XY OU Slash's Last Stand :C

I was going to wait before posting this but since Aegislash is being suspected I might as well put this out there before it gets potentially banned. This team is HO centered around a Slash set my friend made. But it got to the point where the team sets up for Slash to sweep or the other way around. Anyways, I'm in a hurry so i should cut the bs.
Goon Squad
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Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Autotomize
- Flash Cannon
- Shadow Ball
- Shadow Sneak

This set's purpose is to give Slash Shell Smash boosts without defense drops, and sweep. The EV's allow it to outspeed jolly mega-Aerodactyl by one point after one Autotomize. I may change the spread since mega-Aero isn't common, as well as making Slash more bulkier (I've been tinkering with spreads for a while now). Flash Cannon and Shadow Ball are the main Stabs to use, and Shadow Sneak is used to out prioritize Talonflame. Modest nature seems weird but with a 150 base Attack, it's not a huge issue to me. Slash is to come in late game and sweep, or if i have an opportunity to dent holes in the opponent I take it and set up.
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
This is the standard Conk set (please excuse lack of originality) and is to provide coverage for Slash, namely special walls (I'M LOOKING AT YOU BLISSEY AND CHANSEY). Guts allows Conk to be the status absorber of the team, and with AV it is extremely bulky. Drain Punch makes up for any HP lost as well as dealing heavy damage off his high base attack. Mach Punch is the obvious priority Stab. Ice Punch gives me coverage against Flying and bulky Ground types, and Knock Off can hinder a switch in, as well as getting rid of Lefties, Eviolites, and other items that may potentially give the team issues.
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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Hidden Power [Ice]
- Psychic
Landorus provides the extra power that can help the squad plow through the opponent. With LO and Sheer Force, Lando is still a huge threat as it was back in Gen 5 (hopefully it won't get banned again). The EV spread and nature is self explanatory, fast and strong special attacker. Earth Power is the ideal Stab with HP Ice for coverage. Psychic allows me to deal with mega-Venu and other bulky Poison types that can halt my team. Sludge wave allows me to hit Fairies and is also the neutral play if i expect a switch to happen. Alongside Thundurus, the two can definitely put pressure on the opponent.
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Focus Blast
Thundurus acts as both Offensive mon and support. Support because T-Wave neuters most if not all Scarfed mons the opponent has, allowing my team to be faster and gain momentum. Thunderbolt is the Stab move, and Focus Blast nails Ferro and other Steel or Rock switch ins. At first i had Volt Switch before Grass Knot, but it wasn't doing me any good. Also, Grass Knot allows me to hit Hippodwon and Quagsire, and any other heavy and bulky mon that attempts to wall my team. LO makes Thundurus thrust out a lot of damage.
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Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 80 HP / 96 Def / 80 SpD / 252 Spe
Timid Nature
- Dark Void
- Stealth Rock
- Spikes
- Magic Coat
This Smeargle was made to support the team with hazards with minimal trouble (imo). The EV spread is Smogon's (originalityyy). I have Dark Void over Spore because Spore is predictable and Void isn't. It helps me get past Mandibuzz and Grass types. And before anyone starts saying "are you stupid, Void has 80 accuracy" ask yourself: what lands more often, Stone Miss or Dark Void? Stealt Rocks and Spikes are the hazards that can hurt the opponent upon switch in, especially since a lot of my mons put pressure on him/her. Magic Coat allows me to bounce back Taunts or faster hazards, and alerts the opponent to make a decision: whether to stay in and attempt to still set up, or to attack before i set up too many of my own hazards. There is a little bit of mind games involved.
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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Excadrill is my rapid spinner and revenge killer with the Scarf. Jolly nature allows me to outspeed the Adamant Scarf-drills, and yes I'm aware of the power drop. however, the Jolly nature has saved me many a time, and it'll take a lot of convincing to make me switch to Adamant. EQ with Mold Breaker is like HP Death. Levitating mons just die. Rotom is gone. Gengar is gone. Lati@s are dented. Rock Slide allows me to outspeed and kill mega-Pinsir (ASSUMING I DON'T MISS ASDGHJK) and Iron Head is second Stab, and flinch chances ;) not a Jirachi, but it's good enough.

The idea of this team is to set up hazards as much as possible, try and get rid of spinners and defoggers (or shut them down), and proceed to help Slash sweep. If that's not possible, Slash blasts holes into the opponent alongside with Conk, allowing for the Genies to wreak havoc, and Excadrill cleaning up.


Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Autotomize
- Flash Cannon
- Shadow Ball
- Shadow Sneak

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Hidden Power [Ice]
- Psychic

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 80 HP / 96 Def / 80 SpD / 252 Spe
Timid Nature
- Dark Void
- Stealth Rock
- Spikes
- Magic Coat

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Focus Blast

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

I hope you guys like this team (it's like the first HO team i made this gen that is pretty successful). Feedback is appreciated :) and hopefully Slash stays in OU. See you guys around.
 
First, running 4 hp evs makes you hit an even number, meaning that you take on extra point from stealth rocks, which sucks. And in Thundurus' case it makes him take one more point from life orb (30 instead of 29 with 0evs) and I would also suggest running hp ice in Thundurus as ice/electrics coverage is pretty nice, it also let's you hit a lot of troublesome pokes, like garchomp, landorus, gliscor, dragonite, as well as lati@s on the switch. I would probally run it over grass knot, but depending on threats to the team you could also get rid of focus miss.

Your team also seems pretty stall-weak, but really what ho team is not? Running knock off on lando could be neat as it often lures in chansey, but I don't really know about this...

Else nice team, good luck on the ladder ^^
 
Hey The Yellow Grovyle

As mentioned, your team looks like it has difficulty beating stall. You have a lot of things that hit hard but don't have anything that can set up and break through stall effectively. A simple solution to this would be to use a Calm Mind Landorus instead of a 4 attacks set. CM Landorus is one of the best stall breakers in the tier with the ability to boost his Special Attack and his bulk, making him very difficult to take out. With Life Orb and Sheer Force, he can 2HKO Chansey with Focus Blast after a single Calm Mind. Against a stall team, your gonna be able to wipe out a good portion of their team before they can deal with him. The moveset should be Calm Mind / Earth Power / Psychic / Focus Blast or Sludge Wave. For the last slot, Focus Blast is mainly for Chansey and to hit Ferrothorn and Skarmory harder. If you find yourself having trouble with Latias, Sylveon, and Clefable, then Sludge Wave can be used to hit those harder, but Aegislash should do well against those anyways so Focus Blast is probably the preferred option.

On Cokeldurr, an EV spread of 252 Atk / 4 Def / 252 SpD is more efficient to take advantage of Assault Vest. You want Conkeldurr to be able to sponge Special hits and heal off a greater percentage of % with Drain Punch which this spread does.

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Earth Power
- Psychic
- Focus Blast / Sludge Wave
 
Hey The Yellow Grovyle

As mentioned, your team looks like it has difficulty beating stall. You have a lot of things that hit hard but don't have anything that can set up and break through stall effectively. A simple solution to this would be to use a Calm Mind Landorus instead of a 4 attacks set. CM Landorus is one of the best stall breakers in the tier with the ability to boost his Special Attack and his bulk, making him very difficult to take out. With Life Orb and Sheer Force, he can 2HKO Chansey with Focus Blast after a single Calm Mind. Against a stall team, your gonna be able to wipe out a good portion of their team before they can deal with him. The moveset should be Calm Mind / Earth Power / Psychic / Focus Blast or Sludge Wave. For the last slot, Focus Blast is mainly for Chansey and to hit Ferrothorn and Skarmory harder. If you find yourself having trouble with Latias, Sylveon, and Clefable, then Sludge Wave can be used to hit those harder, but Aegislash should do well against those anyways so Focus Blast is probably the preferred option.

On Cokeldurr, an EV spread of 252 Atk / 4 Def / 252 SpD is more efficient to take advantage of Assault Vest. You want Conkeldurr to be able to sponge Special hits and heal off a greater percentage of % with Drain Punch which this spread does.

645.gif

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Earth Power
- Psychic
- Focus Blast / Sludge Wave
i like that idea, but then that means i would have to replace a moveslot on thundurus to have HP Ice. I'm not sure what to replace because Grass Knot gets me past Unaware Quag and Hippowdon. I prefer Sludge Wave on lando, which makes Focus Blast a must on my Thundo (imo). Not sure how to handle this.
 
Running superpower > focus blast on thundu with 56 attack evs and a naive nature will allow you to 2hko chansey after Sr damagde, and also provide perfect accurary when aiming for ttar, bisharp and heatran.
 
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