Silent Sleeping and a Cursing Dino

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For a while now, I've been using my Drapion team with some nice success and decided that it was time for a change in pace and weather. I started out with only a Solrock, Snorlax, Jirachi, Infernape, Hippowdon and a Swords Dance Gliscor and eventually ended up with this team. Before I begin this team, keep it noted to that I lack Sleep Talk on the sets that normally use it for reasons I'll get into later. So, here we go, then:

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Intro (Solrock) @Leftovers
Ability: Levitate
EVs: 252 Atk/188 Spd/52 Def/16 HP
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Will-o-Wisp
- Explosion
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The most unexpected lead for me to date, Solrock, joins the fray of my team. It usually gets down Stealth Rock first and doesn't mind getting hit with powerful hits like an Infernape's Close Combat or, Azelf and Metagross's Explosion. Infernape's Close Combat is a 3HKO 83% of the time with Leftovers meaning that Solrock can still get up Stealth Rock and beat Infernape with either Earthquake or, Explosion. However, do keep in mind that Solrock isn't restricted to taking on only suicide leads. Swampert, Hippowdon, Tyranitar, Zapdos and even some Jirachi leads fall to Solrock's unimaginable power and beauty... okay, maybe not beauty.

Now, the moveset itself is simple. Stealth Rock is for the obvious setup while Earthquake provides excellent coverage alongside Will-o-Wisp and Explosion will most of the time, take down something on the other team. Now, Will-o-Wisp may not seem useful but, consider how many Pokemon (as leads) resist Explosion and can KO Solrock either way. Then consider how much easier it would be to pull off a sweep if I can get in one of my Pokemon in on a Pokemon who can't do much to them but just watch. Not only that, but, Solrock can still come back in later with the intention to Explode, Burn something, attack or, just setup Stealth Rock again.

Azelf and Metagross can explode, what makes Solrock so different?

Solrock vs Azelf:

Azelf's Characteristics:

  • Superior Speed and Attack
  • Taunt
  • Can hit on both sides of the attacking spectrum
Solrock's Characteristics:


  • Doesn't need to invest more just to attack another lead
  • Coverage is superior
  • Takes roughly 60% from an Infernape's Close Combat (Fire Blast does less)
  • Immunity to Sandstorm
  • Better typing lead-wise
  • Can beat Shuca Berry Heatran
  • Can beat a much wider array of leads without having to explode
As you can see, Solrock's function as a lead when compared to Azelf is much more useful and valuable since it can just take on a much wider array of leads, do its job and get out of the game most of the time. At other times, Solrock can come back in as death fodder for most sweepers, usually when I need a free switch in for another one of my Pokemon.


Solrock vs Metagross:

Metagross's Characteristics:

  • Much more superior Attack and Speed
  • Strong STAB moves to use
  • Can explode and most of the time, have something do down with it
  • Can fend of most Latias and Salamence switch ins
  • Has basically a guarenteed win against Tyranitar leads
  • Much bulkier and doesn't rely on a Focus Sash
  • No Pursuit weakness
  • Can take on Weavile leads
  • Can take on (Most) Jirachi leads
  • Doesn't Explode most of the time
Solrock's Characteristics:


  • Much Better typing
  • Coverage is much better
  • Can take on Heatran leads easier
  • Can take on Infernape leads easier
  • Can take on Azelf leads much easier
  • Pursuit weakness
  • Can take on Swampert leads much easier
  • Can take on (the rare) Zapdos leads easier
  • Can take on Togekiss leads easier
Once again, Solrock's ability to take on many other leads and do its job are what provolked me to choose it for this slot. Metagross is bulkier, yet it's somewhat more difficult to pull off a sweep with one of my Pokemon if I'm constantly switching out of threats or Pokemon that Metagross is utterly raped by, like Swampert and Hippowdon whereas Solrock can just get Stealth Rock up and explode, giving something on my team a free switch in. Also, it's always fun to play the risky game of chance when both my opponent's lead and Solrock have fainted.


