ORAS UU Slurpuff: Destroyer of worlds!

Hello! I'm back with another RMT, except this team is my first UU team. I wanted to base the team around Slurpuff because he's an absolute fricken demon (just look at that jiggly gut! JUST LOOK AT IT!!!). Anyways here's what the team looks like at first glance.
The Team at first glance
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Now at first glance you may see I have 3 dinosaurs. Lol I'm just kidding. At first glance the team doesn't look too bad (at least not to me), the main thing that's a little weird is that I have 2 ghosts and 2 rocks types. This isn't necessarily a flaw, but to some people it is. Personally I see no problem with it but if you have a replacement for a Pokemon (unless it butchers the team) be my guest.

The Sets

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 152 HP / 128 Atk / 228 Spe
Adamant Nature
- Belly Drum
- Return
- Drain Punch
- Play Rough

Slurpuff is a complete menace in UU (even OU) and that's why I love him. The reason Slurpuff is so good is because of this: When Slurpuff uses Belly Drum it maxes its attack but reduces it's HP to 50 percent, once this is done Slurpuff eats its Sitrus Berry and then once that Berry is eaten Slurpuff's speed doubles due to unburden, and then it uses drain punch to gain all of his health back! Insane right?
Not to mention, in UU, what Drain Punch doesn't hit, Play Rough hits and what Play Rough doesn't hit, Return hits making it the perfect sweeper!

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Taunt
- Stealth Rock
- Dragon Claw

Mega Aerodactyl is a great partner with Slurpuff. Mega Aerodactyl outspeds Crobat (which is one of Slurpuff's biggest threats) and OHKOs it with Stone Edge. Not to mention Mega Aerodactyl can taunt Crobat which Crobat hates and Aerodactyl doesn't take too much damage from Brave Bird. Mega Aerodactyl can also set up Stealth Rock which is pretty nifty.

Frizard (Heliolisk) @ Life Orb
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Grass Knot
- Surf

Heliolisk is another great partner for Slurpuff due to its wide movepool. Heliolisk is really just a good Pokemon to have on all UU teams since he works so well. It has good Special Attack, good Speed and a very flexible moveset earning its way onto my team.

T-Rekts (Tyrantrum) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Superpower

Tyrantrum can help weaken or remove threats to Slurpuff like Mega Aggron and Entei and is an amazing wall breaker in UU. Rock Head+Head Smash was something I've been wanting for a while and here I got it. Thx Gamefreak. Tyrantrum also has access to Earthquake, Superpower and Outrage which are other powerful moves, Earthquake Killing Entei and damaging Mega Aggron.

Lostwis (Froslass) @ Focus Sash
Ability: Cursed Body
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Destiny Bond
- Spikes
- Thunder Wave

I decided to go with Froslass because I needed a lead that could set up hazards while shutting down Pokemon trying to set up. Taunt helps shut down sweepers as talked about. Destiny Bond is useful when Froslass's health is down to 1 from the Focus Sash. Spikes is essential for Slurpuff if he wants to set up and Thunder Wave can shut down quick sweepers that threaten Slurpuff.

Will-O-Weenie (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
I went with Chandelure because I needed a sweeper besides Heliolisk and I needed a Fire type that can kill things like Forretress and Mega Aggron. Fire Blast helps kill pesky steel types that threaten Slurpuff while also having STAB. Shadow Ball has stab and decent coverage to kill other ghost types. Energy Ball is for damaging or removing water types that threaten Chandelure.

There you have it! my Slurpuff UU team!
All miscellaneous things such as threats and calcs are below











Threats
Mega Beedrill
Crobat (covered)
Mega Aggron (mostly covered)
Bronzong
Forretress (covered)

Calcs:
None

Also please tell me how I can make little boxes that you can open. For example:
_______________
| Threats |
| |
---------------------
I see them everywhere but I don't know how to do them
 

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Hi.
  • First change I'd make is probably Krookodile > Tyrantrum, as this allows you to retain your wallbreaker with the added benefit of having it give more utility to the team in being able to Pursuit Pokemon you'd want weakened for Slurpuff and also act as your Stealth Rock setter so you can free up moveslots on Aerodactyl.
  • Memento > Energy Ball on Chandelure is a good idea since it allows for your Slurpuff to get free opportunities to setup on things it normally wouldn't and the coverage Energy Ball seems to provide isn't completely necessary in my opinion.
  • With the aforementioned Tyrantrum change, we now have the ability to change the Aerodactyl set to something that provides a lot more utility for what the team needs, therefore I recommend having 4 Atks Mega Aerodactyl > current set, as this allows you to provide much more offensive pressure and potentially weaken or remove things that could stop Slurpuff from sweeping, as well as providing a good Pursuit trapping core with Krookodile.
  • Volt Switch > Dragon Pulse and Hyper Voice > Surf on Heliolisk might be a good idea considering Volt Switch allows you to pivot out into Slurpuff or your wallbreakers a lot easier while Hyper Voice provides good general coverage with STAB and Surf isn't too necessary considering the end goal is a Slurpuff sweep, so the targets it hits aren't too important to remove immediately.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Earthquake
- Stealth Rock

Standard set, not much to talk about except how you could probably have Choice Banded variant over this one with Stealth Rock + 3 Atks Mega Aerodactyl.

Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch / Fire Fang / Earthquake
- Pursuit
- Stone Edge
- Wing Attack

Crunch lets you lure in Bronzong, which you mentioned as being troublesome for this team, and Cresselia for Slurpuff although Krookodile is very good at dealing with them this is still an option. Fire Fang is yet another option that allows you to mostly lure in Forretress with the added benefit of also weakening Bronzong and some other Steel-types. EQ is also a decent option here.
 
Thank you so much! I have made a better Slurpuff team anyways that I will post in a few mins but this helped anyways! On my new team I kept Chandelure and Aerodactly and having crunch and memento really help! I didn't even think about the synergy with slurpuff that memento would have. Thank you so much! mAke sure to look out for my new team too for i will post it soon!
 
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