SkarmChan Core Balanced team

Team Preview:
113.gif
17i36Si.png
227.gif
598.gif
garchomp.gif
blastoise.gif


In Depth:

113.png

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic

Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.


talonflame.jpg

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

Excellent late game cleaner. Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems. Choice Band makes it very powerful



skarmory.jpg

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost

Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.

ferrothorn.jpg

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock

Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Power Whip helps against some rotom-w and excadrill switch-ins, If i can bring excadrill to -17% he would die to Skarm's Rocky helmet without cleaning the hazards, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.

445.png

Garchomp @ Lum Berry
Ability:Rough Skin
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly nature
-Swords Dance
-Stone Edge
-Earthquake
-Dragon Claw

Great sweeper/cleaner, after the faster threats are dead he can switch on a weakened mon that most likely is going to switch out and use Swords Dance, and then it just kills pretty much anything slower than him (except some physical walls such as skarmory). Dragon Claw is a great STAB to hit fliers/anything that resists EQ, EdgeQuake has great coverage but I don't know if I use this or Fire Fang to kill Skarmory/Ferrothorn. Lum Berry is to be able to set up in front of a Rotom-W that already took some prior damage(~20%). Switch in a volt switch, take the WoW, SD, kill it and a nice part of the opponent team.

Maybe Changing for a Scarf set with Fire Fang instead of swords dance and Outrage instead of Dragon claw and Adamant instead of jolly, so i can kill those pesky Charizards(even X if he DDs on my switch and is adamant) and kill other Garchomp/Choice Scarf users
Mega_Blastoise-X-and-Y.jpg

Blastoise @ Blastoisinite
Ability: Torrent(Mega Launcher)
EVs 252 HP/ 252 Spa/ 4 Spd
Modest Nature
-Scald
-Dark Pulse
-Aura Sphere
-Rapid Spin

M-Blastoise is a great rapid spinner, he has the ability to take out most of, if not all, the spinblockers with boosted Dark Pulse, Scald has a 30% chance of burning the enemie, great against Heatran, Excadrill, Hippodown... Dark Pulse beats Spinblockers such as Aegislash, Gengar... and Psychic types such as Latios, Aura Sphere beats Ferrothorn, Mega-Gyarados, Tyranitar, Bisharp. It's Spa invested gets to 405, enough to OHKO a lot of things.

I'd like to have a wish passer(not chansey) to heal mega blastoise garchomp and talonflame. Any suggestions?
A wallbreaker would be great too which should I put here?


I play on cartridge as well so i can't use legendaries/transfer only moves

If you have any suggestions for the team or the post itself please tell so I can change that
 
Last edited:
I really like the team there. For Garchomp, I suggest the usual; EdgeQuake (Stone Edge + EQ). Personally, I would use Scald on Mega-Blastoise for that burn and crippling physical attackers which allows Skarmory to be even more useful as a physical wall/tank as it is. A Rotom-Heat hurts your team a little. If it runs Thunderbolt/overheat/Hidden Power Ice/rest it can wreck your whole team. (-2 248 SpA Rotom-H Overheat vs. 252 HP / 252 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO | -2 248 SpA Rotom-H Overheat vs. 252 HP / 0 SpD Skarmory: 246-290 (73.6 - 86.8%) -- guaranteed 2HKO after Leftovers recovery) The best Skarmory can do is Whirlwind, but that opens Rotom-Heat up with another chance to go on a sweep. Though 248 Sp. Atk isn't the most common EV spread, if anyone runs a Modest 252 Rotom-Heat, that's a big problem. Also, Galvantula with Sticky Web can mess up your team a bit. Blastoise can't switch into a Thunder/Volt Switch without taking massive damage. (252 SpA Galvantula Thunder vs. 252 HP / 4 SpD Mega Blastoise: 260-308 (71.8 - 85%) -- guaranteed 2HKO | 252 SpA Galvantula Volt Switch vs. 252 HP / 4 SpD Mega Blastoise: 168-198 (46.4 - 54.6%) -- 57% chance to 2HKO). A Choice Scarf Garchomp running EdgeQuake and Dragon Claw and Fire Blast hurts your team as well.

I hope you enjoy my advice and great team~ Bye!
 