What about Heatran? It can use Will-o-Wisp, Explosion and Stealth Rock, too.

Solrock vs Heatran:

Heatran's Characteristics:
  • Immune to Poison
  • Immunity to Fire
  • Resistance to Steel and Ice Moves
  • Faster Speed
  • Is overall, much more bulkier
  • Resistance to Explosion, Crunch and Pursuit
  • Takes on Azelf leads a bit easier
  • Takes on Jirachi leads easier
Solrock's Characteristics:
  • Immunity to Ground moves
  • Neutral to Fighting
  • Doesn't need a berry to survive SE moves
  • Overall much more powerful Explosion
  • Takes on Hippowdon leads easier
  • Takes on Swampert leads easier
  • Overall better coverage with Explosion, Stealth Rock and Will-o-Wisp in its moveset
  • Takes on Tyranitar leads easier
  • Gliscor is a thing of the past with this thing
  • Skarmory isn't so eager to switch in on Will-o-Wisp
  • Isn't walled by Blissey
As you can see, it's pretty close, here. Solrock and Heatran can take on a number of leads and come out on top. Where Solrock might fail, Heatran will come out easily, however, Solrock comes with a better immunity and typing in general. He resists Fire attacks while Heatran is immune to them, but, Heatran takes SE damage from Fighting moves while Solrock is neutral to them. Solrock is immune to Ground moves while Heatran is 4x weak to them. Solrock has a Pursuit weakness, but, with Will-o-Wisp, it's a bit more... easier to deal with. In fact, CBTyranitar only manages a 3HKO with Pursuit if he's Burned and Solrock stays in. In that time, Solrock can setup Stealth Rock and Explode. If for some odd reason a CB Tyranitar decides to run Jolly instead of Adamant, Solrock can just Burn him and make Tyranitar much less of a threat to my team. If Tyranitar decides to Crunch first, I'll just Burn him and leave, again. With Heatran, Burned CBTyranitar's Aqua Tail is a 2HKO no matter what, as is a Burned, CB Earthquake even with a Shuca Berry >_> (Aqua Tail is a 2HKO on Solrock, too). Generally, with better typing and offense, Solrock wins the lead function, here.

Why are the EVs like that?

I did some calculations and found the maximum stat spread for Solrock to take hits better was, 281/289/245/x/166/223 with a Jolly Nature. Then, I tried Impish and got the same stat spread but with an extra 32 EVs to use anywhere. Instead of beefing up Solrock's Defense, I donated those EVs to HP and Defense to find out that Solrock takes Physical hits much better with the stat spead of 285/289/249/x/166/223. Earthquake + Explosion calculations are essentially the same as they were, Adamant. They're really off by those OHKOs on average by 1%-5%. Also, seeing as how Solrock is most likely coming back in later, it wouldn't be difficult to KO something that's already taken damage with Explosion. The Speed hits 223, outspeeding max Speed Adamant Tyranitar so I can get the Burn on him, first.

So, basically:

281/289/225/x/166/243- Jolly; 252 Atk/180 Spd/76 Def
281/289/245/x/166/223- Jolly; 252 Atk/96 Spd/156 Def
281/289/253/x/166/223- Impish; 52 Def/252 Atk/188 Spd/16 HP
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Wish You Would (Tyranitar) (M) @Chople Berry
Ability: Sand Stream
EVs: 252 HP/236 SDef/20 Atk
Careful Nature (+SDef, -SAtk)
- Earthquake
- Crunch
- Curse
- Rest
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The Cursing Dino himself, in all of his glory is the first of the tanks on my team. With Latias in the metagame as well as some Special hitters like Azelf, Magnezone and Heatran, Tyranitar finds really easy chances to get up a Curse and keep it going. You'll never guess how many Infernapes and Lucario(s?) have switched in after the first Curse to get the revenge kill. Seriously, after a while, it begins to get annoying constantly being forced to switch out jus to have something else receive the full brunt of a Fighting (usually STAB'd) attack. With the Chople Berry, Tyranitar has been able to take Choice Banded Superpowers from Sczior, getting up more and more Curses until it gets to the point where Tyranitar can either attack or Rest. The choice of moves has always been tossed around with Tyranitar from Stone Edge + Earthquake + Rest to Ice Punch + Crunch + Stone Edge + Curse; however ,I managed to come to a nice choice. A STAB Crunch hits a lot of Pokemon hard and scares Latias and other Psychics off while Earthquake nails Steels and Fire types like Heatran (haha, see how I mixed those into one?). The coverage is only stopped by Skarmory, however, Tyranitar doesn't realy mind having to come back in after Skarmory blows him away.

