Resource SV OU Simple Questions, Simple Answers Thread

It would appear that a new bulky Volcarona set has emerged based on this last SPL week.
I'm talking about the Morning Sun / Will-o / Fiery Dance / Quiver Dance set.

What kind of EV's would that kind of Volcarona run?
This set was already the default for this generation
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
- Quiver Dance
- Morning Sun
- Fiery Dance
- Giga Drain / Will-o-Wisp

108 Defence prevents Volcarona from being OHKOd by Booster Energy Great Tusk, CB Dragapult (although it doesn't do much back) and CB Chien-Pao's Sucker Punch and generally just decreases damage from Cinderace and Kingambit. It has enough Speed to outspeed everything in the tier unboosted at +1.

if he's banned, r there any plans to free our favorite sabertooth weasel back into the OU meta once the home update rolls around? Any idea whether or not both zama forms, or only hero/crowned, will drop into the tier?
Chien-Pao isn't banned. It never has been. For Zamazenta, I can't really say as I'm not council. Although it has been freed in National Dex, I don't see it staying. With here, I'd say the same, even with the addition of Home releases.
 
if he's banned, r there any plans to free our favorite sabertooth weasel back into the OU meta once the home update rolls around? Any idea whether or not both zama forms, or only hero/crowned, will drop into the tier?
I barely know what I’m eating for dinner tonight, so not gonna say anything definitive here. But we will try to be more inclusive than not with home!
 
What is Finch Eating?
cooking.jpeg
 
Hello there,

I'm new around here. I just got into smogon and the competitive world, just trying some sets and try to understand how to build a team.
I'm currently playing with my friends on switch too and we are trying to make teams only with new mons from 9G.

Does anyone could help me to make a decent team with this restriction please?:blobthinking:

-I can use any new pokemon from this generation (so no Dragonite, Hydreigon, motisma..ect)
-No Miraidon/Koraidon allowed
- I can use "banned" pokemon thou, like Annihilape , Chi-Yu, Cyclizar...

What would be your advices? what team would you make?

Thank you.
This isn't the forum for these kinds of things. For in-game help / info check the Orange Islands subforum; the OU subforum is for competitive discussion only, competitive discussion of SV OU.
 
The signature abilities of the Treasures of Ruin quartet (Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu) bypass Unaware right?
 
Can the Ruin abilities be swapped/suppressed on the user? After using a Skill Swap Victini entry last gen for a "Lure that Threat" entry that I played with briefly, "Ability changing" as a lure gimmick is something I'd kind of like to muck around with, and effectively stealing bulk from Ting-Lu like that sounds hilarious.
 
How does the protean+tera stabs combo work? I know that after tera you can't change your type anymore, but I'm curious about how the game counts the stab bonus when you tera.
Example: you change your type to a different one from your initial stabs and then tera to one of your initial types. The game counts the stab type you had when you use tera+ the tera one or counts the initial stabs + the tera one?
 
How does Salt Cure interact with type changes? If you cure a Steel type and it changes type, does it still lose 1/4 of its health or does it change to 1/8? Or vice versa from non-steel/water to steel/water?
 
How does Salt Cure interact with type changes? If you cure a Steel type and it changes type, does it still lose 1/4 of its health or does it change to 1/8? Or vice versa from non-steel/water to steel/water?
If you are a water that Terras or protean type changes into say fairy, you are now treated as fully fairy so it changes to 1/8th. This also true if you turn into a water, you will take 1/4 instead of 1/8.
 
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How does the protean+tera stabs combo work? I know that after tera you can't change your type anymore, but I'm curious about how the game counts the stab bonus when you tera.
Example: you change your type to a different one from your initial stabs and then tera to one of your initial types. The game counts the stab type you had when you use tera+ the tera one or counts the initial stabs + the tera one?

