Sitting Ducks OU

SITTING DUCKS​
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Hello everyone! I’m liontank and here’s my newest B2W2 team. It’s a solid semi-offensive team that uses some strange sets and some unused Pokémon that I like. In a weather-friendly metagame, I asked myself how can a player play a non-weather team without losing badly. The response is: find some pokes that work both in weather and weatherless matches and you’ll be good to go. This may seem obvious, but some players build weatherless teams blindly. The result is a bunch of pokes that don’t synergize at all and are put into the team only to counter weathers. The main idea behind this team is to exploit the holes the teammembers create (using the weather to their advantage) to assure at least one Pokémon to win the game. How is this possible? Let’s find out!

Team Building​
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Porygon2 is one of my favorite bulky attackers, but I preferred to build a more offensive set that could resist a couple hits thanks to eviolite.

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Accelgor is a fast heavy hitter that no one expects to be strong. I chose to run a Choice Specs set on it.

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I then added an annoying Pokémon to deal with, Torment Heatran, that proves to be my main response to sun teams.

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Tentacruel is my spinner and Toxic Spikes layer, as well as a defensive response to Rain teams.

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CB Dragonite was added to have priority and to be my physical wallbreaker to deal with special walls.

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Ferrothorn is my answer to dragons, as well as an annoying staller.​

In-Depth Sets​

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Porygon2 @ Eviolite
Trait: Trace
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Recover
- Thunderbolt
- Ice Beam
- Shadow Ball​

Ah, Porygon2. THE most versatile Pokémon in the game, bar none. This set assures me to punch badly a lot of Pokémon, as well as stalling out some others. Trace is the mark of this set: it permits endless tricks, both in weather and outside of it.
Porygon2 works wonder against rain teams, thanks to Trace. Because lots of Pokémon used in rain rely on their ability to work, I often exploit him to use rain in my advantage. For example, Hydration Vaporeon can’t outstall him with Scald burns or Toxic damage thanks to me stealing his ability; a predicted Scald from a Jellicent isn’t going to hurt me, au contraire it benefits Porygon2 and gives me some momentum going on. Outside of rain, it can use even more tricks to succeed. Landorus-T? Intimidate is bounced back. Sheer Force Landorus-I? Sheer Force Porygon2, you mean. Arena Trap Dugtrio? Well, it can OHKO me with Reversal, but you get the idea.
The moveset and the E.V. distribution may seem odd, but they work well. BoltBeam is a must on every Pokémon that has access to it, Shadow Ball for coverage, and Recover to assure durability. Max Speed seems to be unpopular, but lets me outpace base 70 speed full invested neutral natures Pokémon, namely Politoed, Breloom and below.

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Accelgor @ Choice Specs
Trait: Hydration
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- Hidden Power [Fire]​

My lead 90% of the time. This thing is unexpected and lets me have the up-hand in nearly every match. 6-5 in the first turn? Yes, please! Accelgor’s Sp.atk boosted by Choice Specs is nothing to scoff at. I mostly use it to break through Steel types and hazard layers in general, which seem to not fear this speedy bug.
In fact, Accelgor exploits over-confidence to succeed: no one expects to be killed by one or two hits coming from him, but it happens more likely than not. I also use the ninja bug as a revenge killer, as it outspeeds a lot of pokes in the tier and has enough power to take out the last 15-20% health of non-priority user pokes.
The set is a variation of the standard Life Orb Smogon set: instead of HP Ice I use HP Fire to reliably kill Forretress, Ferrothorn and Scizor. Bug Buzz is for STAB and for Deoxis-D, wich is 2HKOed regardless of the EV spread. Focus Blast is unreliable, but is a fundamental backup for Tyranitar and Heatran, as well as a more consistent move for some other Steel types. Giga Drain is for bulky waters.

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Heatran @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 220 Spd / 44 SDef
Calm Nature
- Torment
- Substitute
- Protect
- Lava Plume​

A gamebreaker. No Pokémon is safe in front of this annoying monster. This set is so unused, yet so powerful that I don’t understand why no one ever use it. I tried this out because I was searching a good counter to Sun teams, and when I tried TormenTran I felt in love with it.
The scenario is the same every time: I bring it in when I feel I can wall the opponent. As the Pokémon tries to switch out, I use Substitute, then Torment. Whoever has created this set is genius: it’s simple to use and causes some on-paper counters lose against it.
Because of his resistances and his natural bulk, it’s really hard to break Heatran’s subs without a super effective move and really few Pokémon boast more than one move to defeat him. In combination with Toxic Spikes from Tentacruel, TormenTran is a hard to kill, magnificent staller.

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Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Ice Beam​

My Rapid Spinner and my Toxic Spikes layer. It is also a good defensive pivot, adding a much-needed Fighting resistance to the team. I find Knock Off to be one of the most valuable moves in Tentacruel’s arsenal, as it badly cripples incoming Pokémon and lets me know more about the sets that the opponent is running. This is really beneficial: I can break walls more easily if they lose their Lefties or Eviolite, outspeed some scarfers, resist more comfortably Banded and Specs’d Pokémon... all with one move.
I prefer Ice Beam as a coverage move because of all the Dragons infesting the tier, as well as Landorus/Tornadus/Thundurus in all their forms. Tentacruel is a great partner-in-crime with TormenTran: Tentacruel can lay Toxic Spikes to ease Heatran’s stall, while Torment offers more opportunities for Tentacruel to switch in the battlefield.

