Skarmory (GP 0/1)

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Sputnik

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:ss/skarmory:
[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind
move 4: Body Press / Iron Head
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Skarmory's immense physical bulk and excellent defensive typing lets it take on powerful Physical Attackers such as Scizor, Urshifu-RS, Buzzwole, and Tapu Bulu. In addition, Skarmory has access to reliable recovery in Roost and is one of the few viable setters of Spikes in the tier. It's access to Spikes in particular allows Skarmory to put long term pressure on opponents whenever it gets onto the field of play. Whirlwind allows Skarmory to phase out Physical boosting Pokemon like Salamence, Bulk Up Buzzwole, Dragon Dance Mega Altaria, and Bulk Up Obstagoon, which would otherwise eventually accrue enough boosts to beat it. Body Press allows Skarmory a reliable form of damage output against threats such as Scizor, Jirachi, Urshifu-RS, and Krookodile. Iron Head, on the other hand, allows Skarmory a STAB move that OHKOs Mega Diancie, the most common Magic Bounce user in the tier, therefore letting Skarmory freely set up Spikes once it has been removed or forced out. It also provides more damage onto the likes of Grimmsnarl and Mega Altaria. Skarmory is a competent Defogger, as it is capable of beating Stealth Rockers such as Jirachi, Mega Diancie, and Krookodile. However, a Defog set will be forced to forego Spikes, which removes a main part of how Skarmory makes progress in matches. Counter is another viable option to mess with Physical Attackers such as Terrakion, Buzzwole, and Salamence, but it's much less consistent overall than Skarmory's other forms of damage output. Rocky Helmet is run in order to punish physical attackers like Jirachi and Urshifu-RS. Shed Shell can be run if you are really worried about Magneton, but this usually isn't worth it, as Magneton isn't especially common and losing Rocky Helmet makes Skarmory a bit more passive. A Physically Defensive spread is generally preferred in order to check the aforementioned threats, but Specially Defensive sets are options due to their ability to reliably check Mega Diancie and dealing with Choice Specs Latias better.

Skarmory fits well on balance and bulkier teams thanks to the defensive utility it provides them in addition to the rare Spikes. Skarmory has very mediocre Special Bulk, so a specially bulky partner is appreciated. Blissey and Slowking are both options in this regard that have access to Teleport for pivoting purposes on more balanced teams. Slowking also packs a useful Fire resist that allows it to pivot into threats such as Infernape and Moltres for Skarmory. Blissey is also a capable Stealth Rocker and Cleric when used on Stall builds. Skarmory's Spikes are very much appreciated by a variety of offensive wallbreakers and cleaners, so partners like Weavile, Infernape, Latias, and Porygon-Z are good options on more balanced builds. The defensive combination of Skarmory and Blissey together on bulkier builds is a good and time tested one, however it does have issues against threats such as Infernape, Dracozolt, and Terrakion. Quagsire has a useful Fire resistance and an Electric immunity while also taking care of physical boosting sets from Infernape and Terrakion thanks to Unaware, which is needed utility for Stall teams. Skarmory also covers Quagsire's Grass weakness by taking on threats to it such as Tapu Bulu and Breloom Skarmory also provides stall teams with Spikes, which helps them wear down the opposition with greater speed.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Niadev, 282732], [N_Mareanie, 373066]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
:ss/skarmory:
[SET]
name: Spikes
move 1: Spikes
move 2: Roost
move 3: Whirlwind
move 4: Body Press / Iron Head
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Skarmory's immense physical bulk and excellent defensive typing lets it take on powerful Physical Attackers such as Scizor, Jirachi Jirachi isn't my first choice for a powerful physical attacker, probably better to replace this with Urshifu-R or some other strong physical wallbreaker, Buzzwole, and Tapu Bulu. In addition, Skarmory has access to reliable recovery in Roost and is one of the few viable setters of Spikes in the tier. It's access to Spikes in particular allows Skarmory to put long term pressure on opponents whenever it gets onto the field of play. Whirlwind allows Skarmory to phase out Physical boosting Pokemon like Salamence, Bulk Up Buzzwole, and Swords Dance Fightinium Z Scizor, which would otherwise eventually accrue enough boosts to beat it. Body Press allows Skarmory a reliable form of damage output against threats such as Scizor, Jirachi, Urshifu-RS, and Krookodile. Iron Head, on the other hand, allows Skarmory a STAB move that OHKOs Mega Diancie, the most common Magic Bounce user in the tier, therefore letting Skarmory freely set up Spikes once it has been removed or forced out. It also provides more damage onto the likes of Grimmsnarl and Mega Altaria. Skarmory is a competent Defogger, as it is capable of beating Stealth Rockers such as Jirachi, Mega Diancie, and Krookodile. However, a Defog set will be forced to forego Spikes, which removes a main part of how Skarmory makes progress in matches. As this set is called 'Spikes', Defog generally falls outside of the domain of this set, so this may be worth omitting Counter is another viable option to mess with Physical Attackers such as Terrakion, Buzzwole, and Salamence, but it's much less consistent overall than Skarmory's other forms of damage output. Rocky Helmet is run in order to punish physical attackers like Jirachi and Urshifu-RS. Shed Shell can be run if you are really worried about Magneton, but this usually isn't worth it, as Magneton isn't especially common and losing Rocky Helmet makes Skarmory - Pretty sure this wasn't intentional but still worth pointing out a bit more passive.

