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Slow and Steady - OU Trick Room

Nice to meet you. I'm EpixAura, professional lurker. I got the idea for a Trick Room team from... boredom, really. The team was made with the idea abusing Trick Room in mind, but was also intended to be able to fight without it. I tried it out, and it was remarkably fun. It was a refreshing break from many of the more standard teams, as well as being able to handle the aforementioned teams quite well. So, without further delay, let's get started.

Team at a Glance
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Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Drain Punch
- Mach Punch
- Ice Punch
- Payback
This guy is fairly niche, but hit's like a truck. In order to bypass the ridiculously low speed of a Trick Room, I need some priority. Of course, Conkeldurr can abuse Trick Room, as well. His main purpose is dealing with Dragons and TTar, but also functions as a revenge killer, both under normal circumstances and, upon occasion, under Trick Room. Mach Punch speaks for itself as a revenge killing move, but under Trick Room, if I get into the position to revenge kill something, it's almost guaranteed. If they stay in, they die, if they switch out, they'll end up having to take two hits from this monster. Since he'll be burned all the time, he can deal with Spores from Breloom, who would otherwise give the team some trouble, and retaliate with Ice Punch. Jellicent (who can just recover stall me), SubProtect Gliscor, and Starmie give him some trouble, though. However, all three of these threats are dealt with by Kyrem-B, with Jellicent and Starmie having trouble with several other members of the team as well.

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Slowking @ Life Orb
Trait: Regenerator
EVs: 8 SDef / 248 HP / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Surf
- Fire Blast
- Psyshock
Slowking is definitely a bit of an odd Pokemon. I originally had Bronzong in this slot so as not to clearly telegraph that I was running a Trick Room team, but he lacked both defensive and offensive synergy. Slowking proved to be a very nice addition, covering this team's weakness to Fire moves and acting as a miniature wall. It's often fun to use him as a pivot by switching it in, then double switching predicting their switch and taking advantage of Regenerator. This is even better because of his high special defense. Slowking acts as a check to the Lati@s, especially when partnered with Ferrothorn, being able to sponge even Specs Draco Meteor easily and healing a bit of it off with Regenerator after switching out after setting up Trick Room.
Since most people seem to not really know what this guy does, I frequently end up luring in Ferro and Scizor and OHKOing them with Fire Blast. Surf is Surf. It hits hard, gets STAB boost, and takes advantage of the prevalence of rain in OU. Psyshock is a nice means of dealing with Keldeo in particular, as well as being a nice secondary stab for anything that resists the other two move. I opt for Psyshock over Psychic since most everything that is OHKO'd by Psychic is also OHKO'd by Psyshock, and it gets in a bit more damage against the blobs. Obviously, setting up Trick Room is it's primary purpose, though.

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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 30 Atk / 30 SAtk / 2 Spd
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone is just such a stupid Pokemon. I don't mean that it's particularly good or bad, just that it's a pretty dumb concept. Still, it fits with this team remarkably well. It's synergy with Kyurem-B is also very nice. This thing hits hilariously hard with Choice Specs. Because of all the Landorus forms and Gliscor running around, poor Magnezone is primarily used for catching out and killing steel types rather than scouting, but that's fine. The surprise factor from being max HP is also a very nice bonus, surviving the likes of Keldeo's Sacred Sword or Hydro Pump and OHKOing it with Tbolt, and only taking 60-70% from Status Orb Conkeldurr's Mach Punch. Against rain teams, he can be an absolute terror, since few things can take a Specs'd STAB Tbolt from this guy. Those that can are easily dealt with by the rest of my team, with Conkeldurr handling the blobs (and Dragons if Trick Room is up) and Kyurem-B handling most ground types.

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Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 Atk / 30 SAtk / 2 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
Trick Room Reuniclus is a long time favorite of mine and a big part of why I made this team. I run a bit of a different set than the standard Trick Room set, though, opting for HP Fire instead of Focus Blast. The surprise factor alone makes this more than worth it, and the set is still remarkably strong. Many teams are scared to send in TTar against it under the assumption that it has Focus Blast. Instead, it Scizor, Ferrothorn, and Jirachi seem to be the more common switch ins. HP Fire deals with each of these threats fairly well. I set up a Trick Room as they switch to their check, then reply with a OHKO. I can't kill Jirachi with it, but being able to hit him pretty hard is still pretty nice, especially since if I set up Trick Room on the switch, I can easily beat Jirachi 1-on-1 if Rain isn't up and it lacks Protect. SubCM Jirachi is also a problem, but is exceptionally rare at the moment.

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Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
Yeah. It's Ferrothorn. I wanted the team to be original and all, but... Ferrothorn IS Ferrothorn. Stealth Rock and Leech Seed are pretty self explanatory. I went for double attacking moves instead of Protect because I want Ferrothorn to pack some offensive power to take advantage of Trick Room. Also, many opponents see that I'm running Gyro Ball and assume I don't have Power Whip, netting me a free kill on one of the opposing Pokemon. Damn, this team really likes that surprise factor, huh? Other than that, there isn't much else to say. It's Ferrothorn.

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Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 172 Atk / 240 Spd / 56 HP / 40 SAtk
Lonely Nature
- Substitute
- Dragon Claw
- Ice Beam
- Fusion Bolt
While a Pokemon with 95 base speed doesn't really seem like the ideal candidate for a Trick Room team, that isn't really his purpose. Kyurem-B is meant to deal with threats the team couldn't handle otherwise, such as SubProtect Gliscor, who otherwise can nearly 1v5 the remainder of the team, killing Slowking with LO recoil.
I stole this Kyurem-B from ThunderBlunder's 'Backpapers' team. After using it, there is almost no doubt in my mind that this is THE Kyurem-B set. Not only can he force switches to set up a substitute, sometimes he doesn't really need to. The number of times Rotom-W tries to WoW me, only to be blocked by substitute can't be counted, and it also helps that Rotom has no means to kill his substitute, despite that fact that most Rotoms don't seem to realize that. He's a very strong lead against rain teams, being able to set up a sub vs. Politoed, Rotom-W, and even Landorus-T, who will just U-turn out first turn. The wallbreaking potential is also tremendous. I've been able to 6-0 stall teams with this guy a couple of times. Kyurem-B has some trouble dealing with the likes of Ferrothorn, however, most Ferrothorns will try to break your sub, then switch out to avoid being trapped by Magnezone, so by switching to Magnezone first turn instead of getting a free hit with Kyurem-B, Ferrothorn is easily dealt with.

In conclusion, this team is a very refreshing team to use. While a lot of it's power comes from it's surprise factor, it's still a very strong team in it's own rite. It has some glaring flaws, but most of them can be overcome with prediction and clever play. Feel free to use this team and try it out, and to offer your advice and criticism. This is easily my favorite team I've played with so far, and I hope that you all think so too.
 
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