At a glance:
Plum
Kingdra
Calm @ Scope Lens. Sniper
252 HP, 200 S.ATK, 52 ATK
-Ice Beam
-Dragon Pulse
-Waterfall
-Dragon dance
Lead. After dragon dance he can take out the sandstreamers, dent bronzong and other leads, as well as lure non-scarf dragons that he can sweep with dance up. A somewhat bulkier set is made to take a hit to get the dragon dance in. gets a 12.5% crit rate with the scope lens which will KO most opponents with Sniper. Waterfall-flinch is also quite nice to abuse after dragon dance.
Anise
Mismagius
Modest @ Wise Glasses. Levitate
52 HP, 200 DEF, 152 S.ATK, 104 SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power
Annoyer and part spec. sweeper , Skill swap is usually not greatly useful but can throw back a intimidate, Type absorbs, speed boost, Tokekiss's grace, Blissey's Natural cure, Swift Swim and Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying, Skarms and S.walls. Can effectively stall out most blisseys.
The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Shadow ball
-Focus Blast
-Substitute
To me this Alakazam doesn't have HP, it has a countdown meter :P. Use sub if the opponent is likely to switch out or to scout. Sub also blocks sucker punch users that totally counter her. Also since sub walls status I took inner focus to prevent fake out flinch. Works best in 3 vs. 3 but even on 6 vs. 6 with weather and rocks/spikes in play she can sweep up quite well late game.
Caramel
Muk
Brave @ Black Sludge. Sticky Hold
52 HP 252 ATK, 200 DEF
-Curse
-Shadow Sneak
-Poison Jab
-Brick Break
Cursetank, Skill swaping in double battle w/ Mismagius's Levitate can be quite helpful. Shadow sneak works great as an unexpected finishing move after cursing and attacking as well as after a curse Shadow sneak can near KO to OHKO a Gengar/Alakazam.
Sage (goes in every field)
Hitmonchan
Adamant @ Muscle band. Iron fist
252 ATK, 200 HP, 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility
Agility then CC or Thunder/Ice punch is they resist fight or are 2x or 4x weak.(Yes I'm aware STAB CC does the same as a 2x boosted punch, but the punches can give status and don't drop his Def's) 30 S.def IV on top of 110 base allows him to soak a special attack or non-stab psychic. Grand type coverage but can be walled by forretress, shedinja and scizor.
Yogurt
Miltank
Serious (Chosen due to near flawless IV's) @ Thick Fat. Leftovers
252 HP, 204 S.DEF, 52 ATK,
-Earthquake
-T-wave
-Rock Slide
-Heal Bell/Milk Drink
Mil-Tank/Para Flinch abuser. Being normal type allows me to Switch into Ghost attacks used on my Alakazam and Mismagius. Thick fat also allows him to switch in to fire/Ice safely. Lacks STAB but ground/rock holds good coverage as well as my answer to electrics. I usually play milk drink in 3 vs. 3 and heal bell in 6 vs. 6 and doubles.







Plum
Kingdra
Calm @ Scope Lens. Sniper
252 HP, 200 S.ATK, 52 ATK
-Ice Beam
-Dragon Pulse
-Waterfall
-Dragon dance
Lead. After dragon dance he can take out the sandstreamers, dent bronzong and other leads, as well as lure non-scarf dragons that he can sweep with dance up. A somewhat bulkier set is made to take a hit to get the dragon dance in. gets a 12.5% crit rate with the scope lens which will KO most opponents with Sniper. Waterfall-flinch is also quite nice to abuse after dragon dance.

Anise
Mismagius
Modest @ Wise Glasses. Levitate
52 HP, 200 DEF, 152 S.ATK, 104 SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power
Annoyer and part spec. sweeper , Skill swap is usually not greatly useful but can throw back a intimidate, Type absorbs, speed boost, Tokekiss's grace, Blissey's Natural cure, Swift Swim and Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying, Skarms and S.walls. Can effectively stall out most blisseys.

The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Shadow ball
-Focus Blast
-Substitute
To me this Alakazam doesn't have HP, it has a countdown meter :P. Use sub if the opponent is likely to switch out or to scout. Sub also blocks sucker punch users that totally counter her. Also since sub walls status I took inner focus to prevent fake out flinch. Works best in 3 vs. 3 but even on 6 vs. 6 with weather and rocks/spikes in play she can sweep up quite well late game.

Caramel
Muk
Brave @ Black Sludge. Sticky Hold
52 HP 252 ATK, 200 DEF
-Curse
-Shadow Sneak
-Poison Jab
-Brick Break
Cursetank, Skill swaping in double battle w/ Mismagius's Levitate can be quite helpful. Shadow sneak works great as an unexpected finishing move after cursing and attacking as well as after a curse Shadow sneak can near KO to OHKO a Gengar/Alakazam.

Sage (goes in every field)
Hitmonchan
Adamant @ Muscle band. Iron fist
252 ATK, 200 HP, 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility
Agility then CC or Thunder/Ice punch is they resist fight or are 2x or 4x weak.(Yes I'm aware STAB CC does the same as a 2x boosted punch, but the punches can give status and don't drop his Def's) 30 S.def IV on top of 110 base allows him to soak a special attack or non-stab psychic. Grand type coverage but can be walled by forretress, shedinja and scizor.

Yogurt
Miltank
Serious (Chosen due to near flawless IV's) @ Thick Fat. Leftovers
252 HP, 204 S.DEF, 52 ATK,
-Earthquake
-T-wave
-Rock Slide
-Heal Bell/Milk Drink
Mil-Tank/Para Flinch abuser. Being normal type allows me to Switch into Ghost attacks used on my Alakazam and Mismagius. Thick fat also allows him to switch in to fire/Ice safely. Lacks STAB but ground/rock holds good coverage as well as my answer to electrics. I usually play milk drink in 3 vs. 3 and heal bell in 6 vs. 6 and doubles.