Slow but furious - UU Trickroom RMT

Hello there,

So, I've been using this team for a while but I'm having some problems with certain Pokémon and I just can't figure out how to beat them without breaking the synergy in the team. So here we go..

Team at Glance:

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Team in-depth:

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Slowbro - Own Tempo
@ Leftovers
Quiet
252hp/252SpA/6SpD
0 Speed IV's

- Trick Room
- Surf
- Ice Beam
- Slack Off

// The reason I wanted to use a Trick Room team to begin with was because I was fed up of seeing my Rock Polish Rhyperior getting outsped by scarfers. I started by making an OU team with a Bronzong lead, wich worked very well. I then decided that Rhyperior would be even more beastly in UU, so I needed a new lead. After a bit of thinking, I came up with the idea of using one of the Pokémon I used to play through my Heart Gold; Slowbro. Most of the time, he just set up Trick Room and switches out to set it up more times later in the match. Slack Off is obviously there to extend Slowbros lifetime and allow more set-ups. Surf is for a good stab and Ice Beam for coverage.

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Porygon2 - Trace
@ Leftovers
Quiet
252hp/120def/138SpA
0 Speed IV's

- Trick Room
- Thunderbolt
- Icebeam
- Recover

// Of course, one Trick Room user on a Trick Room team isn't enough. I had used Porygon2 before, and it had served me well. I was thrilled when I saw that it could learn Trick Room. I originally used a Slowking for this spot, but Porygon2 is so much better thanks to it's ghost immunity compared to Dusclops and Slowbro (my two other Trick Room users on this team).
After a Trick Room, Porygon2 is nothing to joke about. 105 base SpA is fully decent and the infamous BoltBeam-combo works as good as ever. Recover is there to extend it's lifetime and allow for more setups.


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Rhyperior - Solid Rock
@ Life Orb
Brave
252Atk/252Hp/6SpD
0 Speed IV's

- Swords Dance
- Earthquake
- Stone Edge
- Megahorn

// Ah, Rhyperior. What would a Trick Room team be without it's star? This beast can OHKO a lot of the metagame even without a Swords Dance, and with Trick Room up, this beast is close to unstopable. After a Swords Dance boost, Rhyperior OHKOs pretty much the entire metagame. It's not always that I use Swords Dance though, as it wastes a turn of Trick Room and as previously mentioned, it gets the job done even without. Earthquake and Stone Edge are two very strong STAB-attacks with good coverage, and together with Megahorn it hits everything I have faced so far for atleast neutral damage.

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Marowak - Rock Head
@ Thick Club
Brave
252Hp/252Atk/6Def
0 Speed IV's

- Earthquake
- Stone Edge
- Fire Punch
- Double Edge

// Marowak was pretty much a last resort Pokémon that turned out to be pretty good. With Thick Club, Marowak reaches skyhigh attack and with Trick Room up it outspeeds a vast majority of the metagame. Earthquake is for a good STAB and Stone Edge and Fire Punch for coverage. Double Edge does more to Milotic than any of the other moves.

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Dusclops - Pressure
@ Leftovers
Relaxed
252Hp/252Def/6SpD
0 Speed IV's

- Trick Room
- Earthquake
- Painsplit
- Will-o-wisp

// I used this team for a while with only two Trick Room users, but I found out that I needed more.. So, I used Dusknoir in OU and he did very well, so an identical Dusclops in UU is doing exactly as well as Dusknoir is in OU. Earthquake for a damaging move, Painsplit for healing and Will-o-wisp to cripple physical attackers.

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Clamperl - Shell Armor
@ DeepSeaTooth
Quiet
252Hp/252SpA/6Def
2 Speed IV's

- Surf
- Icebeam
- Hidden Power Electric
- Toxic

// Clamperl, I love this Pokémon. No, it is not a joke, this is a very good special sweeper. With DeepSeaTooth to double it's Special Attack, it's almost unstopable. Switch in on a predicted waterattack, either fire of STAB Surf or use Toxic on switch to hopefully catch a Chansey or something. HP Electric and Icebeam are for coverage.

Overall, this is in my opinion a pretty solid team. I have a big weakness to grasspokémon, namely Venusaur. I'm also having problems with quick substituteusers with a healing move. Taunters are also a problem.

Any suggestions are greatly appreciated.

Thanks,
Strik3
 
Well to begin with you are right in saying that grass types are your biggest weakness. None of your pokemons can OHKO venausaur, while he can KO or sleep them. Bulky waters are another big threat to this team, like milotic which can use hypnosis, surf and recover to be a big threat to this team.

Your trick room users all have heavy defense investment, so a powerful special sweeper can easily pick them off after they've been weakend enough. Alakazam is a big threat with shadow ball and focus blast, so is houndoom with a naty plot behind it. You can get rid of these possibly using a priority attacker like azumarril who can KO sweepers when trick room is down, carries ice punch for grass types and can take advantage of trick room. Other trick room sweepers are camerupt (with eruption) and ursaring (flame orb-guts-facade).
 
the type synergy is fairly... awful. you have 2 waters and 2 grounds, and all 3 sweepers are grass-weak. replacing either of marowak or rhyperior (rhyp is my choice, due to maro's higher power) with a different poke (flame orb ursaring?) would help this out, along with replacing slowbro with an exeggutor, who's always been a total pain to fight on trick room teams. With sleep powder, base 125 attack, and powerful STABs, he could help out the synergy. You're still going to have a problem with venasaur due to sleep powder, but you won't have a glaring grass weakness at least.

Another idea for a sweeper I had is a mixed cacturne set, with 115 in both attacks and *outspeeding* a lot of stuff, you could run max-max and basically have a wallbreaker trick roomer.

EDIT: Include your problem pokes so people can come up with a solution
 
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