UU Slowking

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Overview
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  • Bulky water, useful typing shared only by Starmie and Slowbro
  • Access to Regenerator allows it to pivot in and out repeatedly throughout a match
  • Access to Slack Off gives reliable recovery
  • Usable base 100 SpA gives it respectable offensive presence
  • Decent typing offers it helpful resistances to common Fighting-, Ice-, Steel-, and Fire-type moves
  • Better movepool than Slowbro, featuring moves such as Dragon Tail and Nasty Plot that offer more reason to use it
  • Able to stand up to special attackers more effectively than its 'bro', allowing it to carve its own niche
  • Typing more suited for checking physical attackers, leaving it in Slowbro's shadow
  • Explicitly weaker to Knock Off than Slowbro

Assault Vest
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name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========
  • Scald is useful for burns and STAB
  • Psyshock useful for hitting special walls like Florges in their weaker Defense, also STAB
  • Dragon Tail allows Slowking to shuffle out Pokemon, hindering sweepers trying to set up on it as well as causing things to take hazard damage
  • Ice Beam and Fire Blast both hit the Grass-types who check Slowking, however Ice Beam is more useful for nailing Hydreigon and other Dragon-types while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier

Set Details
========
  • Assault Vest boosts Slowking's excellent SpD to greater heights, letting Slowking sponge a multitude of special attacks, even ones it's weak to
  • Solid check to most bulky Water-types in the tier, forcing most out between incredible special bulk and resilience against being worn down thanks to Regenerator
  • EVs are suited to give Slowking as much offensive presence as possible while still functioning as a solid special tank of sorts
  • A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes
  • The 8 SpD EVs can be moved to Speed in order to outpace Snorlax, opposing Slowbro, and 84 Speed Escavalier who aim to speed creep
  • Focus Blast can be used in the fourth moveslot to deal even more damage to Steel- and Dark-types trying to switch in, but be wary of its accuracy
  • Grass Knot can also be used in the fourth moveslot if your team needs more support against bulky waters such as Swampert and Mega Blastoise, however it isn't useful for much else

Usage Tips
========
  • Functions as a solid special tank and pivot, able to check Pokemon such as Nidoking/Queen, Noivern, Porygon-Z, Starmie, etc.
  • Thanks to Dragon Tail on top of massive special bulk, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay and deter setup repeatedly throughout early- and mid-game phases
  • It can survive special attacks it's weak to if needed, though it's advised not to take these hits unless you can take the Pokemon out immediately afterward
  • Examples of Pokemon who have STAB Slowking is weak to but can still tank a hit from and retaliate to include Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou
  • Switch in and out to keep Slowking's HP replenished by Regenerator
  • It's best to have a backup Pokemon as a special wall for the special moves Slowking doesn't really want to stomach
  • If tanking special hits more easily is a need, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while being able to OHKO offensive Roserade with Psyshock

Team Options
========
  • Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon who can handle special moves it normally doesn't want to take is helpful; Umbreon and Florges both cover some of Slowking's weaknesses. Florges especially gets a mention as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges
  • Ironically, even with Psyshock, Slowking struggles to break through Florges and can't force it out due to being immune to Dragon Tail, so partners such as Crobat, Nidoking, Darmanitan, and Cobalion to break through it are helpful
  • Slowking is extremely prone to Knock Off, so partners such as Cobalion and Mega Ampharos who can sponge Knock Off from offensive Pokemon are appreciated
  • Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Hippowdon can form a defensive core with Slowking to work both sides of the offensive spectrum
  • Since it can shuffle the opponent with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Hippowdon, and Mega Aggron are suitable partners, since it helps wear the opposing team down with ease
  • Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form annoying Regenerator cores that outlast the opponent's Pokemon through constant switching

Physically Defensive
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name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========
  • Dragon Tail is listed first as it differentiates Slowking from Slowbro by offering phazing support
  • Scald is STAB, spreads burns
  • Psyshock is STAB, hurts stuff like Florges and Roserade
  • Slack Off gives Slowking reliable recovery and incredible longevity, as it now doesn't need to switch out to recover HP

Set Details
========
  • EVs maximize Slowking's HP and Defense while offering a decent chance of OHKOing offensive Roserade
  • Bold Nature lets Slowking stand up to physical hits much better, though not as effectively as Slowbro; somewhat of a mixed wall thanks to inherently good SpD
  • Regenerator for recovery while switching, essential as this is a highly defensive pivot

Usage Tips
========
  • Plays almost identically to Slowbro but exchanges better physical Defense for the ability to phaze
  • Take advantage of stacking hazards when phazing with Dragon Tail, to add up damage to your opponent's Pokemon; also use it to force out Pokemon attempting to set up on Slowking, such as Suicune, Slowbro, Reuniclus, etc.
  • Takes physical hits better than any of its other sets, allowing it to more effectively check Pokemon such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao
  • Even with inherently good Special Defense Slowking's ability to take special attacks is incredibly poor compared to the Assault Vest set; try to avoid these unless they're resisted hits
  • Slack Off allows Slowking to stick around much longer without constantly having to switch in and out to recover HP; take advantage of this to wear opposing Pokemon down passively from status or recoil damage where applicable

Team Options
========
  • With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as with Slowking, the two can stand up to a majority of the physical attackers in the tier.
  • Since Slowking is able to stand up to physical attackers, it can form a defensive core when used along with special walls like Umbreon and Florges
  • Hazard setters like Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan
  • Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking
  • Dark-types such as Hydreigon, Umbreon, and Mega Houndoom are able to sponge Dark- and Ghost-type moves for Slowking; Hydreigon and Umbreon are also able to check most Electric-type attackers, while all three can also check most Grass-types
  • Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat are much appreciated; Slowking also is able to check most of the bulky Water-types who give these Pokemon trouble
  • Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert are able to deal with the Electric-type moves aimed at Slowking as well, while Slowking can stomach Water- and Ice-type moves that they can't afford to take
  • Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form annoying Regenerator cores that outlast the opponent's Pokemon through constant switching

Choice Specs
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name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========
  • Scald is preferred since it's able to cause burns
  • Surf can be used for maximum power output, since Scald's secondary effect only works so often
  • Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker Defense stat
  • Ice Beam and Fire Blast both hit the Grass-types who check Slowking, however Ice Beam is more useful for nailing Hydreigon and other Dragon-types while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier
  • Trick is preferred since being able to cripple a special wall such as Florges, Umbreon, or Snorlax is invaluable in helping both Slowking and its own teammates
  • Focus Blast however, can still be used to give Dark-types switching in a run for their money
  • Grass Knot can be used in the fourth moveslot since with Choice Specs, you're now able to 2HKO most bulky Water-types like Suicune, Slowbro, Swampert, and Mega Blastoise, but it won't help cover much else

Set Details
========
  • With a Modest nature and Choice Specs, Slowking's special attack is at its highest output, able to deal serious damage to just about everything, thanks to its excellent coverage
  • Regenerator is Slowking's best ability, allowing it to have some form of reliable recovery while still dealing damage through the match
  • The EVs give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to outpace Snorlax, opposing Slowbro, and 84 Speed Escavalier who aim to speed creep

Usage Tips
========
  • A point of caution, this moveset is significantly less bulky than Assault Vest, so the ability to pivot in and out on most attackers is sharply reduced
  • Slowking's ability Regenerator works well in tandem with Choice Specs, as unlike wallbreakers who get worn down from switching in and out to change moves, it recovers HP; very helpful in cases in which you should happen to mispredict
  • However, this does not mean you're always free to use whatever you want since you'll get HP back if you switch out. Slowking still relies heavily on predicting with the right move to put pressure on the opponent. Because it's...slow, it capitalizes on either taking a hit and retaliating or hitting a foe switching in
  • Due to Trick's unpredictability, it's safer to use the move after revealing to the opponent that Slowking has Choice Specs, as special walls such as Florges and Umbreon are more likely to be switched in

Team Options
========
  • Slowking switches in and out a lot, so partners to cover its weaknesses allow it to keep going back and forth; Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking
  • Pokemon who can take Knock Off, such as defensive Mega Ampharos and Cobalion, are able to switch in on the move safely and preserve momentum
  • Dark-types such as Hydreigon, Umbreon, and Mega Houndoom are able to sponge Dark- and Ghost-type moves for Slowking; Hydreigon and Umbreon are also able to check most Electric-type attackers, while all three can also check most Grass-types
  • Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat are much appreciated; Slowking also is able to check most of the bulky Water-types who give these Pokemon trouble
  • Lastly, Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert are able to deal with the Electric-type moves aimed at Slowking as well, while Slowking can stomach Water- and Ice-type moves that they can't afford to take


