Slowbro (UU) QC [2/2] GP [2/2]

Diophantine

Banned deucer.
[OVERVIEW]

Slowbro is one of the most powerful Pokemon in GSC UU. Its bulk and typing allow it to switch in and sponge attacks, while its base 100 Special Attack means that it can fire off powerful hits too. Access to Thunder Wave limits what even Pokemon with super effective moves can safely do against it. These factors mean that Slowbro can both offensively and defensively check many of the Pokemon in GSC UU. It can stick around for a long time with Rest and Sleep Talk, which allow its presence to be felt for most of the games that it is used in while also being able to absorb status-inducing moves for its teammates. When constructing teams and while playing games, one must always consider how to threaten an opposing Slowbro.

[SET]
name: Sleep Talking Sponge (Sleep Talk)
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========
Slowbro can maintain its offensive and defensive presence with only its STAB attacks, which makes it a great candidate for a Sleep Talk user. Psychic offers a chance to drop the foe's Special Defense while Surf has a slightly higher Base Power; together, these two moves hit the entire tier neutrally save for opposing Slowbro and Slowking. Rest and Sleep Talk grant Slowbro longevity so that it can sponge hits and dish out attacks more consistently while also reducing the disadvantages caused by status ailments. Thunder Wave can be used as an alternative to one of Slowbro's STAB attacks, as it offers support for Slowbro's teammates and threatens to cripple sweepers such as Scyther. However, because Thunder Wave does nothing against Nidoqueen, it can sometimes be a liability when selected by Sleep Talk, reducing Slowbro's consistency. Slowbro will also have a harder time threatening Poison-types such as Qwilfish if it drops Psychic or Psychic-types such as Mr. Mime if it drops Surf.

If Slowbro is running dual STAB attacks, it has a favorable matchup against both Nidoqueen and Granbull. Nidoqueen is unlikely to 2HKO Slowbro with Thunder after Spikes, and Sleep Talk is guaranteed to pull a useful attack against it. Granbull fails to 3HKO Slowbro before using Curse and fails to 2HKO after a Curse, whereas Slowbro reliably 3HKOes Granbull in return with its STAB attacks. Dodrio, opposing Slowbro, and Slowking are also some notable Pokemon that Slowbro checks along with Ground-types like Sandslash and Piloswine. Scyther, however, is not checked by Slowbro, as it can Baton Pass Attack boosts to Granbull, allowing it to 2HKO Slowbro.

Team Options
========
Slowbro’s ability to sponge hits and still have some firepower of its own mean that it can fit on most playstyles, so it has many viable team options; however, there are certain Pokemon that can help Slowbro be a more dominant presence. Pokemon that can switch into Electric-type Pokemon, such as Nidoqueen, Ampharos, Bellossom, and Quagsire, are great partners for Slowbro. Pokemon that can pressure opposing Slowbro and Slowking, such as Nidoqueen, Ampharos, and a boosted Granbull, pair well with Slowbro, as those two foes wall it. Many of these Pokemon also function well in tandem with Slowbro's ability to spread paralysis. Finally, Slowbro is also a great partner for the rare Growth + Baton Pass Flareon, as a Special Attack boost lets Slowbro exert more offensive pressure.

[STRATEGY COMMENTS]
Other Options
=============
Generally speaking, Slowbro's standard options are too great to pass up; however, with the right team support, certain moves can be dropped. Instead of Thunder Wave, Zap Cannon can be used to help against opposing Slowbro and provide paralysis support for teammates. There are other coverage moves such as Fire Blast and Ice Beam that can be used to surprise Grass-type Pokemon that are not weak to Psychic and also to allow Slowbro to hit Scyther harder. If Slowbro drops Sleep Talk, Swagger can be used alongside Thunder Wave to increase the chances of putting offensive Pokemon out of commission, while Counter may be used to take advantage of some boosted physical attackers that may think they can break past Slowbro, such as Granbull. However, these options are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened, and Swagger runs the risk of the opposing Pokemon not hitting itself in confusion. Additionally, either of these moves would most likely replace Sleep Talk, so Slowbro's ability to absorb status would be reduced. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther and can provide good general team support. Belly Drum makes for an interesting option, but there are more viable users of this move in the tier. Finally, Toxic can also be used in order to force other Slowbro to use Rest.

Checks and Counters
===================
**Electric-types**: All Electric-types can pressure Slowbro offensively with a hard hitting Thunder or Thunderbolt, and aggressive play from these Pokemon with Spikes support can pressure Slowbro by forcing it to switch and take residual damage. Electabuzz can Pursuit trap Slowbro too, which applies even more pressure to it. However, Magneton and Electabuzz can have trouble switching into Slowbro as Surf 3HKOes both, and Electabuzz especially does not appreciate the risk of paralysis.

**Nidoqueen**: While Nidoqueen loses to Slowbro one-on-one, if Slowbro tries to switch in, Nidoqueen can punish it by predicting the switch and using Thunder, which has a chance to 2HKO Slowbro with Spikes damage and can also inflict paralysis.

**Opposing Slowbro, Slowking, and Chansey**: Opposing Slowbro and Slowking can force a stall war with Slowbro, while Chansey can threaten Slowbro with Present and set up Light Screen for its teammates that would usually find difficulty in beating it one-on-one like Granbull. In the common Slowbro versus Slowbro or Slowking matchup, the aim is typically to waste the foe's PP until they no longer want to risk using any more, or else the Pokemon becomes useless. This can generate potential free switches once the opponent begins to conserve Sleep Talk's PP. Thunder Wave also puts PP wars in your favor and makes it much more difficult for the opposing Slowbro or Slowking to check their usual threats.

**Swords Dance-boosted Physical Attackers**: While Granbull finds difficulty taking on Slowbro by itself, if it recieves an Attack boost from Scyther, it can punch through Slowbro with its Return. Pinsir and Scyther can also force Slowbro out with the threat of a boosted Hidden Power Bug.

**Water-types**: Lanturn is perhaps the best Slowbro counter in the game, fearing nothing from it and threatening it with STAB Thunder. Gyarados can threaten to 3HKO Slowbro with Thunder but should avoid coming in on Psychic or Thunder Wave. RestTalk Blastoise and Politoed are bulky enough to avoid the 3HKO from Psychic, but both will be forced out by Special Defense drops or potentially KOed by a critical hit, and they don't pose an immediate threat back to Slowbro.

