Silvally-Water QC: (1/3)

Aaronboyer

You Gave Me A World To Believe In
is a Contributor to Smogonis a Metagame Resource Contributor Alumnus
AM QC: yogibears
QC: allstarapology / ? / ?
GP: ? / ?
[OVERVIEW]
  • There are many unique qualities of Silvally-Water that make it a capable of performing in the metagame. One of its most notable features is its wide movepool and access to Flamethrower, a rare sight to behold on a Water-type, allowing Sillvaly-Water to not only easily switch into certain Steel-type Pokemon such as Aggron, Alolan Sandslash, and Ferroseed, but also to threaten to KO them. Silvally-Water brings a lot of support and utility to a team because of the combination of Defog and Parting Shot alongside its great defensive typing and bulk, allowing it to check a multitude of Pokemon besides Steel-types, such as Kingler, Pinsir, and Golem.
  • Silvally-Water is also a fantastic glue Pokemon, patching up team weaknesses to Fire, Ice, and Steel while also sporting great type synergy with Pokemon such as Togedemaru, Pyroar, and Aggron.
  • However, Silvally-Water also has its faults. Lack of reliable recovery is extremely straining for any defensive pivot, let alone Silvally-Water, who cannot be equipped with Leftovers due to it having to hold a Water Memory. Silvally-Water also can't alleviate its own status and once it has been induced with Toxic, unless there is a cleric on the team, Silvally-Water's days are numbered.
  • Lastly, Silvally-Water has almost no offensive presence and cannot touch opposing Water- or Dragon-types bar it using the extremely rare Thunderbolt or Ice Beam, and therefore has to pivot out with Parting Shot almost every time.

[SET]
name: Defensive Defog
move 1: Surf
move 2: Flamethrower
move 3: Defog
move 4: Parting Shot
item: Water Memory
ability: RKS System
nature: Bold
evs: 248 HP / 124 Def / 136 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

  • Surf is Silvally-Water's primary attacking move, dealing STAB super effective damage to Pokemon such as Aggron and Aurorus, and solid damage to top-tier threats such as Kingler and Skuntank.
  • Flamethrower nails Steel-types such as Ferroseed and Alolan Sandslash, while also hitting opposing Grass-types such as Tangela and Lilligant as they switch in.
  • Defog removes entry hazards from both sides of the field and allows more breathing room for Silvally-Water and its teammates, as well as more freedom to pivot into necessary checks without worry of being worn down too quickly.
  • Parting Shot generates momentum while also lowering the target's offensive stats, and allows for a teammate such as Pyroar or Alolan Exeggutor to more reliably check Silvally-Water's most fearsome foes, such as Lilligant, Carracosta, and Lanturn.

Set Details
========

  • 136 Speed EVs allow Silvally-Water to outspeed neutral base 80s such as Shiftry and Mesprit. This benchmark is important for Silvally-Water, as it can deal massive damage to Shiftry with Flamethrower and pivot out of Mesprit with Parting Shot. 248 HP EVs alongside 124 Defense EVs and a Bold nature help Silvally-Water act as a defensive check to Pokemon such as Kingler and Regirock. IVs for Attack are dropped to zero, as they aren't of any use to Silvally-Water and helps it take less from Foul Play users like Spiritomb.
  • RKS System and Water Memory are Silvally-Water's fixed ability and item, respectively, and allow the customization of its Water typing.

Usage Tips
========

  • Silvally-Water should primarily be used as a defensive pivot, reliably checking Pokemon such as Alolan Sandslash and Kingler.
  • Once Silvally-Water is brought in against a Steel-type can choose to either Defog away entry hazards, pivot out with Parting Shot to conserve momentum, or just KO the opposing Steel-type with Flamethrower.
  • Because it doesn't have a reliable method of restoring health, from Team Preview one should determine what Pokemon Silvally-Water can and cannot switch into, as well as what Pokemon it can reliably use Defog against. Silvally-Water should also prioritize Defogging over attacking due to its lack of recovery and lack of Special Attack investment.
  • If it doesn't have a great matchup against any of the remaining Pokemon on the opposing team, Silvally-Water should be played more aggressively, using Defog as the opposition switches out and constantly pivoting out with Parting Shot.
  • Silvally-Water should ultimately be sacked so that the late-game sweeper such as Z-Lovely Kiss Jynx or Gurdurr can be brought in for free. When it's being sacked, use Parting Shot just in case the opponent tries to set up so that you can pivot into the aforementioned sweepers anyways.

