RU Slurpuff

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
QC Checks: [ EonX ] [ -Tsunami- ] [ Worldtour ]
GP Checks: [ Ender ] [ horyzhnz ]

slurpuff.gif

ugly cupcake of doom


Overview
########
Slurpuff might appear as harmless as a sweet dessert at first, but looks can be deceiving! With access to Belly Drum and Unburden in combination with a Sitrus Berry, it's not harmless at all. Sadly, its physical movepool is terrible, consisting only of Play Rough and Return; however, its special movepool is rather colorful, comprising Thunderbolt, Flamethrower, and Surf. It has a helpful Fairy typing, but its usefulness is diminished by Slurpuff's mediocre defenses, which make it hard for the cupcake to set up safely. Additionally, Slurpuff is weak and slow without boosts and is countered by most Steel-types in the tier. However, it resists common priority moves like Mach Punch and Sucker Punch, which makes revenge killing it difficult.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute / Aromatherapy / Wish
ability: Unburden
item: Sitrus Berry
evs: 52 HP / 252 Atk / 204 Spe
nature: Adamant

Moves
========
Belly Drum lets Slurpuff's Attack reach insane levels (1136 at +6) at the cost of half its HP, giving it the opportunity to sweep. Play Rough is an obligatory Fairy-type STAB attack, and Return gives it a good way to damage Poison-types like Amoonguss and Golbat. The move in the last slot is up to you. Substitute lets Slurpuff easily set up on forced switches, while Aromatherapy cures annoying burns caused by Scald from Jellicent or Will-O-Wisp from Mega Banette. Additionally, Wish is an option that lets it recover HP after using Belly Drum while outlasting some bulky walls, though Yawn is also viable, as it can force switches and disrupt the opponent's team, giving Slurpuff an opportunity to set up.

Set Details
========
Maximum Attack EVs and an Adamant nature are used to ensure maximum possible damage. 204 Speed EVs allow it to outspeed Modest Choice Scarf Delphox after Unburden in addition to the rest of the metagame, bar a few faster Choice Scarf users. The rest of the EVs are dumped into HP for a little more bulk, while also giving it an even HP number so that Sitrus Berry activates after Belly Drum. Sitrus Berry is used to ensure Unburden's activation and to give it 75% HP after Belly Drum, making Slurpuff a threat.

Usage Tips
========
Slurpuff should only be sent out when Steel-types have either been severely weakened or eliminated. Since it's very hard to set up, try doing so against Pokemon that can't hurt it. This includes Zoroark and a few weak walls, including Aromatisse, Cresselia, and Alomomola. The fourth moveslot in the set also determines what it can set up on. With Aromatherapy, it wouldn't mind being burned or poisoned as much, and thus can use Alomomola and Cresselia as setup fodder. With Wish, it can set up on almost all walls without taking much direct damage, and with Substitute it can easily set up on status moves. Yawn can force switches which creates an opportunity to set up.

Team Options
========
Since the cupcake is able to force a few switches, it appreciates the support of entry hazards. Cobalion and Rhyperior are good at setting up Stealth Rock and have access to strong STAB moves that can take out Steel-types. Pairing Slurpuff with strong wallbreakers such as Delphox, Moltres, and Druddigon works well since they can soften up walls for Slurpuff. Dugtrio is able to trap some Steel-types like Registeel and has Memento to support Slurpuff in setting up. Hitmonlee is also able to bring down Steel-types while providing Rapid Spin support, something that Slurpuff likes since it shouldn't be taking any damage from entry hazards. Meowstic-M and Cresselia have access to the ever-helpful dual screens, while Uxie has dual screens, Memento, U-turn, and Stealth Rock as additional support options.

