i couldn't find a loom animated sprite im sorry
Sludge Spam! - Poison Type Spam Volt Turn Team
Hey guys! This team was designed to just climb out of lower ladder with relative ease, with spamming T-Spikes along with two breakers, making the "easier" games much faster, allowing me to breeze past 1000-1400 with ease. The two breakers can easily abuse each other's strengths to take care of each other's threats relatively well, bar some mons, of course. Combined with U-turn in Bee and Gliscor to gain momentum to bring in one of the two breakers, it made teams in lower ladder drop like flies. Also, I'm sorry in advance for "Sludge Spam" only having one "Sludge" move in it okay. I just liked the alliteration of it. Anyways...
Onto the RMT!





Sludge Spam! - Poison Type Spam Volt Turn Team
Hey guys! This team was designed to just climb out of lower ladder with relative ease, with spamming T-Spikes along with two breakers, making the "easier" games much faster, allowing me to breeze past 1000-1400 with ease. The two breakers can easily abuse each other's strengths to take care of each other's threats relatively well, bar some mons, of course. Combined with U-turn in Bee and Gliscor to gain momentum to bring in one of the two breakers, it made teams in lower ladder drop like flies. Also, I'm sorry in advance for "Sludge Spam" only having one "Sludge" move in it okay. I just liked the alliteration of it. Anyways...
Onto the RMT!
NOTE:
Anything in RED and BOLD is an addition.
Anything in DARK RED AND BOLD is a removal.
Pokemon: Beedrill-Mega
Item: Beedrillite
Ability: Sniper -> Adaptablity
EVs: 252 Atk / 4 SpDef / 252 Spe
Nature: Jolly
Moveset:
- Toxic Spikes
- Poison Jab
- U-Turn
-
Given that Roserade does get beaten by Pokemon such as Blissey and Alolan Muk, etc, given their high SpDef Stat and the fact that they can actually do reasonable amounts of damage to Rose, I needed something that could break past them for Rose to perform better. So I added Mega Beedrill as Bee's ridiculously high attack stat in combination with Adaptability is capable of breaking past Pokemon such as Blissey and Muk.
Pokemon: Muk-Alola
Item: Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpDef / 124 Spe
Nature: Adamant
Moveset:
- Knock Off
- Pursuit
- Gunk Shot
- Fire Punch
Seeing that both Rose and Bee made it so I have a crippling Psychic weakness, I added Alolan Muk to my array of Poison Types on the team. Alolan Muk gives me an check to special attackers that would otherwise break past both Rose and Bee, such as Scarfed Lati. Muk comes in on a double or just a psychic attack, pursuit traps the Lati and deals with it. Along with Lati, it can help check pokemon like Manectric, Gengar, Nihilego, etc. So I used Knock Off to also take care of any defense boosting items or recovery items, so that the two breakers mentioned above can perform better. I added Pursuit to trap any Pokemon that would otherwise be a nuisance to the rest of the team, if they're a special attacker like the ones I mentioned earlier. Then I added Gunk Shot for a heavy hitting STAB move, with 120BP (wow), being able to do a good chunk of damage to most non defensive Pokemon in the tier. Finally, Fire Punch was added to hit pokemon like Cobalion, Scizor, etc. better. The EV spread given helps me against Timid Specs Primarina as it can avoid the 2HKO (don't quote me) and then finish it off with a Gunk Shot. The speed EVs outspeed any base 60s (or 65s) with no investment. Then the rest was put into attack with an adamant nature to deal as much damage as possible, without taking away from the bulk.
