





This is my RMT, and if you guys have any suggestions, please give them!

Step 1: Well, I decided to have my core be Scolipede, so I started with him.


Step 2: Scolipede's weak to Fire, Psychic, and Flying, so Heatran seemed a logical choice as he resists all of those and abuses Flash Fire.



Step 3: Then, to deal with Heatran's major fighting weakness, I chose Spiritomb, and plus it has no weaknesses, and completely resists 3 types.




Step 4: Heatran still has a weakness to be taken care of, Ground. Thundurus takes care of that, and is a powerful addition to the team.





Step 5: I now needed a Rock resist to protect Thundurus, so I picked Breloom, and he helped deal with Heatran's water weakness.






Step 6: Then, just for coverage and general destruction, Mew seemed to be a good choice.

Scolipede (M) @ Focus Sash
Ability: Swarm
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SAtk)
- Swords Dance
- Megahorn
- Earthquake
- Rock Slide
As my lead, Scolipede's a fast Pokemon, and his Focus Sash allows him to get in at least 1 Swords Dance. With 355 Speed, he outruns Tornadus/Thundurus, so he can easily wipe them out with a boosted Rock Slide. Megahorn has STAB and thanks to Swarm and the Focus Sash, it easily takes out everything that doesn't resist it. Earthquake is a strong move that just generally can hurt most anything. The only things that really bother Scolipede are Gliscor and Skarmory, as he can't hit them for much damage, and then they can destroy him or set up on him.

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP/124 SAtk/132 SDef
Modest Nature (+SAtk, -Atk)
- Dragon Pulse
- Flamethrower
- Earth Power
- Hidden Power Grass
Heatran is built to be a Dragon killer. He resists Dragon type, and Dragon Pulses them out of action. Flamethrower gets STAB and boosts from any Flash Fire hits. Earth Power takes out other Heatrans and other Pokemon. HP Grass positively destroys bulky Waters that would otherwise wall Heatran, and it can OHKO Water/Grounds like Quagsire and Gastrodon. Air Balloon is there for obvious reasons, to protect Heatran from Ground attacks, for a while at least. He actually doesn't have to worry about Latios's Surf, or STAB Hydro Pump as Hydro Pump 2HKO's, and Surf needs to hit 3 times, thanks to Heatran's amazing Special Defense.

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
Spiritomb is an amazing wall as he has no weaknesses and good Defenses. Calm Mind adds to his already amazing Special Defense and gives him a Special Attack boost. Dark Pulse is a good STAB option, and the RestTalk set allows him to heal up and still attack.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def/252 SAtk/252 Spe
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power Ice
Thundurus's Nasty Plot always goes first thanks to Prankster, so it can get one in before something kills it generally. The rest of the moves are for coverage. It outruns a lot of the metagame and can hit most everything, thanks to its great movepool. HP Ice takes out Dragons with ease, and Focus Blast can take things like Ferrothorn out of the game.

Mew (N) @ Life Orb
Ability: Synchronize
EVs: 4 HP/252 SAtk/252 Spe
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Psyshock
- Aura Sphere
- Shadow Ball
Mew serves the same purpose as Thundurus: wipe out the opponent. Nasty Plot gives a SAtk boost, Psyshock gets STAB and hits Blissey for damage, And Aura Sphere and Shadow Ball are for coverage. Synchronize gives walls a taste of their own medicine when they give Mew a status condition, they get it.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spe
Adamant Nature (+Atk, -SAtk)
- Substitute
- Spore
- Focus Punch
- Seed Bomb
Breloom is a very useful Pokemon. Spore reliably puts the opponent to Sleep, allowing Breloom to set up a Substitute. Focus Punch gets STAB and the Substitute ensures that it hits. Seeb Bomb takes out anything Focus Punch can't. Gliscor is a wall for Breloom though, due to high defense. Poison types also give Breloom trouble, as he can't hit them very well.