Hello, pocket_mew here!
So, this is my first RMT, and im new im CP, so you can be hard with your Review.As you Maybe recognized, im Not really Good in english (im from Germany). So, Heres the Team!:
Greninja@ Expert Belt
+Spd,-Def/ 252 Spd, 252 SAtk, 4 Atk
Ability: Protean
-Ice Beam
-Dark Pulse
-Taunt
-U-Turn
Heres my usual lead, and its pretty amazing to Taunt other Pokis. The EVs are to maximize the Speed to outspeed as much as possible and the SAtk EVs are that to hit hard. Ice Beam are here to hit Dragons, Ground and Air pokemons hard. Dark pulse hit steels neutral since the new generation, and U-Turn for switch out with some extra damage.
Protean gives every Attack move stab, thats cool. But im not sure about the item, was thinking about life orb.
Conkeldurr@ Flame Orb
+Atk, -SAtk/ 252 HP, 252 Atk, 4SDef
Ability: Guts
-Ice Punch
-Bulk Up
-Drain Punch
-Mach Punch
I dont think about this pokemon for a while, since I tested this version a while in PS, and dude, its amazing. The EVs are for maximal bulk and attack, not in speed because its just fucking slooooow.
Guts with Flame orb to become the boost. Bulk up if i get a free turn to boost my attack and defense, so it get a real monster of bulk. Ice punch is here especially for gliscor, you dont know how many fliscor came in and used SD, just ro be killed by this beast. Mach Punch is prioattack, which can be very useful. When i fight against other Greninjas they think to switch out with U-Turn, but first they loses ~90% of their health. Drain Punch is for Recovery, and it hits also a lot.
Dragonite@ Weakness Policy
+Atk, -SAtk/ 252 Spd, 252 Atk, 4 HP
Ability: Multiscale
-Dragon Dance
-Dragon Claw
-Fire Punch
-Extreme Speed
Oh man, how i love this set!I use the item weakness policy, cause its great with its ability, so that this become a flying amageddon. I use a admant nature to maximize the Atk. 252 EVs in Speed to outspeed after a DD a lot, 252 in Atk to become a machine with 403(!!!) Atk WITHOUT boost.4 in HP to survive a little,little bit more. Ability to survive a ice beam or stuff like this and to activate the item. Dragon Dance is boost move here and really deadly when it survives a super effective attack. Dragon Claw is STAB and hit EVERYTHING exept steels and fairies hard. Fire Punch for Coverage to hit steels neutral and fairies neutral.
I use Extreme Speed ober Roost, because it doesnt matter how much life you habe when you destroy every team so quickly they couldnt even look, also, a +3 Prio hits very hard and its good for finishing pokis of the opposent.
Blastoise@ Blastoisite
+SAtk, -Atk/ 252 HP, 252 SAtk, 4 SDef
Ability: Mega Launcher
-Rapid Spin
-Dark Pulse
-Aura Sphere
-Water Pulse
jeah, heres my mega, a good Special sweeper, and also good rapid spinner. I dont know, i use him as a tank, but i think i should use the HP EVs in Spd. Rapid Spin if i have Hazards on my side, Dark pulse is a powerful attack wich hits a lot hard, especially because of the boost from the ability. Aura Sphere get also boosted by mega launcher and makes the coverage better. Water Pulse is -thank the ability- powerfuller than surf, and have a chance to confuse.
Skarmory@ Rocky Helmet
+Def, -SAtk/ 252 HP, 252 Def, 4 SDef
Ability: Sturdy
-Defog
-Brave Bird
-Stealth Rock
-Roost
Rhis is my first part of my defensive core in this team.Skarmory. Good pokemon, good moves, good Stats. Nature and EVs for maximal Def and To live aS long as possible. Item to hit the Opposites pokis when they use phisycal moves. Ability im not sure, Sturdy or Keen Eye? Defog if my Blastoise is down, cause i want my dragonite to be a late game sweeper, and i need no SR on my side, because then i can give a fuck to multiscale.Brave bird for not to fell for taunt,Roost for recovery. About SR im not sure. I also want to use hazards, but is this a good choice?
Blissey@ Leftovers
+SDef, -Atk/ 252 HP, 252 SDef, 4 Def
Ability: Natural Cure
-Aromatherapy
-Stealth Rock
-Seismic Toss
-Wish
Second and finally part of my defensive core. I use it as a special wall, so the nature and EVs are to maximize the Health and the SDef. Ability is very useful, cause this pokemon dont stay long in the battle. Aromatherapy is to cure the other members of team, orherwise i'll get defeat and that is bad. Also, im here unsure about stealth rock. I use it when my enemy have lot air, fire or bug-types in his team. but i dont use it often.Wish for recover and other teammembers,seismic toss to deal damage.
So, that was it. Hope you enjoy reading.
Need Suggestions for improvement please!!!
