OC [Signups] - Gambling Mafia

Hello, everyone. This is a small 12 player Town vs Mafia Outside Communication game which is much, much more standard than my last one. There's only one twist separating it from a standard OC: players don't have to commit to a single target for their action: they can spread it among up to 3 targets if they'd like. For example, if I'm an investigator, I can spread my action to target Person A 50% of the time, Person B 30% of the time, and Person C 20% of the time. When players do this, actions are resolved in expectation and players accrue actions which are successful on them and would provide results until they hit 100%.

Example:

-I am an investigator and I target Person A 50% of the time, Person B 30% of the time, and Person C 20% of the time
-My brother is a safeguard, and he safeguards Person A 50% of the time and Person B 50% of the time

What happens is Person A accrues 25% of an investigate, Person B accrues 15% of an investigate, and Person C accrues 20% of an investigate, and those stick around forever. If any of them ever accrue 100% of an investigate from me, they lose 100% of an investigate and I get their Role PM on the cycle that happens.

Signups are not necessarily first come first serve. If you're new to Smogon Mafia and intimidated by a full list, please sign up and I'll find a dinosaur to kick out. If you're really interested and intimidated by a full list, I'm willing to bet there's someone lower prio who would turn themselves into a sub if you express that interest. Game will start over the weekend, assuming signups fill tomorrow.

Signups:

1. Former
2. Bluedoom
3.
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12.

Extras:

NightEmerald
Lechen
 
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Thinking about playing this, couple questions:

So in the example, person A is hit by 50% investigatation, and then a safeguard that hits person A for 50% will reduce all non-killing abilities by half?

Are you told what kind of percentages you're hit by or is it hidden?

Are kills % based too?
 
Thinking about playing this, couple questions:

So in the example, person A is hit by 50% investigatation, and then a safeguard that hits person A for 50% will reduce all non-killing abilities by half?

Are you told what kind of percentages you're hit by or is it hidden?

Are kills % based too?

Yeah, if you actually rolled the dice on a 50% investigation and a 50% safeguard, the investigation would be successful on that player 25% of the time, so that's how much is accrued.

No one is told what percentages they are hit by, not the user of the ability or the target. At 100% the people who normally get results get those results.

Yes, kills are splittable as well
 
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