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Sleepyhead [GEN5 UU]

SLEEPYHEAD
Sleepyhead - Passion Pit
Sleepyhead is a Generation 5 Underused team. It represents a long-overdue first stab at the Underused metagame, as I've been repeatedly frustrated by the overpowered, weather-dominated nature of the OU metagame. The main idea behind this team is to run a balanced, semi-bulky offense with entry hazards, wearing down the opposing team until I can go on a late-game sweep with either Sleepyhead (Rest+LO Shaymin) or Scarfed Darmanitan.

ambipom.png


Ambipom (M) @ Silk Scarf
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Pursuit
- Return

Ambi is usually my go-to lead. Life Orb priority Technician-boosted Fake Out hurts pretty much anything. Jolly nature is to ensure I outspeed the majority of UU and other base 115s. Also allows me to comfortably outspeed +speed base 100s. Fake Out is a staple because of it's ability to revenge kill and net "free" damage. U-turn is great for scouting the other team, and getting out in a hurry if Ambi is threatened. Pursuit is to trap and kill fast, fragile Psychics like Alakazam, and to handily deal with Haunter and other Ghost-types. Finally, Low Kick was thrown in to deal with the abundance of relatively fat Normal-types that allow it to have 100-120 base power. Also deals nicely with bulky Ice-types and weakened Rhyperior/Aggron, among other weakened Rock/Steel types. The EVs are obviously split between Atk and Spd to ensure I can hit as hard as possible (going first), and get out as quick as possible via U-turn.

snorlax.png


Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 80 HP / 252 Atk / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Fire Punch

Snorlax replaces Ambipom, clearly earning its spot as the superior Normal-type in the departments of bulk and longevity, as well as in its ability to check potent specially based offensive threats, most importantly, Moltres. The EVs allow Snorlax to have a decent amount of all around bulk, substantial special bulk, and a sky high Attack stat. The Adamant nature ensures that Snorlax hits as hard as possible. Leftovers are to gain free health, as this Snorlax doesn't run recovery moves. Thick Fat allows me to check Ice and Fire-type pokes, allowing a -decent- switch in even to powerful physical Fire-type moves. Body Slam spreads paralysis and gains STAB, Crunch allows me to hit predicted Ghost-type switch ins on my Body Slam, and Earthquake is there to hit the Nido twins a bit harder. Earthquake and Fire Punch also deal with Steel-types better, the latter for Escavalier switch ins.
darmanitan.png


Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- U-turn
- Superpower
- Rock Slide

Darmanitan is my primary revenge killer and occasional late-game sweeper. With a Choice Scarf, Darmanitan can outspeed the most common sweepers in the UU metagame and easily kill them off with an very powerful Flare Blitz. U-turn is for scouting and to deal with Psychic-types, although Flare Blitz hits them harder anyways. Superpower hits bulky Normal-types hard without fear of Recoil, and Earthquake deals with commonly seen Poison-types like Nidoking and Drapion. I went for Adamant instead of Jolly since I'm not too worried about being outsped. Also, Darmanitan usually comes in, forces the switch, hits whatever comes in, then gets the hell out of there, and doesn't need to outspeed other Scarf Darmanitans since I can check them with Slowbro.

pcp__chandelure_sissel_by_rc_bike-d387mrp.png


Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Fire Blast
- Energy Ball
- Will-O-Wisp

Chandelure is my replacement for Darmanitan. The main reason Darmanitan was replaced by Chandelure is to provide a Fighting and Normal-type immunity, as well as a potent special attacker. The EVs allow for the maximum speed possible, as Chandelure's monstrous base 145 SAtk doesn't require a Modest nature to score tons of OHKOs. Choice Scarf is very important, as it lets Chandelure revenge kill boosted threats. Flash Fire lets Chandelure switch in on Fire-type moves and proceed to sweep using the Flash Fire boost. Shadow Ball and Fire Blast provide great coverage, and are Chandelure's dual STABs. Energy Ball hits Quagsire and other bulky Waters hard, and Will-o-Wisp is thrown in to wreck physical switch ins. While it may seem questionable, Chandelure tends to lure things like Sharpedo, Machamp, Rhyperior, Hitmontop, and more; Will-o-Wisp effectively cripples the aforementioned threats.

rhyperior.png


Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 156 HP / 252 Atk / 4 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Stealth Rock
- Megahorn

