ape. I think you can fix both of these problems in one change: Scarfzor. I had alot of problems with fast special attackers, but scarfzor can easily get surprise KOs on nealy all of them (save jolteon). This wouldn't change much, but it would allow you to deal with annoying threats much easier. Note to mention a surprise KO on the #1 poke in OU.

Next is uxie. This uxie is a really cool lead, but the last moveslot is going to waste. Uxie has tons of options over protect, namely memento or thunderbolt. The problems with un-choiced no status uxie leads (dual screen) I've had were things like gyarados/ttar getting free setup. With memento, they don't have a chance. If gyara doesn't taunt, it is forced to switch. If it does, you get a safe switch to rotom. Also, I think on 48 SpA + psychic is needed to deal 50% min to machamp, which saves some room for HP and SpD evs which gives you a better chance of survive timid specs/modest LO tran's overheat.

The last thing I would consider is heatran. Taunt is usually a more reliable option for beating blissey. With explosion, you risk mind games with protect, but with taunt, you can completely dismantle blissey and fire blast it to death, which can 3HKO blissey with LO, or 2HKO with flash fire + LO. Considering fire blast also 2HKOs gyara, hp grass/elec isn't too big of a deal, and with scizor, starmie is easier to handle. Dragon pulse beats bulky nite who isn't 3HKO and pert is obvious.
 
@ Eggbert: Thank you for your suggestions! Scizor sounds fine and dandy, but I strongly dislike having two scarfers, if you have an idea of what to replace on Rotom, I'll test this.

I'll also test Memento, sounds like a better option in all likelyhood, although I usually like having my Uxie stick around more and I enjoy the ability to Protect scout and block explosion. And I run the atk because I need to 2hko Roserade, which is hard to do with special attacks, as well as the power increase on U turn.

Taunt sounds good as well, I'll probably test that. Thank you for the rate.
 
Some calcs for the Uxie- 80 SpA Timid Psychic against Roserade: 62.6% - 74%
Machamp: 50.4% - 59.8% This saves you so many EVs for bulk. Some explosions like shuca tran's won't even KO you. This also lets you run 200 HP/80 SpA/12 SpD/216 Spe, allowing you to take 93% max from specstran's overheat. Memento is completely up to you.

The main thing with using scarfzor is that it counters those pursuit/u-turn weak spA attackers, where the CB set checks them. Scarfzor can switch in on everything and u-turn/pursuit, but the CBset would just be 2HKOd. The problem is the scarf set can't revenge kill everything rotom can. You still beat SDluke, and do the same to dragonite, but you can't OHKO gyara and metagross. I think having two scarfers is ok because rotom can trick, but if you don't like that a more defensive rotom would work to counter gyara and metagross.
 
Some calcs for the Uxie- 80 SpA Timid Psychic against Roserade: 62.6% - 74%
Machamp: 50.4% - 59.8% This saves you so many EVs for bulk. Some explosions like shuca tran's won't even KO you. This also lets you run 200 HP/80 SpA/12 SpD/216 Spe, allowing you to take 93% max from specstran's overheat. Memento is completely up to you.

The main thing with using scarfzor is that it counters those pursuit/u-turn weak spA attackers, where the CB set checks them. Scarfzor can switch in on everything and u-turn/pursuit, but the CBset would just be 2HKOd. The problem is the scarf set can't revenge kill everything rotom can. You still beat SDluke, and do the same to dragonite, but you can't OHKO gyara and metagross. I think having two scarfers is ok because rotom can trick, but if you don't like that a more defensive rotom would work to counter gyara and metagross.

You know, I could have sworn when I came up with those EVs that physical attacks worked better, but I must have done the calcs wrong because I like this new set very much, Memento included. I really do dislike having two scarfers though and having powerful priority is great, so 'll probably keep Scizor/Rotom as is.
 
Hi Smith,

On Heatran, try running Taunt over Dragon Pulse / HP Electric in the last moveslot. This will help you out a lot against stall, since Taunt will shut down Blissey's attempts at walling you. If you decide to make this change, Explosion will be somewhat less useful, so you could choose a different attack to use in that slot.

Since you already have Rotom to revenge kill Gyarados, I'd also like to suggest a change for Suicune. Roar can be used over Hidden Power Electric, as this will allow you to phaze out any major threats, while setting up on opposing Water-types. It will also give you an easier way to deal with opposing Kingdra should Rotom trick its Scarf away earlier in the game. An EV spread of 60 HP / 252 SpA / 196 Spe can also be used to gain some extra bulk while still outspeeding Adamant Lucario.

Good luck with your team!
 
Hi Smith,

On Heatran, try running Taunt over Dragon Pulse / HP Electric in the last moveslot. This will help you out a lot against stall, since Taunt will shut down Blissey's attempts at walling you. If you decide to make this change, Explosion will be somewhat less useful, so you could choose a different attack to use in that slot.

Since you already have Rotom to revenge kill Gyarados, I'd also like to suggest a change for Suicune. Roar can be used over Hidden Power Electric, as this will allow you to phaze out any major threats, while setting up on opposing Water-types. It will also give you an easier way to deal with opposing Kingdra should Rotom trick its Scarf away earlier in the game. An EV spread of 60 HP / 252 SpA / 196 Spe can also be used to gain some extra bulk while still outspeeding Adamant Lucario.

Good luck with your team!

Thanks for the rate man, I've been testing taunt and finding I don't really like it as much as Explosion, the power is just ridiculous. And I'm not sure if roar with no entry hazards is a good idea, but I'll test it anyway, sounds intriguing.
 
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