ORAS Ubers Skyline: Mega Salamence

Intro: Normally I write a long intro about what pokemon is the leader of the team and why I like it, but, I'm making 2 teams this week so, lets start.

Team:
When making a Blaziken team, Salamence would always KO Blaziken pretty easy. So, I decided, if you can't beat them, join them. Sal can piviot around using Intimidate, and can mega evolve when ready.I decided to go with the bulky version to tank hits, and be a solid win condition with Dragon Dance. Return is affected with Aerilate and doesn't have double-Edge recoil. Roost keeps Mega Sal healthy and refresh gets rid of will-o-wisp and thunderwave. After a dragon dance, return can almost KO anything that doesn't resist it. After 2 DD, the game is basically over.

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh

Groudon absorbs burns and thunder wave. Precipice Blades for STAB, lava plume can potentionally burn a target which can potentially ruin a counter. Burns + Stealth Rock damage can add up quick. Dragon tail hurts lati@s on the switch and can phase out anything that isn't fairy.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail

I chose Aegislash to try something different. Aegislash can block toxic and check fairies with Gyro Ball. Pursuit traps Lati@s, Girantina, Gengar. Toxic can hit common switch ins like Groudon-Primal. King's Shield allows Slash to switch stances.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Pursuit
- Toxic
- King's Shield

Xerneas can wipe out entire teams if they aren't prepared. Geomancy gives Xerneas 1 chance to sweep and doubles its special attack, special defence, and speed. Focus Blast for Dialgia, groudon, and steel types. Thunder hits flying types and Ho-oh, which could be a problem. Moonblast hits like a truck and has STAB.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Geomancy
- Moonblast
- Thunder

Extreme Killer Arceus can be a problem after swords dance. SD doubles attack. Extreme Speed hits with STAB and priority. Shadow claw hits what extreme speed can't. And Stone Edge hits Ho-oh as well as other flying types. May be replaced with earthquake

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Stone Edge/Earthquake

Defog is a must for Mega Sal. There might be a better candidate for this role, but I'm still looking. Defog clears hazzards. Draco Meteor punches holes in teams. Grass Knot hits water types such as Kyogre-P. Roost Recovers HP giving it an advantage over girantina.

Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Grass Knot


So that's the team. Didn't have time to put pictures. Any help would be appreciated.
 
Salamence-Mega / Groudon-Primal / Aegislash / Xerneas / Arceus / Latios

Hi, I'm here to give you a rate.

At first glance, what I can see is your lack of Ekiller check. Your Salamence set is indeed quite bulky, but if Ekiller gets at +2 on a team member such as Aegislash, it can basically break your team thanks to Earthquake + Extreme Speed, or even Stone Edge, therefore I would suggest using Giratina-Origin over Latios. Basically, Giratina-Origin gives you a check to both Primal Groudon but also Ekiller, and Will-O-Wisp the latter. I choosed WoW since you really need answers to Ekiller and it was the best way to check it nicely.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Will-O-Wisp
- Earthquake

Something else that I noticed is your lack of real switch-in to Ho-Oh. Salamence can get in a few times but because of SR and potential Burn caused by Sacred Fire, it can't check it well. This is why I suggest using Arceus-Rock > Ekiller. Arceus-Rock gives you a cool win condition and a solid check to Ho-Oh.
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp / Refresh
- Calm Mind
- Recover

Without Latios, I leave you kind of POgre weak. To fix that weakness, I would suggest using Dialga > Aegislash, since Dialga can help checking the CM + 3 Attacks variants thanks to Toxic, and Primal Groudon does a good job against the defensive version. Aegislash isn't too useful here since its main niche is checking Xerneas, but you already have Primal Groudon to check it. Dialga also gives a cool check to Salamence-Mega, which can help your team.
Dialga @ Shuca Berry
Ability: Pressure
EVs: 120 HP / 4 Def / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Toxic
- Stealth Rock

Last change that I will give you, albeit minor, is to change your Primal-Groudon set since you have a brand new Stealth Rocker now. I would change it to a Rest set to help you check Xerneas and being able to stallbreak, thanks to Rest + Sleep Talk.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Rest
- Sleep Talk
- Lava Plume
- Precipice Blades / Roar

Hope I helped, and good luck.
 
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