Team Options
========
  • Being used to its fullest potential on balance and bulky offense teams, Silvally-Water's ability to remove entry hazards with Defog benefits its entire team. However, Pokemon that are weak to Stealth Rock such as Aurorus, Oricorio-G, and the previously mentioned Pyroar are especially thankful for Silvally-Water's utility, as they don't have to fear nearly as much about having their health stripped away due to Stealth Rock being down.
  • Answers to special Electric- and Grass-type Pokemon such as Hitmonchan, Type: Null, and Choice Scarf Pyroar make great partners, as they ease some pressure off of it and help promote Silvally-Water's longevity. Silvally-Water can also lower the Attack and Special Attack of Pokemon such as Alolan Raichu and Lilligant as they switch into Parting Shot, making it easier for Silvally-Water's teammates to check these threats.
  • Audino can support Silvally-Water by taking a more defensive approach to teambuilding, taking relatively nothing from the special Electric and Grass moves pointed at it, alleviating its status with Heal Bell, passing Wishes, and forming a solid defensive backbone.
  • Pokemon that can beat Dragon-types such as Clefairy, Carbink and Aurorus make great partners. Similarly, Pokemon that can beat Water-types such as Tangela and Togedemaru make great teammates.
  • Pokemon that appreciate the removal of Ferroseed such as Choice Scarf Primeape and Kangaskhan makes for a great partner. After Ferroseed is removed, Primeape is no longer being scouted for what move it is locking itself into, and Kangaskhan can spam its Silk Scarf boosted Double-Edge more freely.
  • Silvally-Water can create a solid offensive Fire, Water, and Grass core with Pokemon such as Lilligant and Pyroar, with the only downsides being it can be hard to implement a physical attack into this core, and none of their STABs hit Dragon-types very hard.

[STRATEGY COMMENTS]
Other Options
=============
  • Silvally-Water can run alternate defensive EV spreads, such as 248 HP / 156 Def / 104 Spe, which allows Silvally-Water to still outpace neutral base 70s such as Ludicolo and Victreebel, Jolly Alolan Sandslash, and both Assault Vest and Life Orb variants of Hitmonchan. However, Ludicolo and Victreebel rarely make the field without their chosen weather in play, and Silvally-Water still beats Alolan Sandslash and loses to Hitmonchan regardless if it outspeeds them or not. The current spread also outspeeds these listed threats, and trying to trade important Speed EVs for such little extra defensive bulk is generally futile. Another spread of 248 HP / 252 Def / 8 Spe forgoes all attempts at Silvally-Water making use of its base 95 Speed, allowing it to better act as a defensive check to Pokemon such as Kingler and Absol, as well as a more durable entry hazard remover.
  • Toxic can cripple specially defensive Pokemon and certain walls such as Hitmonchan, Cradily, and Pyukumuku, but would replace Flamethrower, a key attribute to Silvally-Water that nails Ferroseed and Alolan Sandslash and differentiates itself from other Water-type entry hazard removers such as Swanna and Kabutops.
  • Thunderbolt and Ice Beam can help Silvally-Water with its matchup against opposing Water- and Dragon-type Pokemon such as Kabutops and Drampa, but Silvally-Water would be losing an important coverage move.
  • A specially offensive Silvally-Water set with Grass Pledge may sound appealing at first but is outclassed by Pokemon such as Lanturn and Ludicolo since Silvally-Water doesn't have a true ability or item to give itself a type immunity, a power boost, or double its Speed. If one chooses to run such a set, it would utilize maximum Special Attack and Speed EVs alongside a Timid nature to hit as strong and as fast as possible.
  • Grass Pledge lures opposing Water-types such as Lanturn, Kingler, and Carracosta, but isn't really do much else for defensive variants Silvally-Water, being outdone by Silvally-Grass, and offensive variants are outdone by Ludicolo with its secondary Grass STAB, Life Orb, and Swift Swim ability.
  • A physically offensive Silvally-Water set with Multi-Attack can be utilized to catch specially defensive Pokemon such as Carbink off guard. However, considering that most Pokemon that are weak to Water are physically defensive, this can backfire very easily, and Silvally-Water doesn't have the best physical movepool anyways. Silvally-Water can also try a sweeping set with Swords Dance or a mixed set with Work Up. Again, these methods of trying to give Silvally-Water more offensive presence are futile in comparison to other Water-types such as Carracosta and Kingler who are just better offensive Water-types and have better coverage options.
  • U-turn could be used over Parting Shot, as it's more reliable against Clear Body and Soundproof users such as Regirock, Carbink, and Mr. Mime, but Silvally-Water doesn't need to pivot out of the former two with its clear type advantage, and Mr. Mime is an extremely rare sight.

