Monotype Slowking (Water)

Status
Not open for further replies.

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
:ss/slowking:
[OVERVIEW]

Water
========

Slowking has cemented itself as a staple on Water teams due to its impressive special bulk allowing it to switch into threats such as Nidoking and access to Teleport. With Future Sight and Teleport, Slowking can force progress against types like Water and Poison with Urshifu-R. Slowking also has extremely reliable recovery in Slack Off and Regenerator, allowing it to stay healthy throughout the match with ease. Slowking's Psychic typing allows it to stomach Psychic-type attacks such as Choice Specs Tapu Lele's Psychic with ease. While Slowking's special bulk is phenomenal, its physical bulk is lacking and allows physical wallbreakers and setup sweepers such as Dragon Dance Dragapult and Bisharp to easily OHKO it. Slowing is also heavily reliant on Heavy-Duty Boots to act as a reliable pivot and can be worn down by entry hazards and Toxic Spikes if they are removed.

[SET]
name: Specially Defensive Pivot (Water)
move 1: Future Sight
move 2: Scald
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

Scald can be used to fish for burns against Pokemon such as against Corviknight and deter physical attackers such as Bisharp from switching in. Slack Off, Regenerator, and Heavy-Duty Boots help Slowking with its longevity, as the former two provide recovery and the latter protects it from entry hazards like Toxic Spikes. Teleport + Future Sight is a potent combination that allows Slowking to safely bring in an offensive teammate and support them offensively by pressuring foes with an extra attack. Maximum HP and Special Defense investment maximizes Slowking's special bulk, allowing it to reliably switch into attacks like Choice Specs Latios's Draco Meteor and Nidoking's Earth Power or Thunderbolt. A Sassy nature alongside 0 Speed IVs allows Slowking to retain momentum against opposing Slowking with a slower Teleport.

Urshifu-R can take on Steel- and Dark-types for Slowking such as Ferrothorn, Corviknight, Bisharp, Tyranitar, and Mandibuzz. Urshifu-R and Slowking form a potent offensive core that can make progress against types such as Water and Poison by using Future Sight, bringing in Urshifu-R safely with Teleport, and forcing a Pokemon to switch into both its attacks and Future Sight. While not as good as Urshifu-R, Keldeo can outspeed threats such as Zarude. Swampert is an Electric immunity, can take on Electric-types such as Zeraora with Earthquake, and provides Stealth Rock, (spacing) which in tandem with Future Sight can wear down foes quickly. Toxapex can form a Regenerator core with Slowking, absorbing physical attacks such as Rillaboom's Grassy Glide and retaliating with Poison Jab. Choice Scarf Tapu Fini can take on Dark- and Dragon-types such as Zarude, Hydreigon, and Kyurem for Slowking. Additionally, it can cripple other walls by locking them into one attack with Trick or removing items such as Toxapex's Black Sludge with Knock Off. Crawdaunt can put in work against Psychic and Ghost teams, taking on opposing walls such as Slowbro and Galarian Corsola. Rotom-W can clear entry hazards with Defog, act as a revenge killer with Choice Scarf, and dent Choice Specs Zapdos. It can also use Trick to lock foes into an unfavorable move.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Ice Beam can be run over Scald to target Pokemon such as Dragonite and Substitute Hydreigon. Calm Mind Slowking can be used on stall Water teams to answer Kyurem; however, it is not worth using on any balance or offensive team.

Checks and Counters
===================

Water
--------
**Physical Wallbreakers and Setup Sweepers**: Zeraora, Bisharp, Tapu Bulu, Dragon Dance Dragapult, and Swords Dance Garchomp can easily break through Slowking due to its poor physical defense. However, none of these Pokemon can safely switch into Slowking because they fear being burned by Scald.

**Stallbreakers**: Stallbreakers such as Mew, Tapu Fini, and Tornadus-T can prevent Slowking from pivoting with Teleport or using Slack Off. They can also remove Slowking's Heavy-Duty Boots with Knock Off, forcing it to take chip damage from entry hazards whenever it tries to pivot into battle.