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe
nature: Quiet

Moves
========
  • Trick Room is the main feature of this set, as Slowking supports itself and its teammates by making faster Pokemon go last for 5 turns
  • Scald is preferred for the burn chance, but Surf can be used for maximum power
  • Focus Blast is listed first as it offers superior general coverage. It allows Slowking to inflict serious damage to Dark-types while still maintaining coverage against most Steel-types. The shaky accuracy can be offputting, however
  • Fire Blast allows Slowking to take out Grass-types and Steel-types as quickly as possible
  • Ice Beam can be used in the 3rd moveslot, but both Fire Blast and Focus Blast get Slowking better mileage in terms of coverage and power, especially considering that it has a limited number of turns to do as much as it can once Trick Room is active
  • Psyshock is your backup STAB option, allowing Slowking to take on even more Pokemon with its coverage, while still hitting things like Florges and Roserade on their weaker Defense; if this is not needed, Nasty Plot can be used to make Slowking much more dangerous upon activating Trick Room

Set Details
========
  • With 0 Speed IVs and a Quiet nature, Slowking is as...slow as possible, making it as "fast" as it can be when Trick Room is active
  • Quiet nature and max HP and SpA investment allow Slowking to get the bulk it needs while hitting as hard as possible
  • With Regenerator, Slowking can recover health upon switching, allowing it to set Trick Room a few more times during the match if needed
  • Leftovers is the preferred item to increase Slowking's longevity, especially if running Nasty Plot. Life Orb is a viable option since Slowking can still recover HP from Regenerator; this also allows it to hit as hard as possible, and is especially useful if Psyshock is chosen over Nasty Plot
  • If extra bulk is required, a Calm nature and a more defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for the lack of power
  • Slack Off can also be used to keep Slowking healthy without needing to switch, but it loses out on its offensive presence by giving up either Nasty Plot or one of its coverage moves

Usage Tips
========
  • Since setting Trick Room is the biggest function Slowking has, get it up as soon as an opportunity presents itself; from there, start going to work on the offensive
  • If running Nasty Plot + Trick Room, set up a Nasty Plot preferably on a weaker move or forced switch, followed by Trick Room immediately after. This will give Slowking as many offensive turns as possible. Never set Trick Room first only to use Nasty Plot after, because it costs Slowking a turn it could have been using to attack
  • Your selection of coverage choices sadly means something will always wall Slowking
    • If Fire Blast and Psyshock are used, Slowking will be stopped short by Mew, Hydreigon and Umbreon
    • Focus Blast and Psyshock leaves Slowking walled by Celebi and Chesnaught (Its physical Defense allows it to survive a Psyshock with ease despite being weak to it), and Mew
    • With only Scald and Fire Blast, all bulky waters barring Swampert stand up to Slowking
    • With only Scald and Focus Blast, Slowking is stopped by Noivern, Celebi, and Roserade
    • Jellicent, Slowbro, and Starmie wall Slowking regardless of which coverage moves it chooses

Team Options
========
  • Partners who abuse Trick Room, such as Choice Band Snorlax, Machamp, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon are suitable partners
  • Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Bronzong, and Porygon2 also support Slowking and the rest of its team
  • Druddigon, Mega Ampharos, and Escavalier are noteworthy for having solid synergy with Slowking defensively


Other Options
########
  • Extremely expansive movepool gives it a ton of interesting, even niche options to work with
  • Psychic can be used as opposed to Psyshock for higher damage output against physically defensive Pokemon, but it does much less to Florges and Roserade
  • Shadow Ball can be used as a means of hitting Ghost- and Psychic-types harder, but it sees little other purpose
  • Calm Mind, though entirely outclassed by Slowbro and Suicune thanks to significantly better Defense stats
  • Curse can be used to patch up its weaker physical Defense, with access to a ton of physical moves such as Aqua Tail, Earthquake, Zen Headbutt, and Drain Punch, but it is outclassed as a physical attacker by Pokemon such as Snorlax and Swampert, and its base 75 Atk leaves much to be desired even after a boost
  • Status moves such as Toxic, Yawn, and Thunder Wave are at its disposal
  • Support moves like Sunny Day, Magic Coat, Rain Dance, Light Screen, and Disable
  • Foul Play can see some use to badly injure the physical attackers switching in on Slowking
  • Similarly, Counter can also be used to compensate for its susceptibility to physical hits, though it is incompatible with Regenerator
  • Block can be used to trap defensive Pokemon such as Florges and stall them out with moves such as Toxic and Slack Off, but there are better ways to deal with these Pokemon
  • Belly Drum + Trick Room?


Checks & Counters
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  • Physical attackers
  • Special walls
  • Dark-types
  • Grass-types
  • Bug-types
  • Ghost-types
  • Electric-types
  • Psychic-types
  • Bulky Water-types
Overview
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Even though Slowking has an inferior Defense stat to its brother, Slowbro, it is still a threat in UU. With the rare Water / Psychic typing shared only by Slowbro and Starmie, Slowking is offered numerous resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves. Backing these resistances are the ability Regenerator and access to the move Slack Off, both of which greatly improve Slowking's longevity, as well as solid 95/80/110 defenses. Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This, on top of its superior movepool with exclusive access to Nasty Plot and Dragon Tail, means that Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is Slowking's primary STAB move, allowing it to spread burns while inflicting damage. Psyshock is Slowking's other STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker Defense stat. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers as well as possibly inflicting further damage with entry hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract. Ice Beam is generally more useful, as it is able to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types, such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes Slowking incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much of an offensive presence as possible with the leftover EVs placed into Special Defense, as even without investment, Slowking's Special Defense is staggeringly high with Assault Vest equipped. However, if Slowking needs to take special attacks more easily, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while allowing Slowking to OHKO offensive Roserade with Psyshock. A Quiet nature with 12 Attack EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so it's best used when switching in on special attackers it's effectively able to check, sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, offsetting damage taken from entry hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setup throughout the early- and mid-game phases. Assault Vest Slowking can even survive special attacks it's weak to in a pinch, including STAB moves from Chandelure, Roserade, Hydreigon, Rotom-H, Mega Houndoom, and Raikou, though it's not advised to let Slowking take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a backup special wall to handle the aforementioned special attackers, which Slowking prefers not to deal with.

Team Options
========

Because this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon that can handle special moves it normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges is especially notable, as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover physical and special attacks, taking the physical moves that Slowking otherwise falls victim to. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and Florges can't be forced out due to its immunity to Dragon Tail; partners who can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, entry hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as the ability to phaze is what differentiates Slowking from physically defensive Slowbro. Scald and Psyshock are STAB moves, the former being able to spread burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off gives Slowking a reliable way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while giving Slowking a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive most physical hits easily, though not as well as Slowbro. In exchange for lesser physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, comfortably taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set that relies on having as much HP as possible in order to do its job.

Usage Tips
========

This set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with entry hazard setters to help rack up damage throughout the opponent's team. You should also use Dragon Tail to oust Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. As this set takes physical hits better than any of Slowking's other sets, it allows Slowking to more effectively check physical attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to let Slowking take them unless it is either absolutely necessary to do so, or they are resisted hits. As Slack Off allows Slowking to recover HP without switching out, take use it to wear down opposing Pokemon passively through recoil or status when applicable.

Team Options
========

Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with physically defensive Slowking, as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as a core of Chesnaught and Slowking can stand up to the majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon that can take special attacks, such as Umbreon and Florges. Entry hazard setters such as Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack entry hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle Fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's Water-type STAB move, as it's capable of inflicting burns, but Surf can be used for maximum damage output. Psyshock is necessary to hit Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types that check Slowking; Ice Beam also nails Hydreigon and other Dragon-types, while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other Choice item users, as they get worn down as they switch in and out repeatedly to change attacks, while Slowking receives 33% of its HP back when it switches out. This greatly eases the punishment associated with predicting incorrectly, though bear in mind that this doesn't grant Slowking absolute freedom to use any move; Slowking, like any other Choice item user, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is slow, meaning it also depends on either hitting a Pokemon switching in or taking a blow and retaliating. Due to the surprise value of Trick, it's best to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges will be much more likely to switch in on Slowking in the hopes of forcing it out and getting free turns.

Team Options
========

Choice Specs Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners that can cover its weaknesses allow it to constantly switch in much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon that can take the Bug- and Grass-type moves aimed at Slowking such as Chandelure, Arcanine, Heracross, and Crobat are appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, which can absorb the Electric-type moves that Slowking is weak to. In return, Slowking can check most of the bulky Water-type Pokemon that give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room allows Slowking to support itself and its teammates by making faster Pokemon move second for five turns. Scald is preferred over Surf for the potential burn chance it offers, but Surf can still be used to give Slowking as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better overall coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be off-putting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the third moveslot but Slowking gets more use out of Focus Blast and Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting up Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker defensive stat. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to become a greater offensive threat against defensive teams that aren't adversely affected by Trick Room.

