NU Sirfetch'd [QC 2/2] [GP 1/1]

Oathkeeper

"Wait!" he says, do I look like a waiter?
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[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, its ability in Scrappy, and great power. These traits let it pressure even standard Fighting-type answers like Mantine, Vileplume, and Sylveon, since Brave Bird makes them unreliable switch-ins. First Impression makes Sirfetch'd more dangerous, since it can OHKO faster threats like Starmie and Rotom-C. As far as Fighting-type wallbreakers go, though, it faces competition from Machamp, which can match Sirfetch'd in damage output without being Choice-locked thanks to Guts and Flame Orb. Additionally, Sirfetch'd has to worry about status from Pokemon like Flame Body Talonflame and Effect Spore Vileplume, unlike Machamp.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Talonflame and Dragalge can't switch in for free. First Impression OHKOes speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird OHKOes Vileplume after Stealth Rock chip, has an excellent chance to 2HKO Mantine, and has a decent chance to 2HKO Sylveon. Poison Jab can be used over Brave Bird to better hit Fairy-types like Sylveon and Comfey. Leek grants Sirfetch'd an overall damage boost without the drawback of being locked into a move. A Jolly nature lets Sirfetch'd outspeed Adamant Choice Band Tyrantrum and Adamant Decidueye, while an Adamant nature can be used to guarantee 2HKOs on the aforementioned Mantine, Vileplume, and Sylveon.

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Celebi that offensively pressure Sirfetch'd. The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types, which Sirfetch'd loves to face, while Sylveon can provide Wish and Heal Bell support should Sirfetch'd become weakened or statused. Teammates like Dragalge and Ninjask can also pivot on Steel-types for Sirfetch'd to handle. Like Psychic-types, Flying-types like Mantine, Braviary, and Talonflame also give Sirfetch'd problems with their respective STAB attacks. Therefore, teammates like Diancie and Choice Scarf Rotom-C can be used to pressure them right back. Rotom-C can also wear down or OHKO physically bulkier threats like Mudsdale as well.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance is a viable set to allow Sirfetch'd to be even more dangerous behind dual screens on hyper offense teams. But, given Sirfetch'd's Speed tier and the immediate increase in damage output that Choice Band and Leek provide, Swords Dance is not as valuable in the long term. Using Swords Dance also means that First Impression must be sacrificed.

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd. The former two cannot survive a First Impression, though, while the latter cannot survive any move except First Impression; which it nullifies due to Psychic Terrain.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd using Close Combat or Knock Off and force it out or use it to restore lost HP. They both need to be careful of Poison Jab, however.

**Flying-types**: Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. The former two also resist Close Combat and threaten to burn Sirfetch'd.

**Bulky Poison-types**: Weezing and Garbodor have little issue switching into any of Sirfetch'd's attacks since none of them can 2HKO these threats. Vileplume can also be a problem for Sirfetch'd due to Effect Spore and Strength Sap, but it is OHKOed by Brave Bird after Stealth Rock chip.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion

[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, ability in Scrappy, and access to priority. It can also be difficult to switch into, since it has access to moves like Knock Off, and Brave Bird, and Poison Jab (better to include them all, but especially Pjab for the Sylveon mention). As a result, even threats like Mantine and Sylveon are pressured more than normal. Even with a less-than-ideal Speed tier, Sirfetch'd can make up for it with priority First Impression. Additionally, Its priority First Impression is a double-edged sword, since it does OHKO relevant faster threats like Rotom-C and Starmie, but also leaves it open to being set up on afterwards (You mentioned that Fetch is a priority attacker earlier, so First Impression doesn't need an introductory sentence. The pros / cons here suffices). As far as Fighting-type wallbreakers go, it does face competition from Machamp, since it can utilize a Flame Orb to go with Guts to gain an instant Attack boost compared to the downsides of Choice Band or Leek. (made it more clear why the competition is a detriment to fetch)

[SET] (QC team recognizes Leek as a legit option for fetch, so I added it and changed the set name)
name: Choice Band Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Sirfetch'd becomes a problem with Scrappy + Choice Band, leaving nothing safe to switch into it. Because of this and its coverage movepool, it can choose what it wants to hit. (Fluff + item point is for later) Aside from Pokemon that resist it, Close Combat either OHKOs or 2HKOs the entire tier, while Knock Off ensures threats like Golisopod can't switch in for free. (CC is a STAB move so you don't need to explain it. Also, Brave Bird nails Goli, so isn't that better than Knock? The point of Knock Off is for all Fighting-resistant targets as they often rely on Heavy-Duty Boots, so I'd try to reorganize this sentence with that in mind.) First Impression OHKOes speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird has an excellent chance to OHKO Golisipod, 2HKO Mantine, and a decent chance to 2HKO Sylveon (Goli mentioned here instead). Poison Jab can be used over Brave Bird to better hit Fairy-types like Comfey. (Move Leek here) (What does Jolly outspeed over Adamant?)