**Toxic**: Being poisoned by Toxic makes it more difficult for Slowking to switch into special attackers such as Tapu Lele and Nidoking and safely bring in a teammate with Teleport.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[mushamu, 362454], [Maple, 473171]]
- Grammar checked by: [[DC, 449990], [Estronic, 240732]]
 
Last edited:

mushamu

God jihyo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Former Smogon Metagame Tournament Circuit Champion
:ss/slowking:
[OVERVIEW]

Water
========

* Slowking has cemented itself as a staple on Water teams due to its impressive special bulk and Teleport. With Future Sight and Teleport, Slowking is able to force progress against Water and Poison teams, while safely bringing in offensive teammates such as Urshifu-R. need to tie in urshifu r as to the main mon that puts in so much progress against water and poison with future sight. also probably name some examples of attacks it can take using that huge special bulk
* Slowking also has access to extremely reliable recovery in Slack Off, as well as Regenerator, allow Slowking to stay healthy throughout the match with ease.
* Slowking's part Psychic typing allows it to stomach Psychic-type attacks with ease such as Choice Specs Tapu Lele's Psychic.
* While Slowking's special bulk is phenomenal its physical bulk is lacking allowing physical wallbreakers and set up sweepers such as Dragon Dance Dragapult and Bisharp to easily OHKO it.
* Slowking relies heavily on Heavy-Duty Boots to act as a reliable Teleport pivot, to prevent it from taking hazard damage and being poisoned by Toxic Spikes, which would wear it down quickly.

[SET]
name: Specially Defensive Teleport (Water)
move 1: Teleport
move 2: Future Sight
move 3: Scald
move 4: Slack Off
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 Spe bruh?
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
- Teleport alongside Future Sight is a potent combination that allows Slowking to safely pivot in an offensive teammate, that also supports them offensively by pressuring foes with an extra attack.
- Scald can be used to fish for burns against Pokemon such as against Ferrothorn and Corviknight.
- Slack Off, Regenerator, and Heavy-Duty Boots help Slowking with its longevity, as the former two act as recovery, while the latter protects it from hazards like Toxic Spikes.
- Maximum HP and Special Defense investment allows Slowking to maximize its special bulk, allowing it to tank attacks like Choice Specs Latios's Draco Meteor and Nidoking's Earth Power.
- A Sassy nature alongside 0 Speed IVs allows Slowking to Teleport at minimum Speed giving it the best chance to pick up momentum against other Slowking. 0 Attack IVs allow Slowking to take less damage from Foul Play.

- Swampert is an Electric immunity, can take on Electric-types such as Zeraora with Earthquake, and provides Stealth Rock which in tandem with Future Sight can wear down foes quickly.
- Toxapex can form a Regenerator core with Slowking, absorbing physical attacks directed at it such as Rillaboom's Grassy Glide, and can retaliate with Sludge Bomb. pjab > sludge bomb
- Urshifu-R can take on Steel- and Dark-types for Slowking such as Ferrothorn, Corviknight, Bisharp, Tyranitar, and Mandibuzz. Urshifu-R can also break Water immunities that wall Slowking such as Mantine with Thunder Punch. While not as good as Urshifu-R, Keldeo can do the same things it has the added benefit of outspeeding Zarude. urshifu r is the main abuser of teleport + future sight. put this higher too, urshifu + slowking is like everywhere on water
- Choice Scarf Tapu Fini can take on Dark- and Dragon-type Pokemon for Slowking such as Zarude, Hydreigon, and Kyurem for Slowking. Additionally, it can cripple other walls with Trick by locking them into one attack or altogether removing their items with Knock Off such as Toxapex's Black Sludge.
- Crawdaunt can put in work against Psychic and Ghost teams taking on opposing walls such as Slowbro and Galarian Corsola.
- Rotom-W can clear entry hazards with Defog, act as speed control with a Choice Scarf set, and dent Choice Specs Zapdos. It can also Trick its item onto walls locking them into an attack.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* Ice Beam can be run over Scald to target Pokemon such as Dragonite and Substitute Hydreigon.
* Calm Mind Slowking can be used on stall Water teams to answer Kyurem, however, it is not worth it ever on any balanced or offensive team.

Checks and Counters
===================

Water
--------
**Physical Wallbreakers and Setup**: Zeraora, Bisharp, Tapu Bulu, Dragon Dance Dragapult, and Swords Dance Garchomp can easily break Slowking due to its poor physical defense. However, none of these Pokemon can safely switch into Slowking because they fear being burnt by Scald.

**Stallbreakers**: Stallbreakers such as Mew, Zarude, and Mandibuzz can prevent Slowking from pivoting with Teleport or using Slack Off. tapu fini and tornadus-t > zarude and mandibuzz as an example here since slowking dies to pwhip regardless / taunt mandi is rareWeaker Knock Off users such as Mew, Tornadus-T, and Choice Scarf Tapu Fini can also remove Slowking's Heavy-Duty Boots, forcing it to take hazard chip whenever it tries to pivot into battle.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

QC 1/2
 

DugZa

Carpe Diem
is a Top Tiering Contributoris a Top Dedicated Tournament Hostis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
NUPL Champion
Add Remove Comment
[OVERVIEW]

Water
========

* Slowking has cemented itself as a staple on Water teams due to its impressive special bulk allowing it to switch into threats such as Nidoking and Teleport. With Future Sight and Teleport, Slowking is able to force progress against types like Water and Poison teams with Urshifu-R.
* Slowking also has access to extremely reliable recovery in Slack Off, as well as Regenerator, allowing Slowking to stay healthy throughout the match with ease.
* Slowking's part Psychic typing allows it to stomach Psychic-type attacks with ease such as Choice Specs Tapu Lele's Psychic.
* While Slowking's special bulk is phenomenal its physical bulk is lacking allowing physical wallbreakers and set up sweepers such as Dragon Dance Dragapult and Bisharp to easily OHKO it.
* Slowking relies heavily on Heavy-Duty Boots to act as a reliable Teleport pivot, to prevent it from taking hazard damage and being poisoned by Toxic Spikes, which would wear it down quickly.

[SET]
name: Specially Defensive Teleport (Water)
move 1: Teleport
move 2: Future Sight
move 3: Scald
move 4: Slack Off
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

ivs: 0 Atk / 0 Spe

name: Specially Defensive Teleport (Water)
move 1: Scald
move 2: Future Sight
move 3: Teleport
move 4: Slack Off
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

ivs: 0 Atk / 0 Spe

[This move order is better and rearrange the paragraph to match the new move order.]

[SET COMMENTS]
- Teleport alongside Future Sight is a potent combination that allows Slowking to safely pivot in an offensive teammate, that also supports them offensively by pressuring foes with an extra attack.
- Scald can be used to fish for burns against Pokemon such as against Ferrothorn and Corviknight. [Could add that it also prevents physical attackers recklessly switching in, in fear of burns which helps a lot due to its poor defense stat.]
- Slack Off, Regenerator, and Heavy-Duty Boots help Slowking with its longevity, as the former two act as recovery, while the latter protects it from hazards like Toxic Spikes.
- Maximum HP and Special Defense investment allows Slowking to maximize its special bulk, allowing it to tank reliably switch-in against attacks like Choice Specs Latios's Draco Meteor and Nidoking's Earth Power or Thunderbolt.
- A Sassy nature alongside 0 Speed IVs allows Slowking to Teleport at minimum Speed giving it the best chance to pick up momentum by moving last against other Slowking.

- Urshifu-R can take on Steel- and Dark-types for Slowking such as Ferrothorn, Corviknight, Bisharp, Tyranitar, and Mandibuzz. Urshifu-R can also break Water immunities that wall Slowking such as Mantine with Thunder Punch. Urshifu-R appreciates Slowking's ability to bring it in safely with with Teleport. While not as good as Urshifu-R, Keldeo can do the same things it has the added benefit of outspeeding Zarude.
- Swampert is an Electric immunity, can take on Electric-types such as Zeraora with Earthquake, and provides Stealth Rock which in tandem with Future Sight can wear down foes quickly.
- Toxapex can form a Regenerator core with Slowking, absorbing physical attacks directed at it such as Rillaboom's Grassy Glide, and can retaliate with Poison Jab.
- Choice Scarf Tapu Fini can take on Dark- and Dragon-type Pokemon for Slowking such as Zarude, Hydreigon, and Kyurem for Slowking. Additionally, it can cripple other walls with Trick by locking them into one attack or altogether removing their items with Knock Off such as Toxapex's Black Sludge.
- Crawdaunt can put in work against Psychic and Ghost teams taking on opposing walls such as Slowbro and Galarian Corsola.
- Rotom-W can clear entry hazards with Defog, act as speed control with a Choice Scarf set, and dent Choice Specs Zapdos. It can also Trick its item onto walls locking them into an attack.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* Ice Beam can be run over Scald to target Pokemon such as Dragonite and Substitute Hydreigon.
* Calm Mind Slowking can be used on stall Water teams to answer Kyurem, however, it is not worth it ever on any balanced or offensive team.

Checks and Counters
===================

Water
--------
**Physical Wallbreakers and Setup**: Zeraora, Bisharp, Tapu Bulu, Dragon Dance Dragapult, and Swords Dance Garchomp can easily break Slowking due to its poor physical defense. However, none of these Pokemon can safely switch into Slowking because they fear being burnt by Scald.

**Stallbreakers**: Stallbreakers such as Mew, Tapu Fini, and Tornadus-T can prevent Slowking from pivoting with Teleport or using Slack Off. Weaker Knock Off users such as Mew, Tornadus-T, and Choice Scarf Tapu Fini can also remove Slowking's Heavy-Duty Boots, forcing it to take hazard chip whenever it tries to pivot into battle.

**Toxic**:

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Decem, 362454], [Maple, 473171]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
2/2
 

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

:ss/slowking:
[OVERVIEW]

Water
========

Slowking has cemented itself as a staple on Water teams due to its impressive special bulk allowing it to switch into threats such as Nidoking and Teleport. With Future Sight and Teleport, Slowking can force progress against types like Water and Poison teams with Urshifu-R. Slowking also has access to extremely reliable recovery in Slack Off and Regenerator, allowing Slowking it to stay healthy throughout the match with ease. Slowking's part Psychic typing allows it to stomach Psychic-type attacks with ease such as Choice Specs Tapu Lele's Psychic with ease. While Slowking's special bulk is phenomenal, its physical bulk lacks allowing is lacking and allows physical wallbreakers and set up setup sweepers such as Dragon Dance Dragapult and Bisharp to easily OHKO it. Slowking relies heavily on Heavy-Duty Boots to act as a reliable Teleport pivot, to prevent it from taking hazard damage and being poisoned by Toxic Spikes, which would wear it down quickly. Slowing is also heavily reliant on Heavy-Duty Boots to act as a reliable pivot and can be worn down by entry hazards and Toxic Spikes if they are removed. (Is this what you meant? Im confused by the wording.)

