SM UU Sludge Spam! (Triple Poison Type Core)

i couldn't find a loom animated sprite im sorry
muk-alola.gif
beedrill-mega.gif
gliscor.gif
raikou.gif
latias.gif

Sludge Spam! - Poison Type Spam Volt Turn Team

Hey guys! This team was designed to just climb out of lower ladder with relative ease, with spamming T-Spikes along with two breakers, making the "easier" games much faster, allowing me to breeze past 1000-1400 with ease. The two breakers can easily abuse each other's strengths to take care of each other's threats relatively well, bar some mons, of course. Combined with U-turn in Bee and Gliscor to gain momentum to bring in one of the two breakers, it made teams in lower ladder drop like flies. Also, I'm sorry in advance for "Sludge Spam" only having one "Sludge" move in it okay. I just liked the alliteration of it. Anyways...
Onto the RMT!

NOTE:
Anything in
RED and BOLD is an addition.
Anything in
DARK RED AND BOLD is a removal.


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Pokemon: Beedrill-Mega
Item: Beedrillite
Ability: Sniper -> Adaptablity
EVs: 252 Atk / 4 SpDef / 252 Spe
Nature: Jolly
Moveset:
- Toxic Spikes
- Poison Jab

- U-Turn
-Knock Off Drill Run

Given that Roserade does get beaten by Pokemon such as Blissey and Alolan Muk, etc, given their high SpDef Stat and the fact that they can actually do reasonable amounts of damage to Rose, I needed something that could break past them for Rose to perform better. So I added Mega Beedrill as Bee's ridiculously high attack stat in combination with Adaptability is capable of breaking past Pokemon such as Blissey and Muk. via Knock Off, to remove their items, so Muk's SpDef is lower so Rose can do more damage, or to take out Blissey's Leftovers, meaning it regens less over time. Along with that, Bee's STAB moves are enough to deal a LOT of damage to them anyways, doing ~50% to a max HP, and physDef, bold natured Blissey with Poison Jab. So anyways, I also added Toxic Spikes to Bee so that on switches, I can just set down T.Spikes to cripple any mon that wants to switch in next, (provided the T.Spikes aren't cleared by the next switch in and that they aren't floating. ) I added Knock Off to take care of Eviolites, any AVs, that would otherwise limit the breaking potential of both Bee and Rose.Drill Run was added to better take care of annoying steel types, such as Cobalion. Along with that, Drill Run helps with keeping up Toxic Spikes, as it is able to hit any grounded Poison type super effectively, which also helps with Beedrill's overall coverage.Then, U-Turn is there for momentum and doing chip damage. And Poison Jab just for a reliable STAB move on anything that isn't steel type.

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Pokemon: Muk-Alola
Item: Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpDef / 124 Spe
Nature: Adamant
Moveset:
- Knock Off
- Pursuit

- Gunk Shot
- Fire Punch

Seeing that both Rose and Bee made it so I have a crippling Psychic weakness, I added Alolan Muk to my array of Poison Types on the team. Alolan Muk gives me an check to special attackers that would otherwise break past both Rose and Bee, such as Scarfed Lati. Muk comes in on a double or just a psychic attack, pursuit traps the Lati and deals with it. Along with Lati, it can help check pokemon like Manectric, Gengar, Nihilego, etc. So I used Knock Off to also take care of any defense boosting items or recovery items, so that the two breakers mentioned above can perform better. I added Pursuit to trap any Pokemon that would otherwise be a nuisance to the rest of the team, if they're a special attacker like the ones I mentioned earlier. Then I added Gunk Shot for a heavy hitting STAB move, with 120BP (wow), being able to do a good chunk of damage to most non defensive Pokemon in the tier. Finally, Fire Punch was added to hit pokemon like Cobalion, Scizor, etc. better. The EV spread given helps me against Timid Specs Primarina as it can avoid the 2HKO (don't quote me) and then finish it off with a Gunk Shot. The speed EVs outspeed any base 60s (or 65s) with no investment. Then the rest was put into attack with an adamant nature to deal as much damage as possible, without taking away from the bulk.