Skarmory fits well on balance and bulkier teams thanks to the defensive utility it provides them in addition to the rare Spikes. Skarmory has very mediocre Special Bulk, so a specially bulky partner is appreciated. Blissey and Slowking are both options in this regard that have access to Teleport for pivoting purposes on more balanced teams. Slowking also packs a useful Fire resist that allows it to pivot into threats such as Infernape and Moltres for Skarmory. Blissey is also a capable Stealth Rocker and Cleric when used on Stall builds. Skarmory's Spikes are very much appreciated by a variety of offensive wallbreakers and cleaners, so partners like Weavile, Infernape, Latias, and Porygon-Z are good options on more balanced builds. The defensive combination of Skarmory and Blissey together on Stall and other bulkier builds probably better to just say 'on bulkier builds' as Blissey is a much easier fit on Balance teams thanks to Teleport is a good and time tested one, however it does have issues against threats such as Infernape, Dracozolt, and Terrakion. Stall teams should consider pairing Skarmory with Quagsire, who packs a Fire resistance and an Electric immunity, therefore covering Skarmory's weaknesses. Quagsire also takes care of physical boosting sets from Infernape and Terrakion thanks to Unaware, which is needed utility for Stall teams. Skarmory also covers Quagsire's Grass weakness by taking on threats to it such as Tapu Bulu and Breloom.

May be worth mentioning that stall also appreciates Spikes to wear down the opposing team faster from their repeated doubles

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

EDIT: we discussed on discord and agreed that the set should be renamed to Physically Defensive so that the Defog mention could be kept

QC 1/2
 
Last edited:
:ss/skarmory:
[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind
move 4: Body Press / Iron Head
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Skarmory's immense physical bulk and excellent defensive typing lets it take on powerful Physical Attackers such as Scizor, Urshifu-RS, Buzzwole, and Tapu Bulu. In addition, Skarmory has access to reliable recovery in Roost and is one of the few viable setters of Spikes in the tier. It's access to Spikes in particular allows Skarmory to put long term pressure on opponents whenever it gets onto the field of play. Whirlwind allows Skarmory to phase out Physical boosting Pokemon like Salamence, Bulk Up Buzzwole, and Swords Dance Fightinium Z Scizor fightinium z scizor is nowhere near common enough rn to be deserved a mention imo. u can change this to something else like DD mega altaria (which otherwise walls u if ur body press) or bulk up obstagoon, which would otherwise eventually accrue enough boosts to beat it. Body Press allows Skarmory a reliable form of damage output against threats such as Scizor, Jirachi, Urshifu-RS, and Krookodile. Iron Head, on the other hand, allows Skarmory a STAB move that OHKOs Mega Diancie, the most common Magic Bounce user in the tier, therefore letting Skarmory freely set up Spikes once it has been removed or forced out. It also provides more damage onto the likes of Grimmsnarl and Mega Altaria. Skarmory is a competent Defogger, as it is capable of beating Stealth Rockers such as Jirachi, Mega Diancie, and Krookodile. However, a Defog set will be forced to forego Spikes, which removes a main part of how Skarmory makes progress in matches. Counter is another viable option to mess with Physical Attackers such as Terrakion, Buzzwole, and Salamence, but it's much less consistent overall than Skarmory's other forms of damage output. Rocky Helmet is run in order to punish physical attackers like Jirachi and Urshifu-RS. Shed Shell can be run if you are really worried about Magneton, but this usually isn't worth it, as Magneton isn't especially common and losing Rocky Helmet makes Skarmory a bit more passive.

mention that specially defensive sets can be used which have a rlly nice niche rn in checking mega diancie well (doesnt get 2hko'd by Mega Diancie) as well as switching better into lati that's throwing out specs dracos.

