So yeah now that skymin is going to be banned I might as well retire this team for now. The goal is basically to remove most skymin counters to open up a sweep for him.
At a glance:
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@ Choice Band
Ability: Technician
EVs: 252 HP/252 Def/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Quick Attack
Scizor scouts and is usually the one I send into trickers. U-turn hurts choice metagross and jirachis who SR right away and I can go to magnezone to finish them off. If scizor goes down, blissey is usually a bitch to deal with.
@ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
Starmie is one of my heatran, gyarados and infernape counters and my rapid spinner. SR really hurts skymin so before starmie dies I usually have to get rid of the rocks. If starmie goes down too early I am usually fucked with SR and nape really hurts the team.
@ Life Orb
Ability: Magnet Pull
EVs: 38 HP/218 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Thunderbolt
- Hidden Power [Grass]
- Magnet Rise
This thing is a beast and usually nets me 1-2 kills and one of those kills is usually scizor/swampert/rhyperior. HP Fire isnt really needed seeing as I can KO scizzy at usually < 80% damage. And with rocks up it really isnt that hard. Magnet rise is for bronzongs with EQ or other EQ users. Explosion for a last-ditch effort to kill blissey >:[ EV's outspeed max speed adamant scizor.
(F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Ice Beam
Sponges special attacks all day and sets up SR for me. What else to say? Ice beam for stuff like salamence who haven't DD'd.
@ Leftovers
Ability: Levitate
EVs: 252 HP/64 Def/194 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Reflect
- Shadow Ball
Helps against fighting types and spreads paralysis like crazy. I run 281 speed to outrun max speed neutral lucario. Once i para something magnezone or scizor or skymin can usually clean up.
@ Leftovers
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Substitute
Skymin, the star of the team :D Sub is to block status and scout. Earth power is for tran who otherwise walls me, and seed flare and air slash are self-explanitory. Seed flare's -2 Sdef really helps and so does air slash's flinch rate. But sometimes relying on the hax usually bites me in the ass.
So there it is. If you have any suggestions (like who to replace skymin with) go ahead and post them. If you care about ratings I achieved a rating of 1634 at spot 12 on the leaderboard with this skymin team. Skymin for ubers! :P
At a glance:
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Ability: Technician
EVs: 252 HP/252 Def/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Quick Attack
Scizor scouts and is usually the one I send into trickers. U-turn hurts choice metagross and jirachis who SR right away and I can go to magnezone to finish them off. If scizor goes down, blissey is usually a bitch to deal with.

Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
Starmie is one of my heatran, gyarados and infernape counters and my rapid spinner. SR really hurts skymin so before starmie dies I usually have to get rid of the rocks. If starmie goes down too early I am usually fucked with SR and nape really hurts the team.

Ability: Magnet Pull
EVs: 38 HP/218 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Thunderbolt
- Hidden Power [Grass]
- Magnet Rise
This thing is a beast and usually nets me 1-2 kills and one of those kills is usually scizor/swampert/rhyperior. HP Fire isnt really needed seeing as I can KO scizzy at usually < 80% damage. And with rocks up it really isnt that hard. Magnet rise is for bronzongs with EQ or other EQ users. Explosion for a last-ditch effort to kill blissey >:[ EV's outspeed max speed adamant scizor.

Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Ice Beam
Sponges special attacks all day and sets up SR for me. What else to say? Ice beam for stuff like salamence who haven't DD'd.

Ability: Levitate
EVs: 252 HP/64 Def/194 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Reflect
- Shadow Ball
Helps against fighting types and spreads paralysis like crazy. I run 281 speed to outrun max speed neutral lucario. Once i para something magnezone or scizor or skymin can usually clean up.

Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Substitute
Skymin, the star of the team :D Sub is to block status and scout. Earth power is for tran who otherwise walls me, and seed flare and air slash are self-explanitory. Seed flare's -2 Sdef really helps and so does air slash's flinch rate. But sometimes relying on the hax usually bites me in the ass.
So there it is. If you have any suggestions (like who to replace skymin with) go ahead and post them. If you care about ratings I achieved a rating of 1634 at spot 12 on the leaderboard with this skymin team. Skymin for ubers! :P