NU Silvally-Poison

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[SET]
name: Utility
move 1: Defog
move 2: Multi-Attack
move 3: Parting Shot / Psychic Fangs
move 4: Surf / Flamethrower / Grass Pledge
item: Poison Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]
Due to its great Speed tier and access to Defog, Silvally-Poison finds a solid niche among NU's various Poison-types. Defog allows Silvally-Poison to function as a reliable form of entry hazard control due to its ability to absorb Toxic Spikes and threaten common Stealth Rock setters with super effective coverage. Parting Shot bolsters Silvally-Poison's utility options and allows it to function as a pivot, while Psychic Fangs threatens opposing Toxicroak and Garbodor. Surf punishes switches from Ground-types such as Sandaconda, Piloswine, and Golurk. Alternatively, Flamethrower serves as coverage for Steel-types such as Ferroseed and Togedemaru, while Grass Pledge devastates Drednaw and Quagsire while maintaining coverage for most Ground-types. 184 Speed EVs with a Jolly nature allow Silvally-Poison to outspeed Toxicroak, Sawk, Rotom-F, and Choice Specs Indeedee-F.

Offensive teams appreciate Silvally-Poison's role as a Defogger that is able to check Fighting-types. Dark-types such as Malamar and Liepard benefit from Silvally-Poison checking Fighting- and Fairy-types such as Toxicroak, Sawk, and Clefairy. In return, they are able to threaten opposing Psychic- and Ghost-types such as Indeedee-F and Cofagrigus that can limit Silvally-Poison's effectiveness. Grass- and Water-types such as Abomasnow, Flapple, and Wishiwashi can take advantage of bulky Ground-types that check Silvally-Poison such as Piloswine and Sandaconda while also being able to switch into Earthquake from Choice Scarf Toxicroak and Sawk, which Silvally-Poison cannot take well. Wallbreakers such as Indeedee-F, Drampa, and Sawk appreciate Silvally-Poison absorbing Toxic Spikes, extending their longevity and allowing them to continue their offensive onslaught.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Rabia, 336073], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
Yo, talked with the rest of the QC team; SD isn't really this thing's best set, please rework it to be based around:

[SET]
name: Pivot
move 1: Parting Shot
move 2: Multi-Attack
move 3: Defog
move 4: Psychic Fangs / Flamethrower
item: Poison Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

Aka, defog is great, a defogger that can hard check every Fighting Type in the tier and provide pivot support is greater. Its still not an amazing mon, but imo this has more of a niche than SD does given the immense amount of competition the SD set faces. Ev spread here is what I remember it being; talking to Ho3n atm as I know he has a better one that I'll either edit in or fix during the QC check.
 
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name: Utility
move 1: Defog
move 2: Multi-Attack
move 3: Parting Shot / Psychic Fangs
move 4: Surf / Flamethrower / Grass Pledge

one more update to the set name/moves, sorry for the inconveniences. turns out not being able to hit Sandaconda for good damage isn't ideal though
 
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Implemented update. With the move changes, would a Naive nature be better than a Jolly nature?
 
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[SET]
name: Utility
move 1: Defog
move 2: Multi-Attack
move 3: Parting Shot / Psychic Fangs
move 4: Surf / Flamethrower / Grass Pledge
item: Poison Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]
Due to its great Speed tier and access to Defog, Silvally-Poison finds a solid niche among NU's various Poison-types. Defog provides valuable role compression, allowing Silvally-Poison to function as hazard control. (I don't think we need a sentence about Defog unless you want to say Silvally-Poison is a reliable form of hazard removal because it absorbs Toxic Spikes and can threaten common Stealth Rock setters with super effective coverage) Parting Shot bolsters Silvally-Poison's utility options and allows it to function as a pivot while Psychic Fangs threatens opposing Toxicroak and Garbodor. Surf punishes switch-ins from Ground-types such as Sandaconda, Piloswine, and Galarian Stunfisk. Flamethrower serves as coverage for Steel-types such as Ferroseed and Togedemaru while Grass Pledge devastates Drednaw and Quagsire while maintaining coverage for most Ground-types. 184 Speed investment with a Jolly nature allows Silvally-Poison to outspeed Toxicroak, Sawk, Rotom-F, and Choice Specs Indeedee-F. The remaining EVs are invested to size up its physical bulk, allowing Silvally-Poison to better handle Fighting-types. (fluff)

Offensive teams appreciate Silvally-Poison's role as a Defog user that is able to check Fighting-types. Dark-types such as Malamar and Liepard benefit from Silvally-Poison deterring Fighting- and Fairy-types such as Toxicroak, Sawk, and Clefairy. In return, they are able to threaten opposing Psychic- and Ghost-types such as Galarian Rapidash Indeedee-F (much more relevant) and Cofagrigus that can limit Silvally-Poison's effectiveness. Grass- and Water-types such as Abomasnow, Flapple, and Wishiwashi can take advantage of bulky Ground-type that check Silvally-Poison such as Piloswine and Sandaconda. <something about Toxic Spikes-weak Pokemon appreciating having an absorber would work here>