Set Details
========

With a Quiet nature and a Speed IV of 0, Slowking is as slow as possible, which allows it to outspeed nearly the entire tier under Trick Room. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set up Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it causes when Slowking attacks. Life Orb also allows Slowking to hit as hard as it possibly can, and it is especially favorable if Nasty Plot is not chosen, as if so, Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD with a Sassy nature can be used, with Nasty Plot to compensate for Slowking's lesser offensive presence. Slack Off can also be used to keep Slowking healthy without the need to switch, but this means it loses offensive potential by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Because setting Trick Room up is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If Slowking is running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set Nasty Plot up after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will always leave it walled by something, so adjust your team according to what Slowking has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. The combination of Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's Defense allows it to survive a Psyshock if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier except Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon that also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder but it has little other utility outside of this. Slowking can use Curse to patch up its weaker defensive stat and boost its Attack, with access to usable physical moves such as Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, are difficult to fit into any of Slowking's movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most of them are dealt with by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, and possibly even stall them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in Slowking's movepool and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and it will have difficulty setting up both moves.


Checks & Counters
########

**Physical Attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The physically defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax can all deal serious damage to Slowking with the correct moves. However, most physical attackers can't switch in directly due to the risk of being burned by Scald.

**Special Walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax will be severely crippled by a burn from Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill it, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means that Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. However, they all have to be wary of Fire Blast or Ice Beam, though Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely, Cofagrigus has to beware of being worn down by Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant, in particular, is a big issue for Slowking once it comes in, as both of its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painful to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum and making the appropriate switch. Raikou is especially dangerous, as SubCM variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch into Slowking easily, as they don't take much from any of its attacks and have access to recovery to offset damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage, although Grass Knot deals respectable damage to all of them but Empoleon. Each of them is able to inflict Slowking with status, set up or clear entry hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.
 
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Okay. Took me forever but I'm finally done writing this. If you guys notice, I added a Physically Defensive set, though I didn't write it out. I want to hear QC's opinion and input on that before going any further with it...I added it at the request of Meru who has experience using it. Limitless also agreed with the motion of putting it in the analysis on IRC, so I just wanna make sure that it's cool with the other QC members before doing anything else.
 
Amateur check here.

blue=addition
red=deletion
black=comments

Overview
########

Often overlooked in favor of its less-than-regal brother Slowbro, for its superior Defense that better complements its typing, Slowking still marches onward into the Underused metagame with pomp and circumstance suitable only for royalty itself. With the rare Water / Psychic typing shared only by Slowbro and Starmie, Slowking is offered numeroupossesses resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves, which are all common in the metagame. (The way you used "numerous resistances" suggests the Pokemon has multiple resistances to each of those types rather than having resistance to multiple types. The way you used "common" suggests the Pokemon would not have resistance to uncommon moves of those types, such as Ember and Bubble. Also, forgive me if some of those types are not common attacking moves in the UU metagame; I assumed they were based on what you wrote.)Backing these resistances are the ability Regenerator and access to the move Slack Off, which both greatly improve Slowking's longevity, as well as solid base 95 / 80 / 110 defenses.(Should be spaces to format these numbers.) Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This on top of its superior movepool withWith this special durability and Slowking's exclusive access to Nasty Plot and Dragon Tail, Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STABs, allowing it to spreadinflict burns while inflictdealing damage.(I think it makes more sense to inflict burns rather than to spread it.) Psyshock is Slowking's other primary STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker physical Defense. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers as well asnd possibly inflicting further damage with entry hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract, though Ice Beam is generally more useful, being able to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes it incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much offensive presence as possible; withe leftover EVs are placed into Special Defense, since e. Even with no major investment, itSlowking's Special Defense is staggeringly high with Assault Vest equipped. However, if there is a need to tanking special hits even more easily is a need, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while being able to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so. Therefore, it's best used when switching in on special attackers that it's able to effectively able to check, by sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, and offsettings damage taken from hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setup throughout the early- and mid-game phases.(Some redundancy here.) It can even survive special attacks it's weak to in a pinch, such as STAB moves from Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou, though it's not advised to take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a Pokemon as a backup special wall to handle the aforementioned special attackers that Slowking prefers not to deal with.

Team Options
========

Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon whothat can handle special moves itthat Slowking normally doesn't want to take is helpful. (Use "that" instead of "who" when referring to other Pokemon if Slowking is referred to as 'it'.)Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges is especially is notable as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover both sides of the offensive spectrum, taking the physical moves Slowking otherwise falls victim toand special attacks.(Physical and special attacks don't exist in a spectrum where one fades to another.) These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and it can't be forced out due to its immunity to Dragon Tail; partners whothat can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as it's phazing ability is what differentiates this set from standard Slowbro by offering phazing support. Scald and Psyshock are STAB moves, the former being able to spreadinflict burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off offers Slowking solid recovery, increasing its longevity and giving it a way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while having a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive physical hits much more easily, though not as well as Slowbro. In exchange for lessened physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set, relying on having as much HP as possible to do its job.

Usage Tips
========

As stated, this set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with hazard setters to help spread damage throughout the opponent's team. Use this set to also hinder Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. Since this set takes physical hits better than any of itSlowking's other sets, Slowkingit is able to more effectively check attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to take them unless it is either absolutely necessary to do so, or they are resisted hits. Since Slack Off allows Slowking to recover HP without switching out, take advantage of this to wear down opposing Pokemon passively through recoil or status wheren applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as with to Slowking,; the two can stand up to a majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon who can take special attacks, such as Umbreon and Florges. Hazard setters like Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle fFire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's primary Water-type move, as it's capable of causing burns, but Surf can be used for maximum damage output. Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types whothat check Slowking, however Ice Beam is more useful for nailing Hydreigon and other Dragon-types while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though. However, Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, Grass Knot it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength, backed by its excellent coverage that allows it to deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other Choice wallbreakers who get worn down as they switch in and out repeatedly to change attacks, as it receives 33% of its HP back when it switches out. This greatly eases the punishment of predicting incorrectly, though bear in mind this doesn't enable absolute freedom to use any move; Slowking, like any other wallbreaker, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is . . . slow, meaning it also depends on hitting a Pokemon switching in, or taking a blow and retaliating. (Ellipses are spaced out like that for pauses.) Due to the surprise value of Trick, it's better to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges are much more likely to switch in on Slowking, in hopes of forcing it out and getting a free turns.

Team Options
========

Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners whothat can cover its weaknesses allow it to constantly go back and forth much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat, are much appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, who can deal with the Electric-type moves it's weak to. In return, Slowking can check most of the bulky Water-type Pokemon whothat give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammate by making faster Pokemon go last for 5 turns. Scald is preferred over Surf for the potential burn chances it offers, but Surf can still be used to maintain as much power as possible.(Potential and chance are sort of redundant.) Focus Blast is the preferred choice over Fire Blast, as it has better general coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be offputting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the 3rd moveslot, but Slowking gets more mileage out of Focus Blast and Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker Defense. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to maintain offensive presence against defensive teams that aren't adversely affected by using Trick Room.

Set Details
========

With a Quiet nature and 0 Speed IVs, Slowking is as . . . slow as possible, allowing it to outspeed nearly the entire tier after Trick Room has been activated. (More ellipsis spacing.) With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it takes when attacking. Life Orb also allows Slowking to hit as hard as it possibly can, and is especially favorable if Nasty Plot is not chosen, as Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for its weaker offensive presence. Slack Off can also be used to keep Slowking healthy without needing to switch, but this means it loses offensive presence by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Since setting Trick Room is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If you are running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set up Nasty Plot after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will lend it to always being walled by something, so adjust your team according to what it has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's physical Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier barring Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse, even and niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder, but it sees little other utility outside of this. Slowking can use Curse to patch up its weaker physical Defense and boost Attack, with usable physical moves like Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, they are difficult to fit into any of its movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most are covered by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and reliant on prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, possibly even stalling them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in its movepool, and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and will have difficulty ever besetting able to set up both moves.


Checks & Counters
########
**Physical attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The Physically Defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, can all deal serious damage to Slowking with the correct moves. However, most physical attackers, barring Guts Heracross, can't afford to switch directly in at thand be pain of being burntfully burned by a Scald.

**Special walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax takes a risk of being burned by switching in on Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. Though they all have to be wary of Fire Blast or Ice Beam, Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely,; Cofagrigus has to beware of being worn down by a Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant in particular is a big issue to deal with once it comes in, as both its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painfuldifficult to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum against you and going to the appropriate check to what you switch in. Raikou is especially dangerous, as Substitute + Calm Mind variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch in easily as they don't take much damage from any of Slowking's attacks and have access to recovery to offset even damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage. However, Grass Knot deals respectable damage to all of them but Empoleon, and each of them are able to either inflict status on Slowking, set up or clear hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.