There's 2 other Cursers- Snorlax and Swampert- who can both do this job, why Tyranitar?

Swampert had some nice potential, but, I found out... exactly how many Special Attackers can 2HKO and OHKO Swampert so easily. Then, I found out how many Pokemon carry Grass Knot >_>. With Tyranitar, even some 4x weaknesses would be covered by the Special Defense boost from the Sandstorm.

Snorlax was actually my primary Pokemon for use until I found out how he suffered from the dreaded 4-moveslot syndrome. With Body Slam + Crunch, Heatran, Skarmory, Scizor and Lucario had very decent switch ins with excellent potenital to OHKO or even stop Snorlax. Not only that, but, its Attack was too low to even casue some major damage after a few Curses. Tyranitar basically patched up nearly every problem I had with Snorlax and whipped up a Sandstorm to wear down the opposing team.
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MVP (Lucario) (M) @Choice Specs
Ability: Inner Focus
EVs: 252 SAtk/252 Spd/4 HP
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Vacuum Wave
- Hidden Power [Ice]
- Shadow Ball
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In my short abense from Pokemon, I took up playing SSBB (Super Smash Bros Brawl for those who don't know) again after months of not playing. During this time, I remembered that my main was Lucario and for the time that I was "into" Brawl, I managed to just utterly rape on wifi (using FCs of course) and in a few local matches. Bottom line, Aura Sphere was the main reason why I thought of using Choice Specs Lucario, then, I did some damage calculations, tested him a bit and remembered that Steel types were immune to Sandstorm, too. But in all honesty, Lucario is one of the best weilders of Choice Specs due to its already great Special Attack, awsome coverage, priority move and average Speed to use this from. He's made some vital KOs and revenge kills while still keeping his ability to switch in and type advantage is most cases.

In terms of power vs Speed, I decided to go with a Modest Nature, mainly because Lucario would miss some vital KO's just to outspeed what Lucario would most likely be outsped by or would've outsped with a Modest Nature. Dragon Dance Salamence and Zapdos are very good examples of this as they either outspeed Lucario already or, are slower than Lucario, anyway.

Choice Band and Swords Dance Lucario can be used, too. Why Choice Specs?

Intimidate, Burns and the fact that most of the Pokemon who switch in on Lucario tend to be more Physically Defensive rather than Special. With that said, Choice Specs Lucario is generally better at quick revenge kills and KOs on walls who tend to just wall most of Lucario's attacks, anyway. Foretress, Scizor, Machamp, Gliscor, Jirachi, Zapdos and Swampert are pure exampes of Pokemon who tend to take more damage from Aura Sphere rather than Close Combat. The only true advantage I can note is being able to dispose of Gyarados, considering that it doesn't have a Dragon Dance or isn't Jolly Natured.

Swords Dance Lucario defeats to who purpose of this slot. Choice Specs Lucario comes in, KOs something and switches back out or just sweeps from one attack without having to boost his stats with a move. Basically, Lucario crams his nice coverage and power together. Swords Dance Lucario stays it and doesn't revenge kill much with Extremespeed or even Bullet Punch.
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Undisputed (Gliscor) (M) @Brightpowder
Ability: Sand Veil
EVs: 252 HP/252 Spd/4 Atk
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Substitute
- Roost
- Toxic
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Okay, so this thing has got to be the most annoying Pokemon on my team. Very often has this thing been able to outstall threats such as Gyarados, Scizor, Rhyperior and Tyranitar thanks to its ability to take a hit and its evasion boosts. 100% accuracy attacks turn into 72%, 85% accuracy moves turn into 57% accuracy moves and so on. The evaison boosts alone have allowed Gliscor to stand up to even Zapdos and Vaporeon at times. The moveset itself isn't hard to explain, get up a Substitute and start stalling out a lot of Pokemon. Earthquake for the obvious STAB and damage against Steel and Poison types while Roost heals up damage and Substitutes.

