Situational Counterpick (An OU team)

Situational Counterpick
Built by: Niched

Introduction

I've been playing competitive Pokemon off and on for the last five years, ever since Diamond and Pearl came out on the old Shoddy Battle. I usually played for fun and often played gimmick sets (some of you may know Supreme Dirt, who invented and/or popularized a number of them). However, as I have started streaming competitive Overused (under the twitch stream CourageousFalcon) I find that my team building skills are unequal to the challenges of the current metagame. As such, I turn to the community for assistance to make my team the best it can be! So without further ado:

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Light Rail Transit (Landorus-Therian) @ Leftovers
Trait: Intimidate
EVs: 200 HP | 64 Atk | 244 Def
Brave Nature
Stealth Rock | Earthquake | Hidden Power [Ice] | U-turn

First off, some honesty: LRT's Nature and EVs are all over the place, and definitely need to be cleaned up. However, despite this, LRT along with Arcanine form the physically defensive core of my team, checking threats and acting as pivots. LRT in particular checks Terrakion, Gliscor, Landori without HP Ice, and as a pivot for Fighting types and dragons. LRT is my stealth rock user of choice as it usually has an opportunity to set them up, and I have other moves I'd rather run on Ferrothorn. HP Ice allows me to beat Gliscor, which has given me some problems in the past, as well as Dragons and other Landori that do not also have HP Ice. Earthquake is the obvious stab move that threatens out Magnezone, Hippowdon, and similar pokemon, as well as doing significant damage to Ferrothorn. Finally, U-turn allows me to use Landorus for the pivot role it was intended to be used in.

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Potted Plant (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP | 88 Def | 168 SDef
Relaxed Nature
IVs: 0 Spd
Power Whip | Gyro Ball | Thunder Wave | Leech Seed

Ferrothorn is, without a doubt, the glue that holds my team together. It checks Politoed, Starmie, Gengar, Gastrodon and most Celebi, as well as most other pokemon without a fire move. It is also my best option against opposing Lati@s. Power Whip and Gyro Ball are the reason that Ferrothorn is not the setup bait that, say, Forretress would be, with Power Whip dealing with waters and ground Pokemon while Gyro Ball deals with fast threats, notably Lati@s and Gengar. Ferrothorn forces a lot of switches by Pokemon that it threatens or lack the coverage to break it, which is why I carry both Thunder Wave and Leech Seed. Leech Seed is usually used to keep Ferrothorn healthy or wear down counters, whereas Thunder Wave makes most of the common switch ins to Ferrothorn (notably Heatran and Lati@s) much easier to deal with. Note that Thunder Wave and Gyro Ball is something of a nonbo, most of the time you're happy enough just paralyzing them.

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Grandpa (Conkeldurr) @ Leftovers
Trait: Iron Fist
EVs: 120 HP | 252 Atk | 136 SDef
Adamant Nature
Mach Punch | Drain Punch | Ice Punch | Bulk Up

A fairly standard bulk up Conk. Iron Fist is used over Guts due to personal preference, it makes Conk hit a bit harder in general but it is crippled by burns. Grandpa is my teams best answer to Heatran, as well as setting up on a multitude of steel types as well as Tyranitar. This is also my only priority user and my best answer to shell smash cloyster, as it survives a +2 Icicle Spear and KOs with Drain Punch followed by Mach Punch. It is very easy to bring Grandpa in on something it threatens, which will force a switch and net you a free bulk up, which will allow you to do significant damage to your opponents team. The current moves do mean Grandpa has trouble with Ghost types, notably Jellicent, but Jellicent is completely covered by Ferrothorn and Shaymin. Ice Punch allows Grandpa to beat Landorus and Gliscor, as well as Dragons, because Conk surivives most +0 Outrages and 0HKOs back with Ice Punch. I play Grandpa as a general counter that has the potential to sweep a weakened team after a single Bulk Up.

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Horatio (Latios) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP | 252 SAtk | 252 Spd
Timid Nature
Draco Meteor | Psyshock | Surf | Roost

The standard Life Orb Latios, although it should be noted that Draco Meteor is probably the move I use least. I used Specs for a while, but I found being able to switch moves actually allowed me to kill more Pokemon then the sheer power of Specs. Draco Meteor is obvious power, although it missing in critical situations could lead you to use Dragon Pulse instead (this is my revenge killer of Paralyzed Lati@s, I like to live on the edge). Psyshock offers a nice stab move that beats any Water Absorb pokemon that trys to wall your surf, as well as the odd Blissey and fighting type. Surf is my steel breaker of choice because heatran is such a problem for my team, and heatran would wall me all day without it. Surf also hits Tyranitar hard on the switch, allowing you to beat some offensive Tyranitar (though not specially defensive variants). Other steels (Skarmory, Forretress) are worn down by surf, and while Ferrothorn does wall this set, both Conkeldurr and Arcanine beat Ferrothorn. Latios is usually brought in at an opportune time to rip holes in my opponents team, or to eventually sweep once a team has been sufficiently weakened.