The copy and paste version:
Overview
########

Often overlooked in favor of its less-than-regal brother Slowbro, for its superior Defense that better complements its typing, Slowking still marches onward into the Underused metagame with pomp and circumstance suitable only for royalty itself. With the rare Water / Psychic typing shared only by Slowbro and Starmie, Slowking possesses resistance to Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves, which are all common in the metagame. Backing these resistances are the ability Regenerator and access to the move Slack Off, which both greatly improve Slowking's longevity, as well as solid base 95 / 80 / 110 defenses. Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. With this special durability and Slowking's exclusive access to Nasty Plot and Dragon Tail, Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STABs, allowing it to inflict burns while dealing damage. Psyshock is Slowking's other primary STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker physical Defense. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers and possibly inflicting further damage with entry hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract, though Ice Beam is generally more useful to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes it incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much offensive presence as possible; the leftover EVs are placed into Special Defense. Even with no major investment, Slowking's Special Defense is staggeringly high with Assault Vest equipped. However, if there is a need to tank special hits even more easily, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while being able to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank. Therefore, it's best used when switching in on special attackers that it's able to effectively check by sponging a hit and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are the ones effectively checked by this set. Because of Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP and offsets damage taken from hazards, weak or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out repeatedly throughout the early- and mid-game phases. It can even survive special attacks it's weak to in a pinch, such as STAB moves from Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou, though it's not advised to take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a backup special wall to handle the aforementioned special attackers that Slowking prefers not to deal with.

Team Options
========

Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon that can handle special moves that Slowking normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges is especially notable as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover both physical and special attacks. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and it can't be forced out due to its immunity to Dragon Tail; partners that can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as it's phazing ability is what differentiates this set from standard Slowbro. Scald and Psyshock are STAB moves, the former being able to inflict burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off offers Slowking solid recovery, increasing its longevity and giving it a way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while having a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive physical hits much more easily, though not as well as Slowbro. In exchange for lessened physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set, relying on having as much HP as possible to do its job.

Usage Tips
========

As stated, this set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with hazard setters to help spread damage throughout the opponent's team. Use this set to also hinder Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. Since this set takes physical hits better than any of Slowking's other sets, it is able to more effectively check attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to take them unless it is either absolutely necessary to do so, or they are resisted hits. Since Slack Off allows Slowking to recover HP without switching out, take advantage of this to wear down opposing Pokemon passively through recoil or status when applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner to Slowking; the two can stand up to a majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon who can take special attacks, such as Umbreon and Florges. Hazard setters like Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle Fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's primary Water-type move, as it's capable of causing burns, but Surf can be used for maximum damage output. Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types that check Slowking, however Ice Beam is more useful for nailing Hydreigon and other Dragon-types while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates. However, Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, Grass Knot is capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength, backed by its excellent coverage that allows it to deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other Choice wallbreakers who get worn down as they switch in and out repeatedly to change attacks, as it receives 33% of its HP back when it switches out. This greatly eases the punishment of predicting incorrectly, though bear in mind this doesn't enable absolute freedom to use any move; Slowking, like any other wallbreaker, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is . . . slow, meaning it also depends on hitting a Pokemon switching in, or taking a blow and retaliating. Due to the surprise value of Trick, it's better to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges are much more likely to switch in on Slowking, in hopes of forcing it out and getting a free turn.

Team Options
========

Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners that can cover its weaknesses allow it to constantly go back and forth much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat, are much appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, who can deal with the Electric-type moves it's weak to. In return, Slowking can check most of the bulky Water-type Pokemon that give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammate by making faster Pokemon go last for 5 turns. Scald is preferred over Surf for the potential burns it offers, but Surf can still be used to maintain as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better general coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be offputting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the 3rd moveslot, but Slowking gets more mileage out of Focus Blast and Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker Defense. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to maintain offensive presence against defensive teams that aren't adversely affected by Trick Room.

Set Details
========

With a Quiet nature and 0 Speed IVs, Slowking is as . . . slow as possible, allowing it to outspeed nearly the entire tier after Trick Room has been activated. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it takes when attacking. Life Orb also allows Slowking to hit as hard as it possibly can, and is especially favorable if Nasty Plot is not chosen, as Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for its weaker offensive presence. Slack Off can also be used to keep Slowking healthy without needing to switch, but this means it loses offensive presence by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Since setting Trick Room is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If you are running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set up Nasty Plot after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will lend it to always being walled by something, so adjust your team according to what it has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's physical Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier barring Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse and niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder, but it sees little other utility outside of this. Slowking can use Curse to patch up its weaker physical Defense and boost Attack, with usable physical moves like Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, they are difficult to fit into any of its movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most are covered by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and reliant on prediction. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, possibly even stalling them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in its movepool, and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and will have difficulty setting up both moves.


Checks & Counters
########
**Physical attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The Physically Defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, can all deal serious damage to Slowking with the correct moves. However, most physical attackers, barring Guts Heracross, can't afford to switch directly and be painfully burned by a Scald.

**Special walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax takes a risk of being burned by switching in on Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. Though they all have to be wary of Fire Blast or Ice Beam, Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely; Cofagrigus has to beware of being worn down by a Scald burn, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant in particular is a big issue to deal with once it comes in, as both its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very difficult to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum against you and going to the appropriate check to what you switch in. Raikou is especially dangerous, as Substitute + Calm Mind variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch in easily as they don't take much damage from any of Slowking's attacks and have access to recovery to offset even damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage. However, Grass Knot deals respectable damage to all of them but Empoleon, and each of them are able to either inflict status on Slowking, set up or clear hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.
 
Last edited:
amachur check #2

Blue = add
Red = delete
Green = change

Overview
########

Often overlooked in favor of its less-than-(Add Space)regal brother Slowbro, for its whose superior Defense that better complements its typing, Slowking still marches onward into the Underused metagame with pomp and circumstance only suitable for royalty. suitable only for royalty itself. With the a rare Water/Psychic typing shared only by Slowbro and Starmie, Slowking is offered granted numerous resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves. Backing these resistances are solid 95/80/110 defenses, as well as access to the ability Regenerator and access to the move Slack Off, which both both of which greatly improve Slowking's longevity, as well as solid 95/80/110 defenses. Slowking is no slouch offensively either;(Insert SC), as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is(especially Knock Off), it is able to carve out carves out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This on top of Slowking's special bulk as well as its superior movepool with exclusive access to moves like Nasty Plot and Dragon Tail, Slowking is able allows it to fulfill a utility-based role that Slowbro simply can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STABs attacks, allowing it to spread burns while inflicting damage. Psyshock is Slowking's other primary STAB attack move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker physical Defense(sort of implied). Dragon Tail is one of Slowbro's the biggest selling points of Slowking, as it allows Slowking to can phaze Pokemon, hindering setup sweepers as well as possibly inflicting further damage with entry hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract, though Ice Beam is generally more useful, as it can being able to hit Hydreigon and other Dragon-types super effectively as well. Fire Blast, however, deals much more damage to Steel-types such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's already excellent Special Defense even higher to even greater heights, letting Slowking sponge a multitude of special attacks,(Remove Comma)-(Insert Dash) even most of the ones it's weak to. Regenerator, which restores 33% of Slowking's HP upon switching out, makes it incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much offensive presence as possible.(Add Period) with Leftover EVs are placed into Special Defense, since even with no investment, (RC) its Special Defense is staggeringly high with Assault Vest equipped. However, if tanking more special hits more easily is necessary a need, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while retaining the ability being able to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky low accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though but it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so it's best used when by switching in on special attackers it's effectively able to can check, sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, offsetting damage taken from entry hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setup throughout the early- and mid-game phases. It can even survive special attacks it's weak to in a pinch, such as STAB moves from Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou, though it's not advised to take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a Pokemon as a backup special wall to handle the aforementioned special attackers that Slowking prefers not to deal with.

Team Options
========

Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon who can handle special moves it Slowking normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges especially is notable as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover both sides of the offensive spectrum, taking the physical moves Slowking otherwise falls victim to. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and it can't be forced out due to its immunity to Dragon Tail;,(Remove SC, AC) so partners who can take out Florges for Slowbro,(RC) such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps to wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as it's what differentiates this from standard Slowbro by offering phazing support. Scald and Psyshock are STAB attacks moves, the former being able to spreading burns, (RC) and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off offers Slowking solid recovery, increasing its longevity and giving it a way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while having retaining a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive physical hits much more easily, though not as well as Slowbro. In exchange for lessened physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent,(RC) that can taking take special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set, relying(RC) that relies on having as much HP as possible to do its job.

Usage Tips
========

As stated, this set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with hazard setters to help spread damage through the opponent's team. Use this to also hinder Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. Since this set takes physical hits better than any of its other sets, Slowking is able to more effectively check attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to take them unless it is either absolutely necessary to do so, or if they are resisted hits. Since Slack Off allows Slowking to recover HP without switching out, take advantage of this to wear down opposing Pokemon passively through recoil or status where applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking make good partners as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as with Slowking, the two can stand up to a majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon who can take special attacks, such as Umbreon and Florges. Hazard setters like Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan respectively.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's preferred primary Water-type move, as it's capable of causing burns, but Surf can be used for maximum damage output. Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types who check Slowking, however Ice Beam is more useful for nailing Hydreigon and other Dragon-types while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength,(RC).(AP) backed by Combined with its excellent coverage,(AC) that allows it to it can deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure that Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other wallbreakers who get worn down as they switch in and out repeatedly to change attacks, as it receives 33% of its HP back when it switches out. This greatly eases the punishment of predicting incorrectly, though bear in mind this doesn't enable absolute freedom to use any move; Slowking, like any other wallbreaker, still relies heavily on using the correct move to put pressure on the opponent (Is this necessary?). On top of this, Slowking is...slow, meaning it also depends on hitting a Pokemon switching in, or taking a blow and retaliating. Due to the surprise value of Trick, it's better to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges are much more likely to switch in on Slowking,(RC) in hopes of forcing it out and getting free turns.