Why is this even here?

Okay, I needed a Fighting resist and decided to spice things up a little by making a very potent annoyance for the other team. Not only does Gliscor scare off Heracross and Lucario, but it can also cripple some major threats to it like Vapoeon, Suicune, Swampert and Latias, making it actually useful. Personally, I just needed something that could take hits Physically for my team without a Pursuit nor, Electric weakness.
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Nasty Girl (Celebi) @Leftovers
Ability: Natural Cure
EVs: 252 HP/188 Def/36 Spd/28 SAtk
Bold Nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Heal Bell
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Okay, after a bit of persuasion, I decided to finally get a Cleric. Celebi is definately one of the best support options for my team thus far and can do a number of things outside of healing my team. Paralysis support really helps deal with Togekiss who will ram a huge blockade in my team if Gliscor is down, or if most of my team is Paralyzed. Thunder Wave also gives some support to Gliscor, who doesn't like being outsped while he's trying to get a Substitute up. The EVs were altered for a reason; after Stealth Rock damage, Celebi will 2HKO Adamant, CBTyranitar 100% of the time while Crunch fails to OHKO itself. When Celebi is against Careful, 252/216/40 variants of CBTyranitar, it's not really hard to beat as Pursuit does 38% maximum to Celebi meaning that Celebi can alternate between Recover and Grass Knot to beat it.
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One More Drink (Suicune) @Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Ice Beam
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Okay, I've always wanted to say this:

RIDE THAT SURF!

^^^ One of the best quotes in Pokemon Stadium.

Okay, onto the last member of my team, Suicune. This Pokemon along has pulled out late game sweeps alongside Gyarados or Tyranitar just because Suicune's so hard to KO, even when he's Resting. His 404/361 Defenses are enough to keep powerful hitters at bay and Calm Mind tends to keep Special Attackers without a Super Effective move at bay until Suicune's weakened and ready to be picked off. Other than that, it's a very powerful attacker and keeps Latias from just rapeing my team when Tyranitar falls as Suicune can Calm Mind alongside it, take the Dragon Pulses that comes its way and take a chunk out of her HP with Ice Beam (note that Latias's Dragon Pulses do less than Suicune's Ice Beams when they're on the same level). Not only can Suicune outstall even Defensive Calm Mind variants of Latias, but it can also beat out most vaiants of Scizor, Blissey and Rotom-A.

Though Suicune may not seem like much of an addition to my team, he's really served his purpose of getting rid of very potent threats to my team. These threats consist of Machamp, Latias, Jirachi, Salamence, Scizor, Tyranitar, Kingdra, Vaporeon, Gliscor, Mamoswine... well, you get the point. Even though a lot of these threats can fall into the grasp of one of my other Pokemon, Suicune can really take off a lot of pressure that those Pokemon bring, instead of placing the weight on everyone else. Suicune is also the only stat booster that Skarmory takes caution switching in on.

Another Rest-Booster? If two weren't enough, why 3? Why Suicune of all Pokemon?

Pretty much, for this team I prefer to have my very bulky sweepers at the top of their game meaning that with Sandstorm, Toxic Spikes, Stealth Rock, Burning, Poison and Paralysis in the metagame, they need a much more reliable way to survive. Suicune not only provided me with support on the Defensive side, but, can also take hits on the Special side with Calm Mind. Suicune also complements Celebi well, mainly with the ability to setup on or just KO most of Celebi's threats like Heatran, Metagross and Scizor.
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This Team is weak to Trick; Why haven't fixed it?