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Pokemon: Gliscor
Item: Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Nature: Jolly
Moveset:
- Earthquake

- Roost
- Stealth Rock
- U-Turn

Any good team must have Stealth Rocks in order to chip down the other team slowly but surely, along with ensuring that certain Pokemon can be 2HKO'd or even OHKO'd by certain moves. Thus, I give you Gliscor, an amazing Pokemon in this tier, with it's Toxic Heal, allowing it to not be crippled by status conditions like Burn, it's great. Anyways, the EV spread given just allows me to have the most HP possible whilst retaining the most regeneration I can get from Toxic Heal. Along with that 188 Speed allows me to outspeed pokemon anything under 85 Base Speed, given that they have no speed boosts outside of their EV spread and nature. Finally, the rest of the EVs were dumped into attack just so that I can do as much damage as possible to pokemon that aren't floating. Earthquake was added because it's the most reliable STAB move Gliscor has. Roost was added for additional recovery with Toxic Heal. Finally, U-Turn was added to gain momentum for the two breakers of the team.


Pokemon: Raikou
Item:
Leftovers Normalium Z
Ability: Pressure
EVs: 252 SpA / 4 SpDef / 252 Spe
Nature: Timid
Moveset:

- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Substitute Hyper Beam

I saw that the team hadn't got any setup sweepers, or any Pokemon above base 100, so I wanted to some speed control whilst being able to setup on switches if necessary and deal more damage. I'm not so sure about Raikou as I wasn't sure if it was ever needed on the team outside of speed control, so please add any suggestions if needed. But Raikou does put in work in games, as it just Subs and CMs on Pokemon like Amoonguss, and just does a lot of damage to the opposing team afterwards. So the Substitute was added to avoid status and moves such as Clear Smog, allowing me to take more hits from the heavier hitting mons later on in the game. Substitute also works well with Pressure as the opposition must use at least 2PP to get rid of the Substitute, meaning if they're using something like Steam Eruption with Volcanion, after 4 Substitutes, they'll be out of water coverage to take care of Pokemon such as Gliscor. Also if they're locked into it with a Choice item, they'll end up struggling which is always fun. (: Thunderbolt and HP Ice covers literally every typing I think, so the two moves work really well. Again, I'm not sure if Raikou is needed so please suggest any replacements if necessary. Hyper Beam in conjunction with Normalium Z added to be able to break past certain walls better, such as Seismitoad or Swampert, which can potentially be broken by +1 Z Hyper Beam after rocks, allowing the other team mates to break down the opposition better. Along with that, the addition of Z-Hyper Beam also helps break offense a bit better.
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Pokemon: Latias
Item: Life OrbChoice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Draco Meteor
- Psychic
- Defog
-
RoostHealing Wish
As I am using U-turn a lot to gain momentum and bring in Pokemon like Beedrill, I do need some hazard removal as otherwise, Stealth Rocks, Spikes etc. would eventually wear down my whole team with the amount of switching I'll be doing. Along with that, with SR and Spikes, Muk can be taken care of more easily by the special attackers. So LO Latias is another nuke of the team to be honest. A 130 BP STAB Move combined with a relatively decent Special attack stat means it can do a truckload of damage to most mons that don't resist it. The EV spread is standard to outspeed anything under it's speed stat and abuse that fact. 0 IVs, so it takes less from Foul Play. Psychic is there as secondary coverage and a STAB move to do more to fighting types, like Mienshao, Terrakion, Cobalion, etc, which would otherwise hammer through my team. Finally, Roost is there just to give Latias more longevity, seeing as I am using LO and because Latias will be taking a lot of hits, being one of my defensive backbones.The set was changed from LO to Choice Scarf to have more speed control across the board as I had no scarfer before hand, allowing the team to be steamrolled by a scarfed Terrakion or a Banded Zygarde, etc. In addition to the item change, Roost was no longer needed, so I added Healing Wish so that if necessary, I can sacrifice Latias to fully heal up Beedrill or Raikou if they're statused or low, etc. Along with that, if I don't need to heal up the cleaners, I can fully restore Breloom instead and if it isn't damaged by hazards, I can restore the focus sash as well, possibly securing another Spore or just more damage on the enemy.


Pokemon: Breloom
Item: Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpDef / 252 Spe
Nature: Jolly
Moveset:
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Breloom acts as a very good lead on most occasions, with Spore being the primary reason. Spore allows me to essentially disable an opposing Pokemon for a number of terms, allowing Pokemon like Bee to come in freely and do the damage it's meant to. Swords Dance can also act as an early game breaker through Swords Dance, utilising Spore to setup and then just run through a team with priority STAB Technician Mach Punch and Bullet Seed, which both do quite a number to Pokemon who don't resist it, (e.g. Amoonguss). This early game breaking allows for the freedom of other Pokemon later on in the game. For example, if I manage to weaken a Cobalion or a Swampert early in the game, Bee will be able to cleanup better late game. Along with that, Breloom acts as a form of priority, which the team desperately needs. For example, Pokemon like Shark would otherwise wreak havoc upon this team, without Mach Punch as a countermeasure for it.