Team Options
========

Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners who can cover its weaknesses allow it to constantly go back and forth in and out much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers,(AC) while all three can check most Grass-types. Pokemon who can take the Bug- and Grass-type moves aimed at Slowking,(RC) such as Chandelure, Arcanine, Heracross, Crobat are much appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, who can deal with the Electric-type moves it's weak to. In return, Slowking can check most of the bulky Water-type Pokemon who give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammates by making faster Pokemon go last for 5 turns. Scald is preferred over Surf for the potential burn chance it offers, but Surf can still be used to maintain as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better general coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky low accuracy can be offputting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the 3rd moveslot, but Slowking gets more mileage out of Focus Blast and or Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker Defense. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to maintain offensive presence against defensive teams that aren't adversely affected by using Trick Room.

Set Details
========

With a Quiet nature and 0 Speed IVs, Slowking is as...slow as possible, allowing it to(RC)and can outspeed nearly the entire tier after Trick Room has been activated. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it takes when attacking. Life Orb also allows Slowking to hit as hard as it possibly can, and is especially favorable if Nasty Plot is not chosen, as Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for its weaker offensive presence. Slack Off can also be used to keep Slowking healthy without needing to switch, but this means it loses offensive presence by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Since setting Trick Room is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If you are running Nasty Plot, it's preferred better to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set up Nasty Plot after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's limited selection of coverage slots choices will lend it to means it will always being be walled by something, so adjust your team according to what it has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's physical Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier barring bar Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of no matter what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse, even niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder,(AC) but it sees little other utility outside of this. Slowking can use Curse to patch up its weaker physical Defense and boost Attack, with usable physical moves like Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive Supporting moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, are difficult to fit into any of its movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most are covered by the an appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, possibly even stalling them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in its movepool, and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch,(RC) and will have difficulty ever being able to set up both moves.


Checks & Counters
########
**Physical attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The Physically Defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, can all deal serious damage to Slowking with the correct moves. However, most physical attackers barring Guts Heracross can't afford to switch directly in at due to the pain of being burnt by Scald.

**Special walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax takes a risk of being burned by switching in on Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill, forcing Slowking out with the threat of being punished by their STAB attacksmoves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. Though they all have to be wary of Fire Blast or Ice Beam, Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely, Cofagrigus has to be wary of beware of being worn down by Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant in particular is a big issue to deal with once it comes in, as both its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painful to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum against you and going to the appropriate check to what you switch in. Raikou is especially dangerous, as Sub + CM Substitute + Calm Mind variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch in easily as they don't take much from any of Slowking's attacks and have access to recovery to offset even damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage. However, Grass Knot deals respectable damage to all of them but Empoleon, and each of them are able to either status Slowking, set up or clear hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.

mostly syntactical stuff like passive voice. might have gone a little too crazy with the red pen sorry csb bb
 
hi
Overview
########

OftEven overlooked in favorthough Slowking is of itsten livess-than-regal in the shadow of its brother, Slowbro, for its superior Defense that better complements its typing, Slowking still marcheis onward into the Underused metagame with pomp and circumstance suitable only for royalty itselfreat in UU. With the rare Water / Psychic typing shared only by Slowbro and Starmie, Slowking is offered numerous resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves. Backing these resistances are the ability Regenerator and access to the move Slack Off, which both greatly improve Slowking's longevity, as well as solid 95/80/110 defenses. Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This, on top of its superior movepool with exclusive access to Nasty Plot and Dragon Tail, means that Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STAB moves, allowing it to spread burns while inflicting damage. Psyshock is Slowking's other primary STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker physical Defense stat. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers as well as possibly inflicting further damage with hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract, though Ice Beam is generally more useful, being able to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes it incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much offensive presence as possible with leftover EVs placed into Special Defense, asince even with no investment, its Special Defense is staggeringly high with Assault Vest equipped. However, if tanking special hits more easily is a needed, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while being able to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so it's best used when switching in on special attackers it's effectively able to check, sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, offsetting damage taken from hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setting up throughout the early- and mid-game phases. It can even survive special attacks it's weak to in a pinch, such as STAB moves from Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou, though it's not advised to take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a Pokemon as a backup special wall to handle the aforementioned special attackers that Slowking prefers not to deal with.

Team Options
========

Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon who can handle special moves it normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges especially, in particular, is notable, as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover both sides of the offensive spectrumspecial and physical attacks, taking the physical moves Slowking otherwise falls victim to. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and it can't be forced out due to its immunity to Dragon Tail; partners who can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as it's what differentiates this from standard Slowbro by offering phazing support. Scald and Psyshock are STAB moves, the former being able to spread burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off offergives Slowking solid recovery, increasing its longevity and giving it a way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while having a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive physical hits much more easily, though not as well as Slowbro. In exchange for lessened physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set, that relyingies on having as much HP as possible to do its job.

Usage Tips
========

As stated, this set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with hazard setters to help spread damage through the opponent's team. UYou should also use this to also hinder Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. SinceAs this set takes physical hits better than any of its other sets, Slowking is able to more effectively check attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to take them unless it is either absolutely necessary to do so, or they are resisted hits. SinceAs Slack Off allows Slowking to recover HP without switching out, take advantage of this to wear down opposing Pokemon passively through recoil or status where applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as with Slowking, the two can stand up to a majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon who can take special attacks, such as Umbreon and Florges. Hazard setters likesuch as Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle fFire-type moves such as V-Ccreate and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's primary Water-type STAB move, as it's capable of causing burns, but Surf can be used for maximum damage output. Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types who check Slowking, thoweverugh Ice Beam is more useful for nailing Hydreigon and other Dragon-types, while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength, backed by its excellent coverage that allows it to deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other wallbreakers who get worn down as they switch in and out repeatedly to change attacks, as it receives 33% of its HP back when it switches out. This greatly eases the punishment of predicting incorrectly, though bear in mind this doesn't enable absolute freedom to use any move; Slowking, like any other wallbreaker, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is... slow, meaning it also depends on hitting a Pokemon switching in, or taking a blow and retaliating. Due to the surprise value of Trick, it's better to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges are much more likely to switch in on Slowking, in hopes of forcing it out and getting free turns.

Team Options
========

Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners who can cover its weaknesses allow it to constantly go back and forth much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat are much appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, who can deal with the Electric-type moves it's weak to. In return, Slowking can check most of the bulky Water-type Pokemon who give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammate by making faster Pokemon go last for 5 turns. Scald is preferred over Surf for the potential burn chance it offers, but Surf can still be used to maintain as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better general coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be offputting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the 3third moveslot, but Slowking gets more mileaguse out of Focus Blast and Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker Defense. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to maintain offensive presence against defensive teams that aren't adversely affected by using Trick Room.

Set Details
========

With a Quiet nature and 0 Speed IVs, Slowking is as... slow as possible, allowing it to outspeed nearly the entire tier after Trick Room has been activated. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it takes when attacking. Life Orb also allows Slowking to hit as hard as it possibly can, and is especially favorable if Nasty Plot is not chosen, as if so, Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for its weaker offensive presence. Slack Off can also be used to keep Slowking healthy without needing to switch, but this means it loses offensive presence by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Since setting Trick Room up is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If you are running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set up Nasty Plot up after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will lend it to always beingmake it walled by something, so adjust your team according to what it has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's physical Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier barringexcept Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse, even niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder but it seehas little other utility outside of this. Slowking can use Curse to patch up its weaker physical Defense and boost Attack, with usable physical moves likesuch as Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, are difficult to fit into any of its movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most of them are covered by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, possibly even stalling them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in its movepool, and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and will have difficulty ever being able to set up both moves.


Checks & Counters
########
**Physical attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The Pphysically Ddefensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, can all deal serious damage to Slowking with the correct moves. However, most physical attackers, barring Guts Heracross, can't afford to switch directly in at the pain of being burnt by Scald.