Rhyperior fits the team as a bulky Stealth Rock setter-upper. With Solid Rock, he's rarely OHKOd and can deal with many Pokemon via Edgequake (very good neutral and super effective type coverage) and Megahorn to hit Grass-types harder. Stealth Rock is usually easy to get up considering the huge amount of switches Rhyperior forces. The 96 Speed EVs are to outspeed Donphan and the Regis, as well as Tangrowth, who Rhyperior can hit incredibly hard with Megahorn as it comes in. Adamant Rhyperior does 46.5-55.0% to max HP / max Def Bold Tangrowth, sometimes 2HKOing on the switch-in after Stealth Rocks. With residual damage, Rhyperior has a good chance to 2HKO.

donphan.png


Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Stone Edge

Donphan replaces Rhyperior as an alternate Ground resist and physical tank. The main advantage Donphan has over Rhyperior, for me, is the ability to provide Rapid Spin support for the rest of my partially Stealth Rocks-weak team. Donphan loses the STAB Stone Edge that was such a boon to Rhyperior, punishing Ghost-type / levitating switch-ins to a much greater degree than Donphan could ever hope to. The EVs and nature are to provide as much Attack as possible while allotting the rest of the EVs into HP to provide decent all-around bulk to substantiate Donphan's already colossal Defense stat.

slowbro.png


Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Toxic
- Slack Off

Slowbro is a great physical wall in UU. Taking unstabbed U-turns with no trouble, with max HP / max Def Bold, Regenerator, and Leftovers, Slowbro's a huge pain to take down. Scald and Psychic provide dual STAB coverage, Scald offering a great chance to burn, and Psychic allowing me to deal with Hitmontop and other Fighting-types. Toxic is to deal with walls that switch in to Slowbro, and Slack Off is to recover health before Slowbro switches, allowing Regenerator to recover the rest of Slowbro's health in many scenarios.

zapdos.png


Zapdos @ Leftovers
Trait: Pressure
EVs: 176 HP / 80 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Thunderbolt

Zapdos is the main "staller" on this team. The EVs allow it good special bulk and decent phsyical bulk, while still allowing Zapdos to get up a fast Substitute. Pressure is by far the superior ability, easily PP-stalling Pokemon who rely on Stone Edge to break Zapdos' substitutes. The Timid nature ensures that Zapdos will get up the fastest substitute. Substitute allows me to block opposing status, stops Trick, and prevents Shuckle's Knock Off from taking away my Leftovers. Toxic cripples walls, sweepers, and pretty much everything else that isn't Steel or Poison type, whilst also forcing switches and allowing Zapdos to keep subbing up. Thunderbolt is mostly filler, but also allows me to finish off weakened Pokemon after periods of Toxic stalling particularly bulky Waters. Roost, last but not least, takes away my Flying-type, nicely PP-stalling against Stone Edge users, and allows for instant recovery.

1710%20-%20bug_type%20escavalier%20Karrablast.png


Escavalier (M) @ Leftovers
Trait: Swarm
EVs: 252 HP / 4 Atk / 252 SDef
Careful nature (+SDef, -SAtk)
- Megahorn
- Iron Head
- Knock Off
- Pursuit

Escavalier replaces Zapdos, adding a Toxic resist, an answer to most Alakazam sets, and a hard hitting poke to scare out Leech Seeders like Shaymin. Escavalier also doesn't suffer from paralysis, unlike Zapdos, who was effectively crippled when switching in on unexpected Thunder Waves. Megahorn and Iron Head offer hard hitting STABs, the latter incredibly useful in demolishing Hail teams. Pursuit is used to trap Psychics that can't hurt Escavalier (not you, Azelf!). Escavalier can also utilize a Choice item, dealing with Trick users much better than Zapdos. Finally, Escavalier has phenomenal typing, only weak to Fire-type attacks, and adding a necessary Dragon-type resist for Kingdra or Flygon locked into Outrage.

shaymin.png


Sleepyhead (Shaymin) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Rest
- Hidden Power [Ice]

Shaymin is an amazing sweeper. Life Orb-boosted Seed Flare, in conjunction with Earth Power to hit Nidoking and other Poison-types, and Hidden Power Fire to deal with Roserade and other Grass-types, allows Shaymin very good neutral coverage. Seed Flare's chance to drop Special Defense allows these not-so-powerful unstabbed attacks to still OHKO or 2HKO most switch-ins. Natural Cure lets Shaymin be "status fodder", switching in on Toxics or Thunder Waves with no fear of being crippled. Rest helps Shaymin in this role, removing status, restoring health, and then allowing Shaymin to wake up instantly upon switching out. The Modest nature allows Shaymin to hit as hard as possible, which provides a pretty significant difference, especially when combined with Life Orb, turning most 3KOs to 2KOs and 2KOs to OHKOs after residual damage and Stealth Rocks.
Importable:

Code:
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 80 HP / 252 Atk / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Fire Punch

Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Fire Blast
- Energy Ball
- Will-O-Wisp

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Stone Edge

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Toxic
- Slack Off

Escavalier (M) @ Leftovers
Trait: Swarm
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Megahorn
- Iron Head
- Pursuit
- Knock Off

Sleepyhead (Shaymin) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Rest
- Hidden Power [Ice]

IMAGE CREDIT GOES TO ARKEIS.COM
 
BUMP. I'd really like some feedback on this team. Made a big change, and replaced Rhyperior for Offensive Rapid Spin Donphan since I desperately needed a spinner; without a spinner Darmanitan is very ineffective as a revenge killer / late-game sweeper when taking rocks damage and Flare Blitz recoil.

This is the set.

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Stone Edge
 
Very nice team! It has very few weaknesses and has amazing synergy. One thing I would do is put Rock Slide over Earthquake on Darmanitan, because Rock Slide gets a Sheer Force boost and you don't really need the coverage of Earthquake. It's totally up to you though. I also feel like you can get rid of Zapdos and replace with a steel type like Registeel or Escavelier because Kingdra and Flygon are huge threats to your team.
 
Very nice team! It has very few weaknesses and has amazing synergy. One thing I would do is put Rock Slide over Earthquake on Darmanitan, because Rock Slide gets a Sheer Force boost and you don't really need the coverage of Earthquake. It's totally up to you though. I also feel like you can get rid of Zapdos and replace with a steel type like Registeel or Escavelier because Kingdra and Flygon are huge threats to your team.

Thanks for the Darmanitan suggestion - I rarely end up using Earthquake except against the Nido family, and that's only in a rare-case scenario where I'm at too low health to take Flare Blitz recoil, so Rock Slide definitely makes sense to hit fliers. I actually made that change on my IGT for B/W a while ago and it definitely worked out better, even in-game. Sheer Force boosted Rock Slide is nothing to mess with.

Anybody have any suggestions for the Steel-type substitute to Zapdos? I was thinking maybe a Pursuit-trapping specially defensive Escavalier to help out with Ghost and Psychic types - Alakazam is a huge threat.
 
I'm not so good at rating teams, I'm just posting here to say that I approve of this song

Yeah Passion Pit's great. Thanks for the rate. Any other opinions? Main problem right now is that I lack speed late game. Any ideas for how to add more speed / priority while retaining bulk? Thanks guys. Please halp!

Also, I switched Zapdos for Escavalier. It's working quite well so far.
 
Hey, nice team, looking pretty solid. I've got a few suggestions to improve it though

On Slowbro, replace Psychic with Psyshock. Might seem like a wierd change, but let me explain it. Psyshock hits on the physical side, which will let you OHKO standard Roserade after Stealth Rock. This is good because Roserade is probably the most common switch in to Slowbro, and is one of the most common (and best) Pokemon in UU at the moment. It also hits Chansey for non-pathetic damage, which is nice. It hits Cryogonal too, however uncommon it may be. It's a small change, but it makes a big difference.

Change Escavaliers EV spread to 252 HP / 4 Atk / 252 SDef with a Careful nature. This changes Escavaliers roll from a powerful physical attacker to an effective special wall. Specially Defensive Escavalier is great at walling common threats in UU, namely Alakazam and Hail, which are very dangerous today, if not prepared for correctly. Even without the Attack EVs, Escavalier can still hit extremely hard, OHKOing Alakazam, and all common Pokemon associated with hail. Also, replace Frustration with Knock Off, because let's face it, Frustration is pretty redundant coverage. Knock off will let you wear down opposing Pokemon more easily by removing their leftovers. It's also great for hindering Choice Scarf Pokemon like Darmanitan that commonly switch into Escavalier, and can weaken Chansey and Porygon2, which really can be a pain to take down otherwise.

Swords Dance Cobalion can easily take down this team if Darmanitan is weakened, and nothing can take a hit from it if it manages to set up. I suggest replacing Darmanitan with Choice Scarf Chandelure.

Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Fire Blast (Last move is pretty much filler)

You still have a great Fire-type Pokemon and a great scarfer, but now you have a reliable switch-in to Cobalion. Although you've lost a U-turner, you still have Ambipom, so all is not lost. Also, Chandelure isn't worn down by Flare Blitz recoil, which is a plus.

Good luck with the team, I hope I helped!
 
Hey, nice team, looking pretty solid. I've got a few suggestions to improve it though

On Slowbro, replace Psychic with Psyshock. Might seem like a wierd change, but let me explain it. Psyshock hits on the physical side, which will let you OHKO standard Roserade after Stealth Rock. This is good because Roserade is probably the most common switch in to Slowbro, and is one of the most common (and best) Pokemon in UU at the moment. It also hits Chansey for non-pathetic damage, which is nice. It hits Cryogonal too, however uncommon it may be. It's a small change, but it makes a big difference.

Good idea. I ran Psychic over Psyshock just to hit defensively EV'd Hitmontop harder, but Psyshock will definitely help dealing with Roserade, which actually poses a substantial threat to this team. Also, considering that I usually predict the Roserade switchin and go for Psychic, Psyshock has a good chance to net me a much quicker early game Roserade KO. Thanks, I'll test it.

Change Escavaliers EV spread to 252 HP / 4 Atk / 252 SDef with a Careful nature. This changes Escavaliers roll from a powerful physical attacker to an effective special wall. Specially Defensive Escavalier is great at walling common threats in UU, namely Alakazam and Hail, which are very dangerous today, if not prepared for correctly. Even without the Attack EVs, Escavalier can still hit extremely hard, OHKOing Alakazam, and all common Pokemon associated with hail. Also, replace Frustration with Knock Off, because let's face it, Frustration is pretty redundant coverage. Knock off will let you wear down opposing Pokemon more easily by removing their leftovers. It's also great for hindering Choice Scarf Pokemon like Darmanitan that commonly switch into Escavalier, and can weaken Chansey and Porygon2, which really can be a pain to take down otherwise.

Swords Dance Cobalion can easily take down this team if Darmanitan is weakened, and nothing can take a hit from it if it manages to set up. I suggest replacing Darmanitan with Choice Scarf Chandelure.

Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Energy Ball
- Fire Blast (Last move is pretty much filler)

You still have a great Fire-type Pokemon and a great scarfer, but now you have a reliable switch-in to Cobalion. Although you've lost a U-turner, you still have Ambipom, so all is not lost. Also, Chandelure isn't worn down by Flare Blitz recoil, which is a plus.

Good luck with the team, I hope I helped!

Now for the rest of the suggestions: Specially defensive Escavalier is a good idea. I've actually been switching back and forth between the standard 252 Hp / 252 Atk / 4 whatever spread and the specially defensive spread, and I was waiting on some sort of suggestion on which direction to go. Thanks. I'll test Knock Off as well. It'll be good to take away scarves, as that should definitely help me late-game. Without Attack EVs, Frustration isn't going to be doing jack, so Knock Off appears to be by far the superior option.

Also, really? Swords Dance Cobalion? Slowbro can take a hit. No matter how weakened Darmanitan is, provided I've been good about spinning the whole match, it can come in on the SD and OHKO. Donphan can definitely take a hit if it hasn't gotten up an SD yet (or through Sturdy), and will force it out if I predict the switch correctly via the threat of STAB EQ. LO variants are easy to play around. I'll test Chandelure, but I'm not entirely convinced it's the right direction, just because Darmanitan has more sheer force than Chandelure, pun intended. Late-game, Darmanitan can easily pull off sweeps, dealing ~30% even to Bulky Water-types, KOing them provided they're weakened sufficiently and after Stealth Rock damage. Also, one of the strongest reasons I want to keep Darmanitan is that it's my main check to Moltres and Zapdos (defensive SubTox variants, where after I sack something to break the sub, I can bring it the faster Darmanitan to threaten the OHKO).

I will still test out Chandelure since it's a great poke, the fighting and fire resist would be very useful, and it's not to be underestimated. Using HP Rock in the last slot could allow it to serve as a check to Moltres / Zapdos as well.

Thanks a bunch Moo, that's by far best advice I've received on the team so far.
 
Well, Slowbro dies to +2 X-Sizzor, so if it sets up, you're gonna have to hope for a first turn burn if you want to beat it. Darmanitan can't switch in very easily, so if slowbro is down you're gonna have to sacrifice something to bring it in.

Listen, if you're comfortable with Darmanitan, then stay with it.

Oh, Kingdra might also be problematic, so Scarf Flygon is another option over Darmanitan if you're testing things out.
 