To conclude, this team is amazing for taking care of frailer teams or just "weaker" teams in terms of how the team was built. Although, the team overall has many chinks in the armour, so to speak. For example, this team is quite weak to Pokemon like Aerodactyl, if they have a super-effective move against Gliscor. The team is also weak to double dancing fighting types, like Cobalion or Terrakion, which can destroy the team, given that they manage to use the Z-Move on Gliscor, if I didn't predict it. Along with that Zygarde-Dog also does a lot of work against the team as well. So as a relatively new player to the tier, I'd appreciate it if you could all help with improving the team. Thanks for reading! (and hopefully rating kthx)

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Pokemon: Roserade
Item:Choice Specs
Ability:Technician
EVs:252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Leaf Storm
- Giga Drain

- Sludge Bomb
- Hidden Power Fire


When looking for a core to create this team, I just wanted a breaker to start off with. Then I saw Roserade's pretty amazing Special Attack stat, being 125 base. Combined with a Choice Specs, it can really wreak havoc on any teams without a good specially defensive tank. Anyways, I first added Leaf Storm to the moveset just for nuking purposes, such as taking out a Gliscor, for Beedrill to be more free, so to speak. Then added Giga Drain for some aspect of recovery and because it adds another Grass type STAB move that doesn't decrease Roserade's special attack stat. Then added another STAB move in Sludge Bomb to have more coverage. Finally, HP Fire along with Technician makes it so that I can actually hit Steel types with Rose, with a 90BP super effective move as well. The EV spread is just standard really: max EVs in special attack and speed to take care of anything under 90 base speed, provided they have no speed boosts. I went with Timid over Modest, so I wouldn't be outsped by any positive natured base 80s, in terms of speed. Finally, I went with 0 IVs to take less damage from Foul Play.
Roserade was removed due to the viability of the mon being god awful apparently, and I think Breloom does a much better job for the team so 'twas replaced.

Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Fire Punch

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Defog
- Recover









 
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raikou.gif
latias.gif

Sludge Spam! - Poison Type Spam Volt Turn Team

Hey guys! This team was designed to just climb out of lower ladder with relative ease, with spamming T-Spikes along with two breakers, making the "easier" games much faster, allowing me to breeze past 1000-1400 with ease. The two breakers can easily abuse each other's strengths to take care of each other's threats relatively well, bar some mons, of course. Combined with U-turn in Bee and Gliscor to gain momentum to bring in one of the two breakers, it made teams in lower ladder drop like flies. Also, I'm sorry in advance for "Sludge Spam" only having one "Sludge" move in it okay. I just liked the alliteration of it. Anyways...
Onto the RMT!
View attachment 102592
Pokemon: Roserade
Item: Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Leaf Storm
- Giga Drain

- Sludge Bomb
- Hidden Power Fire

When looking for a core to create this team, I just wanted a breaker to start off with. Then I saw Roserade's pretty amazing Special Attack stat, being 125 base. Combined with a Choice Specs, it can really wreak havoc on any teams without a good specially defensive tank. Anyways, I first added Leaf Storm to the moveset just for nuking purposes, such as taking out a Gliscor, for Beedrill to be more free, so to speak. Then added Giga Drain for some aspect of recovery and because it adds another Grass type STAB move that doesn't decrease Roserade's special attack stat. Then added another STAB move in Sludge Bomb to have more coverage. Finally, HP Fire along with Technician makes it so that I can actually hit Steel types with Rose, with a 90BP super effective move as well. The EV spread is just standard really: max EVs in special attack and speed to take care of anything under 90 base speed, provided they have no speed boosts. I went with Timid over Modest, so I wouldn't be outsped by any positive natured base 80s, in terms of speed. Finally, I went with 0 IVs to take less damage from Foul Play.