**Grass-types**: Grass-types not weak to Psychic like Jumpluff and Bellossom check Slowbro well in the short term, provided that they avoid Thunder Wave.

**Psychic-types**: Psychic-types such as Hypno and Mr. Mime can beat or outlast Slowbro one-on-one. Hypno can come in on Slowbro, set up Light Screen and shrug off hits with Rest, and Mr. Mime can hit it with a powerful Thunder.

[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [Jorgen, 53302]]
- Grammar checked by: [[Estronic, 240732], [Empress, 175616]]
 
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Thunder Wave is good enough that it can be slashed onto the main set. I personally would slash it with Psychic, however it could theoretically go anywhere other than with Rest.

I think there are many other options in Slowbro's movepool that could be worth mentioning, even if you then go on to say that they are typically inferior options. Fire Blast, Ice Beam, Swagger, Counter, Curse, Reflect, even Belly Drum (with its decent physical movepool or just Surf and a Normal attack) or Amnesia might be made to work in some circumstances. None of these are totally horrible options, although Belly Drum is probably pushing the limits of viability.

Grass-types not weak to Psychic need to be mentioned as checks. As do Scyther and Pinsir as things that Slowbro may be forced to run from due to the threat of HP Bug.

There are more Water- and Psychic- types that can be mentioned as checks, such as Gyarados, Lanturn, Mr. Mime, Hypno, and Kadabra, all of which work reasonably well if they can switch into the resisted move.

I would elaborate a bit more on the Slowbro v Slowbro/king matchup to say that the aim is typically to waste the opponent's PP until they no longer want to risk using any more (else their Slowbro/king becomes useless). This can generate potential free switches once they begin to conserve Sleep Talk PP.

I think the overview and set description are looking great. Maybe the status absorbing ability can be emphasised a bit more. I will need to think more about the teammates section.

Diophantine
 
Thunder Wave is good enough that it can be slashed onto the main set. I personally would slash it with Psychic, however it could theoretically go anywhere other than with Rest.

I think there are many other options in Slowbro's movepool that could be worth mentioning, even if you then go on to say that they are typically inferior options. Fire Blast, Ice Beam, Swagger, Counter, Curse, Reflect, even Belly Drum (with its decent physical movepool or just Surf and a Normal attack) or Amnesia might be made to work in some circumstances. None of these are totally horrible options, although Belly Drum is probably pushing the limits of viability.

Grass-types not weak to Psychic need to be mentioned as checks. As do Scyther and Pinsir as things that Slowbro may be forced to run from due to the threat of HP Bug.

There are more Water- and Psychic- types that can be mentioned as checks, such as Gyarados, Lanturn, Mr. Mime, Hypno, and Kadabra, all of which work reasonably well if they can switch into the resisted move.

I would elaborate a bit more on the Slowbro v Slowbro/king matchup to say that the aim is typically to waste the opponent's PP until they no longer want to risk using any more (else their Slowbro/king becomes useless). This can generate potential free switches once they begin to conserve Sleep Talk PP.

I think the overview and set description are looking great. Maybe the status absorbing ability can be emphasised a bit more. I will need to think more about the teammates section.

Diophantine
Done. Sorry I took so long.
 
[SET]
name: Sleep Talking Sponge
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]

Set Description

=========
Thunder Wave description is missing from here.
Team Options

========
Rapid Spin from Blastoise is good for Slowbro, as the residual damage racking can start to take its toll.
I am unsure on this, I think the role overlap may be too much. At least the role overlap should be mentioned as a drawback that can be taken advantage of.

[STRATEGY COMMENTS]

Other Options

=============
Generally speaking, the main four moves are too great to pass up;
This should perhaps say "the standard options" since there are now five options listed.
There are other coverage moves such as Fire Blast and Ice Beam which may be used to surprise Grass-type Pokemon that resist Psychic
that aren't weak to Psychic
Swagger and Counter may be used to take advantage of some boosted Physical attackers that may think that they can break past Slowbro such as Granbull. However, these are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened and Swagger runs the risk of the opponent not hitting itself in confusion.
I would split these two up into separate sentences and say that Swagger is used alongside Thunder Wave to cripple opponents and try to prevent them from moving altogether.

I would mention before these two "if Slowbro drops Sleep Talk" etc.

Checks and Counters

===================
Opposing Slowbro, Slowking and Chansey all wall Slowbro. The former two stalemate it, while Chansey can threaten Slowbro with Present.
Mention setting up Light Screen for a sweeper like Scyther as another thing Chansey can do. Thunder Wave needs mentioning too since it makes checking the usual threats much more of a precarious proposition and puts the PP wars in the TWave user's favour.

Grass-types not weak to Psychic like Jumpluff and Bellossom also check Slowbro well.
I would add "in the short term, as long as they avoid Thunder Wave."

Opposing Water-types such as Gyarados and Lanturn can also check Slowbro, and the Psychic-types such as Hypno, Kadabra and Mr. Mime can beat Slowbro one-on-one.
Lanturn is a counter for sure, one of the best at that. Kadabra is not an ideal check, maybe go into some more detail here. Hypno can switch in and set up Light Screen or inflict paralysis but struggles to KO.
 
Thunder Wave description is missing from here.
I am unsure on this, I think the role overlap may be too much. At least the role overlap should be mentioned as a drawback that can be taken advantage of.

This should perhaps say "the standard options" since there are now five options listed.
that aren't weak to Psychic
I would split these two up into separate sentences and say that Swagger is used alongside Thunder Wave to cripple opponents and try to prevent them from moving altogether.

I would mention before these two "if Slowbro drops Sleep Talk" etc.

Mention setting up Light Screen for a sweeper like Scyther as another thing Chansey can do. Thunder Wave needs mentioning too since it makes checking the usual threats much more of a precarious proposition and puts the PP wars in the TWave user's favour.

I would add "in the short term, as long as they avoid Thunder Wave."

Lanturn is a counter for sure, one of the best at that. Kadabra is not an ideal check, maybe go into some more detail here. Hypno can switch in and set up Light Screen or inflict paralysis but struggles to KO.
Done
 
Good stuff. Here's a QC check. I mostly have relatively minor quibbles:

1) In the Overview, change "centralizing" to "powerful". The former is a little jargony and probably overstates Slowbro's strength.

