Camomons Slowking [Done]

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a loser

I'm a loser, baby, so why don't you kill me?
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[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z and Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resistances. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake gives it a useful Ground typing, allows it to 2HKO Dark / Poison Clefable, and pressures Magic Guard Clefable. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon and Steel / Flying Mew and Salamence. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special setup sweepers like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail, as Slowking can phaze Dark-type switch-ins and support offensive teammates.

Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora, as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can also help Slowking by absorbing Knock Off, letting Slowking keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check setup sweepers like Porygon-Z, Hydreigon, and Tornadus-T, so Defoggers like Latias and Mew are helpful. Slowking struggles with Fairy-type Calm Mind users like Cresselia, which is immune to Earthquake and Dragon Tail and can cripple Slowking with Toxic, and Electric / Fairy Clefable, which can beat Slowking one-on-one and is only 3HKOed by Earthquake. Therefore, Slowking appreciates Steel-type teammates like Excadrill, Garchomp, and Hydreigon that can take on these threats.

[STRATEGY COMMENTS]
Other Options
=============

Depending on the team's needs, Slowking's deep movepool allows it to run various coverage moves like Ice Beam, Seismic Toss, and Foul Play in place of Dragon Tail or Future Sight. Slowking can hold Leftovers or Heavy-Duty Boots to allow for utility options like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and sweepers like Spectrier and Hydreigon that have boosted.

Checks and Counters
===================

**Water-types**: Water-types like Water / Poison Latias and Water-type Mew check Slowking well, as they resist or are immune to its STAB moves. They also threaten Water / Ground Slowking with neutral damage from their Water-type STAB moves, can punish it with moves like Toxic and Knock Off, and set entry hazards against it. Fire / Ground Slowking is heavily threatened by Water-type attacks.

**Item Removal**: Slowking depends on its Assault Vest to better check special attackers, but Knock Off is common in the metagame, and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.

**Physical Attackers**: Slowking's low Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, which can 2HKO Slowking and force it out, using that opportunity to set up or set entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
 
Last edited:

in the hills

spreading confusion
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[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check numerous special attacking threats in the metagame like Choice Specs users like Dragapult and Porygon-Z as well as Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Slowking's vast movepool allows it to choose from multiple typings, but Water / Ground and Fire / Ground are its Slowking's most useful type combinations due to their few weaknesses and useful immunites immunities (spelling) and resists. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake is used to give it a useful Ground typing and allows it to 2HKO Dark / Poison Clefable and pressure Magic Guard variants. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon as well as Steel / Flying Mew and Salamence better. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail prevents special set up threats like Spectrier and Hydreigon from getting out of hand with Nasty Plot. Future Sight pairs well with Dragon Tail as Slowking can phaze out Dark-type switch-ins and supports offensive teammates. Assault Vest with a Sassy nature is needed to maximize Slowking's Special Defense and let it check special attackers better. (you already cover this enough in the first sentence)

Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking's lower Defense leaves it is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can help Slowking by absorbing Knock Off as well so that Slowking can keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check boosted attackers like Porygon-Z, Hydreigon, and Tornadus-T, so entry hazard control Defog from teammates like Latias and Mew is helpful to prevent chip damage.

[STRATEGY COMMENTS]
Other Options
=============

Slowking's deep movepool allows it to run various coverage moves in place of Dragon Tail or Future Sight like Ice Beam, Seismic Toss, and Foul Play, depending on the team's needs. Slowking can hold Leftovers or Heavy-Duty Boots to allow for status moves like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and boosted threats like Spectrier and Hydreigon.

Checks and Counters
===================

**Water-types**: In general, Water-types check Slowking well as they resist or are immune to its STAB moves, see Water / Poison Latias and Water-type Mew. They also threaten Water / Ground Slowking with neutral damage from their Water STAB and can punish it with moves like Toxic, Knock Off, or set entry hazards. Fire / Ground Slowking is heavily threatened by Water-type attacks.

**Item Removal**: Slowking depends on its Assault Vest to best check special attackers, so having it removed can hamper Slowking's ability to perform. Knock Off is common in the metagame and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.