Hey there, neat team you got here but you still have some weaks. Im here to fix them!

First i will outline threats to your team:

Zapdos - it can come in against most of your team (Shaymin, Escalavier, Donphan, Slowbro), set up a sub and proceed to demolish you. Even without a Sub it poses a big threat due to its excellent coverage.

Tornadus - just has to spam Hurricane and you are in for some trouble. No flying-resists hurts you quite a bit.

Chandelure - Subchandelure can get a Sub up vs. your Escalavier and sometimes Slowbro, Darmanitan and proceed to wreck you. And Choice Specs Chandelure 2hkoes every one of your Pokes and can repeatedly switch into Escalavier/Darmanitan.

I suggest the following:

Change Shaymins Hidden Power [Fire] to Hidden Power [Rock]/[Ice]. Change the nature to Timid if you use [Ice]. This provides Shaymin with a way to hit Zapdos/Moltres ([Rock]) and gives you the ability to speedtie (with [Ice]) against Victini/Mew/Zapdos/Flygon in key situations. It also lets you hit Tornadus on the switch-in. You lose the OhKo on Escalavier but who cares when you have your own Escalavier and Darmanitan as Switch-Ins (and EPower does a shitton after a SDef-Drop anyways).

After looking at your team i feel that Ambipom is the best member to replace. Snorlax (Choice Band or 4 Attacks+Lefties) makes for a fine replacement and solves most of your teams problems. Regirock can work too and offers SR-support which allows you to run Ice shard instead SR on Donphan albeit Regirock opens you up more to Suicune.
 
Well, Slowbro dies to +2 X-Sizzor, so if it sets up, you're gonna have to hope for a first turn burn if you want to beat it. Darmanitan can't switch in very easily, so if slowbro is down you're gonna have to sacrifice something to bring it in.

Listen, if you're comfortable with Darmanitan, then stay with it.

Oh, Kingdra might also be problematic, so Scarf Flygon is another option over Darmanitan if you're testing things out.

I take back my initial doubt of your suggestion to incorporate Chandelure. Since I have tested it, it has worked well; albeit, my ladder rank has gone down, but that's just because I'm an inconsistent ladderer and my losses are largely due to huge mistakes on my part (more a result of lackluster playing skill than team building). Chandelure provides an awesome switch in to so many Pokemon, and scares out things like Choiced Victini, or Alakazam (non-Sash). So firstly, I'm using that now. Next, I've been having problems with Slowbro. While it's secondary Psychic typing is useful in checking Fighting threats, it also adds an unnecessary weakness to U-turn, and Bug / Dark-type physical attackers (which are very common in UU). As a result, I decided to try to incorporate Suicune into the team, seeing as I've had great success with Suicune. It's essentially a Slowbro with equal physical bulk, arguably better typing (depends on how you look at it), access to Roar and Calm Mind, and significantly greater special bulk. Also way more speed. I'm considering running a defensive CM Suicune variant instead of Slowbro, like so:

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold nature (+Def, -Atk)
- Scald
- Ice Beam
- Calm Mind
- Rest / Toxic (on Bulky waters that are lured in)

Now that I have Chandelure to take lots of the potent Fighting-type and Fire-type attacks that are the crux of some of UU's largest threats, Slowbro is no longer needed to hard check things like Machamp or Hitmontop. Suicune can fill Slowbro's role of sponging Fire-type attacks and dealing with other weak hits from either side of the spectrum, whilst at the same time threatening the opposing team with Scald's ferocious burn rate, and setting up with CM to become outrageously bulky on both sides of the spectrum. Opinions on this set?

Hey there, neat team you got here but you still have some weaks. Im here to fix them!

First i will outline threats to your team:

Zapdos - it can come in against most of your team (Shaymin, Escalavier, Donphan, Slowbro), set up a sub and proceed to demolish you. Even without a Sub it poses a big threat due to its excellent coverage.

Tornadus - just has to spam Hurricane and you are in for some trouble. No flying-resists hurts you quite a bit.

Chandelure - Subchandelure can get a Sub up vs. your Escalavier and sometimes Slowbro, Darmanitan and proceed to wreck you. And Choice Specs Chandelure 2hkoes every one of your Pokes and can repeatedly switch into Escalavier/Darmanitan.