[SET]
name: Specially Defensive Teleport Pivot (Water)
move 1: Future Sight
move 2: Scald
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

Scald can be used to fish for burns against Pokemon such as against Corviknight,(RC) and deter physical attackers such as Bisharp from switching in. Slack Off, Regenerator, and Heavy-Duty Boots help Slowking with its longevity, as the former two act as recovery,(RC) while provide recovery and the latter protects it from entry hazards like Toxic Spikes. Teleport alongside + Future Sight is a potent combination that allows Slowking to safely pivot bring in an offensive teammate,(RC) that also supports and support them offensively by pressuring foes with an extra attack. Maximum HP and Special Defense investment allows Slowking to maximize its special bulk, allowing it to reliably switchin against switch into attacks like Choice Specs Latios's Draco Meteor and Nidoking's Earth Power or Thunderbolt. A Sassy nature alongside 0 Speed IVs allows Slowking to Teleport at minimum Speed giving it the best chance to pick up to retain momentum by moving last against other opposing Slowking with a slower Teleport.

Urshifu-R can take on Steel- and Dark-types for Slowking such as Ferrothorn, Corviknight,(remove bold) Bisharp, Tyranitar, and Mandibuzz. Urshifu-R and Slowking form a potent offensive core that can make progress against types such as Water and Poison,(RC) by using Future Sight, bringing in Urshifu-R safely with Teleport, then making switching into its attack and Future Sight extremely difficult to take on effectively and forcing a Pokemon to switch into both its attacks and Future Sight. While not as good as Urshifu-R, Keldeo can outspeed threats such as Zarude. Swampert is an Electric immunity, can take on Electric-types such as Zeraora with Earthquake, and provides Stealth Rock,(AC) which in tandem with Future Sight can wear down foes quickly. Toxapex can form a Regenerator core with Slowking, absorbing physical attacks directed at it such as Rillaboom's Grassy Glide,(RC) and can retaliate retaliating with Poison Jab. Choice Scarf Tapu Fini can take on Dark- and Dragon-types Pokemon for Slowking such as Zarude, Hydreigon, and Kyurem for Slowking. Additionally, it can cripple other walls with Trick by locking them into one attack with Trick or altogether removing their items with Knock Off such as Toxapex's Black Sludge with Knock Off. Crawdaunt can put in work against Psychic and Ghost teams,(AC) taking on opposing walls such as Slowbro and Galarian Corsola. Rotom-W can clear entry hazards with Defog, act as speed control a revenge killer with a Choice Scarf set, and dent Choice Specs Zapdos. It can also Trick its item onto walls locking them into an attack use Trick to lock foes into an unfavorable move.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Ice Beam can be run over Scald to target Pokemon such as Dragonite and Substitute Hydreigon. Calm Mind Slowking can be used on stall Water teams to answer Kyurem;(comma to semicolon) however, it is not worth it ever using on any balanced or offensive team.

Checks and Counters
===================

Water
--------
**Physical Wallbreakers and Setup Sweepers**: Zeraora, Bisharp, Tapu Bulu, Dragon Dance Dragapult, and Swords Dance Garchomp can easily break through Slowking due to its poor physical defense. However, none of these Pokemon can safely switch into Slowking because they fear being burnt by Scald.

**Stallbreakers**: Stallbreakers such as Mew, Tapu Fini, and Tornadus-T can prevent Slowking from pivoting with Teleport or using Slack Off. Weaker Knock Off users such as Mew, Tornadus-T, and Choice Scarf Tapu Fini They can also remove Slowking's Heavy-Duty Boots with Knock Off, forcing it to take hazard chip damage from entry hazards whenever it tries to pivot into battle. (The examples are the same)

**Toxic**: Being poisoned by Toxic making makes it more difficult for Slowking to switch into special attackers such as Tapu Lele and Nidoking and safely bring in a teammate with Teleport.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Decem, 362454], [Maple, 473171]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
GP 1/2. [DC, 449990]
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Water
========

Slowking has cemented itself as a staple on Water teams due to its impressive special bulk allowing it to switch into threats such as Nidoking and access to Teleport. With Future Sight and Teleport, Slowking can force progress against types like Water and Poison teams with Urshifu-R. Slowking also has extremely reliable recovery in Slack Off and Regenerator, allowing it to stay healthy throughout the match with ease. Slowking's Psychic typing allows it to stomach Psychic-type attacks such as Choice Specs Tapu Lele's Psychic with ease. While Slowking's special bulk is phenomenal, its physical bulk is lacking and allows physical wallbreakers and setup sweepers such as Dragon Dance Dragapult and Bisharp to easily OHKO it. Slowing is also heavily reliant on Heavy-Duty Boots to act as a reliable pivot and can be worn down by entry hazards and Toxic Spikes if they are removed.