**Physical Attackers**: Slowking's lower Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, all of which 2HKO Slowking at worst and can set up or use entry hazards as Slowking is forced out.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Add Remove Comment
Looks great! QC 1/2
 
Comment
[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z as well as Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resists. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake is used to give it a useful Ground typing and allows it to 2HKO Dark / Poison Clefable and pressure Magic Guard variants. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon as well as Steel / Flying Mew and Salamence better. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special set up threats like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail as Slowking can phaze out Dark-type switch-ins and supports offensive teammates.

Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can help Slowking by absorbing Knock Off as well so that Slowking can keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check boosted attackers like Porygon-Z, Hydreigon, and Tornadus-T, so Defog from teammates like Latias and Mew is helpful to prevent chip damage. Add an explanation about why King struggles to check bulky setup attackers that can't be Dtailed out (Fairy type Clef, Cress) or can Toxic it and heal off any chip (Latias, Cress). Perhaps mention steel types to help with the fairies as well.

[STRATEGY COMMENTS]
Other Options
=============

Slowking's deep movepool allows it to run various coverage moves in place of Dragon Tail or Future Sight like Ice Beam, Seismic Toss, and Foul Play, depending on the team's needs. Slowking can hold Leftovers or Heavy-Duty Boots to allow for status moves like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and boosted threats like Spectrier and Hydreigon.

Checks and Counters
===================

**Water-types**: In general, Water-types check Slowking well as they resist or are immune to its STAB moves, see Water / Poison Latias and Water-type Mew. They also threaten Water / Ground Slowking with neutral damage from their Water STAB and can punish it with moves like Toxic, Knock Off, or set entry hazards. Fire / Ground Slowking is heavily threatened by Water-type attacks.

**Item Removal**: Slowking depends on its Assault Vest to best check special attackers, so having it removed can hamper Slowking's ability to perform. Knock Off is common in the metagame and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.

**Physical Attackers**: Slowking's lower Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, all of which can 2HKO Slowking and can set up or use entry hazards as Slowking is forced out.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Added a note to mention why King struggles with Lati, Cress, Clef like we talked in discord. Other than that it looks great! QC 2/2 once added
 

DC

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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z as well as and Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resists resistances. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake is used to gives it a useful Ground typing,(AC) and allows it to 2HKO Dark / Poison Clefable,(AC) and pressures Magic Guard variants Clefable. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon as well as and Steel / Flying Mew and Salamence better. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special set up threats setup sweepers like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail,(AC) as Slowking can phaze out Dark-type switch-ins and supports offensive teammates.

Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora,(AC) as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can also help Slowking by absorbing Knock Off,(AC) as well so that letting Slowking can keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check boosted attackers setup sweepers like Porygon-Z, Hydreigon, and Tornadus-T, so Defog from teammates Defoggers like Latias and Mew is are helpful to prevent chip damage. Slowking struggles with Fairy-type Calm Mind users like Cresselia, who can Toxic Slowking and is immune to Earthquake and Dragon Tail, as well as Electric / Fairy Clefable which is 3HKOed by Earthquake and can beat Slowking 1v1. Slowking struggles with Fairy-type Calm Mind users like Cresselia, which is immune to Earthquake and Dragon Tail and can cripple Slowking with Toxic, and Electric / Fairy Clefable, which can beat Slowking one-versus-one and is only 3HKOed by Earthquake. Therefore, Slowking appreciates Steel-type teammates like Excardrill Excadrill, Garchomp, and Hydreigon that can take on these threats.

[STRATEGY COMMENTS]
Other Options
=============

Depending on the team's needs,(AC) Slowking's deep movepool allows it to run various coverage moves like Ice Beam, Seismic Toss, and Foul Play in place of Dragon Tail or Future Sight like Ice Beam, Seismic Toss, and Foul Play,(RC) depending on the team's needs. Slowking can hold Leftovers or Heavy-Duty Boots to allow for status moves utility options like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and boosted threats sweepers like Spectrier and Hydreigon that have boosted.

Checks and Counters
===================

**Water-types**: In general,(RC) Water-types like Water / Poison Latias and Water-type Mew check Slowking well,(AC) as they resist or are immune to its STAB moves,(RC) see Water / Poison Latias and Water-type Mew. They also threaten Water / Ground Slowking with neutral damage from their Water STAB move,(AC) and can punish it with moves like Toxic,(RC) and Knock Off, or and set entry hazards against it. Fire / Ground Slowking is heavily threatened by Water-type attacks. (I assume this is what you intended for your first sentence cuz it just randomly fragments)

**Item Removal**: Slowking depends on its Assault Vest to best better check special attackers, so having it removed can hamper Slowking's ability to perform. Knock Off is common in the metagame,(AC) and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.

