Simple Bibarel + Nasty Plot (or Charge Beam)

Is this combo viable for use in UU (and maybe OU?).

If Bibarel is passed even a single NP, he gets a x3 multiplier to his Sp. Atk.
(I had the actual numbers, but I couldn't find 'em anywhere...)

In any case, he's going to end up with around 600 Sp. Atk. If he uses Charge Beam, he can quickly max out his Sp. Atk, and coupled with maybe the Choice Specs, he'll easily get over 1000 Sp. Atk. Of course, if this tactic has already been discussed, then just forget about it... but I see a centerpiece of a team showing through that dopey beaver face.

Also, he'll definitely be underestimated, so will the element of surprise of any opponents give him an extra edge?

Discuss.
 
Is this combo viable for use in UU (and maybe OU?).

If Bibarel is passed even a single NP, he gets a x3 multiplier to his Sp. Atk.
(I had the actual numbers, but I couldn't find 'em anywhere...)

In any case, he's going to end up with around 600 Sp. Atk. If he uses Charge Beam, he can quickly max out his Sp. Atk, and coupled with maybe the Choice Specs, he'll easily get over 1000 Sp. Atk. Of course, if this tactic has already been discussed, then just forget about it... but I see a centerpiece of a team showing through that dopey beaver face.

Also, he'll definitely be underestimated, so will the element of surprise of any opponents give him an extra edge?

Discuss.
If Simple doubles, shouldn't it be x4?

Once Shoddy implements it....I'll test this with Trick Room. Base 71 Speed sucks. D':
 
I'm pretty sure that Simple's double effect is on the "amount of moves used" i.e. one NP is two NPs w/ simple (which is only a x3 bonus), instead of x2 bonus doubled to make x4...

^
I'm sorry if this post is unintelligible... I'm pretty tired and it's late, so yeah.
 
I'm pretty sure that Simple's double effect is on the "amount of moves used" i.e. one NP is two NPs w/ simple (which is only a x3 bonus), instead of x2 bonus doubled to make x4...

^
I'm sorry if this post is unintelligible... I'm pretty tired and it's late, so yeah.
It's fine.

I haven't done calcs, but it wouldn't work in OU due to increasing numbers of Vacuum Wave Lucario.

*dragged to study chemistry so can't discuss more*
 
Because I can use Charge Beam and max out his Sp. Atk with only one boost from then.

Plus, I am just speculating on the possibility that one could use Bibarel as a team centerpiece. It's very novelty, but I think it could also end up semi-functional.
 
Since I have no idea wth Bibarel's moveset is, does it even have a STAB move to use for its max special, besides Swift, if it gets it.
 
You're right, it is very novelty, and not much more then that. You'd get the wow factor from your opponent, and occasionally nab a few kills, but for the most part you'd be better steering clear of the beaver.
 
I wouldn't go for choice specs if you're planning on using charge beam. They'll just switch in an electric immune cause it's fairly obvious of what you're trying to do, and when you switch the whole thing will die.
 
I have a simple bibarel team that I sometimes pull out against my friends. I use Ninjask to swords dance and sub down to activate a leichi berry and bp to bibarel giving him +6 atk and +6 spd. It sounds reallt good in theory, but I'm something like 2 and 10 when using the team, and the 2 times I won it was on the back of my Gastrodon rather than Bibarel.
 
Actually a good quesiton: would he take 20% from Life Orb but do x1.6 damage?

On the special side of the spectrum, Bibarel gets these moves (that are usable, anyways).

- Ice Beam / Blizzard
- Hyper Beam (Well... it's STAB...)
- Thunderbolt / Thunder
- Shadow Ball
- Charge Beam (quite usable)
- Grass Knot
- Surf (STAB)

That's it really. As far as I know HP: Normal doesn't exist, so that's out of the question. So really what you could add up would be...

- Surf
- Charge Beam
- Ice Beam
- Grass Knot / Super Fang

You can throw Return over Grass Knot, but then again it's the question of how much would it do to Blissey (which probably isn't much). Not the greatest moveset, but meh.
 
In any case, he's going to end up with around 600 Sp. Atk. If he uses Charge Beam, he can quickly max out his Sp. Atk, and coupled with maybe the Choice Specs, he'll easily get over 1000 Sp. Atk. Of course, if this tactic has already been discussed, then just forget about it... but I see a centerpiece of a team showing through that dopey beaver face.

By the time you get 600 SpAtk on anything in UU, I think that using charge beam is a bit of a waste with thunderbolt available. Even in UU Bibarel's defenses are crappy at best, and running the risk of not KO'ing by using the 50BP 90%acc charge beam can mean death for your super-boosted rodent.

But if the novelty of killing your opponent using a retarded beaver with maxed out SpAtk is just too tempting, then by all means feel free to go with charge beam.
 
what if you BP'd some a swords dance and a few speed boosts from a ninjask up on OU? What can he really do for physical?
 
For one thing, he gets STAB on both Waterfall and Return. Slap on EQ for the odd Empoleon and you have something there.
 
Waterfall and Return STAB cover nearly everything, actually. Passing him a SD is a little less damaging than passing Medicham a SD and that's saying quite a lot.

And I've said this elsewhere, giving him Super Fang helps a lot. If you don't know what they're going to switch to, take it to half life and go from there.

Superpower might be helpful if only for the odd Empoleon that tries to stop his murderous rampage. =P
 
Bibarel will need a Speed Boost too though. I'm thinking that in UU/NU, he can work with Mawile, if said Mawile has Swords Dance/Endure and a Salac Berry. Risky, but you can start out with something with Intimidate and a heap of resists...
 
Simple Bibarel isn't as good as people make it out to be. "Double boosts" aren't that impressive when you consider that you're getting to a lower actual stat thanks to Bibarel's low base stats than you would if you passed to a real threat, and you'd get something with better STAB / a better movepool.
 
Honestly Bibarel isn't as sucky as people think it is, and has actually a useable movepool. It is definitely not NU. With a Salac Berry and one Swords Dance passed to it, it gets to 885 Attack stat and a maximum of 482 Speed (which isn't really needed), which is good enough to sweep with Waterfall/Return/Superpower/Shadow Ball (for Shedinja) in UU.
 
Superpower seems like a terrible move to use with Simple though, because stat drops are doubled too, so a lot of the effort baton passing to it will be gone after you use it. I suppose it is good as a last resort move though.
 
Superpower seems like a terrible move to use with Simple though, because stat drops are doubled too, so a lot of the effort baton passing to it will be gone after you use it. I suppose it is good as a last resort move though.
You only use Superpower as a last resort. Only Empoleon and Shedinja (and Dialga) wall Waterfall and Return, and there are doubts if either will be in UU anyway. You could maybe replace it with Focus Punch and use some prediction.
 
i run unaware superpower bibarel its awesome in that it can spam it without having to worry about the attack/def drop
 
What about defense curl and amnesia? one amnesia gives him +4 sp. def. which is a lot no matter where you start. He's susceptible to haze/p-haze but he certainly has some possibilities.
 
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