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Galarian Articuno that offensively pressure Sirfetch'd if its stuck in Close Combat (They OHKO and don't switch in too well to CC so the lock doesn't matter + no lock with Leek). The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Copperajah is notable since it can also provide Stealth Rock support. (Fluff) Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types which Sirfetch'd loves to face, while Sylveon can lend Wish and Heal Bell support. Sticky Web support from Araquanid slows down faster threats like Shell Smash Blastoise, Decidueye, and non-Choice Scarf Goodra, so Sirfetch'd can OHKO them. (too niche VR wise) Flying-types like Aerodactyl, Braviary, and Galarian Articuno also give Sirfetch'd problems with their respective STAB attacks (Remove Aero and galarcuno, add Mantine and Talonflame). Therefore, teammates like Bronzong Diancie and Choice Scarf Rotom-C pressure them right back. Bronzong can provide Stealth Rock support while Rotom-C can wear down Mantine for Sirfetch'd.

[STRATEGY COMMENTS]
Other Options
====

Leek is a viable item to use instead of Choice Band to grant Sirfetch'd move freedom as well as have a 50% chance to land a critical hit. (Move this sentence to set details paragraph) This means that Sirfetch'd won't hit as hard normally and would rely on chance. Swords Dance can work as a viable set. But, given Sirfetch'd's Speed tier and the immediate power that Choice Band provides, it's more valuable in the long term. (SD is more valuable? I'm just a little mixed up what you're saying here. Clarify what "it" is in this last phrase)

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd if it's stuck in a move like Close Combat or Brave Bird.(Again the lock doesn't matter for revenge killers) The former two cannot live a First Impression, while the latter can prevent First Impression with Psychic Terrain, however.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd locked into using Close Combat or Knock Off. They both need to be careful of Poison Jab, however.

**Flying-types**: Galarian Articuno, Aerodactyl, Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. (Mention the former two resist CC and threaten to burn Sirfetch'd)

**Physically Bulky Pokemon**: Threats like Vileplume and Mantine are just a couple of issues Sirfetch'd faces since they both recover any lost HP Sirfetch'd inflicts on them. However, both get 2HKOed by Brave Bird. (Replace Mantine with Mudsdale, update the sentence, and mention how Stamina fails vs Leek variants)

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [, [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

No QC yet. There was a minor set change and a lot of changes so I wouldn't mind giving this a once over before we go forward.

Remember to stay away from general examples that are B- or lower on the VR. Multiple times you referenced Espeon, Aerodactyl, Galarian Articuno, and more when there are higher ranked Pokemon capable of the same effect or a more relevant effect. Ninjask, Dragalge, and Choice Specs Goodra have situational advantages vs Sirfetch'd and are at least B or higher, but they weren't mentioned. Referencing Sticky Webs and Araquanid is also not appropriate here given the low viability of Araquanid and webs and because Sirfetch'd is far from a staple on that play style. You should replace these mentions and sentences with more general applications of Sirfetch'd. It's a wallbreaker that can fit on a ton of different teams and builds. I kept some of your niche mentions, but try to keep the VR in mind for relevancy and what should be used in the analysis.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion

[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, ability in Scrappy, and access to priority. It can also be difficult to switch into, since it has access to moves like Knock Off, Brave Bird, and Poison Jab. As a result, even threats like Mantine and Sylveon are pressured more than normal. Its priority First Impression is a double-edged sword, since it does OHKO faster threats like Rotom-C and Starmie, but also leaves it open to being set up on afterwards. As far as Fighting-type wallbreakers go, it does face competition from Machamp, since it can utilize a Flame Orb to go with Guts to gain an instant Attack boost compared to downsides of Choice Band or Leek.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Talonflame and Dragalge can't switch in for free. First Impression OHKOs speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird has an excellent chance to OHKO Golisopod, 2HKO Mantine and a decent chance to 2HKO Sylveon. Poison Jab can be used over Brave Bird to better hit Fairy-types like Comfey. Leek grants Sirfetch'd a 50% chance to land a critical hit each time in addition to move freedom that Choice Band doesn't offer. A Jolly nature lets Sirfetch'd outspeed Adamant Choice Band Tyrantrum and Modest Choice Specs Exploud.