**Special walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax takes a risk of being burned by switching in on Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill it, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. ThoughHowever, they all have to be wary of Fire Blast or Ice Beam, though Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types likesuch as Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely, Cofagrigus has to beware of being worn down by Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant, in particular, is a big issue to deal with once it comes in, as both its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painful to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum against you and going to the appropriate check to what you switch in. Raikou is especially dangerous, as Sub + CM variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch in easily as they don't take much from any of Slowking's attacks and have access to recovery to offset even damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage. However, Grass Knot deals respectable damage to all of them but Empoleon, and each of them are able to either status Slowking, set up or clear hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.
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Overview
########

Even though Slowking has an inferior Defense stat to its brother, Slowbro, it is still a threat in UU. With the rare Water / Psychic typing shared only by Slowbro and Starmie, Slowking is offered numerous resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves. Backing these resistances are the ability Regenerator and access to the move Slack Off, both of which greatly improve Slowking's longevity, as well as solid 95/80/110 defenses. Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This, on top of its superior movepool with exclusive access to Nasty Plot and Dragon Tail, means that Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STAB move, allowing it to spread burns while inflicting damage. Psyshock is Slowking's other primary STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker Defense stat. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers as well as possibly inflicting further damage with entry hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract. (AP) Ice Beam is generally more useful, as it is able to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types, (AC) such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes Slowking incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much of an offensive presence as possible with the leftover EVs placed into Special Defense, as even without investment, Slowking's Special Defense is staggeringly high with Assault Vest equipped. However, if Slowking needs to take special attacks more easily, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while allowing Slowking to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. (This is pretty much just Speed creeping, so you should remove it IMO) A Quiet nature with 12 Attack EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so it's best used when switching in on special attackers it's effectively able to check, sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, offsetting damage taken from entry hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setup throughout the early- and mid-game phases. Assault Vest Slowking can even survive special attacks it's weak to in a pinch, including STAB moves from Chandelure, Roserade, Hydreigon, Rotom-H, Mega Houndoom, and Raikou, though it's not advised to let Slowking take these attacks unless it is able to take out the attacker immediately afterward. For the most part, it's best to have a Pokemon as a backup special wall to handle the aforementioned special attackers, which Slowking prefers not to deal with.

Team Options
========

Because this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon that can handle special moves it normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges is especially notable, as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover physical and special attacks, taking the physical moves that Slowking otherwise falls victim to. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and Florges can't be forced out due to its immunity to Dragon Tail; partners who can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, entry hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves, as the ability to phaze is what differentiates Slowking from physically defensive Slowbro. Scald and Psyshock are STAB moves, the former being able to spread burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off gives Slowking a reliable way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while giving Slowking a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive most physical hits easily, though not as well as Slowbro. In exchange for lesser physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, comfortably taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set that relies on having as much HP as possible in order to do its job.

Usage Tips
========

As stated, This set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with entry hazard setters to help rack up damage throughout the opponent's team. You should also use Dragon Tail to oust Pokemon that try to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. As this set takes physical hits better than any of Slowking's other sets, it allows Slowking to more effectively check physical attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to let Slowking take them unless it is either absolutely necessary to do so, or they are resisted hits. As Slack Off allows Slowking to recover HP without switching out, use it to wear down opposing Pokemon passively through recoil or status when applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with physically defensive Slowking, (AC) as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as a core of Chesnaught and Slowking can stand up to the majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon that can take special attacks, such as Umbreon and Florges. Entry hazard setters such as Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack entry hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle Fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's primary Water-type STAB move, as it's capable of inflicting burns, but Surf can be used for maximum damage output. Psyshock is necessary to hit Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types that check Slowking; Ice Beam also nails Hydreigon and other Dragon-types, while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else. (This seems like a lot lol)

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength, backed by its excellent coverage that allows it to deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other Choice item users, as they get worn down as they switch in and out repeatedly to change attacks, while Slowking receives 33% of its HP back when it switches out. This greatly eases the punishment associated with predicting incorrectly, though bear in mind that this doesn't grant Slowking absolute freedom to use any move; Slowking, like any other Choice item user, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is slow, meaning it also depends on either hitting a Pokemon switching in, (RC) or taking a blow and retaliating. Due to the surprise value of Trick, it's best to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges will be much more likely to switch in on Slowking in the hopes of forcing it out and getting free turns.

Team Options
========

Choice Specs Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners that can cover its weaknesses allow it to constantly switch in much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon that can take the Bug- and Grass-type moves aimed at Slowking, (RC) such as Chandelure, Arcanine, Heracross, and Crobat are appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, which can absorb the Electric-type moves that Slowking is weak to. In return, Slowking can check most of the bulky Water-type Pokemon that give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammates by making faster Pokemon move second for five turns. Scald is preferred over Surf for the potential burn chance it offers, but Surf can still be used to give Slowking as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better overall coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be off-putting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the third moveslot, but Slowking gets more use out of Focus Blast or Fire Blast, (RC) as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting up Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker defensive stat. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to become a greater offensive threat against defensive teams that aren't adversely affected by using Trick Room.

Set Details
========

With a Quiet nature and a Speed IV of 0, Slowking is as slow as possible, which allows it to outspeed nearly the entire tier under Trick Room. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set up Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, (RC) and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it causes when Slowking attacks. Life Orb also allows Slowking to hit as hard as it possibly can, and it is especially favorable if Nasty Plot is not chosen, as if so, Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD with a Sassy nature can be used, with Nasty Plot to compensate for Slowking's lesser offensive presence. Slack Off can also be used to keep Slowking healthy without the need to switch, but this means it loses offensive potential by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Because setting Trick Room up is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If Slowking is running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set Nasty Plot up after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will always leave it walled by something, so adjust your team according to what Slowking has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. The combination of Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier except Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon that also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse, even niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder but it has little other utility outside of this. Slowking can use Curse to patch up its weaker defensive stat and boost its Attack, with access to usable physical moves such as Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, are difficult to fit into any of Slowking's movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most of them are dealt with by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, and possibly even stall them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in Slowking's movepool, (RC) and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and it will have difficulty setting up both moves.


Checks & Counters
########

**Physical Attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The physically defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, (RC) can all deal serious damage to Slowking with the correct move. However, most physical attackers, barring Guts Heracross, can't afford to switch in directly due to the risk of being burned by Scald.

**Special Walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax will be severely crippled by a burn from Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill it, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means that Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. However, they all have to be wary of Fire Blast or Ice Beam, though Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely, Cofagrigus has to beware of being worn down by Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant, in particular, is a big issue for Slowking once it comes in, as both of its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painful to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum and making the appropriate switch. Raikou is especially dangerous, as SubCM variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch into Slowking easily, (AC) as they don't take much from any of its attacks and have access to recovery to offset damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage, although Grass Knot deals respectable damage to all of them but Empoleon. Each of them is able to inflict Slowking with status, set up or clear entry hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.
Overview
########

Even though Slowking lives in the shadow of its brother, Slowbro, for its superior Defense that better complements its typing, Slowking still is a threat in UU. With the rare Water/Psychic typing shared only by Slowbro and Starmie, Slowking is offered numerous resistances to common Fire-, Fighting-, Water-, Ice-, Psychic-, and Steel-type moves. Backing these resistances are the ability Regenerator and access to the move Slack Off, which both greatly improve Slowking's longevity, as well as solid 95/80/110 defenses. Slowking is no slouch offensively either, as it bears a respectable base 100 Special Attack and a diverse offensive movepool.

While Slowking is much more susceptible to physical attacks, especially Knock Off, than Slowbro is, it is able to carve out its own niche in the metagame with the ability to sponge special attacks much more effectively, standing up to threats such as Nidoking, Nidoqueen, Azelf, and Noivern. This, on top of its superior movepool with exclusive access to Nasty Plot and Dragon Tail, means that Slowking is able to fulfill a utility-based role that Slowbro can't accomplish.

Assault Vest
########
name: Assault Vest
move 1: Scald
move 2: Psyshock
move 3: Dragon Tail
move 4: Ice Beam / Fire Blast
ability: Regenerator
item: Assault Vest
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest / Quiet

Moves
========

Scald is one of Slowking's primary STAB moves, allowing it to spread burns while inflicting damage. Psyshock is Slowking's other primary STAB move, hitting specially defensive Pokemon such as Roserade and Florges on their weaker Defense stat. Dragon Tail is one of the big selling points of Slowking, as it can phaze Pokemon, hindering setup sweepers as well as possibly inflicting further damage with hazards. Ice Beam and Fire Blast are both able to hit the Grass-types that Slowking tends to attract, though Ice Beam is generally more useful, being able to hit Hydreigon and other Dragon-types super effectively. Fire Blast, however, deals much more damage to Steel-types such as Forretress, Cobalion, and Escavalier.

Set Details
========

Assault Vest boosts Slowking's excellent Special Defense to even greater heights, letting Slowking sponge a multitude of special attacks, even most of the ones it's weak to. Regenerator makes it incredibly hard to wear down, restoring 33% of its HP upon switching out. The given EV spread maximizes Slowking's HP while giving it as much offensive presence as possible with leftover EVs placed into Special Defense, as even with no investment, its Special Defense is staggeringly high with Assault Vest equipped. However, if tanking special hits more easily is needed, an alternate spread of 248 HP / 8 SpA / 252 SpD can be used to maximize Special Defense while being able to OHKO offensive Roserade with Psyshock. The 8 Special Defense EVs can be moved into Speed to allow Slowking to outpace Snorlax, Slowbro, and 84 Speed Escavalier. A Quiet nature with 12 Atk EVs can be used so that Dragon Tail is able to reliably break Kingdra's Substitutes. Focus Blast can be used in the fourth moveslot to hit Dark- and Steel-types switching in, but be wary of its shaky accuracy. Grass Knot can also be used if your team requires support against bulky Water-types such as Swampert and Mega Blastoise, though it isn't useful for much else.