Skarmory fits well on balance and bulkier teams thanks to the defensive utility it provides them in addition to the rare Spikes. Skarmory has very mediocre Special Bulk, so a specially bulky partner is appreciated. Blissey and Slowking are both options in this regard that have access to Teleport for pivoting purposes on more balanced teams. Slowking also packs a useful Fire resist that allows it to pivot into threats such as Infernape and Moltres for Skarmory. Blissey is also a capable Stealth Rocker and Cleric when used on Stall builds. Skarmory's Spikes are very much appreciated by a variety of offensive wallbreakers and cleaners, so partners like Weavile, Infernape, Latias, and Porygon-Z are good options on more balanced builds. The defensive combination of Skarmory and Blissey together on bulkier builds is a good and time tested one, however it does have issues against threats such as Infernape, Dracozolt, and Terrakion. Stall teams should consider pairing Skarmory with Quagsire, who packs a Fire resistance and an Electric immunity, therefore covering Skarmory's weaknesses. Quagsire also takes care of physical boosting sets from Infernape and Terrakion thanks to Unaware, which is needed utility for Stall teams. Skarmory also covers Quagsire's Grass weakness by taking on threats to it such as Tapu Bulu and Breloom, as well as providing stall teams with Spikes, which helps them wear down the opposition in the long term. three sentences about quagsire is too long for a playstyle that's not even extremely common / dominant rn. either merge the sentences or get rid of one of them. mention that skarmorys spikes on stall teams are also great to make progress generally faster

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Niadev, 282732], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

nice job overall, QC 2/2
 
AM Check :)
Add/Fix Remove Comment
(AH)=Add Hyphen
(AC)/(RC)=Add/Remove Comma
(AP)=Add Period


[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind
move 4: Body Press / Iron Head
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Skarmory's immense physical bulk and excellent defensive typing lets it take on powerful physical attackers (capitalization) such as Scizor, Urshifu-RS, Buzzwole, and Tapu Bulu. In addition, Skarmory has access to reliable recovery in Roost and is one of the few viable setters of Spikes in the tier. It's access to Spikes in particular allows Skarmory to put long(AH)-term pressure on opponents the opponent whenever it gets onto the field of play. Whirlwind allows Skarmory it to phase out Physical boosting phaze Attack-boosting Pokemon like Salamence, Bulk Up Buzzwole, Dragon Dance Mega Altaria, and Bulk Up Obstagoon(RC), which that would otherwise eventually accrue enough boosts to beat it. Body Press allows gives Skarmory a reliable form of damage output against threats such as Scizor, Jirachi, Urshifu-RS, and Krookodile. Iron Head, on the other hand, allows gives Skarmory a STAB move that OHKOes (spelling) Mega Diancie, the most common Magic Bounce user in the tier, therefore letting Skarmory freely set up Spikes once it has been removed or forced out. set Spikes after removing or forcing it out. (directness / clarity) It also provides more damage onto better damages (awkwardness) the likes of Grimmsnarl and Mega Altaria. Skarmory is a competent Defogger, as it is capable of beating Stealth Rockers Rock setters such as Jirachi, Mega Diancie, and Krookodile. However, a Defog set will be forced to forego Spikes, which removes a main part of how Skarmory makes way for Skarmory to make (awkwardness) progress in matches. Counter is another viable option to mess with physical attackers (capitalization) such as Terrakion, Buzzwole, and Salamence, but it's much less consistent overall than Skarmory's other forms of damage output. Rocky Helmet is run in order to punish physical attackers like Jirachi and Urshifu-RS. Shed Shell can be run if you are really worried about Magneton, but this usually isn't worth it, as Magneton isn't especially common and losing Rocky Helmet makes Skarmory a bit more passive. A physically defensive (capitalization) spread is generally preferred in order to check the aforementioned threats, but Specially Defensive sets are options due to their ability specially defensive sets are viable to reliably check Mega Diancie and dealing with Choice Specs Latias better.

Skarmory fits well on balance and bulkier teams thanks to the defensive utility it provides them its defensive utility in addition to the rare Spikes. Skarmory It has very mediocre special bulk, (capitalization) so a specially bulky partner is appreciated. Blissey and Slowking are both options in this regard that like Blissey or Slowking is appreciated; both have access to Teleport for pivoting purposes on more balanced teams. Blissey is also a capable Stealth Rock user and cleric for stall builds, and Slowking also packs a useful Fire resist that allows it Fire resistance to pivot into threats such as Infernape and Moltres for Skarmory. Blissey is also a capable Stealth Rocker and Cleric when used on Stall builds. Skarmory and Blissey form a time-tested defensive core, but they do have issues against threats such as Infernape, Dracozolt, and Terrakion. (bringing Blissey info pieces next to each other) Skarmory's Spikes are very much appreciated by a variety of offensive wallbreakers and cleaners, so partners like Weavile, Infernape, Latias, and Porygon-Z are good options on more balanced builds. The defensive combination of Skarmory and Blissey together on bulkier builds is a good and time tested one, however it does have issues against threats such as Infernape, Dracozolt, and Terrakion. Quagsire has a useful Fire resistance and an Electric immunity while also taking care of(AC), and more solidly walls (to answer "why do stall teams need this if skarm has whirlwind?) physical boosting sets from Infernape and Terrakion thanks to Unaware, which is needed utility for stall (capitalization) teams. Skarmory also covers Quagsire's Grass weakness by taking on threats to it such as Tapu Bulu and Breloom Skarmory(AP). It also provides stall teams with Spikes, which helps them wear down the opposition with greater speed.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Niadev, 282732], [N_Mareanie, 373066]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
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