Silly rabbit, OUs are for kids :P

At a glance:
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Plum
Kingdra
Calm @ Scope Lens. Sniper
252 HP, 200 S.ATK, 52 ATK
-Ice Beam
-Dragon Pulse
-Waterfall
-Dragon dance

Lead. After dragon dance he can take out the sandstreamers, dent bronzong and other leads, as well as lure non-scarf dragons that he can sweep with dance up. A somewhat bulkier set is made to take a hit to get the dragon dance in. gets a 12.5% crit rate with the scope lens which will KO most opponents with Sniper. Waterfall-flinch is also quite nice to abuse after dragon dance.



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Anise
Mismagius
Modest @ Wise Glasses. Levitate
52 HP, 200 DEF, 152 S.ATK, 104 SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power

Annoyer and part spec. sweeper , Skill swap is usually not greatly useful but can throw back a intimidate, Type absorbs, speed boost, Tokekiss's grace, Blissey's Natural cure, Swift Swim and Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying, Skarms and S.walls. Can effectively stall out most blisseys.



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The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Shadow ball
-Focus Blast
-Substitute

To me this Alakazam doesn't have HP, it has a countdown meter :P. Use sub if the opponent is likely to switch out or to scout. Sub also blocks sucker punch users that totally counter her. Also since sub walls status I took inner focus to prevent fake out flinch. Works best in 3 vs. 3 but even on 6 vs. 6 with weather and rocks/spikes in play she can sweep up quite well late game.



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Caramel
Muk
Brave @ Black Sludge. Sticky Hold
52 HP 252 ATK, 200 DEF
-Curse
-Shadow Sneak
-Poison Jab
-Brick Break

Cursetank, Skill swaping in double battle w/ Mismagius's Levitate can be quite helpful. Shadow sneak works great as an unexpected finishing move after cursing and attacking as well as after a curse Shadow sneak can near KO to OHKO a Gengar/Alakazam.



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Sage (goes in every field)
Hitmonchan
Adamant @ Muscle band. Iron fist
252 ATK, 200 HP, 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility

Agility then CC or Thunder/Ice punch is they resist fight or are 2x or 4x weak.(Yes I'm aware STAB CC does the same as a 2x boosted punch, but the punches can give status and don't drop his Def's) 30 S.def IV on top of 110 base allows him to soak a special attack or non-stab psychic. Grand type coverage but can be walled by forretress, shedinja and scizor.




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Yogurt
Miltank
Serious (Chosen due to near flawless IV's) @ Thick Fat. Leftovers
252 HP, 204 S.DEF, 52 ATK,
-Earthquake
-T-wave
-Rock Slide
-Heal Bell/Milk Drink

Mil-Tank/Para Flinch abuser. Being normal type allows me to Switch into Ghost attacks used on my Alakazam and Mismagius. Thick fat also allows him to switch in to fire/Ice safely. Lacks STAB but ground/rock holds good coverage as well as my answer to electrics. I usually play milk drink in 3 vs. 3 and heal bell in 6 vs. 6 and doubles.
 
Dragon Dance seems to be a bit of a waste on Kingdra when it only has one physical attack to utilize that half of the move's effect. I'd either use Agility if you really want to increase speed, or just use a Rain Dance build to negate sandstream leads and allow an increase in surf power. Right, then you can use surf over waterfall, and move those atk evs to SPEED maybe? seems like a waste to use a speed boosting move when a slower pokemon like kingdra is sitting with zero speed evs.
 
I actually wondered about Kingdra when i first saw it,i thought if it's got all that SpA and little Atk then what use is Waterfall?,my advice is in keeping on par with the special moves it has (Ice Beam and D-pulse) then why not go with Surf?,unless you wanna be different then try something like Hydro Pump or Flash Cannon?,not too keen on the ability what with Swift Swim being the preferred ability but with that said i can understand if you didn't want to train up another Kingdra.

However i think this moveset is preferred oweing to it's ability.

D-pulse
Ice Beam
Surf/Hydro Pump/Flash Cannon
Agility

Small note on Hitmonchan,i think that Mach punch might be a better choice than Close combat,as it has Iron Fist anyways,Mach punch will gain STAB but guarantees to strike first.

Hope all that helps :).
 
@ kingdra.
I like the though of agility, esp, since It can then outspeed even scarfed dragons, but the reason I like DD+waterfall is that it keeps him from being walled by sp.walls as well as finch combined with scope lens equals about a 30% chance of either flinch or a 300% attack. Though I think I'll move some of the HP Ivs into speed. Also in doubles I have nothing that can resist surf to pair with him :/

@hitmonchan
Iron fist boosted mach punch only gives 72 power total, what take that when I can spend a turn using agility, outspeed all but the games fastest pokes and pound with 180 total power Close combat?
 
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