Seeking a SketchMatch!
I'm just seeking to sketch 3 moves, any three from this list:
Counter/Mirror Coat/Toxic/Thunder Wave/Super Fang/Encore/Heal Bell/Spore/Torment/Normal Type Recovery Move/Earthquake/Gear Grind/Acrobatics/Bonemerang/Double Team/Swift/Safeguard/Dual Chop/Double Hit
If you can meet that req, you can decide anything else you want, as long as i can sketch those 3 moves =)
EDIT: I meant 1v1 singles or 3v3 triples....sorry maxim, not a really big fan of multi-mon singles.
I'll take that.
3v3 Triples
LC mons only (except the Sketch mon)
2 Day DQ
Ref's Choice of Arena
EDIT: Triples will work (Since I don't have those three moves on a single pokemon)
Reffing this.
Some missing info so I'll decide the rest!
ASB Arena
No Items
No Abilities
Two Subs per Team per Round
Five Chills per Team/No Recovers
Changing one of my decisions. Training Items will be allowed if you have them.
Maxim

Cubone [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 1
DC: 2/5
Attacks (15):
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Detect
Belly Drum
Perish Song
Brick Break
Dig
Aerial Ace
Thunderpunch

Staryu [Helios]
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks (13):
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Aurora Beam
Barrier
Supersonic
Protect
Surf
Thunderbolt

Riolu [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Agility
Blaze Kick
Bullet Punch
Protect
Earthquake
Dig
VERSUS
Mr.L

Duskull [Reaper] (Male)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Ghost
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
DC: N/A
Attacks:
-Leer
-Night Shade
-Disable
-Foresight
-Astonish
-Confuse Ray
-Shadow Sneak
-Pursuit
-Pain Split
-Faint Attack
-Destiny Bond
-Shadow Ball
-Toxic
-Double Team
Total Moves: 14

Smeargle [Picasso] (Male)
Nature: Jolly (+15% Spe, +9% Acc boost, -1 Sp.A)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
DC: 4/5
Moves:
-Fake Out
-Bite
-Taunt
-Substitute
-Flail
-Sleep Powder
-Synthesis
-Endure
-Dig
-Hi Jump Kick
-Reflect
-Light Screen
-Extremespeed
-Magic Coat
-Disable
-Power Split
-Protect
-Sketch
-Sketch
-Sketch
Total Moves: 17

Oshawott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Moves:
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Air Slash
-Night Slash
-Brine
-Water Pledge
-Ice Beam
-Grass Knot
-Facade
-Substitute
-Protect
Total Moves: 17
ORDER:
Mr.L releases Pokemon and chooses items
Maxim releases Pokemon, chooses items, and attacks
Mr.L attacks
I ref
Good Luck to both, and Have Fun!