Usage Tips
========

This Slowking set functions as an offensive pivot that doubles as a special tank, so it's best used when switching in on special attackers it's effectively able to check, sponging a hit, and responding with the appropriate coverage move. Pokemon such as Noivern, Nidoking, Nidoqueen, Starmie, and Porygon-Z are effectively checked by this set. Because of its ability Regenerator, switching in and out with Slowking is actually encouraged as it replenishes HP, offsetting damage taken from hazards, weaker or resisted attacks, and status. Thanks to Dragon Tail, Slowking is able to check most Calm Mind users in the tier and force them out. This allows it to keep them at bay, repeatedly deterring setting up throughout the early- and mid-game phases. It can even survive special attacks it's weak to in a pinch, such as STAB moves from Chandelure, Roserade, Hydreigon, Rotom-Heat, Mega Houndoom, and Raikou, though it's not advised to take these attacks unless Slowking is able to take out the attacker immediately afterward. For the most part, it's best to have a Pokemon as a backup special wall to handle the aforementioned special attackers that Slowking prefers not to deal with.

Team Options
========

Since this set is more of an offensive pivot that doubles as a special tank, backing from a specially defensive Pokemon who can handle special moves it normally doesn't want to take is helpful. Umbreon and Florges are both valuable, as they both cover some of Slowking's weaknesses. Florges, in particular, is notable, as it can sponge Dark- and Bug-type moves for Slowking, while Slowking can check Nidoking, Nidoqueen, and Chandelure for Florges. Physically defensive Pokemon such as Mega Aggron, defensive Mega Ampharos, and Arcanine can form a defensive core with Slowking to cover physical and special attacks, taking the physical moves Slowking otherwise falls victim to. These Pokemon are also notable for their ability to take Knock Off, a move that Slowking fares poorly against. Slowking has issues breaking through Florges, even with Psyshock, and it can't be forced out due to its immunity to Dragon Tail; partners who can take out Florges for Slowbro, such as Crobat, Nidoking, Darmanitan, and Cobalion, are much appreciated. Because Slowking is able to phaze the opponent's Pokemon with Dragon Tail, hazard setters such as Qwilfish, Roserade, Chesnaught, Forretress, Donphan, and Mega Aggron are suitable partners, as the support they offer helps wear down the opposing team. Other Pokemon with Regenerator, such as Tangrowth, Amoonguss, and Mienshao, can form an annoying Regenerator core that outlasts the opponent's Pokemon through constant switching.


Physically Defensive
########
name: Physically Defensive
move 1: Dragon Tail
move 2: Scald
move 3: Psyshock
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========

Dragon Tail is listed first among Slowking's moves as it's what differentiates this from standard Slowbro by offering phazing support. Scald and Psyshock are STAB moves, the former being able to spread burns, and the latter hitting Pokemon such as Florges and Roserade harder. Slack Off gives Slowking solid recovery, increasing its longevity and giving it a way to regain HP without having to switch out.

Set Details
========

The given EVs maximize Slowking's physical bulk while having a high chance to OHKO offensive Roserade with Psyshock. With a Bold nature, Slowking is able to survive physical hits much more easily, though not as well as Slowbro. In exchange for lessened physical bulk, however, Slowking has an inherently good Special Defense stat that should not be overlooked; this makes it somewhat of a mixed wall to an extent, taking special attacks that would put a bigger dent in Slowbro. Regenerator enables Slowking to recover HP as it switches, which is essential as this is a highly defensive set that relies on having as much HP as possible to do its job.

Usage Tips
========

As stated, this set plays very similarly to Slowbro, exchanging better physical bulk for the ability to phaze with Dragon Tail. Take advantage of the phazing support it offers by pairing Slowking with hazard setters to help spread damage through the opponent's team. You should also use this to hinder Pokemon trying to set up on Slowking, such as Reuniclus, Suicune, and Slowbro. As this set takes physical hits better than any of its other sets, Slowking is able to more effectively check attackers such as Darmanitan, Cobalion, Victini, Crobat, Toxicroak, and Mienshao. Despite Slowking's inherently good Special Defense stat, this set's ability to survive special attacks is poor compared to the Assault Vest set, so try not to take them unless it is either absolutely necessary to do so, or they are resisted hits. As Slack Off allows Slowking to recover HP without switching out, take advantage of this to wear down opposing Pokemon passively through recoil or status where applicable.

Team Options
========

With Slowking functioning as a physical wall, Pokemon such as Cobalion, Mega Aggron, Mega Ampharos, and Chesnaught partner well with Slowking as they can easily switch into Knock Off for it. Chesnaught is a noteworthy partner, as with Slowking, the two can stand up to a majority of the physical attackers in the tier. Slowking's ability to stand up to physical attackers allows it to form a defensive core with Pokemon who can take special attacks, such as Umbreon and Florges. Hazard setters such as Hippowdon, Mega Aggron, Forretress, Chesnaught, and Roserade can stack hazards to make phazing with Dragon Tail more damaging to the opponent's team. These Pokemon also appreciate Slowking's ability to handle fire-type moves such as V-Create and Flare Blitz from Victini and Darmanitan.

Choice Specs
########
name: Choice Specs
move 1: Scald / Surf
move 2: Psyshock
move 3: Ice Beam / Fire Blast
move 4: Trick / Focus Blast
ability: Regenerator
item: Choice Specs
evs: 248 HP / 252 SpA / 8 SpD
nature: Modest

Moves
========

Scald is preferred as Slowking's primary Water-type STAB move, as it's capable of causing burns, but Surf can be used for maximum damage output. Psyshock is necessary for hitting Pokemon such as Florges and Roserade on their weaker physical Defense stat. Ice Beam and Fire Blast both hit the Grass-types who check Slowking, though Ice Beam is more useful for nailing Hydreigon and other Dragon-types, while Fire Blast immediately dispatches Steel-types such as Forretress, Cobalion and Escavalier. Trick is preferred for the last moveslot, as crippling special walls such as Florges, Umbreon, and Snorlax can prove to be invaluable in helping Slowking or its teammates, though Focus Blast allows Slowking to deal serious damage to Dark-types switching in. Grass Knot can also be used in the fourth moveslot if your team requires more support against bulky Water-type Pokemon; with Choice Specs, it's capable of nabbing a 2HKO on Mega Blastoise, Jellicent, Slowbro, Suicune, and Swampert, though it isn't useful for covering much else.

Set Details
========

With a Modest nature and Choice Specs, Slowking reaches the full potential of its strength, backed by its excellent coverage that allows it to deal respectable damage to a wide range of Pokemon. Regenerator is Slowking's best ability, giving it access to reliable recovery while dealing damage throughout a match. The EVs listed give Slowking as much bulk and power as possible, though the 8 SpD EVs can be moved to Speed in order to ensure Slowking outpaces Snorlax, opposing Slowbro, and 84 Speed Escavalier.

Usage Tips
========

Be advised that this set is significantly less bulky than the Assault Vest set, so Slowking's ability to switch in and out on attacks is reduced. With Regenerator, Slowking differentiates itself from other wallbreakers who get worn down as they switch in and out repeatedly to change attacks, as it receives 33% of its HP back when it switches out. This greatly eases the punishment of predicting incorrectly, though bear in mind this doesn't enable absolute freedom to use any move; Slowking, like any other wallbreaker, still relies heavily on using the correct move to put pressure on the opponent. On top of this, Slowking is slow, meaning it also depends on hitting a Pokemon switching in, or taking a blow and retaliating. Due to the surprise value of Trick, it's better to use the move after revealing to the opponent that Slowking is holding Choice Specs, as special walls like Umbreon and Florges are much more likely to switch in on Slowking, in hopes of forcing it out and getting free turns.

