SV OU Sleep Talk Ursaluna/Support Talonflame - Bulky Offense (Peak ~1800)

Hi everyone, this is my first RMT and the first team I've built that I feel is reasonably functional. Any general advice on building would be good.

I basically stole hellom's sleep talk Ursaluna set from one of the samples a while back because I feel like the set is still quite strong in current meta as well and tried to build around it. The gist of the team is that you have a bunch of pretty durable mons which stick around and cripple opposing mons while controlling hazards in order to eventually set up the win with Rillaboom or Ursaluna. I took this team to a peak of around 1800 elo where it performed pretty well (until I tilted and dropped to 1600s).


ursaluna.jpg

Ursaluna (F) @ Leftovers
Ability: Bulletproof
Tera Type: Water
EVs: 184 HP / 136 Atk / 128 SpD / 60 Spe
Adamant Nature
- Headlong Rush
- Ice Punch
- Rest
- Sleep Talk

This set by hellom is super strong it generally lives so many hits and sticks around for ages especially with grassy terrain support. The coverage of headlong and ice punch is really hard to wall long term except by defensive birds like Corviknight, Moltres etc. but even with those MU Ursa can stick around as a win condition and get rid of status with rest. Also bulletproof gives you some super useful immunities especially to weather ball and focus blast. Not my set so obviously I don't know it that well but its very strong both as a win condition/breaker and defensive wall.

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Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderclap
- Draco Meteor
- Volt Switch
- Tera Blast

AV Bolt is generally so fat that it can tank a hit from almost anything and hit back with ludicrous power. It works great as a blanket counter to a lot of stuff like most variants of Waterpon and Iron Moth while also functioning as a hit taker, benefiting heavily from grassy terrains reduced eq damage and healing while also switching around and dealing out chip. Bolt also helps to bring down the teams glaring weakness to defensive flying types and sometimes cheese its way past Kyurem or Gliscor with tera ice. Generally I lead bolt into Kyurem teams because specs Kyurem 2HKOs the whole team without tera and Bolt can live any hit from specs Kyurem apart from draco so you can usually get a surprise KO turn one.

rillaboom.jpg

Rillaboom (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn

Pretty standard band Rillaboom set here. Rilla's usage dropping so heavily lately is of course indicative of the rise of the bulky birds, but Rilla's inherent trait of insanely strong priority is still crazy valuable in this fast paced meta to check sweepers/breakers like Oger, Walking Wake, Valiant and more even through resists. Also its not at all difficult to get a knock off on a bird which, with rocks can cripple their effectiveness and lead to a win from Ursa even if flame body or static does proc on Rillaboom. Furthermore Rilla enables Bolt and Ursa to stick around for more time then they really have while providing them a solid entry point.

pecharunt.jpg

Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Malignant Chain
- Hex
- Recover
- Parting Shot

Again pretty standard fast Pech set here to spin block tusk and provide entry with Parting shot. Pech also solidly switches into most Valiant, Oger and Zama sets and provides a much needed fairy resist. Malignant chain is really an insanely spammable move too once steel types are removed, but generally Pech is just here for its insane defensive value.

talonflame.jpg

Talonflame (F) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ghost
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- U-turn
- Flamethrower
- Roost
- Defog

Talonflame on this team is generally here as role compression, it provides flame body support and speed control, combined with hazard removal . I didn't want to go with Tusk or Treads for removal because of role overlap with Ursaluna and Corv felt too passive and slow. Talonflame kind of acts as a middle ground between Pult's speed control, Moltres' defensive value and Corv's hazard control. Talonflame can switch in on most Tusk, Landorus, and Treads sets and defog rocks while threatening strong chip with flamethrower and flame body, even more valuably Gholdengo has to fear flamethrower making defog even more reliable. Talonflame can also switch in to punish u-turns from Corv, Landorus, Scizor and more. Finally Talonflame can function as a pseudo-check to Gambit forcing it to attack into flame body or take ~60% from flamethrower. Talonflame is a very consistent defogger, its main weakness being knock off + rocks, but its good matchup into most rockers in the tier makes this quite manageable, allowing it to effectively support the three hazard weak breakers of the team.

clefable.jpg

Clefable (F) @ Sticky Barb
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Trick
- Moonlight

Clefable provides a dragon immunity and rocks to the team, while also (hopefully) crippling opposing walls such as Slowking-G, Corviknight, Moltres and more with trick. Trick also genuinely provides useful utility especially against boots spam. Clefable appreciates grassy terrain support from Rilla too and acts as a soft counter to some threats like Valiant and Tusk, but its main value is sticky barb which the team relies on to wear down some defensive cores especially Slowking-G, Corviknight and Ting-Lu.

In general the team is really weak to Kyurem and some defensive cores. On ladder I kept running into Corv, Ting-lu defensive core which is almost impossible for the team to break except very long term and generally it relies on rocks to beat defensive birds. Apart from that though its a pretty solid team once you get the hang of it, Talonflame especially performed very well. Let me know what you guys think appreciate any team building advice.
 
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