Battle Spot (Singles) Mega sableye stall team

I designed this team with the idea in mind of having defensive counters to every top-tier threat, and ended up having to add a few members at semi-random. The team is focused around mega sableye, as he is a reliable answer to the omnipresent kanga, aegislash and gengar, also crippling non lum berry chomps. I'm really new to stall, so I didn't really know whether or not you need wall breakers or something :P. I would like to get feedback on this before I breed this, since it would be extremely annoying to rebreed for natures or egg moves.

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Dark pulse
- Recover
- Will-O-Wisp

Sableye is an excellent mega, capable of taking a scrappy PuP and a subsequent parental bond EQ from adamant mega kanga and still push through for a burn with will-o-wisp. He will however, be taken out by earthquake afterwards. Immunity to shadow tag and a neutrality to shadow ball allows him to set up CM in gengar's face, while also threatening a SE shadow ball. The EV spread and set are taken from an OU set, but max physical bulk is exactly what he needs for kanga, and thus this set suits me perfectly. Magic bounce is vital for entry hazard protection, since my team lacks removal, and helps deter opposing walls from using toxic.

Porygon2 @ Eviolite
Ability: Trace
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Ice Beam
- Foul Play
- Recover
- Thunder Wave

Porygon is there to deal with non-yache chomps and megamences. Trace allows porygon to escape already-evolved perish trap, and thunder wave cripples the gengar using it. Ice beam is for the mentioned dragons, as is foul play. This set is from the battlespotsingles page, and is unaltered due to suiting my needs very well.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 228 HP / 68 Def / 212 Spe
Impish Nature
- Protect
- Substitute
- Earthquake
- Guillotine

Another one from the battlespotsingles page, I chose gliscor for secondary status absorption, and a way to bring a second 'leftovers' user. Protect can help stall out a burned mega kanga that finished off sableye, while also activating toxic orb. Guillotine sounds a bit risky, so I may decide to replace it with toxic if it ends up missing too often.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Fire blast

Another altered OU set, slowbro is designed to wall the highly common blaziken, and is also my only toxic user. Fire blast is to dispose of any ferrothorn that try to wall him, while scald burns any physical attackers mega sableye cannot afford to. The set is rather defensively orientated, but I have considered a specially defensive one to take any special water moves aimed at gliscor better.

Rotom-Wash @ Chesto berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Mainly filler. Resto-Chesto to avoid item conflict, also considering making this specially defensive. Standard OU set, volt switch for momentum, hydro for damage. Will-o-wisp is pretty disposable, since two pokemon on my team already have a way to burn, so this is another possible toxic user.

Ferrothorn @ Rocky helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is a good poke in the battlespotsingles metagame anyway, and it provides a good way to wear down the ever-common mega kangakhan. Stealth rock is good for talonflames, while leech seed makes up this set's only recovery. Gyro ball and power whip are for the usual damage. The main purpose of this Ferrothorn is to get rid of burned attackers. Everything except the helmet is from the OU utility set.


If possible, PLEASE no legendaries unless absolutely neccesary, since I don't have the time or luck to SR a usable one. I know cresselia is great, but I'd rather get to battling a bit more quickly.
 
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I think this team is great with good defensive presence, but only on the physical side. Your team focuses too much on physical threats (which are a lot more prominent than special ones in battle spot, I'll give you that) but lacks in stuff that can switch into prominent special attackers as Mega Charizard Y and offensive Thundurus. Since your team revolves around a defensive team structure, this is a pretty big oversight.

I recommend changing your Porygon2 into a specially defensive variant, so that it can survive 2 Fire Blasts from MCY and not struggle with Thundurus. You already have two will-o-wispers, so having a physically defensive Porygon is not really a top priority for your team.

If you're still concerned with physical attackers, you also have the option to have two megas on your team and roll with a mega slowbro. This will help your team against trick users (which you're a little bit weak to) and also allows slowbro to take Knock Offs a lot easier. Add to that +70 boost to defense Mega Slowbro gets, and physical threats will have a really hard time breaking through you.
 
I like this team, but I've been thinking quite a bit about it, and I've found a few flaws. The biggest(by far) is that Mega Altaria will pretty much beat your whole team(especially since you can only take three Pokemon to battle.) Mega Altaria takes little or no damage from anything but Slowbro and Porygon2, and Slowbro only has a chance to 3HKO(meaning it'll never win thanks to Roost.) Porygon2 is in a very similar situation. While it's not standard, Mega Altaria can use Haze(mine does) this means your Mega Sableye will be doing very little damage-especially if you opt for Dark Pulse over Shadow Ball. Speaking of Mega Sableye, I prefer to run Snarl over Dark Pulse since it hits through subs(something any team should have) and lowers the foes SpA. Shadow Ball is also better, at least for you. Your team deals well enough with Kanga as is, and you want Shadow Ball to better deal with things like Terrakion, Gallade, and Medicham. Your best bet against Mega Altaria is probably Ferrothorn, though you risk taking a Fire Blast. If you are worried about not having any fighting type coverage, and you don't mind breeding for HP fighting, then you could put it on Rotom-W or Mega Sableye over Will-o-wisp. That said, I wouldn't take Will-o-Wisp off Rotom-W for Toxic(there's a reason why pretty much everything gets Toxic while Will-o-Wisp is fairly exclusive.) You can take Scald off Slowbro for Surf, since your team has physical bulk to spare. I wouldn't take Guillotine off Gliscor if I were you, since it's quite useful even with its terrible accuracy. You don't really gain much from running Stealth Rock on Ferrothorn, since you don't have a phaser. Volcarona also gives you quite a bit of trouble, so I'd take off one of Slowbro, Rotom-W, or Ferrothorn, for something that better deals with it and Altaria. Sorry for the wall of text, I put a lot of thought into this, and I hope it helps.

Also, I just realized that Skill Swap on Slowbro can help you a ton against Mega Altaria.
 
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