[SET]
name: Specially Defensive Pivot (Water)
move 1: Future Sight
move 2: Scald
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

Scald can be used to fish for burns against Pokemon such as against Corviknight and deter physical attackers such as Bisharp from switching in. Slack Off, Regenerator, and Heavy-Duty Boots help Slowking with its longevity, as the former two provide recovery and the latter protects it from entry hazards like Toxic Spikes. Teleport + Future Sight is a potent combination that allows Slowking to safely bring in an offensive teammate and support them offensively by pressuring foes with an extra attack. Maximum HP and Special Defense investment allow Slowking to maximize its maximizes Slowking's special bulk, allowing it to reliably switch into attacks like Choice Specs Latios's Draco Meteor and Nidoking's Earth Power or Thunderbolt. A Sassy nature alongside 0 Speed IVs allows Slowking to retain momentum against opposing Slowking with a slower Teleport.

Urshifu-R can take on Steel- and Dark-types for Slowking such as Ferrothorn, Corviknight, Bisharp, Tyranitar, and Mandibuzz. Urshifu-R and Slowking form a potent offensive core that can make progress against types such as Water and Poison by using Future Sight, bringing in Urshifu-R safely with Teleport, and forcing a Pokemon to switch into both its attacks and Future Sight. While not as good as Urshifu-R, Keldeo can outspeed threats such as Zarude. Swampert is an Electric immunity, can take on Electric-types such as Zeraora with Earthquake, and provides Stealth Rock, (spacing) which in tandem with Future Sight can wear down foes quickly. Toxapex can form a Regenerator core with Slowking, absorbing physical attacks such as Rillaboom's Grassy Glide and retaliating with Poison Jab. Choice Scarf Tapu Fini can take on Dark- and Dragon-types such as Zarude, Hydreigon, and Kyurem for Slowking. Additionally, it can cripple other walls by locking them into one attack with Trick or removing items such as Toxapex's Black Sludge with Knock Off. Crawdaunt can put in work against Psychic and Ghost teams, taking on opposing walls such as Slowbro and Galarian Corsola. Rotom-W can clear entry hazards with Defog, act as a revenge killer with Choice Scarf, and dent Choice Specs Zapdos. It can also use Trick to lock foes into an unfavorable move.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
Ice Beam can be run over Scald to target Pokemon such as Dragonite and Substitute Hydreigon. Calm Mind Slowking can be used on stall Water teams to answer Kyurem; however, it is not worth using on any balance or offensive team.

Checks and Counters
===================

Water
--------
**Physical Wallbreakers and Setup Sweepers**: Zeraora, Bisharp, Tapu Bulu, Dragon Dance Dragapult, and Swords Dance Garchomp can easily break through Slowking due to its poor physical defense. However, none of these Pokemon can safely switch into Slowking because they fear being burnt burned by Scald.

**Stallbreakers**: Stallbreakers such as Mew, Tapu Fini, and Tornadus-T can prevent Slowking from pivoting with Teleport or using Slack Off. They can also remove Slowking's Heavy-Duty Boots with Knock Off, forcing it to take chip damage from entry hazards whenever it tries to pivot into battle.

**Toxic**: Being poisoned by Toxic makes it more difficult for Slowking to switch into special attackers such as Tapu Lele and Nidoking and safely bring in a teammate with Teleport.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[mushamu, 362454], [Maple, 473171]]
- Grammar checked by: [[DC, 449990], [<username2>, <userid2>]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top