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Galarian Articuno that offensively pressure Sirfetch'd. The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types which Sirfetch'd loves to face, while Sylveon can lend Wish and Heal Bell support (Wish and Heal Bell for Sirfetched isnt that important. Instead, finish this sentence with a phrase of additional pivots like Dragalge and Ninjask that also pivot out on Steel-types). Flying-types like Mantine, Braviary, and Talonflame also give Sirfetch'd problems with their respective STAB attacks. Therefore, teammates like Diancie and Choice Scarf Rotom-C pressure them right back. Rotom-C can also wear down or OHKO physically bulkier threats like Mudsdale as well.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance can work as a viable set. But, given Sirfetch'd's Speed tier and the immediate power that Choice Band provides, Swords Dance is not as valuable in the long term.

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd. The former two cannot live a First Impression, while the latter cannot survive any move except First Impression due to Psychic Terrain.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd using Close Combat or Knock Off. They both need to be careful of Poison Jab, however.

**Flying-types**: Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. The former two resist Close Combat and threaten to burn Sirfetch'd.

**Physically Bulky Pokemon**: Threats like Vileplume and Mudsdale are just a couple of issues Sirfetch'd faces since they both recover any lost HP Sirfetch'd inflicts on them. However, Vileplume does get 2HKOed by Brave Bird and Mudsdale's Stamina can be bypassed with Leek's critical hit chance.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2! Thanks for your cooperation

Ho3nConfirm3d-QC-small.gif
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, ability in Scrappy, and access to priority. It can also be difficult to switch into, since it has access to moves like Knock Off, Brave Bird, and Poison Jab. (You just stated this in your previous sentence.) As a result, even threats like Mantine, Vileplume, and Sylveon are pressured more than normal. Its priority First Impression is a double-edged sword, since it does OHKO faster threats like Rotom-C and Starmie, but also leaves it open to being set up on afterwards. (Is this really a point anymore since Leek is a listed item option?) As far as Fighting-type wallbreakers go, it does face competition from Machamp, since it can utilize a Flame Orb to go with Guts to gain an instant Attack boost compared to downsides of Choice Band or Leek. (I'd more so say that Machamp's damage boost both doesn't force it to lock into a move and is guaranteed damage output. There's maybe something to say about Machamp not worrying about status too because of Talonflame.)

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Talonflame and Dragalge can't switch in for free. First Impression OHKOs speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird has an excellent chance to OHKO Golisopod, 2HKO Mantine and a decent chance to 2HKO Sylveon. (Where is the Vileplume mention? That's the primary reason you run Brave Bird.) Poison Jab can be used over Brave Bird to better hit Fairy-types like Sylveon and Comfey. Leek grants Sirfetch'd a 50% chance to land a critical hit each time in addition to move freedom that Choice Band doesn't offer. (This sentence does not need to tell me the percent critical hit chance that Leek gives, just that it provides a situational damage boost with the benefit of not forcing Sirfetch'd to lock into a move.) A Jolly nature lets Sirfetch'd outspeed Adamant Choice Band Tyrantrum and Modest Choice Specs Exploud Adamant Decidueye.

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Galarian Articuno Celebi that offensively pressure Sirfetch'd. The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types which Sirfetch'd loves to face, while teammates like Dragalge and Ninjask can also pivot on Steel-types for Sirfetch'd to handle. (Why are you including Dragalge and Ninjask in a sentence that is a continuation of one about Fairy-types? Create a second sentence that covers other pivots and talk a bit more about Sylveon in this current one.) Flying-types like Mantine, Braviary, and Talonflame also give Sirfetch'd problems with their respective STAB attacks. Therefore, teammates like Diancie and Choice Scarf Rotom-C pressure them right back. Rotom-C can also wear down or OHKO physically bulkier threats like Mudsdale as well.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance can work as a viable set. (Why? What does it offer over the current set?) But, given Sirfetch'd's Speed tier and the immediate power that Choice Band provides (Leek is also a listed item option now, so you'll have to work it into here.), Swords Dance is not as valuable in the long term.