View attachment 102593
Pokemon: Beedrill-Mega
Item: Beedrillite
Ability: Sniper -> Adaptablity
EVs: 252 Atk / 4 SpDef / 252 Spe
Nature: Jolly
Moveset:
- Toxic Spikes
- Poison Jab

- U-Turn
- Knock Off

Given that Roserade does get beaten by Pokemon such as Blissey and Alolan Muk, etc, given their high SpDef Stat and the fact that they can actually do reasonable amounts of damage to Rose, I needed something that could break past them for Rose to perform better. So I added Mega Beedrill as Bee's ridiculously high attack stat in combination with Adaptability is capable of breaking past Pokemon such as Blissey and Muk via Knock Off, to remove their items, so Muk's SpDef is lower so Rose can do more damage, or to take out Blissey's Leftovers, meaning it regens less over time. Along with that, Bee's STAB moves are enough to deal a LOT of damage to them anyways, doing ~50% to a max HP, and physDef, bold natured Blissey with Poison Jab. So anyways, I also added Toxic Spikes to Bee so that on switches, I can just set down T.Spikes to cripple any mon that wants to switch in next, (provided the T.Spikes aren't cleared by the next switch in and that they aren't floating. ) I added Knock Off to take care of Eviolites, any AVs, that would otherwise limit the breaking potential of both Bee and Rose. Then, U-Turn is there for momentum and doing chip damage. And Poison Jab just for a reliable STAB move on anything that isn't steel type.

View attachment 102594
Pokemon: Muk-Alola
Item: Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpDef / 124 Spe
Nature: Adamant
Moveset:
- Knock Off
- Pursuit

- Gunk Shot
- Fire Punch

Seeing that both Rose and Bee made it so I have a crippling Psychic weakness, I added Alolan Muk to my array of Poison Types on the team. Alolan Muk gives me an check to special attackers that would otherwise break past both Rose and Bee, such as Scarfed Lati. Muk comes in on a double or just a psychic attack, pursuit traps the Lati and deals with it. Along with Lati, it can help check pokemon like Manectric, Gengar, Nihilego, etc. So I used Knock Off to also take care of any defense boosting items or recovery items, so that the two breakers mentioned above can perform better. I added Pursuit to trap any Pokemon that would otherwise be a nuisance to the rest of the team, if they're a special attacker like the ones I mentioned earlier. Then I added Gunk Shot for a heavy hitting STAB move, with 120BP (wow), being able to do a good chunk of damage to most non defensive Pokemon in the tier. Finally, Fire Punch was added to hit pokemon like Cobalion, Scizor, etc. better. The EV spread given helps me against Timid Specs Primarina as it can avoid the 2HKO (don't quote me) and then finish it off with a Gunk Shot. The speed EVs outspeed any base 60s (or 65s) with no investment. Then the rest was put into attack with an adamant nature to deal as much damage as possible, without taking away from the bulk.

View attachment 102595
Pokemon: Gliscor
Item: Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Nature: Jolly
Moveset:
- Earthquake

- Roost
- Stealth Rock
- U-Turn

Any good team must have Stealth Rocks in order to chip down the other team slowly but surely, along with ensuring that certain Pokemon can be 2HKO'd or even OHKO'd by certain moves. Thus, I give you Gliscor, an amazing Pokemon in this tier, with it's Toxic Heal, allowing it to not be crippled by status conditions like Burn, it's great. Anyways, the EV spread given just allows me to have the most HP possible whilst retaining the most regeneration I can get from Toxic Heal. Along with that 188 Speed allows me to outspeed pokemon anything under 85 Base Speed, given that they have no speed boosts outside of their EV spread and nature. Finally, the rest of the EVs were dumped into attack just so that I can do as much damage as possible to pokemon that aren't floating. Earthquake was added because it's the most reliable STAB move Gliscor has. Roost was added for additional recovery with Toxic Heal. Finally, U-Turn was added to gain momentum for the two breakers of the team.

View attachment 102596
Pokemon: Raikou
Item: Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpDef / 252 Spe
Nature: Timid
Moveset:

- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Substitute

I saw that the team hadn't got any setup sweepers, or any Pokemon above base 100, so I wanted to some speed control whilst being able to setup on switches if necessary and deal more damage. I'm not so sure about Raikou as I wasn't sure if it was ever needed on the team outside of speed control, so please add any suggestions if needed. But Raikou does put in work in games, as it just Subs and CMs on Pokemon like Amoonguss, and just does a lot of damage to the opposing team afterwards. So the Substitute was added to avoid status and moves such as Clear Smog, allowing me to take more hits from the heavier hitting mons later on in the game. Substitute also works well with Pressure as the opposition must use at least 2PP to get rid of the Substitute, meaning if they're using something like Steam Eruption with Volcanion, after 4 Substitutes, they'll be out of water coverage to take care of Pokemon such as Gliscor. Also if they're locked into it with a Choice item, they'll end up struggling which is always fun. (: Thunderbolt and HP Ice covers literally every typing I think, so the two moves work really well. Again, I'm not sure if Raikou is needed so please suggest any replacements if necessary.