Checks and Counters
===================

**Dragon-types**: Dragon-types such as Drampa and Silvally-Dragon can easily take a Flamethrower or a Surf and fire back with a STAB Draco Meteor. Alolan Exeggutor is particularly scary for Silvally-Water, as its STAB Energy Ball is super effective against it, and can use Silvally-Water as setup bait utilizing Trick Room.

**Water-types**: Pokemon such as Kabutops and Carracosta can easily set up a Swords Dance or Shell Smash in front of Silvally-Water, taking very little from Silvally-Water's uninvested Surf and Flamethrower, and only really fearing Toxic. However, it should be noted that Silvally-Water outspeeds +0 Carracosta and can prematurely use up its White Herb with Parting Shot.

**Grass-types**: While certain Grass-types such as Ferroseed and Tangela get mowed down by Silvally-Water's Flamethrower, others such as Lilligant and Cradily can continually boost with Quiver Dance or Toxic stall it until it faints, respectively.

**Electric-types**: Strong Electric-types such as Alolan Raichu and Togedemaru can threaten Silvally-Water with their super effective STAB attacks, with some such as Lanturn and Eelektross having such a high Special Defense stat that they couldn't care less about Silvally-Water's Surf or Flamethrower.

**Chip Damage**: With no way reliably heal itself or alleviate its own status, Silvally-Water cannot help but be eventually worn down with entry hazards, status conditions, and strong neutral attacks.
 
Last edited:
If the QC team has a better EV spread for Silvally-Water by all means share it before I get too involved writing bullet points. The current EV spread outspeeds neutral nature Base 70s like Ludicolo and Victreebel, Jolly Snowslash and both AV and Offense Hitmonchan. Max HP bar 4 EVs for odd HP number, rest dumped in Defense for bulk.

EDIT: Also let me know if Toxic or Flamethrower should be unslashed
 
I will criticize the current spread in the sense that I don't really see the merit in specifically trying to outspeed the threats you've mentioned in your post. The likelihood in which outspeeding Ludicolo and Victreebel would be beneficial for you is quite low since there are very few instances in which they'll be on the field if their weather is not present, not to mention that you can't touch Ludicolo at all outside of Toxic anyway. You also wall Alolan Sandslash either way and regardless of whether you're choosing to outspeed Hitmonchan or not, it will generally 1v1 you the majority of the time.

I'd also strongly advise unslashing Toxic and just make a mention about it in Moves. Sure, it can be useful, but I consider it suboptimal to run a Defog user in this metagame without an option to pressure Ferroseed. Parting Shot still offers utility to the threats that you'd want to Toxic since the move allows you to more easily pivot into teammates that can address them, so I don't consider it's an especially notable loss in most situations when compared to the rest of its moveset.

The spread that should be used instead is 248 HP / 124 Def / 136 Spe Bold, outspeeding base neutral nature 80s like Shiftry, Stoutland (it's fine if you leave this one out in mentioning it since it's prone to moving up), or Mesprit. Being able to attack Shiftry with Flamethrower before it can do anything is useful, and checks to Stoutland and offensive Mesprit will appreciate Parting Shot making it easier to pivot into them if you're not in range of picking them off with Surf. Apparently you were already told to use this spread, so here I am doing the same while providing justification.
 
