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Slowking

Rabia

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GP & NU Leader
[SET]
name: Pivot
move 1: Scald
move 2: Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Slowking defines the usage of delay moves in CAP's metagame. Thanks to Teleport, it can almost always safely bring in a devastating wallbreaker to take advantage of Future Sight. Additionally, Slowking is one of the most consistent answers to common special attackers like Equilibra, Heatran, and Tomohawk, and its impressive special bulk even lets it scout hits from strong Choice item attackers like Jumbao, Dragapult, and Kyurem that can hit it super effectively.

Always pair Slowking with wallbreakers like Garchomp, Rillaboom, and Urshifu-R; they all benefit from Slowking's Future Sight preventing physical walls like Landorus-T, Zapdos, and Tomohawk from reliably answering them and appreciate Teleport giving them safe entry onto the field. Fairy-types are also great teammates to have to help with Dark-types like Hydreigon, Chromera, and Colossoil that can block Future Sight and don't mind switching into Scald. Slowking is prone to ceding momentum to Bug-types like Scizor and Syclant and really struggles with Miasmaw denying it recovery, so Steel- and Flying-types like Corviknight and Tornadus-T are good teammates.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Dark-types**: Hydreigon and Chromera can consistently switch into Slowking, given they don't mind Scald too much, and freely set up against it. Other Dark-types like Bisharp, Weavile, and Colossoil are much riskier to directly switch into Slowking, but they threaten massive damage and can even block Future Sight if played aggressively.

**Bug-types**: Miasmaw can wholly prevent Slowking from recovering health thanks to Neutralizing Gas and Taunt, and it can even OHKO Slowking with First Impression. Other Bug-types like Scizor and Syclant are problematic too, since they force Slowking out and then generate momentum with U-turn. All of these Pokemon are heavily punished by Scald burns, though, and thus must be very cautious against Slowking.

**Ghost-types**: Pajantom can't be burned by Scald and easily removes Slowking with Choice Band Spirit Shackle, while Dragapult and Choice Specs Aegislash aren't bothered too much by burns and can also deal with Slowking with ease.

**Grass-types**: Rillaboom and Kartana easily OHKO Slowking but must be cautious of Scald burns. Jumbao can use Trace to copy Slowking's Regenerator for free recovery, and Life Orb variants easily OHKO it with Leaf Storm. Geomancy Necturna can very easily set up against Slowking due to its typing and great special bulk.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [spoo, 251944]]
- Grammar checked by: [[Muk, 33374]]
 
Last edited:
[SET]
name: Pivot
move 1: Scald
move 2: Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Slowking defines the usage of delay moves in CAP's metagame. Thanks to Teleport, it can almost always safely bring in a devastating wallbreaker to take advantage of Future Sight. Additionally, Slowking is one of the most consistent answers to common special attackers like Equilibra, Heatran, and Tomohawk, and its impressive special bulk even lets it scout hits from strong Choice item attackers like Jumbao, Dragapult, and Kyurem that can hit it super effectively.

Always pair Slowking with wallbreakers like Garchomp, Rillaboom, and Urshifu-R; they all benefit from Slowking's Future Sight preventing physical walls like Landorus-T, Zapdos, and Tomohawk from reliably answering them and appreciate Teleport giving them safe entry onto the field. Dark-types like Hydreigon and Chromera can easily switch into Slowking's attacks, while others like Weavile, Bisharp, and Colossoil all heavily threaten Slowking and can potentially block its Future Sight. As a result, Fairy-types like Clefable, Jumbao, and Kerfluffle are good to have. I think these sentences could be worded a bit better; maybe just Start with fairy types and then mention a few of the darks rather than all. Similarly, Slowking is prone to ceding momentum to Bug-types like Scizor and Syclant and really struggles with Miasmaw denying it recovery, so Steel- and Flying-types like Corviknight and Tornadus-T are good teammates.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Dark-types**: Hydreigon and Chromera can consistently switch into Slowking given they don't mind Scald too much and freely set up against it. Other Dark-types like Bisharp, Weavile, and Colossoil are much riskier to directly switch into Slowking, but they threaten massive damage and can even block Future Sight if played aggressively.