Other Options
########
Slurpuff has a few other options, but nothing that really stands out. It has access to Calm Mind and a few special moves like Flamethrower, Dazzling Gleam, Surf, and Thunderbolt. With Red Card it can become a special sweeper, but the Belly Drum set is a lot more effective at sweeping. Flamethrower can be used on the Belly Drum set, but the options listed are better, since it won't be doing a lot of damage to Steel-types without investment or boosts anyway. A set with Cotton Guard in tandem with Calm Mind and either Red Card or Sitrus Berry can make Slurpuff very hard to take down, but it suffers from being weak without boosts, and it doesn't have enough coverage with only two moves.

Checks & Counters
########
**Steel-types**: Registeel, Steelix, Escavalier, Bronzong, and Doublade all laugh at Slurpuff's hits while KOing it with their STAB Iron Head. Durant can survive a hit at 100% HP and KO Slurpuff with Iron Head, but will take a big chunk of damage in the process, and the occasional Flamethrower will KO it.

**Some Physical Walls**: Physically defensive Amoonguss can take any hit from +6 Slurpuff, has Clear Smog or Sludge Bomb to either remove its boosts or KO it after Stealth Rock damage, and can use Spore. However, Amoonguss can't survive two Returns in a row. Alomomola can take a hit but can't do much back, same with Cresselia. Physically defensive Golbat with Haze can also give Slurpuff a hard time.

**Offensive Pressure**: The most effective way of countering Slurpuff is to prevent it from setting up by hitting it hard, which will usually stop a sweep. However, even with its bad defenses, Slurpuff's Fairy typing can make it difficult to hit it hard. Additionally, Knock Off removes Sitrus Berry while activating Unburden in the process, and makes it difficult for Slurpuff to set up.
 
Last edited:
This is mostly ready, I just need directions in the 4th moveslot and c&c. For the 4th moveslot, I personally ran Flamethrower and Substitute, and both were ok, but I've also heard good things about Yawn and even Cotton Guard. Thoughts?

And for c&c, steel types and preventing it from set-up is the best I could think of. I know some walls can live its hits but it can't do anything back. what do you think?
 
Got your back Arikado

[Belly Drum]

- 4th moveslot is fine as is
- Remove Flamethrower in Usage Tips as it isn't anywhere else in the set
- Put Yawn in Set Details as it can possibly force a counter right back out, or threaten to put it to sleep

[Checks and Counters]

- When mentioning hitting hard / offensive pressure, note that Fairy's good defensive typing can make this difficult at times
- Knock Off. This activates Unburden, but will also prevent the use of the Sitrus Berry, usually meaning Slurpuff won't be able to set up a Belly Drum

Fix this up with the above changes, and consider this cupcake

QC Approved 1/3
 
Implemented. Adding the point about fairy typing and knock off and renamed the category into **offensive pressure**. Also added Doublade, Zong, and Durant into c&c, I had forgotten them before.
 
Amoonguss can also Sludge Bomb to OHKO Slurpuff after it Belly Drums and Stealth Rock happens. Noteworthy as 2 Returns will always kill Amoonguss, and iirc that includes counting for the +6 followed by the +0.

I'd mention that Durant needs to be wary of the occasional Flamethrower. I've seen at least one Slurpuff use BD + Flamethrower to attempt to cover its Steel vulnerability. In a similar note on the OO mention of Flamethrower is should be mentioned that Flamethrower does kill Durant even with Adamant (still only 3HKOs avest Escavalier though which is dumb). Speaking of Durant, don't oversell it as a check - Play Rough does in fact OHKO at times with hazards.

QC APPROVED 3/3
 
Worldtour you're right- +6 and +0 Return do in fact kill Amoonguss, I'll make sure to make note of that. I'll also mention that Durant is a shaky check.

This is GP ready.
 
I'm reserving a GP here. I haven't done this in a very long time, so I'm not going to stamp this one, but if another GP checker wants to proofread me and stamp it themselves to make sure I'm not making stupid mistakes, that would be appreciated. If it sucks, then tell me that too.

Fuck it I'm stamping this GP [1/2]

Edit: Okay done. Have fun.