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2 when done
 
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SET]
name: Utility
move 1: Defog
move 2: Multi-Attack
move 3: Parting Shot / Psychic Fangs
move 4: Surf / Flamethrower / Grass Pledge
item: Poison Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]
Due to its great Speed tier and access to Defog, Silvally-Poison finds a solid niche among NU's various Poison-types. Defog provides valuable role compression, allowing Silvally-Poison to function as a reliable form of hazard control due to its ability to absorb Toxic Spikes and threaten common Stealth Rock setters with super effective coverage. Parting Shot bolsters Silvally-Poison's utility options and allows it to function as a pivot while Psychic Fangs threatens opposing Toxicroak and Garbodor. Surf punishes switch-ins from Ground-types such as Sandaconda, Piloswine, and Galarian Stunfisk Golurk (fisk doesn’t take that much from surf, and is also hit by flamethrower; hurting golurk is more relevant in this case). Flamethrower serves as coverage for Steel-types such as Ferroseed and Togedemaru while Grass Pledge devastates Drednaw and Quagsire while maintaining coverage for most Ground-types. 184 Speed investment with a Jolly nature allows Silvally-Poison to outspeed Toxicroak, Sawk, Rotom-F, and Choice Specs Indeedee-F.

Offensive teams appreciate Silvally-Poison's role as a Defog user that is able to check Fighting-types. Dark-types such as Malamar and Liepard benefit from Silvally-Poison deterring Fighting- and Fairy-types such as Toxicroak, Sawk, and Clefairy. In return, they are able to threaten opposing Psychic- and Ghost-types such as Indeedee-F and Cofagrigus that can limit Silvally-Poison's effectiveness. Grass- and Water-types such as Abomasnow, Flapple, and Wishiwashi can take advantage of bulky Ground-type that check Silvally-Poison such as Piloswine and Sandaconda (worth mentioning that these mons also take Earthquake from Choice Scarf Sawk and Toxicroak, of which Silvally-Poison cannot switch into or check as effectively). Wallbreakers such as Indeedee-F, Drampa, and Sawk appreciate Silvally-Poison absorbing Toxic Spikes, extending their longevity and allowing them to continue their offensive onslaught.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Rabia, 336073], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]

QC 2/2, great work!
 
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[SET]
name: Utility
move 1: Defog
move 2: Multi-Attack
move 3: Parting Shot / Psychic Fangs
move 4: Surf / Flamethrower / Grass Pledge
item: Poison Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]
Due to its great Speed tier and access to Defog, Silvally-Poison finds a solid niche among NU's various Poison-types. Defog provides valuable role compression, allowing allows Silvally-Poison to function as a reliable form of entry hazard control due to its ability to absorb Toxic Spikes and threaten common Stealth Rock setters with super effective coverage. Parting Shot bolsters Silvally-Poison's utility options and allows it to function as a pivot,(AC) while Psychic Fangs threatens opposing Toxicroak and Garbodor. Surf punishes switch-ins from Ground-types such as Sandaconda, Piloswine, and Golurk. Alternatively,(AC) Flamethrower serves as coverage for Steel-types such as Ferroseed and Togedemaru,(AC) while Grass Pledge devastates Drednaw and Quagsire while maintaining coverage for most Ground-types. 184 Speed investment EVs with a Jolly nature allows allow Silvally-Poison to outspeed Toxicroak, Sawk, Rotom-F, and Choice Specs Indeedee-F.

Offensive teams appreciate Silvally-Poison's role as a Defog user Defogger that is able to check Fighting-types. Dark-types such as Malamar and Liepard benefit from Silvally-Poison deterring checking (when using "deterring", you wanna specify what they're being deterred from doing) Fighting- and Fairy-types such as Toxicroak, Sawk, and Clefairy. In return, they are able to threaten opposing Psychic- and Ghost-types such as Indeedee-F and Cofagrigus that can limit Silvally-Poison's effectiveness. Grass- and Water-types such as Abomasnow, Flapple, and Wishiwashi can take advantage of bulky Ground-type Ground-types that check Silvally-Poison such as Piloswine and Sandaconda while also being able to switch into Earthquake from Choice Scarf Toxicroak and Sawk,(AC) which Silvally-Poison cannot switch into take well. Wallbreakers such as Indeedee-F, Drampa, and Sawk appreciate Silvally-Poison absorbing Toxic Spikes, extending their longevity and allowing them to continue their offensive onslaught.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Rabia, 336073], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
same colors as before, gp 1/1 when done
 
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