[OVERVIEW]
  • There are many unique qualities of Silvally-Water that make it a capable of performing in the metagame. One of its most notable features is its wide movepool and access to Flamethrower, a rare sight to behold on a Water-type, allowing Sillvaly-Water to not only easily switch into certain Steel-type Pokemon such as Aggron, Alolan Sandslash, and Ferroseed, but also to threaten to KO them. Moreover, once brought in Silvally-Water can choose to either Defog away entry hazards, pivot out with Parting Shot to conserve momentum, or just KO the opposing Steel-type. (aggron? fairly certain head smash will rock your shit. also, you ko the thing with surf, not flamethrower.) (this first bullet doesn't tell me much at all. the last bit sounds like something out of usage tips, and the first bit isn't really enough to sell the pokemon to people imo.)
  • Silvally-Water is also a fantastic glue Pokemon, patching up team weaknesses to Fire, Ice, and Water while also sporting great type synergy with Pokemon such as Togedemaru, Lilligant, and Aggron.
  • However, Silvally-Water also has its faults. Lack of reliable recovery is extremely straining for any defensive pivot, let alone Silvally-Water, who cannot be equipped with Leftovers due to it having to hold a Water Memory. Silvally-Water also can't alleviate its own status and once it has been induced with Toxic, unless there is a cleric on the team, Silvally-Water's days are numbered (lol).
  • Lastly, Silvally-Water has almost no offensive presence and cannot touch opposing Water- or Dragon-types bar it using the extremely rare Thunderbolt or Ice Beam, and therefore has to pivot out with Parting Shot almost every time.
  • The beginning part of this overview needs some restructuring. Mention stuff like the amount of utility / support Silvally-Water brings to a team because of the combination of Defog + Parting Shot + potentially Toxic and how its defensive typing and bulk allow it to check Pokemon besides Steel-types.
[SET]
name: Defensive Defog
move 1: Surf
move 2: Flamethrower
move 3: Defog
move 4: Parting Shot
item: Water Memory
ability: RKS System
nature: Bold
evs: 248 HP / 124 Def / 136 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========
  • Surf is Silvally-Water's primary attacking move, dealing STAB super effective damage to Pokemon such as Aggron and Aurorus, and solid neutral damage to top-tier threats such as Mesprit and Skuntank. (0 SpA Silvally-Water Surf vs. 252 HP / 0 SpD Mesprit: 90-106 (24.7 - 29.1%) -- 99.9% chance to 4HKO, make this about kingler instead, since you 3hko it after stealth rock.)
  • Flamethrower nails Pokemon such as Alolan Sandslash and Ferroseed, (emphasize ferroseed, you can take on alolaslash decently well bc of the pure water typing.) while also hitting opposing Grass-types such as Tangela and Lilligant as they switch in.
  • Defog removes entry hazards from both sides of the field and allows more breathing room for Silvally-Water and its teammates, as well as more freedom to pivot into necessary checks without worry of being worn down too quickly.
  • Parting Shot softens the targets attacking stats, and allows for a teammate such as Pyroar or Alolan Exeggutor to more reliably check Silvally-Water's most fearsome opponents, such as Lilligant, Carracosta, and Drampa. (drampa is still gonna rock their shit even at -1, tbh. reword this to mention that it's useful for generating momentum while also lower the opposing pokemon's offensive stats. i know that's what you were saying, but make it a bit more obvious.)
Set Details
========
  • 136 Speed EVs allow Silvally-Water to outspeed neutral base 80s such as Adamant Shiftry and Modest Mesprit. (redundant to say that they're neutral-natured and then say their neutral natures.) This benchmark is important for Silvally-Water, as it can deal massive damage to Shiftry with Flamethrower and pivot out of Mesprit with Parting Shot. 248 HP EVs alongside 124 Defense EVs and a Bold nature help Silvally-Water act as a defensive check to Pokemon such as Kingler and Regirock. IVs for Attack are dropped to zero, as they aren't of any use to Silvally-Water and helps it take less from Foul Play users like Spiritomb.
  • RKS System and Water Memory are Silvally-Water's fixed ability and item, respectively, and allow the customization of its Water typing.
Usage Tips
========
  • Silvally-Water should primarily be used as a defensive pivot, reliable checking Pokemon such as Aggron, (you don't reliably check aggron, remove this example.) Alolan Sandslash, and Kingler.
  • Because it doesn't have a reliable method of restoring health, from Team Preview one should determine what Pokemon Silvally-Water can and cannot switch into, as well as what Pokemon it can reliably use Defog against.
  • If it doesn't have a great matchup against any of the remaining Pokemon on the opposing team, Silvally-Water should be played more aggressively, using Defog as the opposition switches out and constantly pivoting out with Parting Shot.
  • Silvally-Water should ultimately be sacked so that the late-game sweeper such as Z-Lovely Kiss Jynx, Lilligant, or Gurdurr can be brought in for free.
  • While none of the information here is really 'incorrect', it all feels kinda wonky. To better explain what I mean, this section needs to be beefed up a bit and the points here need elaboration. Something you could add would be, like, prioritizing Defog due to its lack of recovery.)
Team Options
========
  • Answers to Electric- and Grass-type Pokemon such as Choice Scarf Pyroar, Torterra, Hitmonchan, and Type: Null make great partners, as they ease some pressure off of it and help promote its longevity. Silvally-Water can also lower the Attack and Special Attack of Pokemon such as Alolan Raichu, Lilligant, Electivire, and Leafeon as they switch into Parting Shot, making it easier for Silvally-Water's teammates. (nitpicking, but the ordering of the examples feels off. pyroar does not answer electric-types for the most part, for example.) (also, specify if you mean physical or special electric- and grass-types, since type: null struggles with the more physical grass-types.)