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Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake​

One of the best ESpeed user, and for good reasons. Once physical walls and Pokémon resistant to Normal are out of the way, Dragonite is set to sweep. It can also be used as a wallbreaker, courtesy of his outstanding Outrage, sufficiently high speed, gargantuan attack and awesome coverage moves.
The offensive versatility Dragonite provides synergizes well with the special attackers of the team: Porygon2 and Accelgor have an easier time with Chansey/Blissey out of commission. Conversely, these two can deal pretty well with physical walls and they let Dragonite perform at his best.
Multiscale creates even more occasions where I can switch in the mighty dragon and spam STAB Outrage, wich dents even bulkier walls. He can even act as a revenge killer: ESpeed coming off 605 Atk kills weakened Pokémon without much worries. An irreplaceable team member.

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Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball​

My main response to dragons and hyper offense. Ferrothorn is the dedicated wall of the team and the SR placer. An invaluable asset, if you ask me: without rocks Volcarona can come in and do whatever he wants, as well as Volt-Turners and Flying types.
Ferrothorn also stands out as the king of indirect damage: with a Rocky Helmet equipped, Iron Barbs and Leech Seed it becomes a nightmare to face. Dragons locked into Outrage are dealt easily, and Draco Meteors can’t do that much to Ferro.
The double STAB lets me surprise predicted switch-ins: Terrakion, wanting to finish off this annoying chunk of metal with CC, will fall against either Gyro Ball or Power Whip, Keldeo won’t appreciate a Power Whip on his face, and so on. I preferred investing the special side of his defenses, because it has high natural physical bulk and resistances help him a lot. Plus, I can count on Tentacruel to sponge physical hits that Ferrothorn can’t afford.

Threats:

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QD Volcarona: if it sets up and has a recovery move, it’s basically gg. I try to set up SR and Toxic Spikes asap, then my main response is Heatran.
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Dugtrio: it can punch holes through the team, but if Heatran happens to be behind a Sub then it’s much more easy to deal with. Also Porygon2 can trap him, but he must pay attention to Reversal.
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Alakazam: Focus Sash variants are a pain, but he’s frail enough to succumb to powerful attacks. I always assume Alakazam is carrying a Sash, I try to break it and then ESpeed with Dragonite or attack it with Accelgor.
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Scarf Hidreigon: isn’t outsped by Accelgor, but can be dealt with Heatran, Ferrothorn or Dragonite, depending on the move he locks himself into.
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Mixed Infernape: the four slot syndrome means that Infernape can be dealt sacrificing a Pokémon. The main response however is Dragonite with ESpeed.

Import/Export​

Code:
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Recover
- Thunderbolt
- Ice Beam
- Shadow Ball

Accelgor @ Choice Specs
Trait: Hydration
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- Hidden Power [Fire]

Heatran @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 220 Spd / 44 SDef
Calm Nature
- Torment
- Substitute
- Protect
- Lava Plume

Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Ice Beam

Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake

Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

And that’s the team. It requires some prediction to function well, but it’s really funny to use. Feel free to use it, comment and give some advice on how the team can be improved. Thanks for reading!
 
Hi, cool team. I like the concept of it. As mentioned in your threat list, Volcarona is a very dangerous threat to your team. DD Mence is also a threat if it gets a Dragon Dance up on your Pokemon locked into the wrong move. My first suggestion is to switch up your Heatran set. Using the standard Specially Defensive Heatran helps you deal with Volcarona much better with the added bulk. If Volcarona gets a Quiver Dance up, you can just phaze it out with Roar. Switching to a Specially Defensive Heatran also gives you a very nice defensive FWG core. You are now able to use Stealth Rock on Heatran, allowing you to switch Stealth Rock to Spikes on Ferrothorn. Entry hazards are always admirable to have and will help benefit your team. Using an Air Balloon as your item choice would be ideal as it grants you the ability to be safe from any Volcarona carrying Hidden Power Ground. If you use Hidden Power Ice over Toxic on Heatran, you can switch to Scald on Tentacruel which will help against Infernape, another threat you listed. DD Mence also looked like a problem if it got a Dragon Dance up, as I stated earlier, so using Air Balloon protects against Earthquake as well. For smaller recommendations, you can use Tri Attack over Shadow Ball on Porygon2. With Porygon2 getting STAB from it and a 20% chance to burn, freeze, or paralyze the target, it can really be useful and annoy your opponent. I don't really see what Shadow Ball was covering, anyways.

Other than that I think it's a solid team. Hope I helped and here's the Heatran set I suggested.

Set:
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Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Hidden Power [Ice] / Toxic
 
Hey!

