Skarmbliss ft. M-Blastoise

Hello, pocket_mew here!
So, this is my first RMT, and im new im CP, so you can be hard with your Review.As you Maybe recognized, im Not really Good in english (im from Germany). So, Heres the Team!:
Greninja@ Expert Belt
+Spd,-Def/ 252 Spd, 252 SAtk, 4 Atk
Ability: Protean
-Ice Beam
-Dark Pulse
-Taunt
-U-Turn
Heres my usual lead, and its pretty amazing to Taunt other Pokis. The EVs are to maximize the Speed to outspeed as much as possible and the SAtk EVs are that to hit hard. Ice Beam are here to hit Dragons, Ground and Air pokemons hard. Dark pulse hit steels neutral since the new generation, and U-Turn for switch out with some extra damage.
Protean gives every Attack move stab, thats cool. But im not sure about the item, was thinking about life orb.

Conkeldurr@ Flame Orb
+Atk, -SAtk/ 252 HP, 252 Atk, 4SDef
Ability: Guts
-Ice Punch
-Bulk Up
-Drain Punch
-Mach Punch
I dont think about this pokemon for a while, since I tested this version a while in PS, and dude, its amazing. The EVs are for maximal bulk and attack, not in speed because its just fucking slooooow.
Guts with Flame orb to become the boost. Bulk up if i get a free turn to boost my attack and defense, so it get a real monster of bulk. Ice punch is here especially for gliscor, you dont know how many fliscor came in and used SD, just ro be killed by this beast. Mach Punch is prioattack, which can be very useful. When i fight against other Greninjas they think to switch out with U-Turn, but first they loses ~90% of their health. Drain Punch is for Recovery, and it hits also a lot.
Dragonite@ Weakness Policy
+Atk, -SAtk/ 252 Spd, 252 Atk, 4 HP
Ability: Multiscale
-Dragon Dance
-Dragon Claw
-Fire Punch
-Extreme Speed
Oh man, how i love this set!I use the item weakness policy, cause its great with its ability, so that this become a flying amageddon. I use a admant nature to maximize the Atk. 252 EVs in Speed to outspeed after a DD a lot, 252 in Atk to become a machine with 403(!!!) Atk WITHOUT boost.4 in HP to survive a little,little bit more. Ability to survive a ice beam or stuff like this and to activate the item. Dragon Dance is boost move here and really deadly when it survives a super effective attack. Dragon Claw is STAB and hit EVERYTHING exept steels and fairies hard. Fire Punch for Coverage to hit steels neutral and fairies neutral.
I use Extreme Speed ober Roost, because it doesnt matter how much life you habe when you destroy every team so quickly they couldnt even look, also, a +3 Prio hits very hard and its good for finishing pokis of the opposent.

Blastoise@ Blastoisite
+SAtk, -Atk/ 252 HP, 252 SAtk, 4 SDef
Ability: Mega Launcher
-Rapid Spin
-Dark Pulse
-Aura Sphere
-Water Pulse
jeah, heres my mega, a good Special sweeper, and also good rapid spinner. I dont know, i use him as a tank, but i think i should use the HP EVs in Spd. Rapid Spin if i have Hazards on my side, Dark pulse is a powerful attack wich hits a lot hard, especially because of the boost from the ability. Aura Sphere get also boosted by mega launcher and makes the coverage better. Water Pulse is -thank the ability- powerfuller than surf, and have a chance to confuse.
Skarmory@ Rocky Helmet
+Def, -SAtk/ 252 HP, 252 Def, 4 SDef
Ability: Sturdy
-Defog
-Brave Bird
-Stealth Rock
-Roost
Rhis is my first part of my defensive core in this team.Skarmory. Good pokemon, good moves, good Stats. Nature and EVs for maximal Def and To live aS long as possible. Item to hit the Opposites pokis when they use phisycal moves. Ability im not sure, Sturdy or Keen Eye? Defog if my Blastoise is down, cause i want my dragonite to be a late game sweeper, and i need no SR on my side, because then i can give a fuck to multiscale.Brave bird for not to fell for taunt,Roost for recovery. About SR im not sure. I also want to use hazards, but is this a good choice?

Blissey@ Leftovers
+SDef, -Atk/ 252 HP, 252 SDef, 4 Def
Ability: Natural Cure
-Aromatherapy
-Stealth Rock
-Seismic Toss
-Wish
Second and finally part of my defensive core. I use it as a special wall, so the nature and EVs are to maximize the Health and the SDef. Ability is very useful, cause this pokemon dont stay long in the battle. Aromatherapy is to cure the other members of team, orherwise i'll get defeat and that is bad. Also, im here unsure about stealth rock. I use it when my enemy have lot air, fire or bug-types in his team. but i dont use it often.Wish for recover and other teammembers,seismic toss to deal damage.


So, that was it. Hope you enjoy reading.
Need Suggestions for improvement please!!!
 