  • Audino can support Silvally-Water by taking a more defensive approach to teambuilding, taking relatively nothing from the special Electric and Grass moves pointed at it, alleviating its status with Heal Bell, passing Wishes, and forming a solid defensive backbone.
  • Pokemon that can beat Dragon-types such as Clefairy, Carbink and Aurorus make great partners. Clefairy and Carbink can even provide Stealth Rock support. (the fact that they provide stealth rock support isn't really all that helpful, you're not some offensive threat that needs hazards up to guarantee KOs or anything.) Similarly, Pokemon that can beat Water-types such as Lilligant and Togedemaru make great teammates.
  • Being used to its fullest potential on balance and bulky offense teams, Silvally-Water's ability to remove entry hazards with Defog benefits its entire team. However, Pokemon that are weak to Stealth Rock such as Aurorus, Oricorio-G, Swanna, and the previously mentioned Pyroar are especially thankful for Silvally-Water's utility, as they don't have to fear nearly as much about having their health stripped away due to Stealth Rock being down. (the thing about fitting best on balance and bulky offense is something that should be towards the beginning, since it perfectly transitions into the actual teammates.)
  • Pokemon that appreciate the removal of Ferroseed such as Choice Scarf Primeape makes for a great partner, as after Ferroseed is removed, Primeape is no longer being scouted for what move it is locking itself into, although not necessarily making any particular move of Primeape's more easy to spam. (idk how i feel about this. like, i understand making a point about pokemon that appreciate having ferroseed heavily damaged, but primeape being used as an example, let alone the only example, just feels kinda off.)
  • Silvally-Water can create a solid offensive Fire, Water, and Grass core with Pokemon such as Lilligant and Ninetales, with the only downsides being it can be hard to implement a physical attack into this core, and none of their STABs hit Dragon-types very hard.
[STRATEGY COMMENTS]
Other Options
=============
  • Silvally-Water can run alternate defensive EV spreads, such as 248 HP / 156 Def / 104 Spe, which allows Silvally-Water to still outpace neutral base 70s such as Ludicolo and Victreebel, Jolly Alolan Sandslash, and both Assault Vest and Life Orb variants of Hitmonchan. However, Ludicolo and Victreebel rarely make the field without their chosen weather in play, and Silvally-Water still beats Alolan Sandslash and loses to Hitmonchan regardless if it outspeeds them or not. The current spread also adequately (pls pick a better word) outspeeds these listed threats, and trying to trade important Speed EVs for such little extra defensive bulk is generally futile. Another spread of 248 HP / 252 Def / 8 Spe forgoes all attempts at Silvally-Water making use of its base 95 Speed, allowing it to better act as a defensive check to Pokemon such as Kingler and Absol, as well as a more durable entry hazard remover.
  • Toxic can cripple specially defensive Pokemon and certain walls such as Hitmonchan, Cradily, and Pyukumuku, but the move would be replacing Flamethrower, a key attribute to Silvally-Water that nails Alolan Sandslash and Ferroseed (swap the order of these two.) and differentiates itself from other Water-type entry hazard removers such as Swanna and Kabutops.
  • A specially offensive Silvally-Water set with Thunderbolt and Ice Beam may sound appealing at first, but is outclassed by Lanturn, only differentiating itself with its higher base Speed and access to Parting Shot at the cost of losing Electric STAB, Volt Absorb, and a true held item. It should be noted, however, that Thunderbolt is one of Silvally-Water's best options against opposing Water-types and that Ice Beam is one of Silvally-Water's best options against Dragon-types. If one chooses to run such a set, it would utilize maximum Special Attack and Speed EVs alongside a Timid nature to hit as strong and as fast as possible. (separate tbolt + ice beam and a specially offensive set into two different points imo.)
  • Grass Pledge lures opposing Water-types such as Lanturn, Kingler, and Carracosta, but isn't really do much else for defensive variants Silvally-Water, being outdone by Silvally-Grass, and offensive variants are outdone by Ludicolo with its secondary Grass STAB, Life Orb, and Swift Swim ability. (offensive variants with grass pledge? wouldn't that technically fall under specially offensive sets in general, which you mention above?)
  • A physically offensive Silvally-Water set with Multi-Attack can be utilized to catch specially defensive Pokemon such as Carbink off guard. However, considering that most Pokemon that are weak to Water are physically defensive, this can backfire very easily, and Silvally-Water doesn't have the best physical movepool anyways. Silvally-Water can also try a sweeping set with Swords Dance or a mixed set with Work Up. Again, these methods of trying to give Silvally-Water more offensive presence are futile in comparison to other Water-types such as Carracosta and Kingler who are just better offensive Water-types and have better coverage options.
  • U-turn could be used over Parting Shot, as it's more reliable against Clear Body and Soundproof users such as Regirock, Carbink, and Mr. Mime, but Silvally-Water doesn't need to pivot out of the former two with its clear type advantage, and Mr. Mime is an extremely rare sight.
Checks and Counters
===================

