
http://www.smogon.com/dex/xy/pokemon/slowking
Overview
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- slowking is actually a pretty decent defensive pokemon, despite its overshadowing bro
- regenerator and slack off make it a pretty consistent player throughout a match, and pretty difficult to take down
- has much higher special defense than its bro --> can take on stuff like Keldeo and Latios much easier
- slowbros movepool + nasty plot + dragon tail, pretty cool
Defensive
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name: Defensive
move 1: Scald
move 2: Psyshock / Flamethrower
move 3: Toxic / Thunder Wave / Dragon Tail
move 4: Slack Off
ability: Regenerator
item: Leftovers
nature: Bold
EVs: 252 HP / 168 Def / 88 SpD
Moves
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- scald is standard on defensive waters: fish for burns, wear things down, hit pretty hard
- psyshock hits keldeo primarily, and a bunch of other stuff scald is mediocre against such as breloom or gengar
- slack off is reliable recovery to keep slowking healthy, completely necessary to stay alive throughout the match
- flamethrower hits ferrothorn if your team has issues with him, and also gets rid of weakened Bisharp and scizor switch ins
- toxic is good for Charizard-X (and to a lesser extent, Y.) It also wears down stuff like CM Latias and other defensive pokemon that can't be burned, or where poison is more effective than burn
- thunder wave messes up really fast things like gardevoir and latios, good if you have not so fastish mons like altaria trying to wreck, toxic generally better
- dragon tail phases anything non fairy, pairs real nicely with spikes
Set Details
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- evs assure adamant lopunny can never 2hko with return after rocks, rest in SpD
- spam regenerator and slack off so slowking never dies
- you can run more physical defense: for the record, a max defense slowking is equivalent to a 4 def slowbro, and vice versa with special defense
Usage Tips
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- send into keldeo and latios without a second thought, that is what it's good for
- try not to get burned (toxic is annoying, but not as bad)
- stay away from knock off and try not to get pursuit trapped by bisharp (however, slowking can take a pursuit for about 85% of his health. a terrible option, but better than being knocked off to death.
- a very very shaky check to gardevoir, but can check mixed altaria pretty easily
- gengar shadow ball does about 80%, sometimes it good to take it and then pivot out with regen
- walls metagross! grass knot doesn't do all that much.
Team Options
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- ferrothorn takes care of azumarill and gyarados (run power whip)
- an absorber for electric moves is always a good idea, something like raikou works great
- amoonguss forms a pain of a regen core, and amoonguss checks fairies like mg clefable and azumarill that walk on slowking. same with venusaur.
- status absorbers are really good, clefable is a prime example of a good teammate for this (gliscor has problems with rotom-w ~_~)
- heatran walks over mew, immune to toxic and burn
- chesnaught takes on bisharp, but you might be in trouble if you have two water resists who fail vs. azumarill
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 92 Def / 132 SpA / 36 SpD
Calm Nature
- Scald
- Psyshock / Future Sight
- Fire Blast / Power Gem
- Power Gem / Dragon Tail
Moves
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- scald is sclad
- psyshock is secondary stab, future sight is nice if you aren't scared of subcm keldeo
- fire blat hits bisharp, ferrothorn, etc.
- power gem smacks zardy
- dragon tail phases suicune and whatnot
Set Details
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- Avoids 2hko fro mman tbolt
- avoids ohko from timid bisharp knock off
Team Options
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- amoonguss forms regn core
- ferrothorn pairs nicely
- chesnaught walls knock off users for the most part
- bulky pivots, or this can be a glue
- maybe on a sand team as a mgard check and kedleo switch in
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- trick room (I think this sucks)
- power gem hits charizard-y harder?? this was in the old analysis but seems kind of dated to me
- assault vest (seems kind of bad though and so vulnerable to status)
- more specially bulky set to check gardevoir really good etc
- more physically bulky set to check zardX better and whatnot
- nasty plot + trick room (I guess this is the best way to use trick room)
- foul play
Checks & Counters
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- knock off (bisharp)
- clefable
- celebi
- starmie
- electric moves
- bulky waters
- heal bell (slowking is pretty reliant on burns for damage)
- chansey
- strong physical attackers
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