Personally, I don't even consider Trick as much of a threat. I'm locked in on one move with a boost under my Pokemon's belt. Most of the time, I'd find myself switching back and forth between Pokemon, just to switch moves. It doesn't bother me, though since I can actually switch a Pokemon in to KO something, locked into a move that I'd be using, anyway >_>.

No RestTalk? You're just asking to be setup on...

Actually, even with Sleep Talk, there's a 1/3 chance of choosing the move that I needed to be chosen. It would either be a boosting move then Rest, the Attack I need, then Rest or the Attack I need then a boosing move. I found myself missing out on some very crucial KOs and coverage when using Sleep Talk and found it much easier to just Sleep for two turns while my opponent can't even touch me rather than waste some vital coverage and survivalbility.

In all honesty, when I was using Sleep Talk, my opponent would manage a clean, easy setup while I would be stuck using a move that I didn't even need... twice.
 
I'm not sure this team is viable yet, but just consider getting some Aroma support. It often makes things much easier when running Rest without Sleep Talk on multiple Pokemon.
 
I'm not sure this team is viable yet, but just consider getting some Aroma support. It often makes things much easier when running Rest without Sleep Talk on multiple Pokemon.

How isn't it viable? I've tested it with success but, I have some problems with it that I need help adjusting seeing as how I've tried a lot to fix it and couldn't. If it wasn't viable, I wouldn't be posting this team at all.

The problem with Clerics was that they didn't fit anywhere on my team. With Blissey over Suicune, Machamp would really rape my team considering that Gliscor already fainted. With Celebi over Suicune, my Weavile, DDTyranitar and Mamoswine weakness would rise if Gyarados fainted. Also, I really don't like placing so much weight on one Pokemon just to counter other Pokemon. I could use a Mesprit as my Gyarados, Mamoswine, Salamence and Infernape counter, but, if it were to faint to something as simple as Tyranitar, Scizor or even one of the threats it was supposed to be "countering" then, I'd be totally vaunerable to that said Pokemon.

Get my point? The balance on this team is extremely fragile and can be broken with the wrong change. But, I will try to find a Cleric to help my Pokemon wake up faster.

Also, if I were to get a Cleric, I'd be switching to wake the said Pokemon up, getting rid of any boosts. The problem is that I'm taking three turns to wake a Pokemon up when I could've just kept that Pokemon in with its boosts intact for only two turns.
 
I second Wyrza's reccomendation to get an Arethmopancy or Heal Bell pokemon, it could help your pokemon not become dead weight for 2 turns while you are waiting for them to wake up.

Your Solrock is great, people will not be expecting it, and lol, they will lose. However, Metagroos could cause Major Problems. Mainly, if Metagross was out, it would Meteor Mash you, allowing you to setup Stealth Rock, but Bullet Punch the following turn, preventing you from exploding (you probably would not be able to outspeed it anyways). If the Metagross decided to SR instead of MM, your explosion is still highly unlikely to KO it, considering Metagross's resistance and rather high defense. But apart from that, Solrock should do a great job.

T-Tar is great, it will provide synergy with Gliscor, enough said. Furthermore, if they decide to switch in something that will KO you with a fighting move, you can lose your boosts but switch to Gliscor, and your sandstorm is already up. However, Togekiss sometimes runs an Ice Move, so it could cause problems if you are not careful. Good thing Suicune can stop it if it KOs Gliscor.

Luke and Gyara should do a great job, and Gliscor has already been discussed.

My main problem is with Suicune. That Suicune is basically Empoleon bait. If it keeps it's sub, you will not be able to revenge kill with Lucario. And I'm pretty sure, regardless of Calm Mind, Suicune does not like Grass Knot, though I could be wrong there.

So really your only problems would be Kiss and Empoleon. If your Gliscor goes down to an ice move (which opponents will try to do), all of your pokemon can be paralyzed and flinched to death, and I already talked of Empoleon. I'll see if I can find an alternative to one of your pokmeon that allows you to deal with them.

