So once again here I am trying to figure out a decent party when the idea of a slow power force hit me. I've been having a lot of fun putting a team together, and I feel like this one could work. Once again it is not yet made and any suggestions on it's construction would be well received. Sorry about the lack of images; not sure how to do that.
Gastrodon w/leftovers
Ability: Storm Drain
Nature: Calm (+SpDef -Spe)
Ev's: 240HP/160SpDef/110Def
-Earth Power
-Scald
-Toxic
-Recover
Gastrodon works very well with my leadoff, skarmory, and provides good type coverage with skarmory. Toxic forces more spike switchouts, and hopefully I can get a stealth rock from blissey out to do a lot of damage before the sweepers go marching in.
Skarmory w/leftovers
Ability: Sturdy
Nature: Impish (+Def -SpA)
Ev's: 252Def/200HP/58SpDef
-Spikes
-Whirlwind
-Roost
-Brave Bird
This set is taken from smogon. I'm willing to risk leftovers because of sturdy and whirlwind and after I blow away the magnezone I'll switch out for swampert, who I want to up special defensively to pair with skarmory. They cover each other pretty well, and whirlwind should rack up decent damage with stealth rock on swampy.
Conkeldurr w/Toxic orb
Ability: Guts
Nature: Adamant (+Att -Spa)
Ev's: 252HP/252Att/6Spd
-Mach Punch
-Payback
-Drain Punch
-Stone edge
It's sweeping buddy, Reuniclus, works pretty well with the speed of Conk. I want these to be my physical and special sweepers, and their weaknesses are covered by my defensive team of cofagrigus and umbreon. This should require a lot of switching on the opponent, letting spikes and stealth rock do their damage. Toxic orb because poison is more bearable than burn/paralyze/especially sleep.
Reuniclus w/life orb
Ability: Magic Guard
Nature: Quiet (+Spa -Spe)
Ev's: 252Spa/152Hp/56SpDef/50Def
-Trick Room
-Psychic
-Shadow Ball
-Focus Blast
Just pure power with the life orb, and hopefully I'll get a free turn by luring something in with conkeldurr, like another psychic. Unfortunately, the only thing that comes to mind that could give this problems is another sweeper, like alakazam, that uses the same movepool. Defensive stats to ensure that I survive one turn to lay down trick room.
Cofagrigus w/ leftovers
Ability-Mummy
Nature: Bold (+def -att)
Ev's-252sdef/100def/158hp
-Will-o-wisp
-Hex/Shadow Ball
-Power Split/Haze
-Rest
With the defensive nature and will-o-wisp, few physical attacks get anywhere. With maxed ev's the special defensive side is taken care of. Power split should cripple the opponent's pokemon, and works very well with my special wall, umbreon. Spin-blocker as well. I'm a little unsure about whether or not haze is necessary and if the hex difference with will-o-wisp is worth not having shadow ball.
Umbreon w/Chople Berry
Ability: Pressure
Nature: Careful/Calm (+SpDef -Att/Spa)
Ev's: 252HP/128SpDef/130Def
-Mean Look
-Confuse Ray
-Wish
-Baton Pass
Supporting wish and baton pass. The goal here is to lure a fighting type that can't do much damage to reuniclus and then trap it with mean look before passing away. Another slow conkeldurr isn't an issue to trick room because with a bad nature and no Ev's Reuniclus gets 58 speed at lvl 100 which is just incredibly slow. After Trick room is up, the sweep is set.
Really I want this team to function in two phases. Setup phase drops traps and does a little damage, and then I want to get up trick room in order to sweep any fast teams. I tried to limit my types to the Fighting-Psychic-Ghost-Dark group which means most other types will due only normal damage. Skarmory and swampert have weaknesses. I've been considering tentacruel with toxic spikes to put somewhere but I don't know what to replace, and this seems good. Any weaknesses? Suggestions? Thank you.
Gastrodon w/leftovers
Ability: Storm Drain
Nature: Calm (+SpDef -Spe)
Ev's: 240HP/160SpDef/110Def
-Earth Power
-Scald
-Toxic
-Recover
Gastrodon works very well with my leadoff, skarmory, and provides good type coverage with skarmory. Toxic forces more spike switchouts, and hopefully I can get a stealth rock from blissey out to do a lot of damage before the sweepers go marching in.
Skarmory w/leftovers
Ability: Sturdy
Nature: Impish (+Def -SpA)
Ev's: 252Def/200HP/58SpDef
-Spikes
-Whirlwind
-Roost
-Brave Bird
This set is taken from smogon. I'm willing to risk leftovers because of sturdy and whirlwind and after I blow away the magnezone I'll switch out for swampert, who I want to up special defensively to pair with skarmory. They cover each other pretty well, and whirlwind should rack up decent damage with stealth rock on swampy.
Conkeldurr w/Toxic orb
Ability: Guts
Nature: Adamant (+Att -Spa)
Ev's: 252HP/252Att/6Spd
-Mach Punch
-Payback
-Drain Punch
-Stone edge
It's sweeping buddy, Reuniclus, works pretty well with the speed of Conk. I want these to be my physical and special sweepers, and their weaknesses are covered by my defensive team of cofagrigus and umbreon. This should require a lot of switching on the opponent, letting spikes and stealth rock do their damage. Toxic orb because poison is more bearable than burn/paralyze/especially sleep.
Reuniclus w/life orb
Ability: Magic Guard
Nature: Quiet (+Spa -Spe)
Ev's: 252Spa/152Hp/56SpDef/50Def
-Trick Room
-Psychic
-Shadow Ball
-Focus Blast
Just pure power with the life orb, and hopefully I'll get a free turn by luring something in with conkeldurr, like another psychic. Unfortunately, the only thing that comes to mind that could give this problems is another sweeper, like alakazam, that uses the same movepool. Defensive stats to ensure that I survive one turn to lay down trick room.
Cofagrigus w/ leftovers
Ability-Mummy
Nature: Bold (+def -att)
Ev's-252sdef/100def/158hp
-Will-o-wisp
-Hex/Shadow Ball
-Power Split/Haze
-Rest
With the defensive nature and will-o-wisp, few physical attacks get anywhere. With maxed ev's the special defensive side is taken care of. Power split should cripple the opponent's pokemon, and works very well with my special wall, umbreon. Spin-blocker as well. I'm a little unsure about whether or not haze is necessary and if the hex difference with will-o-wisp is worth not having shadow ball.
Umbreon w/Chople Berry
Ability: Pressure
Nature: Careful/Calm (+SpDef -Att/Spa)
Ev's: 252HP/128SpDef/130Def
-Mean Look
-Confuse Ray
-Wish
-Baton Pass
Supporting wish and baton pass. The goal here is to lure a fighting type that can't do much damage to reuniclus and then trap it with mean look before passing away. Another slow conkeldurr isn't an issue to trick room because with a bad nature and no Ev's Reuniclus gets 58 speed at lvl 100 which is just incredibly slow. After Trick room is up, the sweep is set.
Really I want this team to function in two phases. Setup phase drops traps and does a little damage, and then I want to get up trick room in order to sweep any fast teams. I tried to limit my types to the Fighting-Psychic-Ghost-Dark group which means most other types will due only normal damage. Skarmory and swampert have weaknesses. I've been considering tentacruel with toxic spikes to put somewhere but I don't know what to replace, and this seems good. Any weaknesses? Suggestions? Thank you.