a loser
I'm a loser, baby, so why don't you kill me?
[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z and Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resistances. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake gives it a useful Ground typing, allows it to 2HKO Dark / Poison Clefable, and pressures Magic Guard Clefable. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon and Steel / Flying Mew and Salamence. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special setup sweepers like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail, as Slowking can phaze Dark-type switch-ins and support offensive teammates.
Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora, as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can also help Slowking by absorbing Knock Off, letting Slowking keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check setup sweepers like Porygon-Z, Hydreigon, and Tornadus-T, so Defoggers like Latias and Mew are helpful. Slowking struggles with Fairy-type Calm Mind users like Cresselia, which is immune to Earthquake and Dragon Tail and can cripple Slowking with Toxic, and Electric / Fairy Clefable, which can beat Slowking one-on-one and is only 3HKOed by Earthquake. Therefore, Slowking appreciates Steel-type teammates like Excadrill, Garchomp, and Hydreigon that can take on these threats.
[STRATEGY COMMENTS]
Other Options
=============
Depending on the team's needs, Slowking's deep movepool allows it to run various coverage moves like Ice Beam, Seismic Toss, and Foul Play in place of Dragon Tail or Future Sight. Slowking can hold Leftovers or Heavy-Duty Boots to allow for utility options like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and sweepers like Spectrier and Hydreigon that have boosted.
Checks and Counters
===================
**Water-types**: Water-types like Water / Poison Latias and Water-type Mew check Slowking well, as they resist or are immune to its STAB moves. They also threaten Water / Ground Slowking with neutral damage from their Water-type STAB moves, can punish it with moves like Toxic and Knock Off, and set entry hazards against it. Fire / Ground Slowking is heavily threatened by Water-type attacks.
**Item Removal**: Slowking depends on its Assault Vest to better check special attackers, but Knock Off is common in the metagame, and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.
**Physical Attackers**: Slowking's low Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, which can 2HKO Slowking and force it out, using that opportunity to set up or set entry hazards.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z and Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resistances. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake gives it a useful Ground typing, allows it to 2HKO Dark / Poison Clefable, and pressures Magic Guard Clefable. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon and Steel / Flying Mew and Salamence. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special setup sweepers like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail, as Slowking can phaze Dark-type switch-ins and support offensive teammates.
Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora, as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can also help Slowking by absorbing Knock Off, letting Slowking keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check setup sweepers like Porygon-Z, Hydreigon, and Tornadus-T, so Defoggers like Latias and Mew are helpful. Slowking struggles with Fairy-type Calm Mind users like Cresselia, which is immune to Earthquake and Dragon Tail and can cripple Slowking with Toxic, and Electric / Fairy Clefable, which can beat Slowking one-on-one and is only 3HKOed by Earthquake. Therefore, Slowking appreciates Steel-type teammates like Excadrill, Garchomp, and Hydreigon that can take on these threats.
[STRATEGY COMMENTS]
Other Options
=============
Depending on the team's needs, Slowking's deep movepool allows it to run various coverage moves like Ice Beam, Seismic Toss, and Foul Play in place of Dragon Tail or Future Sight. Slowking can hold Leftovers or Heavy-Duty Boots to allow for utility options like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and sweepers like Spectrier and Hydreigon that have boosted.
Checks and Counters
===================
**Water-types**: Water-types like Water / Poison Latias and Water-type Mew check Slowking well, as they resist or are immune to its STAB moves. They also threaten Water / Ground Slowking with neutral damage from their Water-type STAB moves, can punish it with moves like Toxic and Knock Off, and set entry hazards against it. Fire / Ground Slowking is heavily threatened by Water-type attacks.
**Item Removal**: Slowking depends on its Assault Vest to better check special attackers, but Knock Off is common in the metagame, and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.
**Physical Attackers**: Slowking's low Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, which can 2HKO Slowking and force it out, using that opportunity to set up or set entry hazards.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
Last edited: