Slow, but Steady

Rather than bore you with many paragraphs about each pokemon, I will make this as short as possible.



My Team is called slow, but steady, and here are the pokemon.

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These are all my pokemon on my team, now to go into them.




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Breloom @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Swords Dance
- Spore
- Bullet Seed

Breloom is a great physical attacker with Life Orb+Technician. It's moves are Spore, Mach Punch, Swords Dance, and Bullet seed. It is really great for taking out any slow, yet defensive pokemon. It is mainly weak to a fast, yet strong flying type like Braviary, and Gliscor. And Espeon is an absolute nightmare to Breloom due to Magic Bounce, which bounces back Spore.


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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- ThunderPunch

Jirachi is a good choice scarf attacker. Thunderpunch is on Jirachi because Arcticblast noticed a slight weakness to Jellicent. It has Iron head to flinch out whole teams of pokemon. U-Turn to quickly switch in to Volcarona if necessary. Ice Punch to attack dragon,grass,flying, and ground types.


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Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Scald
- Recover

Jellicent is a good physical wall and rain check in battle. With will-o-wisp it can easily burn the opponent. With shadow ball and scald it can appeal to it's type's and good special attack stat. And recover and leftovers can be used to stall out other pokemon.


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Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard

Donphan is great for trick room and Volcarona most importantly. With leftovers it can also recover easily. Rapid spin is to get rid of spikes and stealth rock since they can do a ton overall. Stealth rock to hurt their switching. Earthquake to have a stab move to use in battle. And Ice shard to get rid of dragon and other ground, grass, and flying types.

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Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 192 HP / 64 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball

Reuniclus is a great trick-room attacker and wall with it's life orb. It's moves include trick-room, Psychic, Focus Blast, and Shadow Ball. It can use Trick-Room to turn the tables on most OU pokemon and makes it the most powerful pokemon on my team. It can use Psychic as stab and to eliminate most of anything. It uses Focus blast to get rid of dark+steel types which basically resist Psychic+Shadow ball. It uses Shadow Ball to get rid of Ghost and other psychic types. With trick room activated, it basically becomes one of the most powerful pokemon on the field of play.


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Volcarona @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Rock]

Yes, it is a Volcarona, one of the most powerful kinds of OU pokemon, and with it's lum berry makes it even more powerful. It's moves are Quiver Dance, HP Rock, Fire Blast, and Bug Buzz. It uses quiver dance to become an uber-powerful pokemon, capable of wrecking teams. And it uses The rest of it's moves to destry those teams with the quiver dance boost. It can destroy most of anything, but it is easily killed by any Rock type pokemon.


That is my team in a nutshell. I would greatly appreciate if you could rate it and post things to help it out. I hoped you enjoyed my team.
 
Hello there, izc001 ^^

One thing i do suggest is that for Magnezone you switch HP Ice into Hidden Power Fire. With this, Magnezone can come in on common steels like Ferrothorn, set up a Sub, and proceed to kill it easily. Otherwise, it'd have a problem dealing with it, even behind a sub, and Ferrothorn would become an even larger threat to your team. If this is considered, I also recommend you should try using Jellicent instead of Gastrodon.
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Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Taunt/Shadow Ball
- Scald
- Recover

With this set, Jellicent performs Gastrodon's job, but easier, as it checks a ton of more threats, as well as having great synergy with your team as a whole. It's also a great spinblocker, preventing your Blissey's Stealth Rocks from being removed. Dragons and Mamoswine become less of a problem after a Will-O-Wisp or Scald burn, and Taunt can is used preventing threats like Scizor and Terrakion from setting up on you, because trust me, burns don't matter at all after a couple SD boosts. You could use Shadow Ball on Jellicent as well, hitting those threatening Ghost and Psychic types hard on a switch in, or rather― in Trick Room. However, since Reuniclus already somewhat covers that role, it's suggested just as a second option.
Hope I helped any, and Good Luck with your team!!
 
Hey there!

If you're gonna be using Volcarona, you need a Rapid Spinner, just because Volcarona loses half its health to Stealth Rock. I'd recommend something like Donphan over Magnezone, because it not only packs Rapid Spin, but also Ice Shard to take out Dragons, and a powerful STAB Earthquake. It can even pack Stealth Rock, to give your Blissey another move.

Donphan @ Leftovers
Nature: Adamant
EVs: 252HP | 252 Atk | 4Def
Ability: Sturdy
-Rapid Spin
-Stealth Rock
-Earthquake
-Ice Shard

This set is slightly more offensive, and it works well with your Breloom to take out the things you said give it trouble, such as Gliscor. Donphan has a lot of physical attack and bulk, so it can easily take a physical hit and then smash them with Earthquake. Rapid Spin keeps Volcarona healthy, and Donphan's base 50 speed works nicely with Reuniclus' Trick Room. Ice Shard, off Donphan's base 120 attack, will destroy most dragons after Stealth Rock.

For your Blissey, I'd recommend using Seismic Toss over Flamethrower, because it deals out more reliable damage. If you choose to run Donphan with Stealth Rock, then you can put another move on Blissey (replacing Stealth Rock). Something like Wish or Aromatherapy would benefit the team as a whole, while something like Thunder Wave can cripple a number of sweepers.

Finally, Gastrodon has higher special attack than attack, so I'd recommend Earth Power over Earthquake. The slight difference in power is made up for by the difference in Gastrodon's offensive stats.
 
Hi

Not a bad team, however I think that some Pokemon on the team are really out of place, and you need some things that you don't currently have for a successful team. First of all, I question the use of Magnezone on your team. Magnezone is a great Pokemon to have to teams that want Steels removed, but your team already handles most of them fairly well, especially since most of them are easy set up fodder for Volcarona, so in fact you really don't want to remove them, so you can sweep with Volca. Speaking of Volca, it can really use Rapid Spin support to be a more efficient sweeper. Since it's x4 weak to Stealth Rock, if your opponent happens to have it, Volcarona will be dead weight, which is bad. If you have a Rapid Spinner, you can remove rocks before getting Volca in, protecting its fragile health. Since your team is quite an offensive team, I'd recommend using a Starmie in the place of Magnezone. Starmie applies a lot of offensive pressure on the opponent, giving it a lot of opportunities to spin away hazards, which should give Volca an easier time.

In my opinion, Blissey is also out of place on your team. Also, you lack two other things: a Steel capable of taking Dragon hits, and a Scarfer. In my opinion, the perfect replacement for Blissey would be a Choice Scarf Jirachi. Jirachi is a great revenge killer since it gets some cool coverage, and a neat STAB move in Iron Head. It also has a cool scouting option in U-turn, meaning that you can use it to grab momentum. If you're worried about losing Stealth Rock, Jirachi is also a decent setter. While being Choice locked into Stealth Rock sucks, you can manage to come in early game and switch out right after using it.

Here are the sets you should use:
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Starmie @ Leftovers
Natural Cure
Timid
EVs: 252 SpA / 4 SpD / 252 Spe
~Surf
~Psyshock
~Ice Beam
~Rapid Spin

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Jirachi @ Choice Scarf
Serene Grace
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~Iron Head
~Ice Punch
~U-turn
~Stealth Rock

Good luck!
 
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