AM QC: yogibears
QC: allstarapology / ? / ?
GP: ? / ?
[OVERVIEW]
[SET]
name: Defensive Defog
move 1: Surf
move 2: Flamethrower
move 3: Defog
move 4: Parting Shot
item: Water Memory
ability: RKS System
nature: Bold
evs: 248 HP / 124 Def / 136 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
**Dragon-types**: Dragon-types such as Drampa and Silvally-Dragon can easily take a Flamethrower or a Surf and fire back with a STAB Draco Meteor. Alolan Exeggutor is particularly scary for Silvally-Water, as its STAB Energy Ball is super effective against it, and can use Silvally-Water as setup bait utilizing Trick Room.
**Water-types**: Pokemon such as Kabutops and Carracosta can easily set up a Swords Dance or Shell Smash in front of Silvally-Water, taking very little from Silvally-Water's uninvested Surf and Flamethrower, and only really fearing Toxic. However, it should be noted that Silvally-Water outspeeds +0 Carracosta and can prematurely use up its White Herb with Parting Shot.
**Grass-types**: While certain Grass-types such as Ferroseed and Tangela get mowed down by Silvally-Water's Flamethrower, others such as Lilligant and Cradily can continually boost with Quiver Dance or Toxic stall it until it faints, respectively.
**Electric-types**: Strong Electric-types such as Alolan Raichu and Togedemaru can threaten Silvally-Water with their super effective STAB attacks, with some such as Lanturn and Eelektross having such a high Special Defense stat that they couldn't care less about Silvally-Water's Surf or Flamethrower.
**Chip Damage**: With no way reliably heal itself or alleviate its own status, Silvally-Water cannot help but be eventually worn down with entry hazards, status conditions, and strong neutral attacks.
QC: allstarapology / ? / ?
GP: ? / ?
[OVERVIEW]
- There are many unique qualities of Silvally-Water that make it a capable of performing in the metagame. One of its most notable features is its wide movepool and access to Flamethrower, a rare sight to behold on a Water-type, allowing Sillvaly-Water to not only easily switch into certain Steel-type Pokemon such as Aggron, Alolan Sandslash, and Ferroseed, but also to threaten to KO them. Silvally-Water brings a lot of support and utility to a team because of the combination of Defog and Parting Shot alongside its great defensive typing and bulk, allowing it to check a multitude of Pokemon besides Steel-types, such as Kingler, Pinsir, and Golem.
- Silvally-Water is also a fantastic glue Pokemon, patching up team weaknesses to Fire, Ice, and Steel while also sporting great type synergy with Pokemon such as Togedemaru, Pyroar, and Aggron.
- However, Silvally-Water also has its faults. Lack of reliable recovery is extremely straining for any defensive pivot, let alone Silvally-Water, who cannot be equipped with Leftovers due to it having to hold a Water Memory. Silvally-Water also can't alleviate its own status and once it has been induced with Toxic, unless there is a cleric on the team, Silvally-Water's days are numbered.
- Lastly, Silvally-Water has almost no offensive presence and cannot touch opposing Water- or Dragon-types bar it using the extremely rare Thunderbolt or Ice Beam, and therefore has to pivot out with Parting Shot almost every time.
[SET]
name: Defensive Defog
move 1: Surf
move 2: Flamethrower
move 3: Defog
move 4: Parting Shot
item: Water Memory
ability: RKS System
nature: Bold
evs: 248 HP / 124 Def / 136 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
- Surf is Silvally-Water's primary attacking move, dealing STAB super effective damage to Pokemon such as Aggron and Aurorus, and solid damage to top-tier threats such as Kingler and Skuntank.
- Flamethrower nails Steel-types such as Ferroseed and Alolan Sandslash, while also hitting opposing Grass-types such as Tangela and Lilligant as they switch in.
- Defog removes entry hazards from both sides of the field and allows more breathing room for Silvally-Water and its teammates, as well as more freedom to pivot into necessary checks without worry of being worn down too quickly.