As for Aromatherapy/Heal Bell...

You could always go with Blissey, but I would not suggest it since it's such a pursuit bait.

Celebi or Miltank however, could solve your problem. Both can hold their own and have many useful tricks behind their back. Miltank also comes with Scrappy or Thick Fat, and I'm pretty sure you know how to use Celebi.

I hope I helped.

EDIT: I read your previous post, I'm pretty sure you can devise a way to make Miltank or Celebi rather deadly, and there is alwasy the advantage it wakes 3 of your pokemon, if they are all asleep.
 
Your Solrock is great, people will not be expecting it, and lol, they will lose. However, Metagroos could cause Major Problems. Mainly, if Metagross was out, it would Meteor Mash you, allowing you to setup Stealth Rock, but Bullet Punch the following turn, preventing you from exploding (you probably would not be able to outspeed it anyways). If the Metagross decided to SR instead of MM, your explosion is still highly unlikely to KO it, considering Metagross's resistance and rather high defense. But apart from that, Solrock should do a great job.

I guess the other option would be to add Will-o-Wisp over Rock Slide to cripple Tyranitar, Metagross, Hippowdon, Jirachi and Scizor leads? I doubt that the STAB would matter anyway since Solrock's going to be exploding as soon as he gets the chance to. Weirdly enough, Solrock and Metagross have the same Speed and I highly doubt that Metagross would be running max Speed without a Choice Scarf. Thanks for pointing that out.

T-Tar is great, it will provide synergy with Gliscor, enough said. Furthermore, if they decide to switch in something that will KO you with a fighting move, you can lose your boosts but switch to Gliscor, and your sandstorm is already up. However, Togekiss sometimes runs an Ice Move, so it could cause problems if you are not careful. Good thing Suicune can stop it if it KOs Gliscor.
Togekiss has been one of the main reasons to why my team has been losing so much since he can easily outspeed my team with a Timid Nature. The only way I've gotten through it is by getting up a Dragon Dance with Gyarados and OHKO with Stone Edge or just switch to Gliscor and toss some Toxic around.

My main problem is with Suicune. That Suicune is basically Empoleon bait. If it keeps it's sub, you will not be able to revenge kill with Lucario. And I'm pretty sure, regardless of Calm Mind, Suicune does not like Grass Knot, though I could be wrong there.
I see. I guess Suicune would attempt to outstall Ice Beam variants. I can place Gyarados's EVs to 64, allowing it to not only outspeed neutral nature Latias and Gengar, but, Gyarados has a nice chance of beating a +6 Agility Empoleon at full health since Grass Knot is only a 2HKO after the boost. If the time comes and I see my chance, I guess I could switch in Gliscor and create some Substitutes of my own. Then, Lucario could possibly come in for a revenge kill. Overall, Empoleon is a threat if my opponent breaks through Gyarados and is running Grass Knot.

So really your only problems would be Kiss and Empoleon. If your Gliscor goes down to an ice move (which opponents will try to do), all of your pokemon can be paralyzed and flinched to death, and I already talked of Empoleon. I'll see if I can find an alternative to one of your pokmeon that allows you to deal with them.
What do you suggest that I use that would keep up this balance I have? I was thinking something along the lines of Garch... oh yeah, I was thinking about Agiligross somewhere but, I can't really figure out where.

As for Aromatherapy/Heal Bell...

You could always go with Blissey, but I would not suggest it since it's such a pursuit bait.

Celebi or Miltank however, could solve your problem. Both can hold their own and have many useful tricks behind their back. Miltank also comes with Scrappy or Thick Fat, and I'm pretty sure you know how to use Celebi.
Really, read above.

I hope I helped.
Thanks, you did.

EDIT: I read your previous post, I'm pretty sure you can devise a way to make Miltank or Celebi rather deadly, and there is alwasy the advantage it wakes 3 of your pokemon, if they are all asleep.
I guess I could try something.
 