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd. The former two cannot live a First Impression, while the latter cannot survive any move except First Impression due to Psychic Terrain.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd using Close Combat or Knock Off. (Great, and then what?) They both need to be careful of Poison Jab, however.

**Flying-types**: Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. The former two also resist Close Combat and threaten to burn Sirfetch'd.

**Physically Bulky Pokemon**: Threats like Vileplume and Mudsdale are just a couple of issues Sirfetch'd faces since they both recover any lost HP Sirfetch'd inflicts on them. However, Vileplume does get 2HKOed by Brave Bird (Vileplume is straight OHKOed with Stealth Rock up by Choice Band Sirfetch'd, and there's a fair shot you run into Vileplume that run some Speed investment nowadays with the Bewear and Pangoro bans. I would emphasize more that Vileplume doesn't mind any attack bar Brave Bird.) and Mudsdale's Stamina can be bypassed with Leek's critical hit chance.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

tell me when you implement this so I can look it over again
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, ability in Scrappy, and access to priority great power. As a result, even threats like Mantine, Vileplume, and Sylveon are pressured more than normal. (Be more concise with what you mean here.) (Add a separate sentence for First Impression because that really doesn't play into why Sirfetch'd is a good wallbreaker at all.) As far as Fighting-type wallbreakers go, though, it does face faces competition from Machamp, since Machamp's damage boost from Guts and Flame Orb doesn't force it to lock into a move and is guaranteed damage output. Additionally, Sirfetch'd does have has to worry about status from Pokemon like Flame Body Talonflame and Effect Spore Vileplume, unlike Machamp.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Talonflame and Dragalge can't switch in for free. First Impression OHKOs speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird OHKOs Vileplume after Stealth Rock chip, has an excellent chance to OHKO Golisopod, 2HKO Mantine, and a decent chance to 2HKO Sylveon. Poison Jab can be used over Brave Bird to better hit Fairy-types like Sylveon and Comfey. Leek grants Sirfetch'd a possible damage boost without the drawback of being locked into a move. A Jolly nature lets Sirfetch'd outspeed Adamant Choice Band Tyrantrum and Adamant Decidueye. (I think you could justify Adamant easily enough to give it a slash. Tyrantrum isn't that prevalent of a threat all things considered, and neutral-natured Decidueye, while a meh benchmark to miss out on, isn't the end of the world.)

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Celebi that offensively pressure Sirfetch'd. The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types which Sirfetch'd loves to face, while Sylveon can provide Wish and Heal Bell support should Sirfetch'd become weakened or statused. Teammates like Dragalge and Ninjask can pivot on Steel-types for Sirfetch'd to handle. Flying-types like Mantine, Braviary, and Talonflame also give Sirfetch'd problems with their respective STAB attacks. Therefore, teammates like Diancie and Choice Scarf Rotom-C pressure them right back. Rotom-C can also wear down or OHKO physically bulkier threats like Mudsdale as well.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance can work as a viable set to give Sirfetch'd some sense of being a setup sweeper. ("turns x into a setup sweeper" is not very helpful information. Contextualize it within Sirfetch'd's role on dual screens teams.) But, given Sirfetch'd's Speed tier, the immediate power that Choice Band provides, or the higher critical hit chance that Leek provides, Swords Dance is not as valuable in the long term. It also means that Sirfetch'd has to sacrifice a valuable coverage move. (No it doesn't; you drop First Impression for it.)

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd. The former two cannot live survive a First Impression, though, while the latter cannot survive any move except First Impression due to Psychic Terrain.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd using Close Combat or Knock Off and force it out or use it to restore lost HP. They both need to be careful of Poison Jab, however.

**Flying-types**: Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. The former two also resist Close Combat and threaten to burn Sirfetch'd.

**Physically Bulky Pokemon**: Threats like Vileplume and Mudsdale are just a couple of issues Sirfetch'd faces since they both recover any lost HP Sirfetch'd inflicts on them. (Mudsdale does not get reliable recovery and can very easily lose its item to Knock Off.) Vileplume doesn't care about any of Sirfetch'd's attacks, save for Brave Bird, since it can restore it with Strength Sap, while Mudsdale's Stamina can be bypassed with Leek's critical hit chance. (Honestly, I think you could just change this section to "Bulky Poison-types," remove the Mudsdale mention, and start off with Weezing and Garbodor mentions. These two are probably the closest to Sirfetch'd counters the tier has and are noticeably more reliable than Vileplume at checking it.)