Insertions or changes [punctuation]
Deletions [punctuation]
[Comments]

Overview
########
Slurpuff might appear as a harmless as a sweet dessert at first, but look again! [I'm not going to change this outright, but I would suggest saying something like "but appearances can be deceiving" or something similar. My rationale is that "but look again" doesn't flow well in the context of the sentence and feels a bit off. It's up to you though - I'd be happy to talk to you about alternatives] It's not harmless at all with With access to Belly Drum and Unburden in combination with a Sitrus Berry, [comma] it's not harmless at all which with Sitrus Berry, is the perfect combination that any Pokemon could ask for. Sadly, it's physical movepool is terrible, [comma] consisting and consists only of Play Rough and Return; [changed , to ;] however, while it's special movepool is rather colorful, comprising colourful with Thunderbolt, Flamethrower, and Surf. It's got It has a helpful Fairy typing, which is good, but it's usefulness is diminished by Slurpuff's mediocre defenses, [comma] which negate that out, and make it hard for the cupcake to set up safely. Additionally, it's Slurpuff is weak and slow without boosts [removed comma] and countered by most Steel-types in the tier. However, it resists common priority moves like Mach Punch and Sucker Punch, which makes revenge killing it difficult hard. [This is a subjective change regarding diction. Feel free to ignore if you think hard works better, or to replace with another synonym]

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute / Aromatherapy / Wish
ability: Unburden
item: Sitrus Berry
evs: 52 HP / 252 Atk / 204 Spe
nature: Adamant

Moves
========
Belly Drum lets Slurpuff's Attack reach get to insane levels (1136 at +6) at +6 making it reach 1136, [removed comma] at the cost of half its HP. This allows Slurpuff to easily sweep unprepared teams after its counters have been weakened. [My feeling is that the pink sentence is self-evident and thus unnecessary, but I would like a second opinion. You could also incorporate it into the previous sentence by saying "... at the cost of half its HP, giving it the opportunity to sweep." if you would like] Play Rough is obligatory Fairy-type STAB, and one of the two viable physical moves Slurpuff gets. return is the second, giving gives it a good way to hit damage Poison-types like Amoonguss and Golbat for a lot of damage. The choice move in the last slot is up to you. Substitute will lets Slurpuff easily set up [no hyphen] on forced switches, while Aromatherapy will cures annoying burns caused by Scald from Jellicent or Will-O-Wisp from Mega Banette. [period] Additionally, and Wish can is an option that lets it recover HP after using Belly Drum while outlasting some bulky walls, [comma] though Yawn is also a viable option in the last slot, as it can force forcing switches and disrupt disrupting the opponent's team, while giving Slurpuff an opportunity to set up [no hyphen].

Set Details
========
Max Attack EVs and along with an Adamant nature are used to ensure for maximum possible damage possible. 204 Speed EVs allow it are to outspeed Modest Choice Scarf Delphox after Unburden [removed comma] in addition to the rest of the and allows Slurpuff to also outspeed the entire metagame, [comma] bar a few faster Choice Scarf users. The rest of the EVs are dumped into HP for a little more bulk, while also giving it an even HP number so that for Sitrus Berry activates to activate after one Belly Drum. Sitrus Berry is used to ensure Unburden's activation and to give it sit at 75% HP after Belly Drum, making Slurpuff a threat with +6 Attack and +2 Speed. [You might want to delete the second clause "making Slurpuff ... +2 Speed" as it is has been talked about for the entire analysis and is unnecessary to repeat]

Usage Tips
========
Slurpuff should only be sent out when Steel-types have either been severely weakened or eliminated, so make sure that happens before you do. [I understand what you were trying to say, but it's syntactically ambiguous and doesn't work] Since it's very hard to set up, try doing so it against Pokemon that you're sure can't hurt it. This includes Zoroark and a few weak walls, including such as Aromatisse, Cresselia, and Alomomola. Make sure that the Pokemon you're setting up on can't hurt Slurpuff a lot, and the [you literally just said this] The 4th moveslot in the set also determines who you can set up on. With Aromatherapy, it wouldn't mind being burned or poisoned and poison as much [removed ,] and thus can use Alomomola and Cresselia as setup [one word here] fodder. With Wish, it can set up on almost all walls without taking much direct damage except from Toxic, and with Substitute and Yawn it can use forced switches to easily set up on forced switches.

