





Hi! I'm pretty new to competitive battling, but I've made myself a team I like and I'd like to get some rates! It's a sun team that uses a strategy that I'm able to understand and execute while still being a novice. (Note: I've been playing Pokemon my whole life, just not competitively.)
I've tried some test runs and my team seems to be doing pretty good! I still think it could use some final tweaking a though, but I'm not sure where to go from here.
Anyways, this is my team!

AID (Swampert) (F) @ Focus Sash
Ability: Torrent
EVs: 232 HP / 24 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Waterfall
My dedicated lead unless the opposing team has clear dangers for her. I chose toxic because my team doesn't rely on burn so it's safe to inflict on anything. Earthquake and waterfall are physical STAB moves, and stealth rock is for setting up so people will think before switching their pokes constantly. HP Ev's are to avoid unnecessary extra damage from Super Fang/ Poison.

Legend (Arcanine) (M) @ Heat Rock
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunny Day
- Morning Sun
- Flare Blitz
- Wild Charge
My primary sun setter and Physical Attacker. Heat Rock is for increased sun, morning sun takes advantage of sun and helps recover damage from recoil moves and the attacks are for STAB and coverage. Flash Fire beats his other abilities because of immunity.

Radia (Florges) (F) @ Sitrus Berry
Ability: Flower Veil
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Sunny Day
- Aromatherapy
- Synthesis
- Moonblast
Radia sets up the sun when Arcanine can't. Synthesis take advantage of sun, and aromatherapy helps when my physical attackers get burned(or status really). Moonblast in case of taunt.

Leafy (Leafeon) (F) @ Leftovers
Ability: Chlorophyll
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Leaf Blade
- Swords Dance
- Protect
- Wish
Chlorophyll means Leafeon is fast enough to hit and can actually take a few attacks with her defense Ev's. Wish/Protect for extra recovery with leftovers or for passing a wish to a teammate. Swords dance ups Leafy's already decent attack for Leaf blade. HP ev's are to maximize leftovers recovery.

Spark (Chandelure) (M) @ Life Orb
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- SolarBeam
- Shadow Ball
- Fire Blast
- Dark Pulse
An all out special attacker. I decided to use life orb in stead of a scarf because I'm less comfortable switching out all the time of getting locked into one move. SolarBeam is only useful in sun, so I have two sun setters to help keep it up. Fire Blast gets STAB and sun boost, and the others are STAB/coverage attacks.

Valentine (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Fake Out
- Drain Punch
My all out physical attacker. Fake out lets Lopunny Mega Evolve safely, and the others are for STAB and coverage. I chose Drain Punch over hi jump kick because I don't like its recoil and accuracy.
Overall, my team is designed to hit hard but have some help from the two semi clerics if they need it. Everyone except for Swampert benefits from sun but she can switch in to opposing fire types that try to take advantage of the sun.
Thanks! :)