2) In the Overview, mention Thunder Wave. Status spread is a big part of what makes Slowbro as good as it is. Suggested addition: "Access to Thunder Wave limits what even Pokemon with super-effective moves can safely do against it" after sentence "Its bulk and typing means it can switch in and sponge attacks while its base 100 Special Attack means that it can fire off powerful hits too."

3) In Set Comments, add a second paragraph describing the most important things Slowbro checks (and does not check). Right now, it's not very clear which threats Slowbro checks off your threat list. Nidoqueen (is forced to use Thunders rather than EQs to try and catch you on the switch), Curse Granbull (is forced to hit you with Returns on the switch, preferably with Spikes support), Dodrio, and Slowbro itself are among the most notable of the "does check" list, and Ground-types with setup (i.e. Sandslash & Quagsire) and oftentimes Scyther (by virtue of baton pass and quick setup and sometimes hp bug) are among the most notable things it does not check.

4) In Team Options, add the sentence "Many of these Pokemon also function well in tandem with Paralysis support from Slowbro" after the sentence "Pokemon which pressure [opposing] Slowbro and Slowking - such as Nidoqueen, the Electric-type Pokemon and a boosted Granbull - pair well with Slowbro, as [it walls itself]." This point is consistent with a broader theme of this check: namely, recognizing the power of paralysis support from Slowbro.

5) In Other Options, add Toxic. It can force opposing Slowbro to Rest.

6) In Other Options, mention Reflect having acute utility against Curse Granbull and non-HP Bug Scyther in addition to providing general "team support".

7) In Checks & Counters, mention that 2 (Magneton & Electabuzz) of 3 (third being Ampharos) highly-ranked Electric types hate switching into Slowbro, as they can be 3HKOed by Surf and, in Electabuzz's case, don't deal particularly well with paralysis, either.

Pending these 7 points being addressed in some form or another (make the suggested additions or tell me why you don't), this is QC 2/2.
 
Good stuff. Here's a QC check. I mostly have relatively minor quibbles:

1) In the Overview, change "centralizing" to "powerful". The former is a little jargony and probably overstates Slowbro's strength.

2) In the Overview, mention Thunder Wave. Status spread is a big part of what makes Slowbro as good as it is. Suggested addition: "Access to Thunder Wave limits what even Pokemon with super-effective moves can safely do against it" after sentence "Its bulk and typing means it can switch in and sponge attacks while its base 100 Special Attack means that it can fire off powerful hits too."

3) In Set Comments, add a second paragraph describing the most important things Slowbro checks (and does not check). Right now, it's not very clear which threats Slowbro checks off your threat list. Nidoqueen (is forced to use Thunders rather than EQs to try and catch you on the switch), Curse Granbull (is forced to hit you with Returns on the switch, preferably with Spikes support), Dodrio, and Slowbro itself are among the most notable of the "does check" list, and Ground-types with setup (i.e. Sandslash & Quagsire) and oftentimes Scyther (by virtue of baton pass and quick setup and sometimes hp bug) are among the most notable things it does not check.

4) In Team Options, add the sentence "Many of these Pokemon also function well in tandem with Paralysis support from Slowbro" after the sentence "Pokemon which pressure [opposing] Slowbro and Slowking - such as Nidoqueen, the Electric-type Pokemon and a boosted Granbull - pair well with Slowbro, as [it walls itself]." This point is consistent with a broader theme of this check: namely, recognizing the power of paralysis support from Slowbro.

5) In Other Options, add Toxic. It can force opposing Slowbro to Rest.

6) In Other Options, mention Reflect having acute utility against Curse Granbull and non-HP Bug Scyther in addition to providing general "team support".

7) In Checks & Counters, mention that 2 (Magneton & Electabuzz) of 3 (third being Ampharos) highly-ranked Electric types hate switching into Slowbro, as they can be 3HKOed by Surf and, in Electabuzz's case, don't deal particularly well with paralysis, either.

Pending these 7 points being addressed in some form or another (make the suggested additions or tell me why you don't), this is QC 2/2.
Agreed with all these additions and have implemented them all. Ready for GP. Thanks Jorgen!
 
Couple points of clarification:

"Ground-types that typically setup like Sandslash and Scyther is also checked if not running Hidden Power Bug and is usually forced to Baton Bass away."

These were notable examples that Slowbro does not check very well. Scyther "being forced" to Baton Pass is actually a win, because now Granbull can come in and 2HKO at +2. Sandslash also 2HKOs if you switch in on a Swords Dance.

Not saying you should add all this, but rather walking you through the reasoning: Compare to the matchups against Curse Granbull, who can't 3HKO (and is only 22% to 3HKO after Spikes) without forfeiting its Speed advantage (though it does 4HKO so watch out) and Nidoqueen (who needs to hit Thunders, but can 2HKO after Spikes, so watch out). In the former cases, Slowbro does nothing to prevent setup or even force a set-up Pokemon to surrender progress if it comes in after a KO. In the latter cases, Slowbro discourages setup (Granbull), encourages the use of an otherwise limited-utility coverage option in Thunder (Nidoqueen), OR discourages the use of coverage moves trying to hit things on the switch (Granbull and Dodrio).

"Slowbro can also run Reflect to support its teammates. Belly Drum has also seen experimentation, but there are more viable choices for this sort of set up in the tier. Toxic can also be used in order to force other Slowbro to Rest. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user general team support."

Why are these separated?
 
Couple points of clarification:

"Ground-types that typically setup like Sandslash and Scyther is also checked if not running Hidden Power Bug and is usually forced to Baton Bass away."

These were notable examples that Slowbro does not check very well. Scyther "being forced" to Baton Pass is actually a win, because now Granbull can come in and 2HKO at +2. Sandslash also 2HKOs if you switch in on a Swords Dance.

Not saying you should add all this, but rather walking you through the reasoning: Compare to the matchups against Curse Granbull, who can't 3HKO (and is only 22% to 3HKO after Spikes) without forfeiting its Speed advantage (though it does 4HKO so watch out) and Nidoqueen (who needs to hit Thunders, but can 2HKO after Spikes, so watch out). In the former cases, Slowbro does nothing to prevent setup or even force a set-up Pokemon to surrender progress if it comes in after a KO. In the latter cases, Slowbro discourages setup (Granbull), encourages the use of an otherwise limited-utility coverage option in Thunder (Nidoqueen), OR discourages the use of coverage moves trying to hit things on the switch (Granbull and Dodrio).

"Slowbro can also run Reflect to support its teammates. Belly Drum has also seen experimentation, but there are more viable choices for this sort of set up in the tier. Toxic can also be used in order to force other Slowbro to Rest. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user general team support."