Just curious, what synergy does Suicune provide for your team... you mentioned Latias, but what other pokemon do you fall back on it for? If I was to suggest a replacement for it (if you want me to) I need to know what you expect it to be able to wall and provide your team with.
 
When I said "I'm not sure this team is viable yet" I didn't mean to insult the team at all; as a nonstandard team it is difficult to analyze without lots of thought or playtesting. I wrote that comment after a quick readthrough, after which I had not made any determination either way.

After thinking about it a little more, I've come to like your balance of tanks and sweepers, and the defensive typing you've selected. It seems like anything two of your Pokemon are weak to, another two of your Pokemon cover well.

I believe, and correct me if your experience says otherwise, that Suicune is the least worthwhile of all the setups you have. Half of its coverage is the same as Gyarados, its slower with less immediate power. This is who I'd drop for the Cleric I mentioned. Celebi might be the best bet, but you can also try things like Dragonite.

The reason the Cleric is good for your team is this. Many times when you are resting, you will be forced out by a bad matchup, p.hazed, or simply not want the opponent to set up on you. In this case you must switch to someone else, and the same situation may occur. Now, if all your sweepers are asleep, the opponent is basically set to sweep through your team. On the other hand, you can find some time (although this isn't the easiest thing) to get off a Heal Bell or Aroma and save many turns of waiting out sleep. It also helps Lucario, who is so vulnerable to Thunder Wave, and Gliscor, whos walling abilities are screwed over by Toxic (although Sand Veil and Sub are decent at protecting you from it).

Another thing you may look into is another offensive pokemon to complement your core. Priority or a scarf would be nice, as would something that isn't as vulnerable to Whirwind/Roar or something that can break bulky waters. There are virtually limitless options here.

Finally, I'm not sure about the Solrock lead. It seems to get owned by Gross leads, and I tried one myself for UU as a suicide lead and it didn't really work. You could make it bulky by moving speed EVs to HP and giving it Leftovers (I don't really see it outspeeding common leads) and letting it be somewhat of a tank, getting the sandstorm Sp. D boost and nice Levitate. But I suppose this is against the spirit of what you wanted. I myself am not a huge fan of suicide leads, so I may be biased. I do appreciate the nice analysis you provided, which was helpful in helping me assess Solrock's potential and understand his standing against other leads.

I like this team, it's definitely fun with big set-ups, a coherent theme, and a thoughtful balance of Pokemon to execute that theme. There is definitely some work needed but the core of this team looks promising.
 
Nice effort you put into this RMT, a lot better than some RMTs fillin up space with 'team building' and poorly written 'threat lists'.

I oppose the use of Rest on Gyara without Sleep Talk. Either use Sleep Talk or convert to BulkyGyara, because as it is your Gyarados is switchin bait for Gengar or Jolteon or Zapdos (all of whom can hurt Gliscor).

I'm not feeling too confident about SpecsLuke. I was going to suggest a Calm Mind set, but then you risk Paralyse, crippling Lucario.
 
I believe, and correct me if your experience says otherwise, that Suicune is the least worthwhile of all the setups you have. Half of its coverage is the same as Gyarados, its slower with less immediate power. This is who I'd drop for the Cleric I mentioned. Celebi might be the best bet, but you can also try things like Dragonite.
The reason the Cleric is good for your team is this. Many times when you are resting, you will be forced out by a bad matchup, p.hazed, or simply not want the opponent to set up on you. In this case you must switch to someone else, and the same situation may occur. Now, if all your sweepers are asleep, the opponent is basically set to sweep through your team. On the other hand, you can find some time (although this isn't the easiest thing) to get off a Heal Bell or Aroma and save many turns of waiting out sleep. It also helps Lucario, who is so vulnerable to Thunder Wave, and Gliscor, whos walling abilities are screwed over by Toxic (although Sand Veil and Sub are decent at protecting you from it).

