NU Silvally-Ground

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Banned deucer.
:sm/silvally-ground:

Silvally-Ground @ Ground Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Flame Charge


Our favorite chimera Silvally-Ground has cemented itself in NU as a very potent offensive threat, packing a very strong STAB move in Multi-Attack and having Swords Dance to boost its power further. Rock Slide hits targets such as Talonflame, Xatu, and Mantine for massive damage, while Flame Charge turns Silvally-Ground into a frightening cleaner and lets it sweep past foes like Copperajah and Escavalier. Silvally-Ground's Speed tier is unique for a Ground-type, as it outpaces non-Choice Scarf Rotom-C, Toxicroak, and Drapion, and it outspeeds a majority of the tier with a single Flame Charge boost. However, Silvally-Ground has trouble breaking past physically defensive behemoths such as Mudsdale and Vaporeon without proper support. Decidueye and Vileplume make for excellent partners, weakening the aforementioned walls and putting Silvally-Ground in a position to sweep.
 
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Our favourite chimera Silvally-Ground has cemented itself in the NU tier as a very potent offensive threat, coming packed with a very strong STAB move in Multi-Attack and Swords Dance to push it's power further. It doesn't solely rely on Multi-Attack to break open holes, though, as (fluff; everything uses coverage attacks) Rock Slide hits targets such as Talonflame, Xatu, and Mantine for massive damage and Flame Charge turns it into a frightening cleaner as it turns sweeps past foes like Copperajah and Escavalier into set-up fodder (Copper isnt setup fodder because of Pwhip so its best to word it this way). It's speed tier is unique for a Ground-type as it outpaces non-Choice Scarfed Rotom-C (Though it lives an unboosted Flame Charge), Toxicroak, and ties Drapion, and it blitzes past a majority of the tier with a single Flame Charge boost (Its better to focus on how it offensively checks these threats in comparison to other Ground-types which are defensive). It however has trouble dealing with physically defensive behemoths such as Sylveon, Mudsdale and Vaporeon, struggling to break past them without support. (Period) (sylveon isnt hard for it to break. Finish this with said supportive teammates like Grass-types and Knock Off users—Vileplume, Decidueye, and Drapion—that weaken these walls, making a sweep possible)

QC 1/1!
 
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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

:sm/silvally-ground:

Silvally-Ground @ Ground Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Flame Charge

Our favourite favorite chimera Silvally-Ground has cemented itself in the NU tier as a very potent offensive threat, coming packed with packing a very strong STAB move in Multi-Attack and having Swords Dance to push it's boost its power further. Rock Slide hits targets such as Talonflame, Xatu, and Mantine for massive damage,(AC) and while Flame Charge turns it Silvally-Ground into a frightening cleaner as and lets it sweeps past foes like Copperajah and Escavalier. It's Silvally-Ground's Speed(capitalize) tier is unique for a Ground-type,(AC) as it outpaces non-Choice Scarfed Rotom-C, Toxicroak, and Drapion, and it blitzes past outspeeds a majority of the tier with a single Flame Charge boost. It however has trouble dealing with Physically-Defensive behemoths such as Mudsdale and Vaporeon, struggling to break past them without support. However, Silvally-Ground has trouble breaking past physically defensive behemoths such as Mudsdale and Vaporeon without proper support. Decidueye and Vileplume make for excellent partners,(AC) to Silvally-Ground as they weaken the aforementioned walls,(RC) putting it in a position to sweep weakening the aforementioned walls and putting Silvally-Ground in a position to sweep.
GP 1/1. LMK if you disagree with some of the changes.
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