This team has a ton of potential, so I really have to commend you on that. I've wanted to build a Torment Tran team for who knows how long, but it never seems to pan out in the end. Although the team isn't perfect in its current iteration, I think you've built a really good base. Accelgor looks a little out of place on this type of defensive team, and maybe Porygon2 too. I think Porygon could stay with a little EV and movespread change, but Accelgor just doesn't fit.

First, let's switch Accelgor. I think you'd do yourself a huge favor by putting Tyranitar in that slot. It's going to bring Stealth Rock, Weather control, Sandstorm residual damage, a check to Rain teams, a way to pursuit Lati@s (Toxic Spikes immune, and Recover will shut down tran), and a lot of other benefits I can't specifically name without personally testing your team. Another big thing that Tyranitar will do for you is psuedo-check Tentacruel. Tentacruel is the biggest threat to your team archetype because it will just soak up Toxic Spikes, and that basically stops Heatran cold. I'd use a Specially defensive variant with Stealth Rock, Fire Blast, Pursuit, and maybe Stone Edge. SE is mainly because you listed Volcarona as a big problem. The last slot is really up to you, and I'd experiment with it as you test your team.

Next, I think you can keep Porygon2 as a tank, if soley for the surprise value. Tracing stuff sounds really annoying, especially if you can trap Dugtrio or hard counter Heatran. I think you'd be best off with Tri Attack / Ice Beam / Hidden Power Fighting / Recover as your moveset. Use 248 HP / 252 Sp Atk / 8 Sp Def as your spread with a Modest Nature. I don't see the point of all that Speed you originally had because Porygon2 is especially fast. If you want, you can probably go with enough Speed to outpace min Speed Politoed, but I don't think it's really worth it. The moves I mentioned earlier are good for coverage and hitting hard. Tri Attack will destroy anything that doesn't resist Normal. HP Fighting is for Ttar, Heatran, and other similar Steels. Ice Beam is indispensable for Landorus-t, Gliscor, Tornadus-t, Dragons, etc.

After that, and as a tip for the future, use odd HP numbers especially on SR weak Pokemon and those affected by Sandstorm. That means that you should move Dragonite's 4 HP to Defense. You never know if you'll have to switch into Stealth Rock 4 times or minimize Sand Storm damage.

With Stealth Rock on Tyranitar, feel free to go for Spikes Ferrothorn. Spikes never hurts, and if anything it will put pressure on the many switches Heatran forces. It can also limit switch-ins from Starmie and Tentacruel.

All that said, you did good work. I'll probably try this team out sometime myself.

Good luck!
 
Thank you for the replies! Yes, I definitely am going to replace Accelgor, though it has a lot of potential if played correctly. Plus, if I'm going to replace it, I have to choose a speedy Pokémon to do his job. In fact, all the members of the team are a bit slow and i'm prone to mid-high speed stat-uppers in general. I tested Tyranitar in his place, but it doesn't just fit, because of mainly three factors:
1) The team is a bit weak to sand... Porygon2 suffers the loss of Hp every turn, Tentacruel's Lefties are neutralized, Dragonite's Multiscale isn't usable.
2)Tyranitar adds a Ground weakness to the team, and Dragonite can't just act as a general pivot switch to predicted EQs.
3) Subsequentially, Landorus-T and Landorus-I become huge threats, and the actual metagame doesn't permit this weakness.

So I tried some other pokes that could fill the bill, and i found Mamoswine to be a phenomenal Accelgor replacement. With a Choice Scarf, it can rip apart some Pokémon that think they could stay in the field without worries. Plus, it checks Sand and Hail better than the other teammembers and is a good answer to Sashers (courtesy of Icicle spear) and Volcarona. All in all it's a great teamplayer. Damn, I'll miss you Accelgor!

As for the sets adjustments, Porygon2 works better as a bulky attacker, thanks for the suggestions about his EV spread and moveset! It works wonder: it survives an astounding amount of hits (even some super effective ones!) now that he's bulkier. My biggest concern was about dropping Thunderbolt, but I realized that it isn't that necessary and HP Fighting is a lot more suitable for the set. Also, thanks for the suggestion about the odd HP number on DNite: it proves to be crucial sometimes.

About Heatran's set: Although I really like using Specially Defensive Heatran, I think I'll stick to TormenTran, because once you get how to use it, it packs considerable surprise value. It is indeed one of the reasons I built this team! Plus, with the changes I made, stat uppers (Volcarona) aren't that much of a concern now.

Unfortunately, these changes mean that i can't have Spikes on Ferrothorn. But consider this: Spikes aren't vital in this team, as the main target for Spikes are Steel pokes that can't levitate. I can cover them quite easily right now, as Mamoswine's EQ smashes even the toughest piece of metal and Lava Plume from Heatran can help against Bug/Steel and Grass/Steel pokes, as well as Skarmory and Bronzong (they can't pratically do nothing to Heatran in return). In this metagame, even a defensive team needs a quick setup, or it'll be smashed before it can perform effectively. SR and TSpikes are more than enough to shut down every kind of team.

I'll post the new sets later. Thank you again for the participation to the thread!
 
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