Why are these separated?
I spoke with Earthworm about Sandslash yesterday and he agreed with me. I will change the Scyther part.

I don't know why they're separated my bad.
 
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[OVERVIEW]
Slowbro is one of the most powerful Pokemon in GSC UU. Its bulk and typing means it can allow it to switch in and sponge attacks, (AC) while its base 100 Special Attack means that it can fire off powerful hits too. Access to Thunder Wave limits what even Pokemon with super-effective moves can safely do against it. These factors mean that Slowbro can both offensively and defensively check many of the Pokemon in GSC UU. Slowbro It can stick around for a long time with moves such as Rest and Sleep Talk, (AC) which allow its presence to be felt for most of the games that it is used in, (RC) while also being able to absorb status infliction for its teammates. When constructing teams and while playing games, one must always consider how to threaten an opposing Slowbro.

[SET]
name: Sleep Talking Sponge (double check with qc if this name is alright)
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========
The combination of Slowbro's (add apostrophe) offensive and defensive presence, (RC) coupled with only needing its STAB attacks to have both of these, (RC) means that it is a great candidate to use Sleep Talk and Rest with as a Rest and Sleep Talk user. Psychic offers a chance to drop the opponent’s foe's Special Defence Defense, (AC) while Surf has a slightly higher base power Base Power. The These two of these moves together hit the entire tier neutrally, (AC) - (RH) besides opposing Slowbro and Slowking. Rest and Sleep Talk grant Slowbro longevity so that is it can sponge hits and dish out attacks more consistently while also reducing the disadvantages caused by status inflictions. Thunder Wave can be used as an alternative to one of Slowbro's STAB attacks, (AC) as it. It offers support for Slowbro's teammates and threatens to cripple sweepers such as Scyther. However, because Thunder Wave does nothing against Nidoqueen, it can sometimes be a liability when selected by Sleep Talk, reducing Slowbro's consistency. Slowbro will also have a harder time threatening Poison-types such as Qwilfish if it drops Psychic or Psychic-types such as Mr. Mime if it drops Surf.

If Slowbro is running dual STAB attacks, it has a favorable matchup against both Nidoqueen and Granbull. Nidoqueen is unlikely to 2HKO Slowbro with Thunder after Spikes, and Sleep Talk is guaranteed to pull a useful attack against it (well it can still choose rest lol). Granbull fails to 3HKO Slowbro before using Curse and fails to 2HKO after a one Curse, whereas Slowbro reliably 3HKOes in return with its STAB attacks. Dodrio, (AC) opposing and Slowbro/king, (AC) and Slowking are also some notable Pokemon that Slowbro checks along with Ground-types like Sandslash and Piloswine. Scyther, however, is not checked by Slowbro, (AC) as it can Baton Pass Attack boosts to Granbull, (AC) which poses a threat as because it can now 2HKO Slowbro.

Team Options
========
Slowbro’s ability to sponge hits and still have some firepower of its own means that it can fit on most playstyles, so it has many viable team options; however, there are certain Pokemon which that can help Slowbro’s presence to be more dominant. Pokemon that can switch into the Electric-type Pokemon, (AC) in the tier - such as Nidoqueen, Ampharos, Bellossom and Quagsire, (AC) - are great partners for Slowbro. Pokemon which that can pressure opposing Slowbro and Slowking, (AC) - such as Nidoqueen, the Electric-type Pokemon (list them instead because what you had sounds awkward), (AC) and a boosted Granbull, (AC) - pair well with Slowbro, as the two wall it. Many of these Pokemon also function well in tandem with Paralysis support from Slowbro's ability to spread paralysis. Rapid Spin from Blastoise is good for Slowbro, as the residual damage racking can start to take its toll with constant switching, although the overlapping of roles is a potential drawback to this partnership. Finally, Slowbro is also a great recipient of the lesser seen Growth Passing passing Flareon, as a Slowbro with a boosted Special Attack only increases its has more offensive pressure.



[STRATEGY COMMENTS]
Other Options
=============
Generally speaking, the standard options are too great to pass up; however, with the right team support, certain moves can be dropped. Instead of Thunder Wave, Zap Cannon can also be used to help against opposing Slowbro and to also provide paralysis support for Slowbro’s its teammates. There are other coverage moves such as Fire Blast and Ice Beam which may that can be used to surprise Grass-type Pokemon that are not weak to Psychic and also to give Scyther a heavy hit allow Slowbro to heavily hit Scyther. If Slowbro does drop Sleep Talk, Swagger can be used alongside Thunder Wave to increase the chances of putting offensive Pokemon out of commission, while Counter may be used to take advantage of some boosted Physical physical attackers that may think that they can break past Slowbro such as Granbull. However, these options are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened, (AC) and Swagger runs the risk of the opponent opposing Pokemon not hitting itself in confusion. (AP) Additionally, (AC) and both have the drawback of not having to drop Sleep Talk, so Slowbro's ability to absorb status is negated. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user general team support. Belly Drum has also seen experimentation, but there are more viable choices for this sort of set up setup in the tier. Finally, (AC) Toxic can also be used in order to force other Slowbro to use Rest.


Checks and Counters
===================
**Electric-types Pokemon**: All Electric-types Pokemon all offensively pressure Slowbro with a hard hitting Thunders or Thunderbolts, (AC) and so aggressive playing with from these Pokemon with Spikes down can pressure Slowbro (what type of pressure? you mention offensive pressure before being broad here hurts flow). Electabuzz can Pursuit trap (i'm assuming) Slowbro too, which applies even more pressure to it. However, Magneton and Electabuzz cannot switch into Slowbro easily, (AC) as Surf 3HKOes both, (AC) and Electabuzz especially does not appreciate the risk of paralysis.

**Nidoqueen**: While it loses to Slowbro one-on-one, Nidoqueen can punish a Slowbro that it if it tries to switch in by predicting the switch and using Thunder, which has a chance to 2HKO with Spikes damage, along with the possibility of paralysis.

