Well i started out with a basic setup and through a bunch of great advice here and hit and miss testing on PO i've finally come to this team, it's doing quite well for me, thusfar there isnt really any particular poke i have a great deal of trouble with, Fighting types can give me a bit of a hassle if Zapdos is down, but otherwise im alright. Without further ado, here's SkarmBliss for the 5th Generation
The team at a glance
In Depth
Skarmory (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Stealth Rock
- Whirlwind
- Roost
This is a Skarmory build i found back in 4th generation somewhere on this site and quickly fell in love. It can usually get all the entry hazards down, shuffle around with Whirlwind for some dmg and scouting. After the hazards are down he really doesnt have a whole lot of a purpose though, so im considering throwing Brave Bird in the mix somewhere, not sure where i could fit it in though.
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Dragon Pulse
This guy loves switching in on the fire attacks that Skarmory draws out and getting a flash fire boost. Fire Blast is there for STAB and Earth Power is for opposing Fire Types. I went with HP Electric as opposed to Grass for water types, Switch in on a fire attack, they expect Earth Power so they switch to a water type and they get hit with the HP electric i used instead ^_^ prediction wins matches. I usually switch this guy in to take Draco Meteors and other dragon attacks so Dragon Pulse seemed the best bet to fire back with
Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Brick Break
- U-turn
Probably a standard Scizor set. Bullet Punch for priority, Bug bite as opposed to x-scissor to pair with Technician, Brick Break for steels and coverage, and U-Turn to keep the momentum of my team going, overall this guy covers a few nice holes in my team.
Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Would have really liked to run lightningrod on this guy, but it isnt compatable with Heat Wave, and that's a bit of a necessity. This guy can handle any steels without problem. Most people dont expect heat wave, and they definately dont expect HP ice. He switches in on Earth attacks aimed at Heatran, and Fighting attacks aimed at those who are weak. HP Ice drops any grounds that would switch in. Roost is for longevity
Kingdra (M) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Needed something that wasnt afraid of water attacks and this guy came to mind. Turns out he works extremely well on the team. Opted for a physical build, standard dragon dance but ran Rest/Lum berry to dragon dance till im low, rest off the dmg, activate lum berry then sweep. May swap Outrage to Dragon Tail to rack up more dmg with the entry hazards but thats still up in the air
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Protect
- Toxic
The final half of the SkarmBliss combo(kindof) Running a Chansey w/ evolite rather than Blissey so i dont have to be so afraid of Physical attacks. This guy is almost completely cleric with Toxic just for a bit of stall/dmg abilities. Rather not run seismic toss as i cant afford the moveslot for it
As i said, overall im pretty happy with the team. I havent seen any huge holes myself, but if theres something im missing or some EV's i could/should tweak please let me know. Thank you all for any advice
The team at a glance






In Depth

Skarmory (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Stealth Rock
- Whirlwind
- Roost
This is a Skarmory build i found back in 4th generation somewhere on this site and quickly fell in love. It can usually get all the entry hazards down, shuffle around with Whirlwind for some dmg and scouting. After the hazards are down he really doesnt have a whole lot of a purpose though, so im considering throwing Brave Bird in the mix somewhere, not sure where i could fit it in though.

Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Electric]
- Dragon Pulse
This guy loves switching in on the fire attacks that Skarmory draws out and getting a flash fire boost. Fire Blast is there for STAB and Earth Power is for opposing Fire Types. I went with HP Electric as opposed to Grass for water types, Switch in on a fire attack, they expect Earth Power so they switch to a water type and they get hit with the HP electric i used instead ^_^ prediction wins matches. I usually switch this guy in to take Draco Meteors and other dragon attacks so Dragon Pulse seemed the best bet to fire back with

Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Brick Break
- U-turn
Probably a standard Scizor set. Bullet Punch for priority, Bug bite as opposed to x-scissor to pair with Technician, Brick Break for steels and coverage, and U-Turn to keep the momentum of my team going, overall this guy covers a few nice holes in my team.

Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Would have really liked to run lightningrod on this guy, but it isnt compatable with Heat Wave, and that's a bit of a necessity. This guy can handle any steels without problem. Most people dont expect heat wave, and they definately dont expect HP ice. He switches in on Earth attacks aimed at Heatran, and Fighting attacks aimed at those who are weak. HP Ice drops any grounds that would switch in. Roost is for longevity

Kingdra (M) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Needed something that wasnt afraid of water attacks and this guy came to mind. Turns out he works extremely well on the team. Opted for a physical build, standard dragon dance but ran Rest/Lum berry to dragon dance till im low, rest off the dmg, activate lum berry then sweep. May swap Outrage to Dragon Tail to rack up more dmg with the entry hazards but thats still up in the air

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Protect
- Toxic
The final half of the SkarmBliss combo(kindof) Running a Chansey w/ evolite rather than Blissey so i dont have to be so afraid of Physical attacks. This guy is almost completely cleric with Toxic just for a bit of stall/dmg abilities. Rather not run seismic toss as i cant afford the moveslot for it
As i said, overall im pretty happy with the team. I havent seen any huge holes myself, but if theres something im missing or some EV's i could/should tweak please let me know. Thank you all for any advice