Team Options
========
Since the cupcake is able to force a few switches, it appreciates the support of entry hazards using it with hazards is most appreciated. Cobalion and Rhyperior are good at setting up Stealth Rock [removed ,] and have access to strong STAB moves that can take out Steel-types. Pairing Slurpuff with strong wallbreakers such as Delphox, Moltres, and Druddigon works well is good since they can soften up walls for Slurpuff to sweep. Dugtrio is able to trap some Steel-types like Registeel [removed ,] and has Memento to support Slurpuff setting up. Hitmonlee is also able to bring down Steel-types while also providing Rapid Spin, something that Slurpuff likes since it shouldn't be taking any damage from entry hazards. Meowstic-M and Cresselia have access to the ever-helpful dual screens, [no caps] which really help Slurpuff setting up, while Uxie has dual screens, Memento, U-turn, and Stealth Rock as additional support options to support Slurpuff have an easier time.

Other Options
########
Slurpuff has a few other options, but nothing that really stands out. It has access to Calm Mind and a few special moves like Flamethrower, Dazzling Gleam, Surf, and Thunerbolt. [period] and With Red Card it can become make Slurpuff a special sweeper, but the Belly Drum set is a lot better more effective at sweeping. Flamethrower can be used on the Belly Drum set, [comma] but the options listed are better, since it won't be doing a lot of damage to Steel-types without investment or boosts anyway. A set with Cotton Guard in tandem with Calm Mind and either Red Card or Sitrus Berry can be utilized to make Slurpuff very hard to take down, but it suffers from being weak without many boosts, and it doesn't have enough coverage with only two moves.

Checks & Counters
########
**Steel-types**: Registeel, Steelix, Escavalier, Bronzong, and Doublade all laugh at Slurpuff's hits while KOing it with their STAB Iron Head. Durant can survive live a hit at 100% HP and KO Slurpuff with Iron Head, but will take takes a big chunk of damage in the process, and the occasional Flamethrower will KO it.

**Some physical walls**: Physically defensive Amoonguss can take any hit from +6 Slurpuff, has Clear Smog or Sludge Bomb to screw it over [questionable word choice] after Stealth Rock damage, and can use Spore. However, Amoonguss can't live survive two Returns in a row. Alomomola can take a hit but can't do much back, same with goes to Cresselia. Physically defensive Golbat with Haze can also give Slurpuff a hard time.

**Offensive Pressure**: The most effective way of countering Slurpuff is to prevent it from setting up by hitting it hard, which will it'll usually stop a sweep. However, even with its bad defenses, its Slurpuff's Fairy typing can make it difficult. Additionally, Knock Off removes Sitrus Berry while activating Unburden [spelling] in the process [removed ,] and makes it difficult for Slurpuff to set up.
 
Last edited:
Cool stuff, implementing right now.

edit: implemented, waiting on 2nd check. Also changed the wording of some things that you noted Ender
 
Last edited:
Hello! AMcheck.

add, remove, C/capitalization, comments
Overview
########
Slurpuff might appear as harmless as a sweet dessert at first, but looks can be deceiving! With access to Belly Drum and Unburden in combination with a Sitrus Berry, it's not harmless at all. Sadly, it's physical movepool is terrible, consisting only of Play Rough and Return; however, it's special movepool is rather colorful, comprising Thunderbolt, Flamethrower, and Surf. It has a helpful Fairy typing, but it's usefulness is diminished by Slurpuff's mediocre defenses, which make it hard for the cupcake to set up safely. Additionally, Slurpuff is weak and slow without boosts and is countered by most Steel-types in the tier. However, it resists common priority moves like Mach Punch and Sucker Punch, which makes revenge killing it difficult.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute / Aromatherapy / Wish
ability: Unburden
item: Sitrus Berry
evs: 52 HP / 252 Atk / 204 Spe
nature: Adamant

