Team Preview:
In Depth:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic
Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Excellent late game cleaner. Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems. Choice Band makes it very powerful
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost
Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock
Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Power Whip helps against some rotom-w and excadrill switch-ins, If i can bring excadrill to -17% he would die to Skarm's Rocky helmet without cleaning the hazards, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.
Garchomp @ Lum Berry
Ability:Rough Skin
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly nature
-Swords Dance
-Stone Edge
-Earthquake
-Dragon Claw
Great sweeper/cleaner, after the faster threats are dead he can switch on a weakened mon that most likely is going to switch out and use Swords Dance, and then it just kills pretty much anything slower than him (except some physical walls such as skarmory). Dragon Claw is a great STAB to hit fliers/anything that resists EQ, EdgeQuake has great coverage but I don't know if I use this or Fire Fang to kill Skarmory/Ferrothorn. Lum Berry is to be able to set up in front of a Rotom-W that already took some prior damage(~20%). Switch in a volt switch, take the WoW, SD, kill it and a nice part of the opponent team.
Maybe Changing for a Scarf set with Fire Fang instead of swords dance and Outrage instead of Dragon claw and Adamant instead of jolly, so i can kill those pesky Charizards(even X if he DDs on my switch and is adamant) and kill other Garchomp/Choice Scarf users
Blastoise @ Blastoisinite
Ability: Torrent(Mega Launcher)
EVs 252 HP/ 252 Spa/ 4 Spd
Modest Nature
-Scald
-Dark Pulse
-Aura Sphere
-Rapid Spin
M-Blastoise is a great rapid spinner, he has the ability to take out most of, if not all, the spinblockers with boosted Dark Pulse, Scald has a 30% chance of burning the enemie, great against Heatran, Excadrill, Hippodown... Dark Pulse beats Spinblockers such as Aegislash, Gengar... and Psychic types such as Latios, Aura Sphere beats Ferrothorn, Mega-Gyarados, Tyranitar, Bisharp. It's Spa invested gets to 405, enough to OHKO a lot of things.
I'd like to have a wish passer(not chansey) to heal mega blastoise garchomp and talonflame. Any suggestions?
A wallbreaker would be great too which should I put here?
I play on cartridge as well so i can't use legendaries/transfer only moves
If you have any suggestions for the team or the post itself please tell so I can change that






In Depth:

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic
Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Excellent late game cleaner. Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems. Choice Band makes it very powerful

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost
Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock
Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Power Whip helps against some rotom-w and excadrill switch-ins, If i can bring excadrill to -17% he would die to Skarm's Rocky helmet without cleaning the hazards, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.

Garchomp @ Lum Berry
Ability:Rough Skin
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly nature
-Swords Dance
-Stone Edge
-Earthquake
-Dragon Claw
Great sweeper/cleaner, after the faster threats are dead he can switch on a weakened mon that most likely is going to switch out and use Swords Dance, and then it just kills pretty much anything slower than him (except some physical walls such as skarmory). Dragon Claw is a great STAB to hit fliers/anything that resists EQ, EdgeQuake has great coverage but I don't know if I use this or Fire Fang to kill Skarmory/Ferrothorn. Lum Berry is to be able to set up in front of a Rotom-W that already took some prior damage(~20%). Switch in a volt switch, take the WoW, SD, kill it and a nice part of the opponent team.
Maybe Changing for a Scarf set with Fire Fang instead of swords dance and Outrage instead of Dragon claw and Adamant instead of jolly, so i can kill those pesky Charizards(even X if he DDs on my switch and is adamant) and kill other Garchomp/Choice Scarf users

Blastoise @ Blastoisinite
Ability: Torrent(Mega Launcher)
EVs 252 HP/ 252 Spa/ 4 Spd
Modest Nature
-Scald
-Dark Pulse
-Aura Sphere
-Rapid Spin
M-Blastoise is a great rapid spinner, he has the ability to take out most of, if not all, the spinblockers with boosted Dark Pulse, Scald has a 30% chance of burning the enemie, great against Heatran, Excadrill, Hippodown... Dark Pulse beats Spinblockers such as Aegislash, Gengar... and Psychic types such as Latios, Aura Sphere beats Ferrothorn, Mega-Gyarados, Tyranitar, Bisharp. It's Spa invested gets to 405, enough to OHKO a lot of things.
I'd like to have a wish passer(not chansey) to heal mega blastoise garchomp and talonflame. Any suggestions?
A wallbreaker would be great too which should I put here?
I play on cartridge as well so i can't use legendaries/transfer only moves
If you have any suggestions for the team or the post itself please tell so I can change that
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