Pokemon: Gliscor
Item: Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Nature: Jolly
Moveset:
- Earthquake
- Roost
- Stealth Rock
- U-Turn
Any good team must have Stealth Rocks in order to chip down the other team slowly but surely, along with ensuring that certain Pokemon can be 2HKO'd or even OHKO'd by certain moves. Thus, I give you Gliscor, an amazing Pokemon in this tier, with it's Toxic Heal, allowing it to not be crippled by status conditions like Burn, it's great. Anyways, the EV spread given just allows me to have the most HP possible whilst retaining the most regeneration I can get from Toxic Heal. Along with that 188 Speed allows me to outspeed pokemon anything under 85 Base Speed, given that they have no speed boosts outside of their EV spread and nature. Finally, the rest of the EVs were dumped into attack just so that I can do as much damage as possible to pokemon that aren't floating. Earthquake was added because it's the most reliable STAB move Gliscor has. Roost was added for additional recovery with Toxic Heal. Finally, U-Turn was added to gain momentum for the two breakers of the team.
Pokemon: Raikou
Item:
Ability: Pressure
EVs: 252 SpA / 4 SpDef / 252 Spe
Nature: Timid
Moveset:
- Calm Mind
- Thunderbolt
- Hidden Power Ice
-
I saw that the team hadn't got any setup sweepers, or any Pokemon above base 100, so I wanted to some speed control whilst being able to setup on switches if necessary and deal more damage. I'm not so sure about Raikou as I wasn't sure if it was ever needed on the team outside of speed control, so please add any suggestions if needed. But Raikou does put in work in games, as it just Subs and CMs on Pokemon like Amoonguss, and just does a lot of damage to the opposing team afterwards.
Pokemon: Latias
Item:
Ability: Levitate
EVs: 252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Draco Meteor
- Psychic
- Defog
-
As I am using U-turn a lot to gain momentum and bring in Pokemon like Beedrill, I do need some hazard removal as otherwise, Stealth Rocks, Spikes etc. would eventually wear down my whole team with the amount of switching I'll be doing. Along with that, with SR and Spikes, Muk can be taken care of more easily by the special attackers. So LO Latias is another nuke of the team to be honest. A 130 BP STAB Move combined with a relatively decent Special attack stat means it can do a truckload of damage to most mons that don't resist it. The EV spread is standard to outspeed anything under it's speed stat and abuse that fact. 0 IVs, so it takes less from Foul Play. Psychic is there as secondary coverage and a STAB move to do more to fighting types, like Mienshao, Terrakion, Cobalion, etc, which would otherwise hammer through my team.
Pokemon: Breloom
Item: Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpDef / 252 Spe
Nature: Jolly
Moveset:
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Breloom acts as a very good lead on most occasions, with Spore being the primary reason. Spore allows me to essentially disable an opposing Pokemon for a number of terms, allowing Pokemon like Bee to come in freely and do the damage it's meant to. Swords Dance can also act as an early game breaker through Swords Dance, utilising Spore to setup and then just run through a team with priority STAB Technician Mach Punch and Bullet Seed, which both do quite a number to Pokemon who don't resist it, (e.g. Amoonguss). This early game breaking allows for the freedom of other Pokemon later on in the game. For example, if I manage to weaken a Cobalion or a Swampert early in the game, Bee will be able to cleanup better late game. Along with that, Breloom acts as a form of priority, which the team desperately needs. For example, Pokemon like Shark would otherwise wreak havoc upon this team, without Mach Punch as a countermeasure for it.
To conclude, this team is amazing for taking care of frailer teams or just "weaker" teams in terms of how the team was built. Although, the team overall has many chinks in the armour, so to speak. For example, this team is quite weak to Pokemon like Aerodactyl, if they have a super-effective move against Gliscor. The team is also weak to double dancing fighting types, like Cobalion or Terrakion, which can destroy the team, given that they manage to use the Z-Move on Gliscor, if I didn't predict it. Along with that Zygarde-Dog also does a lot of work against the team as well. So as a relatively new player to the tier, I'd appreciate it if you could all help with improving the team. Thanks for reading! (and hopefully rating kthx)
Pokemon: Roserade
Item:Choice Specs
Ability:Technician
EVs:252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
Roserade was removed due to the viability of the mon being god awful apparently, and I think Breloom does a much better job for the team so 'twas replaced.
Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Fire Punch
Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Defog
- Recover
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Fire Punch
Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Defog
- Recover
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