- Parting Shot generates momentum while also lowering the target's offensive stats, and allows for a teammate such as Pyroar or Alolan Exeggutor to more reliably check Silvally-Water's most fearsome foes, such as Lilligant, Carracosta, and Lanturn.
Set Details
========
- 136 Speed EVs allow Silvally-Water to outspeed neutral base 80s such as Shiftry and Mesprit. This benchmark is important for Silvally-Water, as it can deal massive damage to Shiftry with Flamethrower and pivot out of Mesprit with Parting Shot. 248 HP EVs alongside 124 Defense EVs and a Bold nature help Silvally-Water act as a defensive check to Pokemon such as Kingler and Regirock. IVs for Attack are dropped to zero, as they aren't of any use to Silvally-Water and helps it take less from Foul Play users like Spiritomb.
- RKS System and Water Memory are Silvally-Water's fixed ability and item, respectively, and allow the customization of its Water typing.
Usage Tips
========
- Silvally-Water should primarily be used as a defensive pivot, reliably checking Pokemon such as Alolan Sandslash and Kingler.
- Once Silvally-Water is brought in against a Steel-type can choose to either Defog away entry hazards, pivot out with Parting Shot to conserve momentum, or just KO the opposing Steel-type with Flamethrower.
- Because it doesn't have a reliable method of restoring health, from Team Preview one should determine what Pokemon Silvally-Water can and cannot switch into, as well as what Pokemon it can reliably use Defog against. Silvally-Water should also prioritize Defogging over attacking due to its lack of recovery and lack of Special Attack investment.
- If it doesn't have a great matchup against any of the remaining Pokemon on the opposing team, Silvally-Water should be played more aggressively, using Defog as the opposition switches out and constantly pivoting out with Parting Shot.
- Silvally-Water should ultimately be sacked so that the late-game sweeper such as Z-Lovely Kiss Jynx or Gurdurr can be brought in for free. When it's being sacked, use Parting Shot just in case the opponent tries to set up so that you can pivot into the aforementioned sweepers anyways.
Team Options
========
- Being used to its fullest potential on balance and bulky offense teams, Silvally-Water's ability to remove entry hazards with Defog benefits its entire team. However, Pokemon that are weak to Stealth Rock such as Aurorus, Oricorio-G, and the previously mentioned Pyroar are especially thankful for Silvally-Water's utility, as they don't have to fear nearly as much about having their health stripped away due to Stealth Rock being down.
- Answers to special Electric- and Grass-type Pokemon such as Hitmonchan, Type: Null, and Choice Scarf Pyroar make great partners, as they ease some pressure off of it and help promote Silvally-Water's longevity. Silvally-Water can also lower the Attack and Special Attack of Pokemon such as Alolan Raichu and Lilligant as they switch into Parting Shot, making it easier for Silvally-Water's teammates to check these threats.
- Audino can support Silvally-Water by taking a more defensive approach to teambuilding, taking relatively nothing from the special Electric and Grass moves pointed at it, alleviating its status with Heal Bell, passing Wishes, and forming a solid defensive backbone.
- Pokemon that can beat Dragon-types such as Clefairy, Carbink and Aurorus make great partners. Similarly, Pokemon that can beat Water-types such as Tangela and Togedemaru make great teammates.
- Pokemon that appreciate the removal of Ferroseed such as Choice Scarf Primeape and Kangaskhan makes for a great partner. After Ferroseed is removed, Primeape is no longer being scouted for what move it is locking itself into, and Kangaskhan can spam its Silk Scarf boosted Double-Edge more freely.
- Silvally-Water can create a solid offensive Fire, Water, and Grass core with Pokemon such as Lilligant and Pyroar, with the only downsides being it can be hard to implement a physical attack into this core, and none of their STABs hit Dragon-types very hard.