**Physical Attackers**: Slowking's lower low Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, all of which can 2HKO Slowking and can set up or use entry hazards as Slowking is forced out force it out,(AC) using that opportunity to set up or set entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/2. [DC, 449990]. No stamp yet, so enjoy a Corgi GIF
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
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[SET]
name: RegenVest
move 1: Scald / Flamethrower
move 2: Earthquake
move 3: Dragon Tail
move 4: Future Sight
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking's good Special Defense combined with Assault Vest allows it to check Choice Specs users like Dragapult and Porygon-Z and Nasty Plot users like Hydreigon, Spectrier, and Tornadus-T. Water / Ground and Fire / Ground are Slowking's most useful type combinations due to their few weaknesses and useful immunities and resistances. Scald pressures opposing teams with its high burn chance and keeps Slowking from being passive. Although Slowking's Attack is below average, Earthquake gives it a useful Ground typing, allows it to 2HKO Dark / Poison Clefable, and pressures Magic Guard Clefable. Flamethrower can be used in place of Scald to better pressure Ground-immune foes like Steel / Dragon Hydreigon and Steel / Flying Mew and Salamence. Flamethrower also allows Slowking to check Fairy-type attackers like Magic Guard Clefable and Zeraora, both of which can pressure Water-type Slowking. Dragon Tail forces out special setup sweepers like Spectrier and Hydreigon. Future Sight pairs well with Dragon Tail, as Slowking can phaze out Dark-type switch-ins and support offensive teammates.

Slowking pairs well with Electric-type attackers like Latios, Victini, and Zeraora, as they can pressure the Water- and Flying-types like Mew, Latias, and Garchomp that check it. In return, Slowking's Future Sight can create opportunities to punch holes in the opposing team. Slowking is vulnerable to physical attackers like Entei and Garchomp, so it appreciates physically defensive teammates like Salamence and Landorus-T that can check them. These physically bulky teammates can also help Slowking by absorbing Knock Off, letting Slowking keep its added bulk from Assault Vest. Entry hazards like Spikes and Toxic Spikes make it harder for Slowking to check setup sweepers like Porygon-Z, Hydreigon, and Tornadus-T, so Defoggers like Latias and Mew are helpful to prevent chip damage. Slowking struggles with Fairy-type Calm Mind users like Cresselia, which is immune to Earthquake and Dragon Tail and can cripple Slowking with Toxic, and Electric / Fairy Clefable, which can beat Slowking one-versus-one one-on-one and is only 3HKOed by Earthquake. Therefore, Slowking appreciates Steel-type teammates like Excadrill, Garchomp, and Hydreigon that can take on these threats.

[STRATEGY COMMENTS]
Other Options
=============

Depending on the team's needs, Slowking's deep movepool allows it to run various coverage moves like Ice Beam, Seismic Toss, and Foul Play in place of Dragon Tail or Future Sight. Slowking can hold Leftovers or Heavy-Duty Boots to allow for utility options like Slack Off and Teleport, but this leaves it unable to reliably check Choice Specs Porygon-Z and sweepers like Spectrier and Hydreigon that have boosted.

Checks and Counters
===================

**Water-types**: Water-types like Water / Poison Latias and Water-type Mew check Slowking well, as they resist or are immune to its STAB moves. They also threaten Water / Ground Slowking with neutral damage from their Water-type STAB moves, can punish it with moves like Toxic and Knock Off, and set entry hazards against it. Fire / Ground Slowking is heavily threatened by Water-type attacks.

**Item Removal**: Slowking depends on its Assault Vest to better check special attackers, so having it removed can hamper Slowking's ability to perform. but Knock Off is common in the metagame, and certain special attackers like Latios and Porygon-Z can remove Slowking's Assault Vest with Trick while giving it undesirable items like Choice Scarf and Choice Specs.

**Physical Attackers**: Slowking's low Defense leaves it vulnerable to strong physical attackers like Garchomp, Heracross, and Lycanroc-D, which can 2HKO Slowking and force it out, using that opportunity to set up or set entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]

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