View attachment 102598
Pokemon: Latias
Item: Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpDef / 252 Spe
IVs: 0 Atk
Nature: Timid
Moveset:
- Draco Meteor
- Psychic
- Defog
- Roost

As I am using U-turn a lot to gain momentum and bring in Pokemon like Beedrill, I do need some hazard removal as otherwise, Stealth Rocks, Spikes etc. would eventually wear down my whole team with the amount of switching I'll be doing. Along with that, with SR and Spikes, Muk can be taken care of more easily by the special attackers. So LO Latias is another nuke of the team to be honest. A 130 BP STAB Move combined with a relatively decent Special attack stat means it can do a truckload of damage to most mons that don't resist it. The EV spread is standard to outspeed anything under it's speed stat and abuse that fact. 0 IVs, so it takes less from Foul Play. Psychic is there as secondary coverage and a STAB move to do more to fighting types, like Mienshao, Terrakion, Cobalion, etc, which would otherwise hammer through my team. Finally, Roost is there just to give Latias more longevity, seeing as I am using LO and because Latias will be taking a lot of hits, being one of my defensive backbones.

To conclude, this team is amazing for taking care of frailer teams or just "weaker" teams in terms of how the team was built. Although, the team overall has many chinks in the armour, so to speak. For example, this team is quite weak to Pokemon like Aerodactyl, if they have a super-effective move against Gliscor. The team is also weak to double dancing fighting types, like Cobalion or Terrakion, which can destroy the team, given that they manage to use the Z-Move on Gliscor, if I didn't predict it. Along with that Zygarde-Dog also does a lot of work against the team as well. So as a relatively new player to the tier, I'd appreciate it if you could all help with improving the team. Thanks for reading! (and hopefully rating kthx)

Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Fire Punch

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Defog
- Recover









Hey mate really cool team you have here, I like the basic premise behind it, but I can't help but feel running triple Poison is slightly inefficient. You mentioned that Ground types in particular really threaten this team and it's clear to see why: three grounded Poison types + Raikou, I also think that slightly changing some of your sets and replacing Roserade with something other than a Poison type would help you greatly. One other notable thing I can see is a lack of a Z move. All of these things and more will be addressed in this rate, bear with me!

I'd like to go through some minor set changes first, starting with Latias. I believe that changing Latias' set to a Choice Scarf would help you greatly, it gives you a dedicated revenge killer to those pesky fast Fighting types that you mentioned, as well as a way to out pace Aerodactyl-Mega. The other cool thing about Choice Scarf Latias is that you have the option to run Healing Wish to bring back one of your members during late game. Adding this version of Latias also gives you some Speed control outside of Beedrill-Mega which is something this team desperately needs. For example, outpacing +1 Haxorus, Choice Scarf Hydreigon and Zygarde-10% all come to mind.

The next thing I'd like to suggest is a minor move slot change on Beedrill-Mega. I really feel you would find the synergy between Toxic Spikes and Drill Run a tad more appealing here. Drill Run on Beedrill-Mega is able to hit grounded Poison types that want to absorb your Toxic Spikes, it also gives you a move to hit Cobalion & Terrakion with on the switch, preventing them from setting up!

Onto adding a Z move to this team, I feel like you could take advantage of an underrated threat here with your Calm Mind Raikou. I'm sure you're well aware of the synergy between Raikou and Muk-A, for instance you can utilise Muk-A to trap Blissey for Raikou. This gives you the freedom to run a Raikou focused on breaking other threatening Pokemon. I strongly believe that Raikou with Normalium Z + Hyperbeam would be a great addition to this team. It functions as a great anti-offence Pokemon and it can also power through common stops to Raikou being: Swampert, Hippowdon and Amoonguss, coincidentally Beedrill-Mega enjoys these Pokemon being eliminated. On top of this, Calm Mind Raikou really enjoys the support it can get from Healing Wish Latias later in the game, as well as the Toxic Spikes set by Beedrill-Mega.