Team Options
========

Slowking's hit-and-run nature lends it to being switched in and out numerous times, so partners who can cover its weaknesses allow it to constantly go back and forth much more easily. Grass-types such as Roserade, Shaymin, and Amoonguss can take the Grass- and Electric-type moves aimed at Slowking. Dark-types such as Hydreigon, Umbreon, and Mega Houndoom can switch in on the Dark- and Ghost-type moves directed at Slowking; the former two also check most Electric-type attackers while all three can check most Grass-types. Pokemon who can take the Bug- and Grass-type moves aimed at Slowking, such as Chandelure, Arcanine, Heracross, Crobat are appreciated, as are Ground-types like Hippowdon, Nidoking, Nidoqueen, and Swampert, who can deal with the Electric-type moves it's weak to. In return, Slowking can check most of the bulky Water-type Pokemon who give these Pokemon trouble, especially if it opts to run Grass Knot.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Focus Blast / Fire Blast
move 4: Psyshock / Nasty Plot
ability: Regenerator
item: Leftovers / Life Orb
evs: 248 HP / 252 SpA / 8 SpD
nature: Quiet
ivs: 0 Spe

Moves
========

Trick Room is listed first, as it allows Slowking to support itself and its teammates by making faster Pokemon go last for 5 turns. Scald is preferred over Surf for the potential burn chance it offers, but Surf can still be used to maintain as much power as possible. Focus Blast is the preferred choice over Fire Blast, as it has better general coverage, hitting Dark- and most Steel-type Pokemon for super effective damage. However, Focus Blast's shaky accuracy can be offputting, and Fire Blast allows Slowking to readily take out Grass- and Steel-type Pokemon. Ice Beam can be used in the third moveslot, but Slowking gets more use out of Focus Blast and Fire Blast, as they both have better power and coverage, which is essential considering Slowking has a limited number of turns to attack after setting Trick Room. Psyshock is Slowking's backup STAB option, allowing it to cover even more Pokemon, targeting Florges and Roserade on their weaker Defense. If Psyshock's additional coverage is not needed, Nasty Plot can be used to make Slowking much more threatening under Trick Room. Nasty Plot also allows Slowking to maintain offensive presence against defensive teams that aren't adversely affected by using Trick Room.

Set Details
========

With a Quiet nature and 0 Speed IVs, Slowking is as slow as possible, allowing it to outspeed nearly the entire tier after Trick Room has been activated. With maximum HP and Special Attack, Slowking gets the bulk it needs to take hits while being able to hit as hard as possible. Regenerator restores Slowking's HP as it switches out, allowing it to set Trick Room multiple times in a match if needed. Leftovers increases Slowking's longevity by giving it passive recovery, and is the recommended item when running Nasty Plot. Life Orb is still usable, as Regenerator offsets the recoil damage it takes when attacking. Life Orb also allows Slowking to hit as hard as it possibly can, and is especially favorable if Nasty Plot is not chosen, as if so, Slowking has no other means of boosting its power. If extra bulk is required, a specially defensive spread of 248 HP / 8 SpA / 252 SpD can be used, with Nasty Plot to compensate for its weaker offensive presence. Slack Off can also be used to keep Slowking healthy without needing to switch, but this means it loses offensive presence by giving up either Nasty Plot or one of its coverage options.

Usage Tips
========

Since setting Trick Room up is the primary goal of this Slowking set, use the move as soon as the opportunity presents itself; from there, Slowking can go on the offensive, turning the Speed stats of faster Pokemon against them. If you are running Nasty Plot, it's preferred to use it on a weaker move or a predicted switch, followed by setting up Trick Room afterward. This allows Slowking to have as many offensive turns as possible after setting up, making it an immediate threat for the opponent. Never set Nasty Plot up after using Trick Room unless it's absolutely necessary, because this will cost Slowking a vital turn it could be using to attack. Sadly, Slowking's selection of coverage choices will always make it walled by something, so adjust your team according to what it has trouble breaking through. With Fire Blast and Psyshock, Slowking will be unable to beat Mew, Umbreon, and Hydreigon. Focus Blast and Psyshock leaves Slowking walled by Mew, Celebi, and Chesnaught to a lesser extent, as Chesnaught's Defense allows it to survive a Psyshock despite being weak to it, if Life Orb is not chosen. With only Scald and Fire Blast, Slowking is walled by all bulky Water-types in the tier except Swampert, as well as Dragon-types such as Hydreigon, Noivern, and Mega Ampharos. With only Scald and Focus Blast, Celebi, Roserade, Noivern, and Chesnaught (only due to Bulletproof making it immune to Focus Blast) are able to stop Slowking short. Lastly, Jellicent, Slowbro, and Starmie will wall Slowking by virtue of their typing regardless of what moves Slowking chooses to run.

Team Options
========

Slowking's use of Trick Room offers great support to Pokemon who can abuse it for themselves, such as Choice Band Snorlax, Reuniclus, Escavalier, Mega Ampharos, Exploud, and Druddigon. Druddigon, Mega Ampharos, and Escavalier also have notable synergy with Slowking, each covering some of its weaknesses. Pokemon who also set Trick Room, such as Aromatisse, Cofagrigus, Porygon2, and Bronzong, are able to support Slowking as well as the rest of their team.

Other Options
########

With its king-sized movepool, Slowking has a large stock of diverse, even niche options at its disposal. Psychic can be used instead of Psyshock to deal more damage to physically defensive Pokemon, but it does much less to Florges and Roserade. Shadow Ball can be used to hit Ghost- and Psychic-types harder but it has little other utility outside of this. Slowking can use Curse to patch up its weaker physical Defense and boost Attack, with usable physical moves such as Aqua Tail, Earthquake, Drain Punch, and Zen Headbutt. However, it is outclassed as a Curse sweeper by Mega Aggron and Snorlax, and its base 75 Attack stat leaves much to be desired even after a boost. Status moves such as Toxic, Thunder Wave, and Yawn are at Slowking's disposal, though they are difficult to fit into any of its sets. Supportive moves such as Magic Coat, Sunny Day, Rain Dance, Light Screen, and Disable are also available, but once again, are difficult to fit into any of its movesets. Foul Play can see some use to badly injure some of the physical attackers switching in on Slowking, though most of them are covered by the appropriate coverage move. Counter can also be used to surprise a physical attacker, compensating for Slowking's weaker Defense stat, though it is very situational and prediction-reliant. Block can be used to trap defensive Pokemon that can't beat Slowking, such as Slowbro or Florges, possibly even stalling them out with Toxic and Slack Off, but there are better ways to deal with these Pokemon. Lastly, Belly Drum is in its movepool, and can be fierce in conjunction with Trick Room, but Slowking is still susceptible to Sucker Punch, and will have difficulty ever being able to set up both moves.


Checks & Counters
########

**Physical attackers**: Physical attackers carrying super effective moves, especially Knock Off, are threats to Slowking. The physically defensive set is an exception to an extent, but Pokemon such as Life Orb Mienshao, Heracross, Flygon, Victini, and Snorlax, can all deal serious damage to Slowking with the correct moves. However, most physical attackers, barring Guts Heracross, can't afford to switch directly in at the pain of being burnt by Scald.

**Special walls**: Specially defensive Pokemon such as Florges, Umbreon, and Assault Vest Snorlax are capable of checking Slowking and forcing it out, though all three have to be wary of switching in on Trick from the Choice Specs set. The latter two can also be dealt with by Focus Blast, and Snorlax takes a risk of being burned by switching in on Scald.

**Dark-types**: Dark-types such as Mega Absol, Krookodile, Hydreigon, and Honchkrow may not always be able to switch in freely on Slowking unless it uses Psyshock, but they are able to revenge kill it, forcing Slowking out with the threat of being punished by their STAB moves. Honchkrow and Krookodile are especially dangerous for Slowking to deal with, as their access to Pursuit and Moxie means Slowking can be trapped and KOed, giving them a free +1 Attack boost in the process.

**Grass-types**: Grass-types such as Celebi, Roserade, and Shaymin can deal serious damage to Slowking, even if it carries Assault Vest. However, they all have to be wary of Fire Blast or Ice Beam, though Celebi and Shaymin have the natural bulk needed to survive a hit and threaten Slowking back afterward.

**Ghost-types**: Ghost-types like Chandelure, Trevenant, and Cofagrigus hit Slowking super effectively with their Ghost-type STAB moves, though Chandelure locked into a Fire-type move allows Slowking to come in freely, Cofagrigus has to beware of being worn down by Scald burns, and Trevenant has to worry about switching in on Fire Blast or Ice Beam. Trevenant, in particular, is a big issue to deal with once it comes in, as both its STAB moves in Wood Hammer and Shadow Claw seriously hurt Slowking, and it can be very painful to deal with if it sets up a Substitute as Slowking switches out.

**Electric-types**: Electric-types such as Raikou, Jolteon, Magneton, and Mega Ampharos are capable of destroying Slowking with Thunderbolt, though the Assault Vest set can stomach a blow and retaliate, and they all take a fair amount of damage switching in on any of Slowking's offensive sets. These Pokemon are all able to use Volt Switch as Slowking is forced out, gaining momentum against you and going to the appropriate check to what you switch in. Raikou is especially dangerous, as Sub + CM variants are able to set up for free as Slowking switches out.

**Psychic-types**: Psychic-types like Mew, Cresselia, and bulky Starmie can switch in easily as they don't take much from any of Slowking's attacks and have access to recovery to offset damage from Scald burns.

**Bulky Water-types**: Bulky Water-types such as Slowbro, Gastrodon, Jellicent, Mega Blastoise, and Empoleon all are able to switch in on Slowking, as they resist Scald, take little from Psyshock, and in the case of the former three, have recovery to offset burn damage. However, Grass Knot deals respectable damage to all of them but Empoleon, and each of them are able to either status Slowking, set up or clear hazards against it, or in the case of Jellicent and Mega Blastoise, hit it super effectively.
GP 2/2
 
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