**Bug-types**: Miasmaw can wholly prevent Slowking from recovering health thanks to Neutralizing Gas and Taunt, and it can even OHKO Slowking with First Impression. Other Bug-types like Scizor and Syclant are problematic too, since they force Slowking out and then generate momentum with U-turn. All of these Pokemon are heavily punished by Scald burns, though, and thus must be very cautious against Slowking.

**Ghost-types**: Pajantom can't be burned by Scald and easily removes Slowking with Choice Band Spirit Shackle, while Dragapult and Choice Specs Aegislash aren't bothered too much by burns and can also deal with Slowking with ease.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

This good, 1/2
 
[SET]
name: Pivot
move 1: Scald
move 2: Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Slowking defines the usage of delay moves in CAP's metagame. Thanks to Teleport, it can almost always safely bring in a devastating wallbreaker to take advantage of Future Sight. Additionally, Slowking is one of the most consistent answers to common special attackers like Equilibra, Heatran, and Tomohawk, and its impressive special bulk even lets it scout hits from strong Choice item attackers like Jumbao, Dragapult, and Kyurem that can hit it super effectively.

Always pair Slowking with wallbreakers like Garchomp, Rillaboom, and Urshifu-R; they all benefit from Slowking's Future Sight preventing physical walls like Landorus-T, Zapdos, and Tomohawk from reliably answering them and appreciate Teleport giving them safe entry onto the field. Fairy-types are also great teammates to have to help with Dark-types like Hydreigon, Chromera, and Colossoil that can block Future Sight and don't mind switching into Scald. Slowking is prone to ceding momentum to Bug-types like Scizor and Syclant and really struggles with Miasmaw denying it recovery, so Steel- and Flying-types like Corviknight and Tornadus-T are good teammates.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Dark-types**: Hydreigon and Chromera can consistently switch into Slowking given they don't mind Scald too much and freely set up against it. Other Dark-types like Bisharp, Weavile, and Colossoil are much riskier to directly switch into Slowking, but they threaten massive damage and can even block Future Sight if played aggressively.

**Bug-types**: Miasmaw can wholly prevent Slowking from recovering health thanks to Neutralizing Gas and Taunt, and it can even OHKO Slowking with First Impression. Other Bug-types like Scizor and Syclant are problematic too, since they force Slowking out and then generate momentum with U-turn. All of these Pokemon are heavily punished by Scald burns, though, and thus must be very cautious against Slowking.

**Ghost-types**: Pajantom can't be burned by Scald and easily removes Slowking with Choice Band Spirit Shackle, while Dragapult and Choice Specs Aegislash aren't bothered too much by burns and can also deal with Slowking with ease.

**Grass-types**: rilla, LO bao, kart, geo necturna can also go in here or in ghost-types

I'll leave this up to you but I think it could be worth having a section along the lines of "passive damage" here, ie toxic + hazards if king loses boots


[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
2/2
 
1/1
[SET]
name: Pivot
move 1: Scald
move 2: Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Slowking defines the usage of delay moves in CAP's metagame. Thanks to Teleport, it can almost always safely bring in a devastating wallbreaker to take advantage of Future Sight. Additionally, Slowking is one of the most consistent answers to common special attackers like Equilibra, Heatran, and Tomohawk, and its impressive special bulk even lets it scout hits from strong Choice item attackers like Jumbao, Dragapult, and Kyurem that can hit it super effectively.