I suggest the following:

Change Shaymins Hidden Power [Fire] to Hidden Power [Rock]/[Ice]. Change the nature to Timid if you use [Ice]. This provides Shaymin with a way to hit Zapdos/Moltres ([Rock]) and gives you the ability to speedtie (with [Ice]) against Victini/Mew/Zapdos/Flygon in key situations. It also lets you hit Tornadus on the switch-in. You lose the OhKo on Escalavier but who cares when you have your own Escalavier and Darmanitan as Switch-Ins (and EPower does a shitton after a SDef-Drop anyways).

After looking at your team i feel that Ambipom is the best member to replace. Snorlax (Choice Band or 4 Attacks+Lefties) makes for a fine replacement and solves most of your teams problems. Regirock can work too and offers SR-support which allows you to run Ice shard instead SR on Donphan albeit Regirock opens you up more to Suicune.

After testing, Snorlax is fantastic. Originally I went with Immunity in order to more easily check Zapdos and other SubTox pokes, but with the abundance of Fire and Ice moves Thick Fat is definitely necessary.

Using this for now

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 80 HP / 252 Atk / 176 SDef (considering going 4 HP / 252 Atk / 252 SDef to be better against Leech Seeders and go purely special)
Adamant nature (+Atk, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Fire Punch

I've been testing out a SubSeed set on my Shaymin, and it's working nicely. It also lures in SubTox Zapdos and beats it 1v1 with ease. Moltres is a different story, but if it comes in on a Sub, I have a shot. I'm running this set:

Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Protect
- Hidden Power Rock / Ice

This is a fucking weird set, but it acts as a lure for Shaymin's usual counters and does a halfway decent job of it anyways. The nice thing about Shaymin is that most of its counters are slower, meaning that I can Sub up on the switch in, Leech Seed, Sub/Protect for a bit, and then Hidden Power Rock for the kill provided they are Fire, Ice, Flying, or Bug (all of which are types of common Shaymin switchins). Also - I haven't seen a single offensive Zapdos running Heat Wave with LO after approximately a month of UU laddering, so I'm not particularly worried about that. If it is indeed offensive with LO, Chandelure can confidently revenge kill.

Opinions on the Shaymin set? Since I started running it, Shaymin has been the clear MVP of 3 out of 5 of the games I've had since instituting the Sub Seed set. The main debate now is HP Ice vs. HP Rock. HP Ice has been useful in dealing with weakened Hippopotas, Altaria and Flygon switch ins (the latter trying to U-Turn to break Sub), and will also, I presume, be useful against defensive Roserade sets; however, I can see how HP Rock would be very useful against Victini and friends - the only problem being HP Rock eliminates the possibility of a speed tie with other +natured base 100s. Is it worth running HP Rock just to hit Victini and Moltres slightly harder, while simultaneously eliminating any speed ties I may've had? This also raises the question: is it ever worth relying on a speed tie to win, and if so, are there alternatives for common speed tie situations? For instance, say Victini comes in as I Substitute. I can Leech Seed then as it breaks my sub, Protect, possibly LO stall, but I won't be able to finish it without taking a full powered STAB V-Create to the face (since there's no chance of me outspeeding). Moltres is a different story, but then again, Moltres is the #88 used Pokemon (not very common). The way I see it:

HP Ice = good for speed ties with base 100s, Rhyperior, Roserade, other Grass-types, Flygon, Donphan (who threatens with Ice Shard), Hippopotas, Nidoking + Nidoqueen, Shaymin
HP Rock = Arcanine, Weavile, Abomasnow, Walrein, Rotom - H / Rotom - F, Moltres, Victini

I can't decide.

I'm going to ladder for this a while and work out the kinks, in the mean time, it would be great to get some opinions on the Shaymin / Cune sets.
 
So your team right now looks like this(?):

Snorlax, Slowbro, Donphan, Escalavier, Shaymin, Darmanitan/Chandelure.
That looks really solid.

Dont use Suicune instead Slowbro. Slowbro is your insurance against various fighting-types like Machamp and much needed. He also has reliable Recovery and Psyshock to deny Roserade a free switch-in. Stick with him!

That Snorlax set looks good.

Dont use that set on Shaymin. Seed Flare is a must-have-move because it is the main thing that sets it apart from other grassmons.
Either stick to your offensive set (Seed Flare, HP[Rock][Ice], EPower, Rest@LO) or use Leech Seed + Sub/Protect instead Rest and HP[Rock].
And i think the offensive Set will work out better for you, due to Roserade being so common. I also think that HP[Ice] with a Timid nature is the way to go now that you have Snorlax/Chandelure for Moltres.
 
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