Moves
========

Belly Drum lets Slurpuff's Attack reach insane levels (1136 at +6) at the cost of half its HP, giving it the opportunity to sweep. Play Rough is obligatory Fairy-type STAB, and Return gives it a good way to damage Poison-types like Amoonguss and Golbat. The move in the last slot is up to you. Substitute lets Slurpuff easily set up on forced switches, while Aromatherapy cures annoying burns caused by Scald from Jellicent or Will-O-Wisp from Mega Banette. Additionally, Wish is an option that lets it recover HP after using Belly Drum while outlasting some bulky walls, though Yawn is also viable, as it can force switches and disrupt the opponent's team, giving Slurpuff an opportunity to set up.

Set Details
========

Max Attack EVs and an Adamant nature are used to ensure maximum possible damage. 204 Speed EVs allow it to outspeed Modest Choice Scarf Delphox after Unburden in addition to the rest of the metagame, bar a few faster Choice Scarf users. The rest of the EVs are dumped into HP for a little more bulk, while also giving it an even HP number so that Sitrus Berry activates after one Belly Drum. Sitrus Berry is used to ensure Unburden's activation and to give it 75% HP after Belly Drum, making Slurpuff a threat.

Usage Tips
========

Slurpuff should only be sent out when Steel-types have either been severely weakened or eliminated. Since it's very hard to set up, try doing so against Pokemon that can't hurt it. This includes Zoroark and a few weak walls, including Aromatisse, Cresselia, and Alomomola. The 4th moveslot in the set also determines who you can set up on. With Aromatherapy, it wouldn't mind being burned or poisoned as much and thus can use Alomomola and Cresselia as setup fodder. With Wish, it can set up on almost all walls without taking much direct damage, and with Substitute and Yawn it can easily set up status moves and forced switches.

Team Options
========

Since the cupcake is able to force a few switches, it appreciates the support of entry hazards. Cobalion and Rhyperior are good at setting up Stealth Rock and have access to strong STAB moves that can take out Steel-types. Pairing Slurpuff with strong wallbreakers such as Delphox, Moltres, and Druddigon works well since they can soften up walls for Slurpuff. Dugtrio is able to trap some Steel-types like Registeel and has Memento to support Slurpuff setting up. Hitmonlee is also able to bring down Steel-types while providing Rapid Spin, something that Slurpuff likes since it shouldn't be taking any damage from entry hazards. Meowstic-M and Cresselia have access to the ever-helpful dual screens, while Uxie has dual screens, Memento, U-turn, and Stealth Rock as additional support options.

Other Options
########

Slurpuff has a few other options, but nothing that really stands out. It has access to Calm Mind and a few special moves like Flamethrower, Dazzling Gleam, Surf, and Thunderbolt. With Red Card it can become a special sweeper, but the Belly Drum set is a lot more effective at sweeping. Flamethrower can be used on the Belly Drum set, but the options listed are better, since it won't be doing a lot of damage to Steel-types without investment or boosts anyway. A set with Cotton Guard in tandem with Calm Mind and either Red Card or Sitrus Berry can make Slurpuff very hard to take down, but it suffers from being weak without boosts, and it doesn't have enough coverage with only two moves.

Checks & Counters
########

**Steel-types**: Registeel, Steelix, Escavalier, Bronzong, and Doublade all laugh at Slurpuff's hits while KOing it with their STAB Iron Head preferably STAB moves instead because they might running another STAB move?. Durant can survive a hit at 100% HP and KO Slurpuff with Iron Head, but will take a big chunk of damage in the process, and the occasional Flamethrower will KO it.

**Some physical walls**: Physically defensive Amoonguss can take any hit from +6 Slurpuff, has Clear Smog or Sludge Bomb to either remove its boosts or KO it after Stealth Rock damage, and can use Spore. However, Amoonguss can't survive two Returns in a row. Alomomola can take a hit but can't do much back, same with Cresselia. Physically defensive Golbat with Haze can also give Slurpuff a hard time.