So, this is my first RMT, and im new im CP, so you can be hard with your Review.As you Maybe recognized, im Not really Good in english (im from Germany). So, Heres the Team!:
Greninja@ Expert Belt
+Spd,-Def/ 252 Spd, 252 SAtk, 4 Atk
Ability: Protean
-Ice Beam
-Dark Pulse
-Taunt
-U-Turn
Heres my usual lead, and its pretty amazing to Taunt other Pokis. The EVs are to maximize the Speed to outspeed as much as possible and the SAtk EVs are that to hit hard. Ice Beam are here to hit Dragons, Ground and Air pokemons hard. Dark pulse hit steels neutral since the new generation, and U-Turn for switch out with some extra damage.
Protean gives every Attack move stab, thats cool. But im not sure about the item, was thinking about life orb.
Conkeldurr@ Flame Orb
+Atk, -SAtk/ 252 HP, 252 Atk, 4SDef
Ability: Guts
-Ice Punch
-Bulk Up
-Drain Punch
-Mach Punch
I dont think about this pokemon for a while, since I tested this version a while in PS, and dude, its amazing. The EVs are for maximal bulk and attack, not in speed because its just fucking slooooow.
Guts with Flame orb to become the boost. Bulk up if i get a free turn to boost my attack and defense, so it get a real monster of bulk. Ice punch is here especially for gliscor, you dont know how many fliscor came in and used SD, just ro be killed by this beast. Mach Punch is prioattack, which can be very useful. When i fight against other Greninjas they think to switch out with U-Turn, but first they loses ~90% of their health. Drain Punch is for Recovery, and it hits also a lot.
Dragonite@ Weakness Policy
+Atk, -SAtk/ 252 Spd, 252 Atk, 4 HP
Ability: Multiscale
-Dragon Dance
-Dragon Claw
-Fire Punch
-Extreme Speed
Oh man, how i love this set!I use the item weakness policy, cause its great with its ability, so that this become a flying amageddon. I use a admant nature to maximize the Atk. 252 EVs in Speed to outspeed after a DD a lot, 252 in Atk to become a machine with 403(!!!) Atk WITHOUT boost.4 in HP to survive a little,little bit more. Ability to survive a ice beam or stuff like this and to activate the item. Dragon Dance is boost move here and really deadly when it survives a super effective attack. Dragon Claw is STAB and hit EVERYTHING exept steels and fairies hard. Fire Punch for Coverage to hit steels neutral and fairies neutral.
I use Extreme Speed ober Roost, because it doesnt matter how much life you habe when you destroy every team so quickly they couldnt even look, also, a +3 Prio hits very hard and its good for finishing pokis of the opposent.
Blastoise@ Blastoisite
+SAtk, -Atk/ 252 HP, 252 SAtk, 4 SDef
Ability: Mega Launcher
-Rapid Spin
-Dark Pulse
-Aura Sphere
-Water Pulse
jeah, heres my mega, a good Special sweeper, and also good rapid spinner. I dont know, i use him as a tank, but i think i should use the HP EVs in Spd. Rapid Spin if i have Hazards on my side, Dark pulse is a powerful attack wich hits a lot hard, especially because of the boost from the ability. Aura Sphere get also boosted by mega launcher and makes the coverage better. Water Pulse is -thank the ability- powerfuller than surf, and have a chance to confuse.
Skarmory@ Rocky Helmet
+Def, -SAtk/ 252 HP, 252 Def, 4 SDef
Ability: Sturdy
-Defog
-Brave Bird
-Stealth Rock
-Roost
Rhis is my first part of my defensive core in this team.Skarmory. Good pokemon, good moves, good Stats. Nature and EVs for maximal Def and To live aS long as possible. Item to hit the Opposites pokis when they use phisycal moves. Ability im not sure, Sturdy or Keen Eye? Defog if my Blastoise is down, cause i want my dragonite to be a late game sweeper, and i need no SR on my side, because then i can give a fuck to multiscale.Brave bird for not to fell for taunt,Roost for recovery. About SR im not sure. I also want to use hazards, but is this a good choice?
Blissey@ Leftovers
+SDef, -Atk/ 252 HP, 252 SDef, 4 Def
Ability: Natural Cure
-Aromatherapy
-Stealth Rock
-Seismic Toss
-Wish
Second and finally part of my defensive core. I use it as a special wall, so the nature and EVs are to maximize the Health and the SDef. Ability is very useful, cause this pokemon dont stay long in the battle. Aromatherapy is to cure the other members of team, orherwise i'll get defeat and that is bad. Also, im here unsure about stealth rock. I use it when my enemy have lot air, fire or bug-types in his team. but i dont use it often.Wish for recover and other teammembers,seismic toss to deal damage.
So, that was it. Hope you enjoy reading.
Need Suggestions for improvement please!!!