Decided to name this team Simplicity for two reasons. The first is the team's most dangerous sweeper abusing Simple, and the second is that the team itself is very straightforward in its strategy.
Without further ado...team at a glance:
Team in detail:
Swoobat @ Mind Plate
Timid Nature
Ability: Simple
252 SpA / 4 SpD / 252 Spe
- Calm Mind
- Psychic
- Substitute
- Hidden Power Ground
Simple Swoobat. This thing sweeps so many unsuspecting teams it's not even funny. Outspeeds almost everything that lacks a scarf, and after just one turn of setup, becomes obscenely powerful. I've seen this thing sweep entire teams before, one-shotting mon after mon after mon. The only real issue is in getting that one turn of setup - Swoobat is frail as hell, and I have to play it carefully if I suspect the opponent is packing priority or a fast Scarfer, and Sturdy mons aren't exactly helpful either. Substitute helps to ease this problem, though, and if it blocks a status move or a Sucker Punch, it gives me a ton of momentum. Despite its frailty, Swoobat's raw power is very very useful, to the point where I can even sometimes take out mons at +0 if I see an opening.
Rotom-S @ Choice Scarf
Timid Nature
Ability: Levitate
4 Def / 252 SpA / 252 Spe
- Volt Switch
- Air Slash
- Trick
- Hidden Power Grass
Rotom-S acts as the gluemon for this team, patching up a ton of would-be weak spots. Stallish defensive cores? Trick. Something's too fast for Swoobat? This can almost always hit it where it hurts. Tangela and Scraggy can't defend? Rotom-S usually can. Need to build momentum? Volt Switch. Need to revenge something? This thing can supply in spades. However, it's a necessary evil of sorts, because it has two major weaknesses: it lacks real power, and its Volt Switch can very easily lead to giving my opponent momentum if they don't switch themselves. Rotom-S can be a double-edged sword, but nothing else can really do what it does.
Miltank @ Life Orb
Jolly Nature
Ability: Sap Sipper
252 Atk / 4 Def / 252 Spe
- Double-Edge
- Earthquake
- Milk Drink
- Heal Bell
Miltank was placed on my team in response to the thought "how am I going to deal with Amoonguss and Tangela?" "With a neutral physical attacker" doesn't really seem like a smart answer, until you realize there is just about nothing they can do back. Once they're scared off, something on their team is facing a dangerous and fast mon at +1; something is going to hurt. Even if the opponent is a rare one that lacks any sort of Grass move, Miltank is rarely dead weight. A bulky attacker that can heal itself and cleric at the same time? Yes please! About the only downside to this mon is that Misdreavus and Haunter stop it dead cold, but that's why I have...
Scraggy @ Eviolite
Careful Nature
Ability: Shed Skin
248 HP / 8 Def / 252 SpD
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scraggy is my main answer to special attackers in general, and Psychics/Ghosts in particular. Dark typing is surprisingly good defensively in NU, and max SpD + Eviolite makes for a nigh-unbreakable tank on the special side that can easily accrue a Bulk Up or two. Once it does, and starts using Drain Punch, the opponent had better have a very strong attacker capable of quickly breaking it, or Scraggy will be all too happy to Drain Punch off the damage or even Rest if need be. It can be a little less bulky on the physical side than I'd like before it sets up, and weaknesses to Flying and Fighting are really painful, but once it gets those Bulk Ups, outside of those weaknesses it is extraordinarily hard to break.
Amoonguss @ Rocky Helmet
Bold Nature
Ability: Regenerator
252 HP / 252 Def / 4 SpD
- Spore
- Giga Drain
- Synthesis
- Clear Smog
Amoonguss, as pretty much the best tank and defensive pivot in BW2 NU right now, needs no introduction. Physically defensive Amoonguss can switch into pretty much every physical threat and hurt them with Rocky Helmet. The ability to break Sturdy and troll the hell out of Cinccino is much more useful than slight recovery when Amoonguss can restore practically its entire health bar with Synthesis + switch. Giga Drain is surprisingly powerful despite the lack of investment, Clear Smog prevents anything from setting up on it, and Spore is Spore. Amoonguss slows the pace of the game drastically, and I need to predict very carefully when using Spore, but it is hard to overstate its value as a member of my team.
Carracosta @ Leftovers
Adamant Nature
Ability: Solid Rock
252 HP / 252 Atk / 4 Def
- Stealth Rock
- Waterfall
- Aqua Jet
- Stone Edge
Carracosta is, like Rotom, a gluemon being used to patch up holes on the team. It beats Swellow and most variants of Braviary, and offers Stealth Rock support to keep them away, which is key as most other members of my team hate the sight of them. Its 4X Grass weakness is actually a blessing in disguise, because it lures out the same moves that give Miltank a chance to perform at its best. It is also the team's only user of priority; the ability to finish off a fast, weakened mon is enormously helpful. Solid Rock is used over Sturdy for taking Superpowers, and because this team's lack of a spinner and Carracosta's excellent bulk mean Sturdy would rarely see use.
So...thoughts? Rates? Fixes? Flames?
Without further ado...team at a glance:






Team in detail:

Swoobat @ Mind Plate
Timid Nature
Ability: Simple
252 SpA / 4 SpD / 252 Spe
- Calm Mind
- Psychic
- Substitute
- Hidden Power Ground
Simple Swoobat. This thing sweeps so many unsuspecting teams it's not even funny. Outspeeds almost everything that lacks a scarf, and after just one turn of setup, becomes obscenely powerful. I've seen this thing sweep entire teams before, one-shotting mon after mon after mon. The only real issue is in getting that one turn of setup - Swoobat is frail as hell, and I have to play it carefully if I suspect the opponent is packing priority or a fast Scarfer, and Sturdy mons aren't exactly helpful either. Substitute helps to ease this problem, though, and if it blocks a status move or a Sucker Punch, it gives me a ton of momentum. Despite its frailty, Swoobat's raw power is very very useful, to the point where I can even sometimes take out mons at +0 if I see an opening.

Rotom-S @ Choice Scarf
Timid Nature
Ability: Levitate
4 Def / 252 SpA / 252 Spe
- Volt Switch
- Air Slash
- Trick
- Hidden Power Grass
Rotom-S acts as the gluemon for this team, patching up a ton of would-be weak spots. Stallish defensive cores? Trick. Something's too fast for Swoobat? This can almost always hit it where it hurts. Tangela and Scraggy can't defend? Rotom-S usually can. Need to build momentum? Volt Switch. Need to revenge something? This thing can supply in spades. However, it's a necessary evil of sorts, because it has two major weaknesses: it lacks real power, and its Volt Switch can very easily lead to giving my opponent momentum if they don't switch themselves. Rotom-S can be a double-edged sword, but nothing else can really do what it does.

Miltank @ Life Orb
Jolly Nature
Ability: Sap Sipper
252 Atk / 4 Def / 252 Spe
- Double-Edge
- Earthquake
- Milk Drink
- Heal Bell
Miltank was placed on my team in response to the thought "how am I going to deal with Amoonguss and Tangela?" "With a neutral physical attacker" doesn't really seem like a smart answer, until you realize there is just about nothing they can do back. Once they're scared off, something on their team is facing a dangerous and fast mon at +1; something is going to hurt. Even if the opponent is a rare one that lacks any sort of Grass move, Miltank is rarely dead weight. A bulky attacker that can heal itself and cleric at the same time? Yes please! About the only downside to this mon is that Misdreavus and Haunter stop it dead cold, but that's why I have...

Scraggy @ Eviolite
Careful Nature
Ability: Shed Skin
248 HP / 8 Def / 252 SpD
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scraggy is my main answer to special attackers in general, and Psychics/Ghosts in particular. Dark typing is surprisingly good defensively in NU, and max SpD + Eviolite makes for a nigh-unbreakable tank on the special side that can easily accrue a Bulk Up or two. Once it does, and starts using Drain Punch, the opponent had better have a very strong attacker capable of quickly breaking it, or Scraggy will be all too happy to Drain Punch off the damage or even Rest if need be. It can be a little less bulky on the physical side than I'd like before it sets up, and weaknesses to Flying and Fighting are really painful, but once it gets those Bulk Ups, outside of those weaknesses it is extraordinarily hard to break.

Amoonguss @ Rocky Helmet
Bold Nature
Ability: Regenerator
252 HP / 252 Def / 4 SpD
- Spore
- Giga Drain
- Synthesis
- Clear Smog
Amoonguss, as pretty much the best tank and defensive pivot in BW2 NU right now, needs no introduction. Physically defensive Amoonguss can switch into pretty much every physical threat and hurt them with Rocky Helmet. The ability to break Sturdy and troll the hell out of Cinccino is much more useful than slight recovery when Amoonguss can restore practically its entire health bar with Synthesis + switch. Giga Drain is surprisingly powerful despite the lack of investment, Clear Smog prevents anything from setting up on it, and Spore is Spore. Amoonguss slows the pace of the game drastically, and I need to predict very carefully when using Spore, but it is hard to overstate its value as a member of my team.

Carracosta @ Leftovers
Adamant Nature
Ability: Solid Rock
252 HP / 252 Atk / 4 Def
- Stealth Rock
- Waterfall
- Aqua Jet
- Stone Edge
Carracosta is, like Rotom, a gluemon being used to patch up holes on the team. It beats Swellow and most variants of Braviary, and offers Stealth Rock support to keep them away, which is key as most other members of my team hate the sight of them. Its 4X Grass weakness is actually a blessing in disguise, because it lures out the same moves that give Miltank a chance to perform at its best. It is also the team's only user of priority; the ability to finish off a fast, weakened mon is enormously helpful. Solid Rock is used over Sturdy for taking Superpowers, and because this team's lack of a spinner and Carracosta's excellent bulk mean Sturdy would rarely see use.
So...thoughts? Rates? Fixes? Flames?