I guess should've explained Suicune's purpose a bit more. I'll update the first post a bit more. I'm actually replacing Gyarados with Celebi since I found myself in situations where Gyarados didn't even last long, usually when Zapdos and Rotom-A start to switch in. Celebi can give some nice Paralysis (and Heal Bell) support while keeping Gyarados (and Mamoswine) at bay.

Another thing you may look into is another offensive pokemon to complement your core. Priority or a scarf would be nice, as would something that isn't as vulnerable to Whirwind/Roar or something that can break bulky waters. There are virtually limitless options here.
Well, with Celebi, Gliscor and Lucario, it shouldn't be hard to break through bulky waters (Vaporeon would be outstalled by Suicune without Roar and Vaporeon wouldn't like repeated hits from Lucario's Aura Sphere), Hazers and Phazers are handled pretty nicely by Toxic and Suicune beating away at them.

Finally, I'm not sure about the Solrock lead. It seems to get owned by Gross leads, and I tried one myself for UU as a suicide lead and it didn't really work. You could make it bulky by moving speed EVs to HP and giving it Leftovers (I don't really see it outspeeding common leads) and letting it be somewhat of a tank, getting the sandstorm Sp. D boost and nice Levitate. But I suppose this is against the spirit of what you wanted. I myself am not a huge fan of suicide leads, so I may be biased. I do appreciate the nice analysis you provided, which was helpful in helping me assess Solrock's potential and understand his standing against other leads.
Okay, Solrock and Metagross have the same Speed, so, it's not that slow. Solrock just loses to Speed ties with Metagross if it's running max Speed, too. With that said, I checked out January's statistics and found out that Metagross only runs max Speed 17% of the time while having no Speed EVs over 40% of the time. Then, I checked out Metagross's analysis and found out that the lead set doesn't run max Speed which allows for Solrock to outspeed and Burn it. Speaking of, I tried out Solrock without a Focus Sash and pumped up the EVs a bit. It really works nice and can come back in later when needed.

I oppose the use of Rest on Gyara without Sleep Talk. Either use Sleep Talk or convert to BulkyGyara, because as it is your Gyarados is switchin bait for Gengar or Jolteon or Zapdos (all of whom can hurt Gliscor).
I decided to just ditch Gyarados and put a Celebi in her spot. I've found Gyarados switching in and out until it... well, dies and team support from Celebi was just more useful in the end :s.

I'm not feeling too confident about SpecsLuke. I was going to suggest a Calm Mind set, but then you risk Paralyse, crippling Lucario.
Eh, it's pretty reilable as a Choice Specs user. When I tried Calm Mind a while ago, Lucario would be switching out from anything it couldn't outspeed after getting up one Calm Mind. As with Tyranitar before I added a Chople Berry, it was pretty annoying.

I'm really thinking about replacing Suicune with Spiritomb as a Calm mind-Rest user. It was Will-o-Wisp, a STAB Dark Pulse and some nice offenses as well as an immunity to Fighting moves. Plus, it doesn't mind sleeping for long, anyway and can be a nice switch in to Gengar. However, I lose one nice switch in to Life Orb, Dragon Dance Salamence :(.

Oh and thanks for helping me so far, everyone.
 
I have a random question: when do you usually find yourself sending Tyranitar out? Like Mid-game or later? Or right away?

You probably mentioned it somewhere but I didn't catch it. Sorry.
 
I have a random question: when do you usually find yourself sending Tyranitar out? Like Mid-game or later? Or right away?

You probably mentioned it somewhere but I didn't catch it. Sorry.

Never mentioned it >_>. I tend to send Tyranitar in early as bait so I can draw out his "counters". I then switch the the appropriate Pokemon to deal with the switch in and go back to Tyranitar. So, basically, I send Tyranitar in to sweep almost mid-game when his largest threat is gone.
 
You've got a pretty serious "skarmory+generic support" problem here. Skarmory can come in and hang out on 4 of your 6 pokes...spec luc and suiciune scare it out but the opponent can easily get up 3 layers and blow them around. Suicune isn't all that hard to force to rest after which they'll ww it out with skarm and the more spikes that are down the more worn down lucario gets.
 
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