Always pair Slowking with wallbreakers like Garchomp, Rillaboom, and Urshifu-R; they all benefit from Slowking's Future Sight preventing physical walls like Landorus-T, Zapdos, and Tomohawk from reliably answering them, and they all appreciate Teleport giving them safe entry onto the field. Fairy-types are also great teammates to have to help with Dark-types like Hydreigon, Chromera, and Colossoil that can block Future Sight and don't mind switching into Scald. Slowking is prone to ceding momentum to Bug-types like Scizor and Syclant and really struggles with Miasmaw denying it recovery, so Steel- and Flying-types like Corviknight and Tornadus-T are good teammates.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Dark-types**: Hydreigon and Chromera can consistently switch into Slowking, (AC) given they don't mind Scald too much, (AC) and freely set up against it. Other Dark-types like Bisharp, Weavile, and Colossoil are much riskier to directly switch into Slowking, but they threaten massive damage and can even block Future Sight if played aggressively.

**Bug-types**: Miasmaw can wholly prevent Slowking from recovering health thanks to Neutralizing Gas and Taunt, and it can even OHKO Slowking with First Impression. Other Bug-types like Scizor and Syclant are problematic too, since they force Slowking out and then generate momentum with U-turn. All of these Pokemon are heavily punished by Scald burns, though, and thus must be very cautious against Slowking.

**Ghost-types**: Pajantom can't be burned by Scald and easily removes Slowking with Choice Band Spirit Shackle, while Dragapult and Choice Specs Aegislash aren't bothered too much by burns and can also deal with Slowking with ease.

**Grass-types**: Rillaboom and Kartana easily OHKO Slowking but must be cautious of Scald burns. Geomancy Necturna can very easily set up against Slowking due to its typing and great special bulk.
 
1/1
[SET]
name: Pivot
move 1: Scald
move 2: Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Set Details
====

Slowking defines the usage of delay moves in CAP's metagame. Thanks to Teleport, it can almost always safely bring in a devastating wallbreaker to take advantage of Future Sight. Additionally, Slowking is one of the most consistent answers to common special attackers like Equilibra, Heatran, and Tomohawk, and its impressive special bulk even lets it scout hits from strong Choice item attackers like Jumbao, Dragapult, and Kyurem that can hit it super effectively.

Always pair Slowking with wallbreakers like Garchomp, Rillaboom, and Urshifu-R; they all benefit from Slowking's Future Sight preventing physical walls like Landorus-T, Zapdos, and Tomohawk from reliably answering them, and they all appreciate Teleport giving them safe entry onto the field. Fairy-types are also great teammates to have to help with Dark-types like Hydreigon, Chromera, and Colossoil that can block Future Sight and don't mind switching into Scald. Slowking is prone to ceding momentum to Bug-types like Scizor and Syclant and really struggles with Miasmaw denying it recovery, so Steel- and Flying-types like Corviknight and Tornadus-T are good teammates.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Dark-types**: Hydreigon and Chromera can consistently switch into Slowking, (AC) given they don't mind Scald too much, (AC) and freely set up against it. Other Dark-types like Bisharp, Weavile, and Colossoil are much riskier to directly switch into Slowking, but they threaten massive damage and can even block Future Sight if played aggressively.

**Bug-types**: Miasmaw can wholly prevent Slowking from recovering health thanks to Neutralizing Gas and Taunt, and it can even OHKO Slowking with First Impression. Other Bug-types like Scizor and Syclant are problematic too, since they force Slowking out and then generate momentum with U-turn. All of these Pokemon are heavily punished by Scald burns, though, and thus must be very cautious against Slowking.

**Ghost-types**: Pajantom can't be burned by Scald and easily removes Slowking with Choice Band Spirit Shackle, while Dragapult and Choice Specs Aegislash aren't bothered too much by burns and can also deal with Slowking with ease.

**Grass-types**: Rillaboom and Kartana easily OHKO Slowking but must be cautious of Scald burns. Geomancy Necturna can very easily set up against Slowking due to its typing and great special bulk.
only added the commas because the other change is very unimpactful and just adds extra words
 
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