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Rosebush (Shaymin) @ Leftovers
Trait: Natural Cure
EVs: 188 SAtk | 224 HP | 96 SDef
Modest Nature
Seed Flare | Earth Power | Hidden Power [Ice] | Rest

My bulky water counter. It eats Gastrodon, Starmie, Politoed, and all the rest of the bulky waters, while also acting as my status absorber and grass counter. The 96 SDef evs are to enable it to better tank Ice beams from Water types. I'm running HP Ice over HP Fire, which may be a mistake as it allows Ferrothorn to wall me, but again, both Arcanine and Conkeldurr beat Ferrothorn, and Shaymin still beats Ferrothorn with Earth Power after a Seed Flare SDef drop. The reason for HP Ice is I've found Dragons switching in to Latios, and HP Fire makes Shaymin complete set up bait. Natural Cure Rest allows Shaymin to stay healthy throughout the battle, which can be useful on baited swiches or against Ferrothorn. I use Shaymin as a utility counter to Water types and Grass Types.

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The Fallen (Arcanine) @ Leftovers
Trait: Intimidate
EVs: 248 HP | 252 Def | 8 SDef
Impish Nature
Flare Blitz | Roar | Will-O-Wisp | Morning Sun

This is the other part of my physical wall. I switch between this and LRT depending on what Pokemon I am against and what move I predict, wearing them down with Intimidate and eventually burning them. It is also useful to bring in on a steel (esp. Ferrothorn) and burn the switch, though it usually only gets a Politoed :/ Yes, Morning Sun kinda sucks under weather but it's Arcanine's best form of recovery and useful when it gets worn down. Roar used to be Extremespeed for a long time, but I found that didn't get used very much and switched it. Roar is situationally useful (mostly against Volcarona) but I'm still not happy about it, as it leaves me with nothing to beat Heatran, or other Fire types. Arcanine plays a valuable role in forcing out steels and spreading burns, as well as being a general physical tank.

Known Issues

The things that I know are mediocre about my team include: Sketchy Evs/nature on Landorus T, questionable HP Ice/U-turn (could be other moves) on Landorus T, HP Ice on Shaymin, someone's going to complain about Shaymin's EVs, and Roar on Arcanine. My team lacks a Spinner as well as a weather inducer (to win the weather war) and generally lets my opponents teams play their game plan and attempts to beat that rather then counter it. My team has huge problems with Volcarona, some difficulty beating some Heatran, and some problems with status (as well as obvious chip damage issues because I switch a lot and have no spinner). Other than that, I usually find myself playing with only 4 or 5 Pokemon because at least one is completely marginalized by my opponent's team, though I find that in those cases at least two of my Pokemon are excellent against my opponent and more than make up for this.


That's my team. Should you wish to provide constructive criticism and help me improve my team, I encourage you to do so. However, please don't tear me to shreds! It makes me sad :( I'm definitely willing to make changes to the team, even those that would change it drastically, however, if possible I'd prefer to keep the playstyle similar with no weather inducers. Thanks for reading and thanks in advance for helping out, if you want to check out the progress of this team you can find me on Twitch streaming under the name CourageousFalcon. Thanks!
 
Hello there! This is a good team using some very uncommon pokemon in the metagame, like Shaymin and Arcanine. However, it looks to be overall pretty solid. Looking individually at each pokemon, I noticed you are using a Brave nature on Landorus T. Landorus T has some very decent speed, and using Brave makes you miss out on certain pokemon that you would other wise outspeed. Thus I suggest running Naughty nature. Landorus T should never be taking Special hits, and Ice and Water attacks will end up taking it out anyways. Running Naughty allows you to Speed tie with opposing Landorus T and eliminating them with HP Ice, which is a good option.

Now, moving on to Ferrothorn, I noticed something odd. You are running Gyro Ball and Thunder Wave on the same set, which is generally very redundant. Thus, I advise Spikes > Gyro Ball. Ferrothorn is an amazing setter of Spikes, and your team would definitely appreciate the hazard support, as it is a more balanced offensive team.