So I'm not entirely sure I understand your question but I'll give it a shot. So using Greninja as an example it starts with STABs in Water and Dark and with Protean it can gain STAB on for example Ice through Ice Beam. So with just Protean the moves will do this:
252 SpA Greninja Hydro Pump vs. 248 HP / 8 SpD Abomasnow: 87-102 (22.7 - 26.6%) -- 30.7% chance to 4HKO
252 SpA Protean Greninja Ice Beam vs. 248 HP / 8 SpD Abomasnow: 142-168 (37 - 43.8%) -- guaranteed 3HKO

However if you Tera Water then Ice Beam will lose its STAB bonus:
252 SpA Tera Water Greninja Hydro Pump vs. 248 HP / 8 SpD Abomasnow: 116-137 (30.2 - 35.7%) -- 37.2% chance to 3HKO
252 SpA Tera Water Greninja Ice Beam vs. 248 HP / 8 SpD Abomasnow: 95-112 (24.8 - 29.2%) -- 100% chance to 4HKO

So if you Tera into any type, you lose any sort of Protean STAB bonus, but will retain STAB on your natural/current types and the type you Tera'd into.
 
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So I'm not entirely sure I understand your question but I'll give it a shot. So using Greninja as an example it starts with STABs in Water and Dark and with Protean it can gain STAB on for example Ice through Ice Beam. So with just Protean the moves will do this:
252 SpA Greninja Hydro Pump vs. 248 HP / 8 SpD Abomasnow: 87-102 (22.7 - 26.6%) -- 30.7% chance to 4HKO
252 SpA Protean Greninja Ice Beam vs. 248 HP / 8 SpD Abomasnow: 142-168 (37 - 43.8%) -- guaranteed 3HKO

However if you Tera Water then Ice Beam will lose its STAB bonus:
252 SpA Tera Water Greninja Hydro Pump vs. 248 HP / 8 SpD Abomasnow: 116-137 (30.2 - 35.7%) -- 37.2% chance to 3HKO
252 SpA Tera Water Greninja Ice Beam vs. 248 HP / 8 SpD Abomasnow: 95-112 (24.8 - 29.2%) -- 100% chance to 4HKO

So if you Tera into any type, you lose any sort of Protean STAB bonus, but will retain STAB on your natural types and the type you Tera'd into.
what if you use ice beam and then you tera water?
do you have stab on both ice and water now?
 
what if you use ice beam and then you tera water?
do you have stab on both ice and water now?

So when Protean activates, it fully changes you into that type. Here's an example:

https://replay.pokemonshowdown.com/gen9nationaldexag-1786223730

When Greninja uses Ice Beam it becomes a full Ice type and loses the STABs to Water and Dark.

For reference this is what those moves would be doing if they had STAB:
252 SpA Life Orb Greninja Surf vs. 252 HP / 4 SpD Blissey: 126-149 (17.6 - 20.8%) -- possible 5HKO
252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 4 SpD Blissey: 110-133 (15.4 - 18.6%) -- possible 6HKO

So when you Tera Water you gain Water STAB but not the boosted STAB you'd get from the same type Tera boost, which for reference would be this:
252 SpA Life Orb Tera Water Greninja Surf vs. 252 HP / 4 SpD Blissey: 169-200 (23.6 - 28%) -- 87.5% chance to 4HKO

You just get a regular Water and Ice STAB but nothing for Dark.

Lmk if I explained that well.
 
Just want to add to this Protean+Tera thing in case someone here doesn't know. If a Pokemon with Protean uses an attack that's not one of it's base types and then teras into said type, it will get both the Protean and the Tera bonus meaning its attack will be x2 and not x1.5. However if it switches out and comes back then the bonus will go back to only x1.5 which is the Tera bonus.

In this replay Greninja Protean Ice Beams and does ~27-28%
Then it uses Tera Ice Ice Beam and does ~36-40%
Then it switches out, comes back, and the Ice Beam does again ~26-27%

https://replay.pokemonshowdown.com/gen9ou-1786237744-0813ugpllv2o1yks4450apm8m660k72pw
 
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