**Opposing Slowbro, Slowking and Chansey**: These Pokemon all wall Slowbro. The former two Opposing Slowbro and Slowking can stalemate it Slowbro, while Chansey can threaten Slowbro with Present and set up a Light Screen for its teammates that would usually find difficulty in beating Slowbro it one-on-one, (RC) like Granbull. In the common Slowbro on versus Slowbro or Slowking matchup, the aim is typically to waste the opponent's foe's PP until they no longer want to risk using any more, or else their Slowbro/king the Pokemon becomes useless. This can generate potential free switches once they begin to conserve Sleep Talk PP. Thunder Wave also makes checking the usual threats much more of a precarious proposition and puts PP wars in the Thunder Wave user's favour favor.

**Swords Dance-boosted physical attackers Physical Attackers**: While Granbull finds difficulty taking on Slowbro by itself, if passed it has an Attack boost passed from Scyther, it can punch through Slowbro with its hard hitting Returns. Pinsir and Scyther also threaten Slowbro with the threat of a boosted Hidden Power Bug.

**Water-types**: Of Water-types aside from Slowbro and Slowking, Lanturn is perhaps the best Slowbro counter in the game, fearing nothing from Slowbro it and threatening it with STAB Thunder. Gyarados can threaten a to 3HKO on Slowbro with Thunder but should avoid coming in on Psychic or Thunder Wave. RestTalk Blastoise and Politoed are bulky enough to live three Psychics from Slowbro, but both will be forced out by SpDef Special Defense drops or potentially KOed by a critical hit, (AC) and they don't pose an immediate threat in return.

**Grass-types**: Grass-types not weak to Psychic like Jumpluff and Bellossom check Slowbro well in the short term, provided that they avoid Thunder Wave.

**Psychic-types**: Psychic-types such as Hypno and Mr. Mime can beat or outlast Slowbro one-on-one. Hypno can come in on Slowbro and set up a Light Screen and shrug off hits with Rest, whereas Mr. Mime can hit it with powerful Thunders.

[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [, ]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 
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[OVERVIEW]
Slowbro is one of the most powerful Pokemon in GSC UU. Its bulk and typing means it can allow it to switch in and sponge attacks, (AC) while its base 100 Special Attack means that it can fire off powerful hits too. Access to Thunder Wave limits what even Pokemon with super-effective moves can safely do against it. These factors mean that Slowbro can both offensively and defensively check many of the Pokemon in GSC UU. Slowbro It can stick around for a long time with moves such as Rest and Sleep Talk, (AC) which allow its presence to be felt for most of the games that it is used in, (RC) while also being able to absorb status infliction for its teammates. When constructing teams and while playing games, one must always consider how to threaten an opposing Slowbro.

[SET]
name: Sleep Talking Sponge (double check with qc if this name is alright)
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========
The combination of Slowbro's (add apostrophe) offensive and defensive presence, (RC) coupled with only needing its STAB attacks to have both of these, (RC) means that it is a great candidate to use Sleep Talk and Rest with as a Rest and Sleep Talk user. Psychic offers a chance to drop the opponent’s foe's Special Defence Defense, (AC) while Surf has a slightly higher base power Base Power. The These two of these moves together hit the entire tier neutrally, (AC) - (RH) besides opposing Slowbro and Slowking. Rest and Sleep Talk grant Slowbro longevity so that is it can sponge hits and dish out attacks more consistently while also reducing the disadvantages caused by status inflictions. Thunder Wave can be used as an alternative to one of Slowbro's STAB attacks, (AC) as it. It offers support for Slowbro's teammates and threatens to cripple sweepers such as Scyther. However, because Thunder Wave does nothing against Nidoqueen, it can sometimes be a liability when selected by Sleep Talk, reducing Slowbro's consistency. Slowbro will also have a harder time threatening Poison-types such as Qwilfish if it drops Psychic or Psychic-types such as Mr. Mime if it drops Surf.

If Slowbro is running dual STAB attacks, it has a favorable matchup against both Nidoqueen and Granbull. Nidoqueen is unlikely to 2HKO Slowbro with Thunder after Spikes, and Sleep Talk is guaranteed to pull a useful attack against it (well it can still choose rest lol). Granbull fails to 3HKO Slowbro before using Curse and fails to 2HKO after a one Curse, whereas Slowbro reliably 3HKOes in return with its STAB attacks. Dodrio, (AC) opposing and Slowbro/king, (AC) and Slowking are also some notable Pokemon that Slowbro checks along with Ground-types like Sandslash and Piloswine. Scyther, however, is not checked by Slowbro, (AC) as it can Baton Pass Attack boosts to Granbull, (AC) which poses a threat as because it can now 2HKO Slowbro.

Team Options
========
Slowbro’s ability to sponge hits and still have some firepower of its own means that it can fit on most playstyles, so it has many viable team options; however, there are certain Pokemon which that can help Slowbro’s presence to be more dominant. Pokemon that can switch into the Electric-type Pokemon, (AC) in the tier - such as Nidoqueen, Ampharos, Bellossom and Quagsire, (AC) - are great partners for Slowbro. Pokemon which that can pressure opposing Slowbro and Slowking, (AC) - such as Nidoqueen, the Electric-type Pokemon (list them instead because what you had sounds awkward), (AC) and a boosted Granbull, (AC) - pair well with Slowbro, as the two wall it. Many of these Pokemon also function well in tandem with Paralysis support from Slowbro's ability to spread paralysis. Rapid Spin from Blastoise is good for Slowbro, as the residual damage racking can start to take its toll with constant switching, although the overlapping of roles is a potential drawback to this partnership. Finally, Slowbro is also a great recipient of the lesser seen Growth Passing passing Flareon, as a Slowbro with a boosted Special Attack only increases its has more offensive pressure.



[STRATEGY COMMENTS]
Other Options
=============
Generally speaking, the standard options are too great to pass up; however, with the right team support, certain moves can be dropped. Instead of Thunder Wave, Zap Cannon can also be used to help against opposing Slowbro and to also provide paralysis support for Slowbro’s its teammates. There are other coverage moves such as Fire Blast and Ice Beam which may that can be used to surprise Grass-type Pokemon that are not weak to Psychic and also to give Scyther a heavy hit allow Slowbro to heavily hit Scyther. If Slowbro does drop Sleep Talk, Swagger can be used alongside Thunder Wave to increase the chances of putting offensive Pokemon out of commission, while Counter may be used to take advantage of some boosted Physical physical attackers that may think that they can break past Slowbro such as Granbull. However, these options are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened, (AC) and Swagger runs the risk of the opponent opposing Pokemon not hitting itself in confusion. (AP) Additionally, (AC) and both have the drawback of not having to drop Sleep Talk, so Slowbro's ability to absorb status is negated. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user general team support. Belly Drum has also seen experimentation, but there are more viable choices for this sort of set up setup in the tier. Finally, (AC) Toxic can also be used in order to force other Slowbro to use Rest.