Next up is Conkeldurr. Unfortunately, unlike BW1, BU Conkeldurr is no longer a very good pokemon, mostly thanks to the influx of fast Special sweepers that tear it to shreds. However, a good choice nowadays is the Flame Orb Conkeldurr. Flame Orb Conk abuses a CB like boost and great bulk to punch holes through the opposing team. Thanks to Drain Punch, it can heal up Burn damage, and it still has access to the moves ran on the BU set. However, it trades longterm potential for quick power. The set is as follows:

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Conkeldurr @Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
-Drain Punch
-Mach Punch
-Payback
-Ice Punch/Facade


Moving on, I noticed the use of Shaymin to cover bulky waters. Shaymin is an excellent pokemon, but currently your team is very weak to Keldeo. A surefire solution to solve this problem would be to replace Shaymin with the similar Specially Defensive Celebi. The set I suggest is a very good defensive in the current meta that still hits decently hard and counters so many threats, such as RP Landorus, Keldeo, and Breloom. Here is the set I propose

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Celebi @Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Nature: Calm
-Baton Pass/U-turn
-Giga Drain
-Psychic
-Recover


The set is fairly standard EV wise. It provides two options for keeping momentum: Baton Pass and U-turn. U-turn helps put some small damage on the opponent, while Baton Pass does no damage but helps you escape Pursuit from CB Tyranitar. Giga Drain is standard along with Recover, while Psychic allows you to beat out Breloom.

Arcanine is an interesting choice, though it is extremely limited in my eyes. Flare Blitz is not a good STAB for a defensive pokemon, and Morning Sun is terrible recovery considering the omnipresence of weather. For this reason, I would advise testing out a Heatran over the slot of the Arcanine. The choice as to the set is yours, but Heatran provides useful Steel typing, and is not susceptible to Stealth Rock. It is also one of the greatest counters to Sun teams. Overall, this is a cool weatherless team, and I hope I helped improving it. Good luck!

Tl;dr
Naughty > Brave
Spikes > Gyro Ball
Flame Orb Conk > BU Conk
SpD Celebi > Shaymin
Heatran > Arcanine
 
Hi

That's a cool team but I think it needs to be improved. First of all, stuff like HP Ground Volcarona will just tear your team down to shreds. Your team in general is fairly slow and that's a huge problem considering the incredible amount of fast powerful stuff in the meta, like Salamence, etc.. Your fastest Pokemon being Latios you will have big issues with anything faster than 110 Spe, especially late game, since you have no spinner. Getting a Scarfer usually helps any team really a lot because revenge killing is crucial in a metagame as offensive as BW2 OU. Honestly I don't think Conkeldurr is that great of a Pokemon, with so much Special Attacking power in the tier. I think you can replace it with a Choice Scarf Terrakion. Terrakion is another powerful Fighting type which will just mow down teams late game, and can also revenge kill pretty much everything, including Volcarona. A lot of offensive teams are heavily pressured by Terrakion so you can take advantage of that, since your team appears to be pretty weak to offenses.

One thing you should try out is Spikes on Ferrothorn over Thunder Wave. Honestly, I think that a Ferrothorn without any hazards is a waste. Ferrothorn is basically the best Pokemon at setting up hazards in the tier now, as it can set up so easily against Rain teams, while still maintaining a reasonable spiking power against the other kind of teams. Spikes will put a lot of pressure on the opponent, forcing him to play much more carefully and making Latios much more deadlier, as well as punishing the opponent for switching into your defensive Pokemon. Thunder Wave is cool but overall Spikes is just much more worth it.

Outside of weather Fire types are usually pretty unreliable, since Rain makes them dead weight. Since you don't even carry a Rapid Spinner Arcanine will be a bad choice in a lot of games and will take up space for not much reward, and it's not like it's that good anyway. One thing I think you should try out instead of Arcanine is a Jellicent. Jellicent helps you against a multitude of threats, especially Keldeo, who could be dangerous against Rain teams. The biggest advantage to Jellicent though, is if you take my Spikes suggestion. Jellicent is able to block Rapid Spin which will make it much more difficult for Rapid Spinners to get rid of your hazards, allowing you to weaken their team further while completely blocking them. I think it will help your team achieve a goal, something that appears to be lacking atm.

As for Landorus-T's spread, I'd really recommend using Stone Edge over Hidden Power Ice with an Adamant nature. HP Ice is really only for Gliscor, but Shaymin owns Gliscor anyway, thanks to Natural Cure, so it shouldn't be an issue. Stone Edge allows you to run Adamant as well as having great coverage, so yea.

Here are the sets you should use:
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Terrakion @ Choice Scarf
Justified
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~Stone Edge
~Close Combat
~X-Scissor
~Rock Slide

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Jellicent @ Leftovers
Water Absorb
Calm
EVs: 252 HP / 128 SpD / 128 Spe
~Shadow Ball
~Will-O-Wisp
~Recover
~Taunt

Good luck!
 
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