[STRATEGY COMMENTS]
Other Options
=============
- Silvally-Water can run alternate defensive EV spreads, such as 248 HP / 156 Def / 104 Spe, which allows Silvally-Water to still outpace neutral base 70s such as Ludicolo and Victreebel, Jolly Alolan Sandslash, and both Assault Vest and Life Orb variants of Hitmonchan. However, Ludicolo and Victreebel rarely make the field without their chosen weather in play, and Silvally-Water still beats Alolan Sandslash and loses to Hitmonchan regardless if it outspeeds them or not. The current spread also outspeeds these listed threats, and trying to trade important Speed EVs for such little extra defensive bulk is generally futile. Another spread of 248 HP / 252 Def / 8 Spe forgoes all attempts at Silvally-Water making use of its base 95 Speed, allowing it to better act as a defensive check to Pokemon such as Kingler and Absol, as well as a more durable entry hazard remover.
- Toxic can cripple specially defensive Pokemon and certain walls such as Hitmonchan, Cradily, and Pyukumuku, but would replace Flamethrower, a key attribute to Silvally-Water that nails Ferroseed and Alolan Sandslash and differentiates itself from other Water-type entry hazard removers such as Swanna and Kabutops.
- Thunderbolt and Ice Beam can help Silvally-Water with its matchup against opposing Water- and Dragon-type Pokemon such as Kabutops and Drampa, but Silvally-Water would be losing an important coverage move.
- A specially offensive Silvally-Water set with Grass Pledge may sound appealing at first but is outclassed by Pokemon such as Lanturn and Ludicolo since Silvally-Water doesn't have a true ability or item to give itself a type immunity, a power boost, or double its Speed. If one chooses to run such a set, it would utilize maximum Special Attack and Speed EVs alongside a Timid nature to hit as strong and as fast as possible.
- Grass Pledge lures opposing Water-types such as Lanturn, Kingler, and Carracosta, but isn't really do much else for defensive variants Silvally-Water, being outdone by Silvally-Grass, and offensive variants are outdone by Ludicolo with its secondary Grass STAB, Life Orb, and Swift Swim ability.
- A physically offensive Silvally-Water set with Multi-Attack can be utilized to catch specially defensive Pokemon such as Carbink off guard. However, considering that most Pokemon that are weak to Water are physically defensive, this can backfire very easily, and Silvally-Water doesn't have the best physical movepool anyways. Silvally-Water can also try a sweeping set with Swords Dance or a mixed set with Work Up. Again, these methods of trying to give Silvally-Water more offensive presence are futile in comparison to other Water-types such as Carracosta and Kingler who are just better offensive Water-types and have better coverage options.
- U-turn could be used over Parting Shot, as it's more reliable against Clear Body and Soundproof users such as Regirock, Carbink, and Mr. Mime, but Silvally-Water doesn't need to pivot out of the former two with its clear type advantage, and Mr. Mime is an extremely rare sight.
Checks and Counters
===================
**Dragon-types**: Dragon-types such as Drampa and Silvally-Dragon can easily take a Flamethrower or a Surf and fire back with a STAB Draco Meteor. Alolan Exeggutor is particularly scary for Silvally-Water, as its STAB Energy Ball is super effective against it, and can use Silvally-Water as setup bait utilizing Trick Room.
**Water-types**: Pokemon such as Kabutops and Carracosta can easily set up a Swords Dance or Shell Smash in front of Silvally-Water, taking very little from Silvally-Water's uninvested Surf and Flamethrower, and only really fearing Toxic. However, it should be noted that Silvally-Water outspeeds +0 Carracosta and can prematurely use up its White Herb with Parting Shot.
**Grass-types**: While certain Grass-types such as Ferroseed and Tangela get mowed down by Silvally-Water's Flamethrower, others such as Lilligant and Cradily can continually boost with Quiver Dance or Toxic stall it until it faints, respectively.
**Electric-types**: Strong Electric-types such as Alolan Raichu and Togedemaru can threaten Silvally-Water with their super effective STAB attacks, with some such as Lanturn and Eelektross having such a high Special Defense stat that they couldn't care less about Silvally-Water's Surf or Flamethrower.
**Chip Damage**: With no way reliably heal itself or alleviate its own status, Silvally-Water cannot help but be eventually worn down with entry hazards, status conditions, and strong neutral attacks.
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