**Dragon-types**: Dragon-types such as Drampa and Silvally-Dragon can easily take a Flamethrower or a Surf and fire back with a STAB Draco Meteor. Alolan Exeggutor is particularly scary for Silvally-Water, as its STAB Energy Ball is super effective against it, and can use Silvally-Water as setup bait utilizing Trick Room.

**Water-types**: Pokemon such as Kingler and Carracosta can easily set up an Agility, Swords Dance, or Shell Smash in front of Silvally-Water, taking very little from Silvally-Water's uninvested Surf and Flamethrower, and only really fearing Toxic. However, it should be noted that Silvally-Water outspeeds +0 Carracosta and can prematurely use up its White Herb with Parting Shot. (kingler should never go for agility in front of silvally-water, since surf 3hkos and it takes 3 turns to set up + hit silvally.)

**Grass-types**: While certain Grass-types such as Ferroseed and Tangela get mowed down by Silvally-Water's Flamethrower, others such as Lilligant and Cradily can continually boost with Quiver Dance or Toxic stall it until it faints, respectively.

**Electric-types**: Strong Electric-types such as Alolan Raichu and Togedemary (Togedemaru) can threaten Silvally-Water with their super effective STAB attacks, with some such as Lanturn and Eelektross having such a high Special Defense stat that they couldn't care less about Silvally-Water's Surf or Flamethrower. Lanturn can even self-alleviate Silvally-Water's Toxic with Heal Bell. (toxic isn't on the main set anymore, remove this point.)

**Chip Damage**: With no way reliably heal itself or alleviate its own status, Silvally-Water cannot help but be eventually worn down with entry hazards, status conditions, and strong neutral attacks.
done, qc 1/3.
smallhoopa.gif
 
Last edited:
Aaron, while I'm not currently QC, I would very strongly urge you to read over what you've written here. You have an incredible amount of either misinformation or just lazy writing scattered throughout the analysis.

Thunderbolt and Ice Beam can help Silvally-Water with its matchup against opposing Water- and Dragon-type Pokemon such as Lanturn and Drampa, but Silvally-Water would be losing an important coverage move.
Lanturn always run Volt Absorb.
Silvally-Water is also a fantastic glue Pokemon, patching up team weaknesses to Fire, Ice, and Water while also sporting great type synergy with Pokemon such as Togedemaru, Lilligant, and Aggron.

...

Lastly, Silvally-Water has almost no offensive presence and cannot touch opposing Water- or Dragon-types bar it using the extremely rare Thunderbolt or Ice Beam, and therefore has to pivot out with Parting Shot almost every time.
Why mention it as being able to deal with Water-types if it cannot deal with Water-types? Then you go on about it reliably checking Kingler, which you absolutely do not.

Team Options is just a mess. Mentioning Swanna with another Defogger AND a Water-type one at that. Several repeated mentions of Lilligant. Mentioning Ninetales and not mentioning either Combusken or Pyroar. Several Pokemon are just repeated.

You're 100% a better writer but I implore you to look through this again because you can definitely do better than this.
 
Last edited:
Hi! With Ferroseed leaving, we've decided that Flamethrower is now extrememly sub-optimal. Here's the new set, please use the order shown too:

name: Defensive Defog
move 1: Defog
move 2: Surf
move 3: Thunderbolt / Ice Beam
move 4: Parting Shot
item: Water Memory
ability: RKS System
nature: Bold
evs: 248 HP / 124 Def / 136 Spe
ivs: 0 Atk
 
Back
Top