M&M sk8 (defensive ho-oh) (QC 0/2)

Lightniong

can you tell i'm running out of ideas yet?
is a Pre-Contributor
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Careful Nature
- Sacred Fire
- Earthquake / Brave Bird
- Recover
- Whirlwind / Imprison

[SET COMMENTS]

Ho-Oh's outstanding defensive typing, as well as access to Regenerator, allow Ho-Oh to become a defensive behemoth capable of constantly switching into threats like Great Tusk, Pinsirite Magearna, and Dragonite without using a single recovery move, burning them with Sacred Fire. Earthquake deals with Entei, Hisuian Arcanine, Raging Bolt, and Hearthflame Mask Great Tusk switching in to attempt to check Ho-Oh, while letting Ho-Oh still threaten non-Latiasite Magearna and Iron Crown if Sacred Fire runs out of PP. Brave Bird, however, is a more universal option for most Pokemon, as it deals a ton of damage to non-resists like Pinsirite Great Tusk and Arceus-Fairy, as well as deals with Fighting-types like Zamazenta and Metagrossite Great Tusk. Whirlwind allows Ho-Oh to shuffle through Pokemon, forcing them to take damage from potential entry hazards. Imprison blocks Recover from Arceus forms and Pecharunt, preventing them from healing and potentially letting Ho-Oh beat them in a 1v1. Ho-Oh is a staple teammate on many balance and stall teams due to Regenerator and its amazing defensive profile. Its ability to wall Pokemon like Dragonite, Iron Crown, and Kingambit is appreciated by teammates like Garganacl and your own Dragonite, as they often get threatened by these Pokemon. Dragonite in particular checks both Raging Bolt, Urshifu-R, and Hisuian Samurott, two Pokemon that could prove troublesome for Ho-Oh, while Garganacl can provide Stealth Rock support, allowing Ho-Oh to constantly force switches and chip down threats over time, especially if Ho-Oh is running Whirlwind. Other hazard setters like Magearna and Clodsire are also useful for this purpose. Ho-Oh crumbles to Rock-types like Garganacl and Iron Boulder, as well as potential Rock-type coverage from Entei and Great Tusk, so Pokemon that can deal with them, like Pecharunt and Arceus-Water, make great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
1/2, good job

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Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Careful Nature

EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
you can also technically do careful nature if u want, just talk abt the benefits and drawbacks of both then; that hooh spread is outdated since xern doesnt exist in gen 9
- Sacred Fire
- Earthquake / Brave Bird
- Recover
- Whirlwind / Imprison

[SET COMMENTS]

Ho-Oh's outstanding defensive typing, as well as access to Regenerator, allow Ho-Oh to become a defensive behemoth capable of constantly switching into threats like Great Tusk Double-Edge and Body Slam are really debilitating + it commonly runs Smack Down now, Pinsirite Magearna, Calm Mind Arceus formes, (AC) and Dragonite without using a single recovery move, burning them with Sacred Fire. Earthquake deals with Entei, Hisuian Arcanine, Raging Bolt, and Hearthflame Mask Great Tusk switching in to attempt to check Ho-Oh, while letting Ho-Oh still threaten non-Latiasite Magearna and Iron Crown if Sacred Fire runs out of PP. Brave Bird, however, is a more universal option for most Pokemon, as it deals a ton of damage to non-resists like Pinsirite Great Tusk and Arceus-Fairy, as well as deals with Fighting-types like Zamazenta and Metagrossite Great Tusk Urshifu-RS meta tusk is out of favor rn. Whirlwind allows Ho-Oh to shuffle through Pokemon, forcing them to take damage from potential entry hazards and deny sweeping attempts from the likes of Lunala, Arceus formes, and Spectrier. Imprison blocks Recover from Arceus forms and Pecharunt, preventing them from healing and potentially letting Ho-Oh beat them in a 1v1. Ho-Oh is a staple teammate on many balance and stall teams due to Regenerator and its amazing defensive profile. Its ability to wall Pokemon like Dragonite, Iron Crown, and Kingambit is appreciated by teammates like Garganacl and your own Dragonite, as they often get threatened by these Pokemon. Dragonite in particular checks both Raging Bolt, (RC) and Urshifu-R, (RC) and Hisuian Samurott not if you like switching, two Pokemon that could prove are troublesome for Ho-Oh, while Garganacl can chip foes down alongside Burn thanks to Salt Cure and provides can provide Stealth Rock support, allowing Ho-Oh to constantly force switches and chip down threats over time, especially if Ho-Oh is running Whirlwind. Other entry hazard setters like Magearna and Clodsire are also useful for this purpose. Ho-Oh crumbles to Rock-types like Garganacl and Iron Boulder, as well as potential Rock-type coverage and the combination of Knock Off + Stealth Rock from the likes of Entei and Great Tusk, so Pokemon that can deal with them, like Nasty Plot Pecharunt, (AC) Arceus-Ground, (AC) and Arceus-Water, make great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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