Checks and Counters
===================
**Electric-types Pokemon**: All Electric-types Pokemon all offensively pressure Slowbro with a hard hitting Thunders or Thunderbolts, (AC) and so aggressive playing with from these Pokemon with Spikes down can pressure Slowbro (what type of pressure? you mention offensive pressure before being broad here hurts flow). Electabuzz can Pursuit trap (i'm assuming) Slowbro too, which applies even more pressure to it. However, Magneton and Electabuzz cannot switch into Slowbro easily, (AC) as Surf 3HKOes both, (AC) and Electabuzz especially does not appreciate the risk of paralysis.

**Nidoqueen**: While it loses to Slowbro one-on-one, Nidoqueen can punish a Slowbro that it if it tries to switch in by predicting the switch and using Thunder, which has a chance to 2HKO with Spikes damage, along with the possibility of paralysis.

**Opposing Slowbro, Slowking and Chansey**: These Pokemon all wall Slowbro. The former two Opposing Slowbro and Slowking can stalemate it Slowbro, while Chansey can threaten Slowbro with Present and set up a Light Screen for its teammates that would usually find difficulty in beating Slowbro it one-on-one, (RC) like Granbull. In the common Slowbro on versus Slowbro or Slowking matchup, the aim is typically to waste the opponent's foe's PP until they no longer want to risk using any more, or else their Slowbro/king the Pokemon becomes useless. This can generate potential free switches once they begin to conserve Sleep Talk PP. Thunder Wave also makes checking the usual threats much more of a precarious proposition and puts PP wars in the Thunder Wave user's favour favor.

**Swords Dance-boosted physical attackers Physical Attackers**: While Granbull finds difficulty taking on Slowbro by itself, if passed it has an Attack boost passed from Scyther, it can punch through Slowbro with its hard hitting Returns. Pinsir and Scyther also threaten Slowbro with the threat of a boosted Hidden Power Bug.

**Water-types**: Of Water-types aside from Slowbro and Slowking, Lanturn is perhaps the best Slowbro counter in the game, fearing nothing from Slowbro it and threatening it with STAB Thunder. Gyarados can threaten a to 3HKO on Slowbro with Thunder but should avoid coming in on Psychic or Thunder Wave. RestTalk Blastoise and Politoed are bulky enough to live three Psychics from Slowbro, but both will be forced out by SpDef Special Defense drops or potentially KOed by a critical hit, (AC) and they don't pose an immediate threat in return.

**Grass-types**: Grass-types not weak to Psychic like Jumpluff and Bellossom check Slowbro well in the short term, provided that they avoid Thunder Wave.

**Psychic-types**: Psychic-types such as Hypno and Mr. Mime can beat or outlast Slowbro one-on-one. Hypno can come in on Slowbro and set up a Light Screen and shrug off hits with Rest, whereas Mr. Mime can hit it with powerful Thunders.

[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [, ]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
View attachment 194710
All done thank you very much
 
add remove comment
[OVERVIEW]

Slowbro is one of the most powerful Pokemon in GSC UU. Its bulk and typing allow it to switch in and sponge attacks, while its base 100 Special Attack means that it can fire off powerful hits too. Access to Thunder Wave limits what even Pokemon with super-(RH)effective moves can safely do against it. These factors mean that Slowbro can both offensively and defensively check many of the Pokemon in GSC UU. It can stick around for a long time with moves such as Rest and Sleep Talk, (AC) which allow its presence to be felt for most of the games that it is used in while also being able to absorb status-inducing moves for its teammates. When constructing teams and while playing games, one must always consider how to threaten an opposing Slowbro.

[SET]
name: Sleep Talking Sponge (Sleep Talk)
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========
The combination of Slowbro's Slowbro can maintain its offensive and defensive presence coupled with only needing its STAB attacks, which makes it to have both of these means that it is a great candidate as for (subjective change) a Sleep Talk user. Psychic offers a chance to drop the opponent’s SpDef foe's Special Defense, while Surf has a slightly higher Base Power; together, these Power. These two moves together hit the entire tier neutrally, besides save for opposing Slowbro and Slowking. Rest and Sleep Talk grant Slowbro longevity so that it can sponge hits and dish out attacks more consistently while also reducing the disadvantages caused by status ailments. Thunder Wave can be used as an alternative to one of Slowbro's STAB attacks, as it offers support for Slowbro's teammates and threatens to cripple sweepers such as Scyther. However, because Thunder Wave does nothing against Nidoqueen, it can sometimes be a liability when selected by Sleep Talk, reducing Slowbro's consistency. Slowbro will also have a harder time threatening Poison-types such as Qwilfish if it drops Psychic or Psychic-types such as Mr. Mime if it drops Surf.

If Slowbro is running dual STAB attacks, it has a favorable matchup against both Nidoqueen and Granbull. Nidoqueen is unlikely to 2HKO Slowbro with Thunder after Spikes, and Sleep Talk is guaranteed to pull a useful attack against it. Granbull fails to 3HKO Slowbro before using Curse and fails to 2HKO after a Curse, whereas Slowbro reliably 3HKOes Granbull in return with its STAB attacks. Dodrio, opposing Slowbro, (AC) and Slowking are also some notable Pokemon that Slowbro checks along with Ground-types like Sandslash and Piloswine. Scyther, however, is not checked by Slowbro, as it can Baton Pass Attack boosts to Granbull, which poses a threat because it can now allowing it to 2HKO Slowbro.



Team Options
========
Slowbro’s ability to sponge hits and still have some firepower of its own means that it can fit on most playstyles, so it has many viable team options; however, there are certain Pokemon that can help Slowbro’s presence to Slowbro be a more dominant presence. (subjective change) Pokemon that can switch into Electric-type Pokemon, such as Nidoqueen, Ampharos, Bellossom, (AC) and Quagsire, are great partners for Slowbro. Pokemon that can pressure opposing Slowbro and Slowking, such as Nidoqueen, Ampharos, (AC) and a boosted Granbull, pair well with Slowbro, as the those two foes wall it. Many of these Pokemon also function well in tandem with Slowbro's ability to spread Paralysis paralysis. Finally, Slowbro is also a great recipient of the lesser seen partner for the rare Growth + Baton Pass passing Flareon, as a Slowbro with a boosted Special Attack boost lets Slowbro exert only has more offensive pressure.



