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Discussion Sleep in DPP UU

Lyssa

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While the topic in itself has been controversial for a long time, as of the past couple of years complaints regarding the state of sleep in DPP UU have really taken afloat and drastically increased in volume. This thread's aim is to determine whether sleep is a problem in the tier and, if so, act accordingly before UUPL season.

The main reasons why it's perceived as problematic are the RNG aspect inherently connected to the mechanic, its manifestation as a 75% acc move in Sleep Powder, and of course its presence on the most ubiquitous pokemon in the tier, Venusaur. The first point needs no introduction as it's been the centerpiece of debate for years, sleep's erratic outcome is rather uncompetitive and a high quantity of turns spent asleep can single-handedly ruin someone's position in a game. The second and third points are more convoluted than they seem at first glance, and part of the reason why goes back to how DPP UU works as a tier and how offensive/fast-paced games tend to be nowadays: in most tiers where sleep powder is commonly used there’s discourse about whether or not clicking the move in a dangerous situation is worthwhile or not, but in DPP UU it’s pretty much accepted that if you can click sleep going for it is nearly always “correct” as it is tantamount to an OHKO. Venusaur in itself has a huge variety of sets and can pretty much take on any mon in the tier with the right set of moves, meaning trying to burn sleep turns against it comes with great risk. But even after taking Venusaur out of the equation, the tier is full of pokémon you can’t afford to give a moment of breath to, such as Blaziken as well as setup threats like Feraligatr, making it incredibly difficult to recover a mon that has been sacked to sleep.

When discussing counterplay, the main focus should be on Sleep Powder Venusaur, but many of the points extend naturally to the less common sleep users such as Exeggutor and Milotic. The most common sleep absorber on balance teams tends to be Registeel, which can handle most Venusaur sets, though it’s not safe by any means given it exposes itself to a possible SD variant. Uxie is also often utilised as a sleep absorber; its bulk allows it to be able to take anything Venusaur can throw at it, but it lacks longevity against any variant. What both of these mons have in common is their role as compression tools for their teams, often carrying rocks as well as wanting to answer other elements (special attackers such as Mismagius or CM Uxie for Registeel, Fighting types which are really common in the tier for Uxie) which complicates the sequencing a lot, often making the trade still favourable for the Venusaur user to take. As a result, Lum Berry has been utilised as a shortcut to have more agency recently, but it’s hardly a perfect solution. Outside of those, there are very few potential sleep absorbers: others are Clefable, specially defensive Venusaur, Weezing, and some niche options like Early Bird Houndoom and Kangaskhan, or Sleep Talk Choice users. I would largely consider the Early Bird users not realistic for most builds on top of them not wanting to directly switch in; using Early Bird on Houndoom in particular sacrifices a lot of its defensive utility against dangerous attackers like offensive Moltres and Entei, and using Early Bird Kangaskhan means opting out of Scrappy, which is normally the main reason to choose it over Ambipom. The other sleep absorbers are threatened by Venusaur’s attacks to some degree (or are very exploitable in Weezing’s case) and rely on short to medium duration sleep rolls if they’re not perfectly healthy.

The impact of such a change would obviously be massive and possibly amount to a reshaping of the entire tier. However, I think it's the main step to be taken towards a healthier metagame, where it’s not forced to take unreasonable constraints to avoid RNG from affecting nearly every game. Lastly, if anything was to come out as problematic as a result of this change, we should be acting on that instead of being scared of changing the status quo. I don't personally believe this is going to be the case, but people have expressed concerns regarding Clefable or hazards-based playstyles in a post-sleep metagame. If sleep is single-handedly keeping those in check, that probably means they were problematic to begin with, and should take the spotlight for discussion afterwards. This thread is going to remain up for about 2 weeks, followed by a vote on sleep-inducing moves if there is enough support.

 
Not going to write something crazy long and detailed here. My opinion is that sleep isn’t as oppressive in UU as it is in OU.

In OU, you had Breloom, which had 100% sleep and punished hard with Focus Punch.

In UU, you have Venusaur, which follows up with…?

There’s a lot more room for Lum Berry and pretty safe sleep sacs in Registeel, Uxie, Weezing etc. Primeape has Vital Spirit and Houndoom has Early Bird.

Sleep is good, but I wouldn’t say it’s broken. I’d lean towards don’t fix what isn’t broken.
 
I’m not super knowledgeable but 2 years of dpppl watching dpp uu and I never felt like it was so much of a pain in the tier as to be anything more than just something to be knowledgeable of what venu can do. Idrt it actively improves the tier ngl so wouldn’t be sad if it’s gone but I’m not sure I’d push for a ban if in the position to
 
I would very much like to see sleep at least go to a vote, Venusaur is a S tier pokemon and should not be underestimated with its free turn(s). The passive Pokemon that are expected to be sleep fodder are quite vulnerable to the more consistent Venusaur sets (Roar, SD). With some Pokemon like Registeel they may even rack up hazard damage while (unluckily) dodging a powder as Venusaur heals back up. As far as offensive Pokemon go, Early Bird Houndoom plummets its value as mentioned in the OP, and Vital Spirit Primeape is a free Synthesis for Venusaur (or just begging to be worn down into priority range). I feel that the clamor for Lum Berry really underestimates how many rolls can be lost for a given Pokemon not using a boosting item like Mystic Water/Charcoal or even the "opposite" forfeiting Leftovers recovery. Lum is great for setting up on Thunder Wave users as well, but it's difficult to justify as "this will patch up my Venusaur matchup" when Venusaur can hit hard or outright Roar you out. Nobody wants to be burning a slot on Sleep Talk either.

The power Venusaur holds between both physical and special variants keep it strong even with a Sleep Powder ban, while the rest of the tier gets some breathing room. Also, with a Pokemon as common as Venusaur, it's a drag having games go down to a Sleep Powder + Speed Ties mess of a mirror. I'm glad OU was able to remove this mechanic, and can say that nuking sleep turn prayers will lead to more skillful battles for UU too, or at least set us on the right path.
 
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