Lastly, I'd like to explore changing your Roserade. In this case, I think that a different Grass type would work here, our most recent addition to UU - Breloom. Breloom is nice because it adds some much needed priority to this team, it also functions as a really good wall breaker with Technician and its STAB combination. Threatening a Spore through out the duration of a match is also very annoying for your opponents. I'd also like to point out how Breloom really does enjoy the fact that CM Z Hyperbeam Raikou can take out Amoonguss, thus, removing one of SD Breloom's biggest threats. The set that I think you should run over Roserade, is Focus Sash Breloom. In this case, Focus Sash can allow Breloom to hit a guaranteed Spore versus offensive builds. Furthermore, it synergises really well with Healing Wish Latias. Breloom also gives you another way to work around Aerodactyl-Mega, with out hurting the overall structure of this team.

Summary of proposed changes:
- Life Orb Latias --> Choice Scarf Latias
- Knock Off Beedrill-Mega --> Drill Run Beedrill-Mega
- Sub CM Raikou --> Z Hyperbeam CM Raikou
- Roserade --> Breloom
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Gunk Shot
- Fire Punch

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Drill Run

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn

Raikou @ Normalium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Hyper Beam

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish
 
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Hey, cool looking team!
  • Your team is really weak to Mega Aerodactyl. Because of that, I changed Scarf Krookodile > Alolan Muk. While Scarf Krookodile can't switch directly into Latias, it can still trap it, and also really threaten Mega Aerodactyl. Krookodile is also able to threaten Salazzle, which is another problem to your team.
  • I noticed how your stall matchup is pretty bad. I changed SubCM Chandelure > Latias. Chandelure is a huge threat to Stall teams, thanks to an immunity to Seismic Toss, and the ability to bypass Toxic, thanks to Substitute. It is also able to check Serperior, Scizor, and Infernape pretty well, both of which your team doesn't appreciate.
  • Next, I changed Klefki > Roserade. Sorry to say this, but Roserade is not viable in the current meta. Klefki, however, provides you with a reliable counterplay to Mega Sharpedo, Latias, and et cetera, and with Spikes, which your current sweepers really appreciate.
  • Ground-types, such as Hippowdon, Swampert, Quagsire, and Mamoswine, are really problematic for your team. Normalium Z > Leftovers, in conjunction with Hyper Beam > Substitute, on Raikou allows your team to lure some of them for great damage, after a Calm Mind boost. Taunt > U-turn on Gliscor allows you to shut down the kinds of Hippowdon and Quagsire trying to heal up and gives you a better matchup against certain Defog users, such as Togekiss and Mantine. Drill Run > Knock Off on Mega Beedrill works really well, too, because it suppresses Tentacruel from coming-in and clearing away Toxic Spikes. This also lets Mega Beedrill pressure Steel-types, such as Mega Aggron and Cobalion, better.
Changes in short:
  • 553.png
    >
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    >
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    >
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    Normalium Z > Leftovers, Hyper Beam > Substitute;
    472.png
    Taunt > U-turn;
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    Drill Run > Knock Off
Raikou @ Normalium Z
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Hyper Beam
- Calm Mind

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Poison Jab
- U-turn
- Drill Run

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- Taunt

Klefki @ Leftovers
Ability: Prankster
EVs: 240 HP / 88 Def / 160 SpD / 20 Spe
Impish Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Substitute
- Calm Mind
243.png
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472.png
707.png
609.png

Hope this rate helped, feel free to ask me any questions!
 
I'm very unconvinced by this team. As far as I'm concerned, the point of a spam-offence is to use your same-type core to weaken the checks to that type for a setup sweeper to run through. Beedrill works nicely as a cleaner in this situation, but without setup potential, you'll struggle to work through checks as beedrill doesn't have the bulk to be eating hits.

Additionally, poisonspam is problematic from the start due to the immunities of steel. For Fightspam it's quite easy to work around Ghost's weaknesses but your team isn't really packing all that much for defensive steels like Klefki, or fast steels like Cobalion. An AV Metagross will 6-0 this team.

That said, I reckon Poisonspam has some potential thanks to Salazzle, which serves a much better job than Roserade. That said, you may as well be playing RU.
 
Thanks for all of the rates guys, I'll try out all changes that y'all suggested separately and come back with the changes that I prefer in a few days. Also TheTapDancer I know but I was just looking for a cool looking core at the time as I don't know much about the UU meta. But thanks either way!
 
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