[STRATEGY COMMENTS]

Other Options

=============
Generally speaking, the Slowbro's standard options are too great consistent (subjective change; is this a better word choice? to pass up; however, with the right team support, certain moves can be dropped. Instead of Thunder Wave, Zap Cannon can be used to help against opposing Slowbro and provide paralysis support for its teammates. There are other coverage moves such as Fire Blast and Ice Beam that can be used to surprise Grass-type Pokemon that are not weak to Psychic and also to allow Slowbro to hit Scyther harder. If Slowbro does drop Sleep Talk, Swagger can be used alongside Thunder Wave to increase the chances of putting offensive Pokemon out of commission, while Counter may be used to take advantage of some boosted physical attackers that may think they can break past Slowbro, (AC) such as Granbull. However, these options are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened, and Swagger runs the risk of the opposing Pokemon not hitting itself in confusion. Additionally, both have the drawback of not having either of these moves would most likely replace Sleep Talk, so Slowbro's ability to absorb status is negated. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user and can provide good general team support. Belly Drum has also seen experimentation makes for an interesting options, but there are more viable choices for this sort of setup users of this move in the tier. Finally, Toxic can also be used in order to force other Slowbro to use Rest.


Checks and Counters
===================
**Electric-types**: All Electric-types can offensively pressure Slowbro offensively with a hard hitting a Thunder or Thunderbolt, and aggressive play from these Pokemon with Spikes down support can pressure Slowbro by forcing it to switch and take residual damage. Electabuzz can Pursuit trap Slowbro too, which applies even more pressure to it. However, Magneton and Electabuzz cannot switch into Slowbro easily, as Surf 3HKOes both, and Electabuzz especially does not appreciate the risk of paralysis.

**Nidoqueen**: While it loses to Slowbro one-on-one, if Slowbro tries to switch in, Nidoqueen can punish it if it tries to switch in by predicting the switch and using Thunder, which has a chance to 2HKO Slowbro with Spikes damage, along with the possibility of and can also inflict paralysis.

**Opposing Slowbro, Slowking, (AC) and Chansey**: Opposing Slowbro and Slowking stalemate can force a stall war against Slowbro, (Is this correct? The idea was just to change the wording here.) while Chansey can threaten Slowbro with Present (It runs Present? I actually did not know that.) and set up Light Screen for its teammates that would usually find difficulty in beating it one-on-one like Granbull. In the common Slowbro versus Slowbro or Slowking matchup, the aim is typically to waste the foe's PP until they no longer want to risk using any more, or else the Pokemon becomes useless. This can generate potential free switches once they the opponent begins to conserve Sleep Talk's PP. Thunder Wave also puts PP wars into your favor and makes it much more difficult for the opposing Slowbro or Slowking to checking the usual threats much more of a precarious proposition and puts PP wars in the Thunder Wave user's favor. (Is this what you were trying to say?)

**Swords Dance-boosted Physical Attackers**: While Granbull finds difficulty in taking on Slowbro by itself, if it has receives an Attack boost passed from Scyther, it can punch through Slowbro with its Return. Pinsir and Scyther can also threaten force Slowbro out with the threat of a boosted Hidden Power Bug.

**Water-types**: Of Water-types aside Aside from Slowbro and Slowking, Lanturn is perhaps the best Water-type Slowbro counter in the game, fearing nothing from it and threatening it with STAB Thunder. Gyarados can threaten to 3HKO Slowbro with Thunder but should avoid coming in on Psychic or Thunder Wave. RestTalk Blastoise and Politoed are bulky enough to survive three Psychics from Slowbro avoid the 3HKO from Psychic, but both will be forced out by Special Defence Defense drops or potentially KOed by a critical hit, and they don't pose an immediate threat in return back to Slowbro. (subjective change)

**Grass-types**: Grass-types not weak to Psychic like Jumpluff and Bellossom check Slowbro well in the short term, provided that they avoid Thunder Wave.

**Psychic-types**: Psychic-types such as Hypno and Mr. Mime can beat or outlast Slowbro one-on-one. Hypno can come in on Slowbro, (AC) and set up Light Screen, (AC) and shrug off hits with Rest, whereas and (subjective change) Mr. Mime can hit it with a powerful Thunders.

[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [Jorgen, 53302]]
- Grammar checked by: [[Estronic, 240732], [, ]]
GP 2/2
0AlNOKo.gif
 
Last edited:
add remove comment
[OVERVIEW]

Slowbro is one of the most powerful Pokemon in GSC UU. Its bulk and typing allow it to switch in and sponge attacks, while its base 100 Special Attack means that it can fire off powerful hits too. Access to Thunder Wave limits what even Pokemon with super-(RH)effective moves can safely do against it. These factors mean that Slowbro can both offensively and defensively check many of the Pokemon in GSC UU. It can stick around for a long time with moves such as Rest and Sleep Talk, (AC) which allow its presence to be felt for most of the games that it is used in while also being able to absorb status-inducing moves for its teammates. When constructing teams and while playing games, one must always consider how to threaten an opposing Slowbro.

[SET]
name: Sleep Talking Sponge (Sleep Talk)
move 1: Psychic / Thunder Wave
move 2: Surf
move 3: Rest
move 4: Sleep Talk
Item: Leftovers

[SET COMMENTS]
Set Description
=========
The combination of Slowbro's Slowbro can maintain its offensive and defensive presence coupled with only needing its STAB attacks, which makes it to have both of these means that it is a great candidate as for (subjective change) a Sleep Talk user. Psychic offers a chance to drop the opponent’s SpDef foe's Special Defense, while Surf has a slightly higher Base Power; together, these Power. These two moves together hit the entire tier neutrally, besides save for opposing Slowbro and Slowking. Rest and Sleep Talk grant Slowbro longevity so that it can sponge hits and dish out attacks more consistently while also reducing the disadvantages caused by status ailments. Thunder Wave can be used as an alternative to one of Slowbro's STAB attacks, as it offers support for Slowbro's teammates and threatens to cripple sweepers such as Scyther. However, because Thunder Wave does nothing against Nidoqueen, it can sometimes be a liability when selected by Sleep Talk, reducing Slowbro's consistency. Slowbro will also have a harder time threatening Poison-types such as Qwilfish if it drops Psychic or Psychic-types such as Mr. Mime if it drops Surf.