**Offensive Pressure**: The most effective way of countering Slurpuff is to prevent it from setting up by hitting it hard, which will usually stop a sweep. However, even with its bad defenses, Slurpuff's Fairy typing can make it difficult to hit it hard. Additionally, Knock Off removes Sitrus Berry while activating Unburden [spelling] it's weird how you forgot to remove the previous GPers comment in the process and makes it difficult for Slurpuff to set up.
Hope I didn't do any mistakes like previous time, and surely didn't left anything out (read it about 3 times). Tag for stamp: horyzhnz (feel free to ask me to tag someone else if you're busy)

EDIT: 100th post! :O
 
Last edited:
Hello! AMcheck.

add, remove, C/capitalization, comments
Overview
########
Slurpuff might appear as harmless as a sweet dessert at first, but looks can be deceiving! With access to Belly Drum and Unburden in combination with a Sitrus Berry, it's not harmless at all. Sadly, it's physical movepool is terrible, consisting only of Play Rough and Return; however, it's special movepool is rather colorful, comprising Thunderbolt, Flamethrower, and Surf. It has a helpful Fairy typing, but it's usefulness is diminished by Slurpuff's mediocre defenses, which make it hard for the cupcake to set up safely. Additionally, Slurpuff is weak and slow without boosts and is countered by most Steel-types in the tier. However, it resists common priority moves like Mach Punch and Sucker Punch, which makes revenge killing it difficult.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute / Aromatherapy / Wish
ability: Unburden
item: Sitrus Berry
evs: 52 HP / 252 Atk / 204 Spe
nature: Adamant

Moves
========

Belly Drum lets Slurpuff's Attack reach insane levels (1136 at +6) at the cost of half its HP, giving it the opportunity to sweep. Play Rough is obligatory Fairy-type STAB, and Return gives it a good way to damage Poison-types like Amoonguss and Golbat. The move in the last slot is up to you. Substitute lets Slurpuff easily set up on forced switches, while Aromatherapy cures annoying burns caused by Scald from Jellicent or Will-O-Wisp from Mega Banette. Additionally, Wish is an option that lets it recover HP after using Belly Drum while outlasting some bulky walls, though Yawn is also viable, as it can force switches and disrupt the opponent's team, giving Slurpuff an opportunity to set up.

Set Details
========

Max Attack EVs and an Adamant nature are used to ensure maximum possible damage. 204 Speed EVs allow it to outspeed Modest Choice Scarf Delphox after Unburden in addition to the rest of the metagame, bar a few faster Choice Scarf users. The rest of the EVs are dumped into HP for a little more bulk, while also giving it an even HP number so that Sitrus Berry activates after one Belly Drum. Sitrus Berry is used to ensure Unburden's activation and to give it 75% HP after Belly Drum, making Slurpuff a threat.

Usage Tips
========

Slurpuff should only be sent out when Steel-types have either been severely weakened or eliminated. Since it's very hard to set up, try doing so against Pokemon that can't hurt it. This includes Zoroark and a few weak walls, including Aromatisse, Cresselia, and Alomomola. The 4th moveslot in the set also determines who you can set up on. With Aromatherapy, it wouldn't mind being burned or poisoned as much and thus can use Alomomola and Cresselia as setup fodder. With Wish, it can set up on almost all walls without taking much direct damage, and with Substitute and Yawn it can easily set up status moves and forced switches.

Team Options
========

Since the cupcake is able to force a few switches, it appreciates the support of entry hazards. Cobalion and Rhyperior are good at setting up Stealth Rock and have access to strong STAB moves that can take out Steel-types. Pairing Slurpuff with strong wallbreakers such as Delphox, Moltres, and Druddigon works well since they can soften up walls for Slurpuff. Dugtrio is able to trap some Steel-types like Registeel and has Memento to support Slurpuff setting up. Hitmonlee is also able to bring down Steel-types while providing Rapid Spin, something that Slurpuff likes since it shouldn't be taking any damage from entry hazards. Meowstic-M and Cresselia have access to the ever-helpful dual screens, while Uxie has dual screens, Memento, U-turn, and Stealth Rock as additional support options.