I really like the team there. For Garchomp, I suggest the usual; EdgeQuake (Stone Edge + EQ). Personally, I would use Scald on Mega-Blastoise for that burn and crippling physical attackers which allows Skarmory to be even more useful as a physical wall/tank as it is. A Rotom-Heat hurts your team a little. If it runs Thunderbolt/overheat/Hidden Power Ice/rest it can wreck your whole team. (-2 248 SpA Rotom-H Overheat vs. 252 HP / 252 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO | -2 248 SpA Rotom-H Overheat vs. 252 HP / 0 SpD Skarmory: 246-290 (73.6 - 86.8%) -- guaranteed 2HKO after Leftovers recovery) The best Skarmory can do is Whirlwind, but that opens Rotom-Heat up with another chance to go on a sweep. Though 248 Sp. Atk isn't the most common EV spread, if anyone runs a Modest 252 Rotom-Heat, that's a big problem. Also, Galvantula with Sticky Web can mess up your team a bit. Blastoise can't switch into a Thunder/Volt Switch without taking massive damage. (252 SpA Galvantula Thunder vs. 252 HP / 4 SpD Mega Blastoise: 260-308 (71.8 - 85%) -- guaranteed 2HKO | 252 SpA Galvantula Volt Switch vs. 252 HP / 4 SpD Mega Blastoise: 168-198 (46.4 - 54.6%) -- 57% chance to 2HKO). A Choice Scarf Garchomp running EdgeQuake and Dragon Claw and Fire Blast hurts your team as well.

I hope you enjoy my advice and great team~ Bye!

Thanks for the reply :D
Scarfed Mixed Garchomp really can be a problem, but if it's choiced it menas that if I make the right switch, like switching Garchomp on a Fire blast it can really be a problem for the enemie.
Is Rotom-H really used? I only faced one a few times, but well it's a pain to face it
As for galvantula, I don't have to immediatly spin sticky web, I can send Chansey and stall it to death/force it ou and then spin
Thanks for the suggestion on Scald and EdgeQuake
 
I'm thinking about putting a Chesnaught on this team
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP/ 252 Def / 4 SpD
-Earthquake/Seed Bomb
-Hammer Arm
-Spiky Shield
-Leech Seed

What do you think?
 
I really like the look of this team, I just have a couple nitpicks. I recommend swapping spikes over Power Whip on Ferrothorn, there's only a few pokemon that Power Whip is useful for and they can be taken care of with leech seed stall or with the other members of the team. That leaves you a slot to try out Counter over Spikes on Skarmory. This way you can actually punish those physical attackers instead of tickling them with your weak Brave Bird. Also Roost in that last slot on Talonflame is a waste, since most players will switch to an appropriate check/counter when you roost, forcing you to have to switch out. If stealth rocks are up you're basically wasting a turn and momentum. You should use Tailwind in that last slot, this way you have a win condition if you know Talonflame can't KO a pokemon and their next hit will KO. By using Tailwind you've boosted your teams speed to god level, providing tremendous last ditch support. I would look into using Thunder-Wave over Toxic on Chansey since your team is slow. Good luck.
 
well, you could try a swords dance set on talonflame (more attack power and can switch moves), and stealth rocks over power whip on ferrothorn.
 
I really like the look of this team, I just have a couple nitpicks. I recommend swapping spikes over Power Whip on Ferrothorn, there's only a few pokemon that Power Whip is useful for and they can be taken care of with leech seed stall or with the other members of the team. That leaves you a slot to try out Counter over Spikes on Skarmory. This way you can actually punish those physical attackers instead of tickling them with your weak Brave Bird. Also Roost in that last slot on Talonflame is a waste, since most players will switch to an appropriate check/counter when you roost, forcing you to have to switch out. If stealth rocks are up you're basically wasting a turn and momentum. You should use Tailwind in that last slot, this way you have a win condition if you know Talonflame can't KO a pokemon and their next hit will KO. By using Tailwind you've boosted your teams speed to god level, providing tremendous last ditch support. I would look into using Thunder-Wave over Toxic on Chansey since your team is slow. Good luck.

Sorry for the very late response, I tried putting spikes on ferrothorn but I prefer them more distributed in my team. If Ferro dies, I still have hazards. I'll try tailwind, Megatoise would love it so much, T-wave over Toxic might be interesting I can try it

well, you could try a swords dance set on talonflame (more attack power and can switch moves), and stealth rocks over power whip on ferrothorn.

Ferrothorn has SR...
SD T-flame gets walled by pretty much any healthy rock type. I prefer CB so I can OHKO many more things without the needing of set up Testing him right now, he might be a good wallbreaker, which is what I need but still deals great damage to other things
 
Last edited:
Back
Top