SITTING DUCKS






Hello everyone! I’m liontank and here’s my newest B2W2 team. It’s a solid semi-offensive team that uses some strange sets and some unused Pokémon that I like. In a weather-friendly metagame, I asked myself how can a player play a non-weather team without losing badly. The response is: find some pokes that work both in weather and weatherless matches and you’ll be good to go. This may seem obvious, but some players build weatherless teams blindly. The result is a bunch of pokes that don’t synergize at all and are put into the team only to counter weathers. The main idea behind this team is to exploit the holes the teammembers create (using the weather to their advantage) to assure at least one Pokémon to win the game. How is this possible? Let’s find out!
Team Building

Porygon2 is one of my favorite bulky attackers, but I preferred to build a more offensive set that could resist a couple hits thanks to eviolite.


Accelgor is a fast heavy hitter that no one expects to be strong. I chose to run a Choice Specs set on it.



I then added an annoying Pokémon to deal with, Torment Heatran, that proves to be my main response to sun teams.




Tentacruel is my spinner and Toxic Spikes layer, as well as a defensive response to Rain teams.





CB Dragonite was added to have priority and to be my physical wallbreaker to deal with special walls.






Ferrothorn is my answer to dragons, as well as an annoying staller.
In-Depth Sets

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Recover
- Thunderbolt
- Ice Beam
- Shadow Ball
Ah, Porygon2. THE most versatile Pokémon in the game, bar none. This set assures me to punch badly a lot of Pokémon, as well as stalling out some others. Trace is the mark of this set: it permits endless tricks, both in weather and outside of it.
Porygon2 works wonder against rain teams, thanks to Trace. Because lots of Pokémon used in rain rely on their ability to work, I often exploit him to use rain in my advantage. For example, Hydration Vaporeon can’t outstall him with Scald burns or Toxic damage thanks to me stealing his ability; a predicted Scald from a Jellicent isn’t going to hurt me, au contraire it benefits Porygon2 and gives me some momentum going on. Outside of rain, it can use even more tricks to succeed. Landorus-T? Intimidate is bounced back. Sheer Force Landorus-I? Sheer Force Porygon2, you mean. Arena Trap Dugtrio? Well, it can OHKO me with Reversal, but you get the idea.
The moveset and the E.V. distribution may seem odd, but they work well. BoltBeam is a must on every Pokémon that has access to it, Shadow Ball for coverage, and Recover to assure durability. Max Speed seems to be unpopular, but lets me outpace base 70 speed full invested neutral natures Pokémon, namely Politoed, Breloom and below.

Accelgor @ Choice Specs
Trait: Hydration
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- Hidden Power [Fire]
My lead 90% of the time. This thing is unexpected and lets me have the up-hand in nearly every match. 6-5 in the first turn? Yes, please! Accelgor’s Sp.atk boosted by Choice Specs is nothing to scoff at. I mostly use it to break through Steel types and hazard layers in general, which seem to not fear this speedy bug.
In fact, Accelgor exploits over-confidence to succeed: no one expects to be killed by one or two hits coming from him, but it happens more likely than not. I also use the ninja bug as a revenge killer, as it outspeeds a lot of pokes in the tier and has enough power to take out the last 15-20% health of non-priority user pokes.
The set is a variation of the standard Life Orb Smogon set: instead of HP Ice I use HP Fire to reliably kill Forretress, Ferrothorn and Scizor. Bug Buzz is for STAB and for Deoxis-D, wich is 2HKOed regardless of the EV spread. Focus Blast is unreliable, but is a fundamental backup for Tyranitar and Heatran, as well as a more consistent move for some other Steel types. Giga Drain is for bulky waters.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 220 Spd / 44 SDef
Calm Nature
- Torment
- Substitute
- Protect
- Lava Plume
A gamebreaker. No Pokémon is safe in front of this annoying monster. This set is so unused, yet so powerful that I don’t understand why no one ever use it. I tried this out because I was searching a good counter to Sun teams, and when I tried TormenTran I felt in love with it.
The scenario is the same every time: I bring it in when I feel I can wall the opponent. As the Pokémon tries to switch out, I use Substitute, then Torment. Whoever has created this set is genius: it’s simple to use and causes some on-paper counters lose against it.
Because of his resistances and his natural bulk, it’s really hard to break Heatran’s subs without a super effective move and really few Pokémon boast more than one move to defeat him. In combination with Toxic Spikes from Tentacruel, TormenTran is a hard to kill, magnificent staller.

Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Ice Beam
My Rapid Spinner and my Toxic Spikes layer. It is also a good defensive pivot, adding a much-needed Fighting resistance to the team. I find Knock Off to be one of the most valuable moves in Tentacruel’s arsenal, as it badly cripples incoming Pokémon and lets me know more about the sets that the opponent is running. This is really beneficial: I can break walls more easily if they lose their Lefties or Eviolite, outspeed some scarfers, resist more comfortably Banded and Specs’d Pokémon... all with one move.
I prefer Ice Beam as a coverage move because of all the Dragons infesting the tier, as well as Landorus/Tornadus/Thundurus in all their forms. Tentacruel is a great partner-in-crime with TormenTran: Tentacruel can lay Toxic Spikes to ease Heatran’s stall, while Torment offers more opportunities for Tentacruel to switch in the battlefield.

Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
One of the best ESpeed user, and for good reasons. Once physical walls and Pokémon resistant to Normal are out of the way, Dragonite is set to sweep. It can also be used as a wallbreaker, courtesy of his outstanding Outrage, sufficiently high speed, gargantuan attack and awesome coverage moves.
The offensive versatility Dragonite provides synergizes well with the special attackers of the team: Porygon2 and Accelgor have an easier time with Chansey/Blissey out of commission. Conversely, these two can deal pretty well with physical walls and they let Dragonite perform at his best.
Multiscale creates even more occasions where I can switch in the mighty dragon and spam STAB Outrage, wich dents even bulkier walls. He can even act as a revenge killer: ESpeed coming off 605 Atk kills weakened Pokémon without much worries. An irreplaceable team member.

Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
My main response to dragons and hyper offense. Ferrothorn is the dedicated wall of the team and the SR placer. An invaluable asset, if you ask me: without rocks Volcarona can come in and do whatever he wants, as well as Volt-Turners and Flying types.
Ferrothorn also stands out as the king of indirect damage: with a Rocky Helmet equipped, Iron Barbs and Leech Seed it becomes a nightmare to face. Dragons locked into Outrage are dealt easily, and Draco Meteors can’t do that much to Ferro.
The double STAB lets me surprise predicted switch-ins: Terrakion, wanting to finish off this annoying chunk of metal with CC, will fall against either Gyro Ball or Power Whip, Keldeo won’t appreciate a Power Whip on his face, and so on. I preferred investing the special side of his defenses, because it has high natural physical bulk and resistances help him a lot. Plus, I can count on Tentacruel to sponge physical hits that Ferrothorn can’t afford.
Threats:





Import/Export
Code:
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Recover
- Thunderbolt
- Ice Beam
- Shadow Ball
Accelgor @ Choice Specs
Trait: Hydration
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- Hidden Power [Fire]
Heatran @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 220 Spd / 44 SDef
Calm Nature
- Torment
- Substitute
- Protect
- Lava Plume
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Ice Beam
Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
And that’s the team. It requires some prediction to function well, but it’s really funny to use. Feel free to use it, comment and give some advice on how the team can be improved. Thanks for reading!