Congratulations on making your first RMT and welcome to Smogon! I applaud you for being brave enough to actually make a long post in a non-native language. Without further adieu, let me get to your team.

It's a decent team overall, but there are some things that could definitely could be improved. Regarding your Skarmbliss core, you should make your blissey max defense and hp, it's already plenty bulky specially and can't live and physical hits without investment. On skarmory, you should also switch out stealth rocks for spikes, as you already have stealth rocks on blissey. Also, you have a mega blastoise with rapid spin, so defog is completely useless.

On your conkeldurr, you can alternatively use an assault vest set.

Conkeldurr@ Assault Vest
Trait: Guts
EVs: 252 HP/ 252 Atk/ 4 Def
Nature: Adamant
-Drain Punch
-Knock Off
-Mach Punch
-Ice Punch

This set trades the immediate burn and boosting move for better special bulk and a great coverage move in Knock Off. Your Conkeldurr looks okay though, so if you don't like this set, don't bother switching it. On greninja, Expert Belt is good for bluffing a Choice Scarfed set but lacks the power of Life Orb. Everything else on the team looks good.

I hope my rate was useful. Please give me a response if I helped you. Good luck with your competitive Pokemon career!
 
Hello Hjwang!
Thank for your Suggestion!
I changed the Set from Conkeldurr and put the assault vest on. Its definitely better than the Flame orb Set, because now everyone think they can stop ne when they burn me. I changed the EV Spread from blissey and it Looks Great in the Battle. I put on Skarmory Spikes and whirlwind over defog, so i have two Hazards. Yes, you helped me. Thanks!
 
Hello,

Just a little thing on your Dragonite EV Spread (im running exactly the same set it's fun to see how the oppenent can create a monster by just trying to kill it), if you want you can put only 230 EV in speed and add the 22 left in HP.

This spread allow you to outspeed timid max speed Noivern after a DD and since you cannont reach anything intresting (talonflamme and weavile gonna juste use priority moves) higher in terms of speed it's better to invest in some extra bulk.

This extra bulk allow you to survice from a +1 ScarfSect ice beam :
+1 252 SpA Genesect Ice Beam vs. 28 HP / 0 SpD Multiscale Dragonite: 278-328 (84.2 - 99.3%) -- guaranteed 2HKO
 
Hjwang:
I changed the EV Spread from the AV durr to be a Little Bit bulkier (252 Atk 200HP 52 SDef). I dont know if its better but im Testing it at the Moment.
 
very nice team!the only thing i would change ,but its only my personal opinion, is that u could swap fire punch with fire blast and adamant with lonely nature on dnite so u can abuse WP fully!
 
God... Is it some sort of trend with everyone using "without further adieu" rather than "ado"? Adieu means "farewell" in French...

Haha anyway, nice team. First thing, it seems to be a semi-stall team basing off Blissey and Skarmory for the defensive framework and abusing Conkeldurr's attacking firepower and recovery to create dents in the opponent's team, then sweeping with D-Nite. I would reccomend, for that reason, Keldeo over Greninja; it's a superior Scarfer (which is what I reccomend). If you don't want that, try Scarf Genesect; it'll also serve as a backup for setup threats.
 
I've had a read through your team, and I find it pretty solid. I'll be stating what I find would trouble your team, though.

> Mixed Infernape can give you a lot of trouble, and Skarmory may not even have a clean KO at it (0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Infernape: 284-336 (96.9 - 114.6%) -- 81.3% chance to OHKO), and even if it did, the recoil would kill Skarm off nevertheless, since STAB Overheat melts Skarmory. Close Combat manhandles Blissey, Greninja gets obliterated by Mach Punch, and from what I can see, noting can safely switch into MixNape without enduring heavy damage. It won't outright 6-0 you, but it will still blow a hole in your team. Blastoise can handle this to some extent, enduring a hit as well as hitting back with Water Pulse. I recommend running Earthquake somewhere, but try to fit it in where it won't distrupt your synergy.

>Setup walls will wall anyone here to oblivion, most notably Clefable and Quagsire, as I don't see anything that can deal with them. No Taunt/Encore and nothing to induce status bar the Elemental Punches. SubProtect Gliscor can also give you problems, since it can stall out Ice Punch's PP before retalliating with Toxic.

> You don't have anything that can absorb status, and I'm sure not even Guts Conkeldurr would enjoy getting Toxic'd much. Skarmory can absorb Toxic and Conkeldurr can absorb Burn to an extent, but versus Thunder Wave+(insert Serene Grace user here)+(insert Flinchax move here), your team is basically powerless.

Since I don't have much experience with the Pokemon set forth here, I can't really suggest improvements without making huge changes (which is frowned upon in the RMT forums, I believe), but I thought I'd at least tell you a few threats.
 
Hell metathyp!
Ive also recognized the mixnape wesknesss a few Moments ago when i fight against One. I lose 5-0, that was really hard for me. For that and BST opinion i Test a specskeldeo, and atm it works pretty well.
 
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