Other Options
########

Slurpuff has a few other options, but nothing that really stands out. It has access to Calm Mind and a few special moves like Flamethrower, Dazzling Gleam, Surf, and Thunderbolt. With Red Card it can become a special sweeper, but the Belly Drum set is a lot more effective at sweeping. Flamethrower can be used on the Belly Drum set, but the options listed are better, since it won't be doing a lot of damage to Steel-types without investment or boosts anyway. A set with Cotton Guard in tandem with Calm Mind and either Red Card or Sitrus Berry can make Slurpuff very hard to take down, but it suffers from being weak without boosts, and it doesn't have enough coverage with only two moves.

Checks & Counters
########

**Steel-types**: Registeel, Steelix, Escavalier, Bronzong, and Doublade all laugh at Slurpuff's hits while KOing it with their STAB Iron Head preferably STAB moves instead because they might running another STAB move?. Durant can survive a hit at 100% HP and KO Slurpuff with Iron Head, but will take a big chunk of damage in the process, and the occasional Flamethrower will KO it.

**Some physical walls**: Physically defensive Amoonguss can take any hit from +6 Slurpuff, has Clear Smog or Sludge Bomb to either remove its boosts or KO it after Stealth Rock damage, and can use Spore. However, Amoonguss can't survive two Returns in a row. Alomomola can take a hit but can't do much back, same with Cresselia. Physically defensive Golbat with Haze can also give Slurpuff a hard time.

**Offensive Pressure**: The most effective way of countering Slurpuff is to prevent it from setting up by hitting it hard, which will usually stop a sweep. However, even with its bad defenses, Slurpuff's Fairy typing can make it difficult to hit it hard. Additionally, Knock Off removes Sitrus Berry while activating Unburden [spelling] it's weird how you forgot to remove the previous GPers comment in the process and makes it difficult for Slurpuff to set up.
Hope I didn't do any mistakes like previous time, and surely didn't left anything out (read it about 3 times). Tag for stamp: GatoDelFuego. (feel free to ask me to tag someone else if you're busy)

EDIT: 100th post! :O

I agree with this.

I'm not stamping this because 1. there are literally 4 changes and 2. I did the previous check.
 
Last edited:
Overview
########
Slurpuff might appear as harmless as a sweet dessert at first, but looks can be deceiving! With access to Belly Drum and Unburden in combination with a Sitrus Berry, it's not harmless at all. Sadly, it's its physical movepool is terrible, consisting only of Play Rough and Return; however, it's its special movepool is rather colorful, comprising Thunderbolt, Flamethrower, and Surf. It has a helpful Fairy typing, but it's its usefulness is diminished by Slurpuff's mediocre defenses, which make it hard for the cupcake to set up safely. Additionally, Slurpuff is weak and slow without boosts and is countered by most Steel-types in the tier. However, it resists common priority moves like Mach Punch and Sucker Punch, which makes revenge killing it difficult.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute / Aromatherapy / Wish
ability: Unburden
item: Sitrus Berry
evs: 52 HP / 252 Atk / 204 Spe
nature: Adamant

Moves
========
Belly Drum lets Slurpuff's Attack reach insane levels (1136 at +6) at the cost of half its HP, giving it the opportunity to sweep. Play Rough is an obligatory Fairy-type STAB attack, and Return gives it a good way to damage Poison-types like Amoonguss and Golbat. The move in the last slot is up to you. Substitute lets Slurpuff easily set up on forced switches, while Aromatherapy cures annoying burns caused by Scald from Jellicent or Will-O-Wisp from Mega Banette. Additionally, Wish is an option that lets it recover HP after using Belly Drum while outlasting some bulky walls, though Yawn is also viable, as it can force switches and disrupt the opponent's team, giving Slurpuff an opportunity to set up.