If Slowbro is running dual STAB attacks, it has a favorable matchup against both Nidoqueen and Granbull. Nidoqueen is unlikely to 2HKO Slowbro with Thunder after Spikes, and Sleep Talk is guaranteed to pull a useful attack against it. Granbull fails to 3HKO Slowbro before using Curse and fails to 2HKO after a Curse, whereas Slowbro reliably 3HKOes Granbull in return with its STAB attacks. Dodrio, opposing Slowbro, (AC) and Slowking are also some notable Pokemon that Slowbro checks along with Ground-types like Sandslash and Piloswine. Scyther, however, is not checked by Slowbro, as it can Baton Pass Attack boosts to Granbull, which poses a threat because it can now allowing it to 2HKO Slowbro.



Team Options
========
Slowbro’s ability to sponge hits and still have some firepower of its own means that it can fit on most playstyles, so it has many viable team options; however, there are certain Pokemon that can help Slowbro’s presence to Slowbro be a more dominant presence. (subjective change) Pokemon that can switch into Electric-type Pokemon, such as Nidoqueen, Ampharos, Bellossom, (AC) and Quagsire, are great partners for Slowbro. Pokemon that can pressure opposing Slowbro and Slowking, such as Nidoqueen, Ampharos, (AC) and a boosted Granbull, pair well with Slowbro, as the those two foes wall it. Many of these Pokemon also function well in tandem with Slowbro's ability to spread Paralysis paralysis. Finally, Slowbro is also a great recipient of the lesser seen partner for the rare Growth + Baton Pass passing Flareon, as a Slowbro with a boosted Special Attack boost lets Slowbro exert only has more offensive pressure.



[STRATEGY COMMENTS]

Other Options

=============
Generally speaking, the Slowbro's standard options are too great consistent (subjective change; is this a better word choice? to pass up; however, with the right team support, certain moves can be dropped. Instead of Thunder Wave, Zap Cannon can be used to help against opposing Slowbro and provide paralysis support for its teammates. There are other coverage moves such as Fire Blast and Ice Beam that can be used to surprise Grass-type Pokemon that are not weak to Psychic and also to allow Slowbro to hit Scyther harder. If Slowbro does drop Sleep Talk, Swagger can be used alongside Thunder Wave to increase the chances of putting offensive Pokemon out of commission, while Counter may be used to take advantage of some boosted physical attackers that may think they can break past Slowbro, (AC) such as Granbull. However, these options are quite gimmicky, as Counter will likely only fool your opponent once and leave Slowbro weakened, and Swagger runs the risk of the opposing Pokemon not hitting itself in confusion. Additionally, both have the drawback of not having either of these moves would most likely replace Sleep Talk, so Slowbro's ability to absorb status is negated. Reflect means that Slowbro has a better time against Granbull and non-Hidden Power Bug Scyther in addition to granting the user and can provide good general team support. Belly Drum has also seen experimentation makes for an interesting options, but there are more viable choices for this sort of setup users of this move in the tier. Finally, Toxic can also be used in order to force other Slowbro to use Rest.


Checks and Counters
===================
**Electric-types**: All Electric-types can offensively pressure Slowbro offensively with a hard hitting a Thunder or Thunderbolt, and aggressive play from these Pokemon with Spikes down support can pressure Slowbro by forcing it to switch and take residual damage. Electabuzz can Pursuit trap Slowbro too, which applies even more pressure to it. However, Magneton and Electabuzz cannot switch into Slowbro easily, as Surf 3HKOes both, and Electabuzz especially does not appreciate the risk of paralysis.

**Nidoqueen**: While it loses to Slowbro one-on-one, if Slowbro tries to switch in, Nidoqueen can punish it if it tries to switch in by predicting the switch and using Thunder, which has a chance to 2HKO Slowbro with Spikes damage, along with the possibility of and can also inflict paralysis.

**Opposing Slowbro, Slowking, (AC) and Chansey**: Opposing Slowbro and Slowking stalemate can force a stall war against Slowbro, (Is this correct? The idea was just to change the wording here.) while Chansey can threaten Slowbro with Present (It runs Present? I actually did not know that.) and set up Light Screen for its teammates that would usually find difficulty in beating it one-on-one like Granbull. In the common Slowbro versus Slowbro or Slowking matchup, the aim is typically to waste the foe's PP until they no longer want to risk using any more, or else the Pokemon becomes useless. This can generate potential free switches once they the opponent begins to conserve Sleep Talk's PP. Thunder Wave also puts PP wars into your favor and makes it much more difficult for the opposing Slowbro or Slowking to checking the usual threats much more of a precarious proposition and puts PP wars in the Thunder Wave user's favor. (Is this what you were trying to say?)

**Swords Dance-boosted Physical Attackers**: While Granbull finds difficulty in taking on Slowbro by itself, if it has receives an Attack boost passed from Scyther, it can punch through Slowbro with its Return. Pinsir and Scyther can also threaten force Slowbro out with the threat of a boosted Hidden Power Bug.

**Water-types**: Of Water-types aside Aside from Slowbro and Slowking, Lanturn is perhaps the best Water-type Slowbro counter in the game, fearing nothing from it and threatening it with STAB Thunder. Gyarados can threaten to 3HKO Slowbro with Thunder but should avoid coming in on Psychic or Thunder Wave. RestTalk Blastoise and Politoed are bulky enough to survive three Psychics from Slowbro avoid the 3HKO from Psychic, but both will be forced out by Special Defence Defense drops or potentially KOed by a critical hit, and they don't pose an immediate threat in return back to Slowbro. (subjective change)

**Grass-types**: Grass-types not weak to Psychic like Jumpluff and Bellossom check Slowbro well in the short term, provided that they avoid Thunder Wave.

**Psychic-types**: Psychic-types such as Hypno and Mr. Mime can beat or outlast Slowbro one-on-one. Hypno can come in on Slowbro, (AC) and set up Light Screen, (AC) and shrug off hits with Rest, whereas and (subjective change) Mr. Mime can hit it with a powerful Thunders.

[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [Jorgen, 53302]]
- Grammar checked by: [[Estronic, 240732], [, ]]
GP 2/2
0AlNOKo.gif
All done - thank you so much!


Only works in Pokemon Gold and Silver (not Crystal unless in a link battle with the two previous gen 2 games) which is what Pokemon Showdown emulates. Explanation is in the video's description.

All ready now! Earthworm Excal
 
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