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

qc 2/2 when done
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[OVERVIEW]

Sirfetch'd stands out as a dominant Fighting-type wallbreaker in NU thanks to a decent selection of coverage moves, its ability in Scrappy, and great power. As a result, even threats like Mantine, Vileplume, and Sylveon are pressured more than normal These traits let it pressure even standard Fighting-type answers like Mantine, Vileplume, and Sylveon, since Brave Bird on Choice Band sets make makes (threat of crit BB on Leek set also feels unreliability-inducing, but if you want to just keep Choice Band, just turn "make" into "makes") them unreliable switch-ins. First Impression makes Sirfetch'd more dangerous, (AC) since it can OHKO faster threats like Starmie and Rotom-C. As far as Fighting-type wallbreakers go, though, it faces competition from Machamp, since Machamp's damage boost from Guts and Flame Orb doesn't force it to lock into a move and is guaranteed damage output. which can match Sirfetch'd in damage output without being Choice-locked thanks to Guts and Flame Orb. (assuming that makes sense) Additionally, Sirfetch'd has to worry about status from Pokemon like Flame Body Talonflame and Effect Spore Vileplume, unlike Machamp.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: First Impression
move 4: Brave Bird / Poison Jab
item: Choice Band / Leek
ability: Scrappy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Talonflame and Dragalge can't switch in for free. First Impression OHKOes speedier threats to Sirfetch'd like Rotom-C, Starmie, and Zoroark. Brave Bird OHKOes Vileplume after Stealth Rock chip, has an excellent chance to OHKO Golisopod (RC) and 2HKO Mantine, and has a decent chance to 2HKO Sylveon. Poison Jab can be used over Brave Bird to better hit Fairy-types like Sylveon and Comfey. Leek grants Sirfetch'd a possible an overall damage boost (technically crits are still possible even w/out leek) without the drawback of being locked into a move. A Jolly nature lets Sirfetch'd outspeed Adamant Choice Band Tyrantrum and Adamant Decidueye, while an Adamant nature can be used to guarantee 2HKOs on the aforementioned Mantine, Vileplume, and Sylveon.

Partners like Copperajah, Escavalier, and Drapion deal with Psychic-types like Espeon, Starmie, and Celebi that offensively pressure Sirfetch'd. The former two partners can also handle Fairy-types that Sirfetch'd struggles with. Fairy-type teammates like Comfey and Sylveon also make great partners for Sirfetch'd. Comfey can provide Defog support and pivot with U-turn on Steel-types, (AC) which Sirfetch'd loves to face, while Sylveon can provide Wish and Heal Bell support should Sirfetch'd become weakened or statused. Teammates like Dragalge and Ninjask can also pivot on Steel-types for Sirfetch'd to handle. Like Psychic-types, Flying-types like Mantine, Braviary, and Talonflame also give Sirfetch'd problems with their respective STAB attacks. Therefore, teammates like Diancie and Choice Scarf Rotom-C can be used to pressure them right back. Rotom-C can also wear down or OHKO physically bulkier threats like Mudsdale as well.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance can work as is a viable set to allow Sirfetch'd to be even more dangerous behind dual screens on hyper offensive offense teams. But, given Sirfetch'd's Speed tier (RC) and the immediate power increase in damage output that Choice Band provides or the higher critical hit chance that Leek provides and Leek provide, Swords Dance is not as valuable in the long term. It Using Swords Dance also means that First Impression will need to must be sacrificed.

Checks and Counters
====

**Psychic-types**: Starmie, Espeon, and Indeedee-F are just a few threats that force out Sirfetch'd. The former two cannot survive a First Impression, though, while the latter cannot survive any move except First Impression—which it nullifies due to Psychic Terrain.

**Fairy-types**: Sylveon and Comfey can come in safely on a Sirfetch'd using Close Combat or Knock Off and force it out or use it to restore lost HP. They both need to be careful of Poison Jab, however.

**Flying-types**: Talonflame, Mantine, and Braviary outspeed Sirfetch'd and threaten it with their respective STAB Flying-type moves. The former two also resist Close Combat and threaten to burn Sirfetch'd.

**Bulky Poison-types**: Weezing and Garbodor have little issue switching into any of Sirfetch'd's attacks, (AC) since none of them can 2HKO these threats. Vileplume can also be a problem for Sirfetch'd due to Effect Spore and Strength Sap, but it is OHKOed by Brave Bird after Stealth Rock chip.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]

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