Set Details
========
Maximum Attack EVs and an Adamant nature are used to ensure maximum possible damage. 204 Speed EVs allow it to outspeed Modest Choice Scarf Delphox after Unburden in addition to the rest of the metagame, bar a few faster Choice Scarf users. The rest of the EVs are dumped into HP for a little more bulk, while also giving it an even HP number so that Sitrus Berry activates after one Belly Drum. Sitrus Berry is used to ensure Unburden's activation and to give it 75% HP after Belly Drum, making Slurpuff a threat.

Usage Tips
========
Slurpuff should only be sent out when Steel-types have either been severely weakened or eliminated. Since it's very hard to set up, try doing so against Pokemon that can't hurt it. This includes Zoroark and a few weak walls, including Aromatisse, Cresselia, and Alomomola. The 4th fourth moveslot in the set also determines who you what it can set up on. With Aromatherapy, it wouldn't mind being burned or poisoned as much,(AC) and thus can use Alomomola and Cresselia as setup fodder. With Wish, it can set up on almost all walls without taking much direct damage, and with Substitute and Yawn it can easily set up status moves (uh this part doesn't really make sense. what is 'set up status moves supposed to mean'?) and forced switches.

Team Options
========
Since the cupcake is able to force a few switches, it appreciates the support of entry hazards. Cobalion and Rhyperior are good at setting up Stealth Rock and have access to strong STAB moves that can take out Steel-types. Pairing Slurpuff with strong wallbreakers such as Delphox, Moltres, and Druddigon works well since they can soften up walls for Slurpuff. Dugtrio is able to trap some Steel-types like Registeel and has Memento to support Slurpuff in setting up. Hitmonlee is also able to bring down Steel-types while providing Rapid Spin support, something that Slurpuff likes since it shouldn't be taking any damage from entry hazards. Meowstic-M and Cresselia have access to the ever-helpful dual screens, while Uxie has dual screens, Memento, U-turn, and Stealth Rock as additional support options.

Other Options
########
Slurpuff has a few other options, but nothing that really stands out. It has access to Calm Mind and a few special moves like Flamethrower, Dazzling Gleam, Surf, and Thunderbolt. With Red Card it can become a special sweeper, but the Belly Drum set is a lot more effective at sweeping. Flamethrower can be used on the Belly Drum set, but the options listed are better, since it won't be doing a lot of damage to Steel-types without investment or boosts anyway. A set with Cotton Guard in tandem with Calm Mind and either Red Card or Sitrus Berry can make Slurpuff very hard to take down, but it suffers from being weak without boosts, and it doesn't have enough coverage with only two moves.

Checks & Counters
########
**Steel-types**: Registeel, Steelix, Escavalier, Bronzong, and Doublade all laugh at Slurpuff's hits while KOing it with their STAB Iron Head. Durant can survive a hit at 100% HP and KO Slurpuff with Iron Head, but will take a big chunk of damage in the process, and the occasional Flamethrower will KO it.

**Some Physical Walls**: Physically defensive Amoonguss can take any hit from +6 Slurpuff, has Clear Smog or Sludge Bomb to either remove its boosts or KO it after Stealth Rock damage, and can use Spore. However, Amoonguss can't survive two Returns in a row. Alomomola can take a hit but can't do much back, same with Cresselia. Physically defensive Golbat with Haze can also give Slurpuff a hard time.

**Offensive Pressure**: The most effective way of countering Slurpuff is to prevent it from setting up by hitting it hard, which will usually stop a sweep. However, even with its bad defenses, Slurpuff's Fairy typing can make it difficult to hit it hard. Additionally, Knock Off removes Sitrus Berry while activating Unburden [spelling] in the process,(AC) and makes it difficult for Slurpuff to set up.

GP 2/2

macrarazy some errors n stuff i caught, don't think I'll be able to stamp this, sorry bud :(
 
Last edited:
Back
Top