‘ello everybody. This team has worked very well for me, and I was hoping to get some input, so …
At a Glance
This team actually works a lot better than you’d assume at just a glance, however. The combination of powerful Special Sweepers (Togekiss and Starmie), Physical Destruction (Lucario and Tyranitar) and Special Situations (Metagross and Clefable) works out to create a deadly team.
The Lead
Colossus (Metagross)
Item: Occa Berry
Ability: Clear Body
Nature: Adamant
EV’s: 252 HP / 238 Att / 10 Def / 8 Spe
Moves
- Earthquake
- Explosion
- Stealth Rock
- Bullet Punch
Analysis
I chose Metagross as a lead as it would eliminate many other leads, its primary purpose. The thing that makes Colossus such a great threat to other leads is that most other walls can’t OHKO it without a crit. The Occa Berry protects it from Fire Types, and EQ doesn’t do much damage against it. This allows for SR to be put up, and then can either explode or switch out for use later. It demolishes teams relying on Focus Sash/Band and Ninjask leads, because Bullet Punch gets in the first attack. This, combined, makes Metagross the perfect lead for this team.
The Ghostbusters
Mad Jack (Tyranitar)
Item: Leftovers
Ability: Sand Stream
Nature: Quiet
EV’s: 252 HP / 50 Att / 30 Spe / 176 Spe Att
Moves:
- Flamethrower
- Focus Punch
- Substitute
- Dark Pulse
My original team called for a Breloom, but to counter ghost-types, I brought in Ttar do do some damage. DP is used to allow for flinching and to counter physical walls, Flamethrower will take out Skarmory, Scyzor or Foretress easily, and 252 HP EV’s give Ttar 404 HP, a 101 HP substitute, to destroy Blissey. Since its introduction, Tyranitar has become a cornerstone of this team, implementing Weather effects and anti-Ghost attacks, a must have for a team whose key component is Clefable.
The Secret Weapon
Cassiopa (Clefable)
Item: Leftovers
Ability: Magic Guard
Nature: Calm
EV’s: 252 HP / 152 Def / 4 Spe / 100 Sp Def
Moves:
- Encore
- Seismic Toss
- Softboiled
- Thunder Wave
Highly underrated as a wall, Clefable is extremely useful in the right hands, and is probably my favorite wall in the game. Thunder Wave and Encore destroys Stat Boosters, and Magic Guard protects it from all indirect damage, including Toxic. The only way to put it down for good is to bring in a fighting type or Freeze/Sleep/Paralyze it. Because of this, Clefable can be used to destroy entire teams. It's one weakness is Ghost types, but Tyranitar takes care of that.
The Special Sweeper
Hoshikage (Starmie)
Item: Expert Belt
Ability: Natural Cure
Nature: Timid
EV’s: 252 Spe / 252 Sp Att / 4 HP
Moves:
- Ice Beam
- Surf
- Thunderbolt
- Psychic
Starmie is probably my favorite pokemon in the game. Its extreme speed and high special attack allow it to become one of the most threatening special sweepers for mid-late game. Starmie is such a great sweeper because it has such a great selection of Super-Effective moves, amplified by the Expert Belt. This versatality allows for a deadly combination. It's only major weakness is to Sucker Punch, which will most likely OHKO it.
The Muscle
Vegeta (Lucario) (BTW, no jokes about Power Levels, please)
Item: Life Orb
Ability: Inner Focus
Nature: Jolly
EV’s: 252 Att / 4 Def / 252 Spe
Moves:
- Close Combat
- Ice Punch
- Swords Dance
- Extremespeed
Lucario allows for physical damage, and suprises unsuspecting dragon types with Ice Punch and Jolly nature. Walls also fall to SD’d, Life Orbed Close Combat. Lucario is meant to be mid-late game, as the Life Orb won't keep it alive that long. However, usage in early game can counter Jirachi and other hard to kill leads. Because of this, Lucario fits well in this team. It's major weakness are other Lucario's and Heracross.
The Hax
Valefor (Togekiss)
Item: Leftovers
Ability: Serene Grace
Nature: Modest
EV’s: 252 HP / 104 Spe / 152 Sp Att
Moves:
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot
Much like Lucario, Togekiss allows for Special Attack sweeps, and Air Slash-Aura Sphere doesn’t even give the opposition a chance to defend themselves. Serene Grace helps Air Slash's effectiveness, and Roost keeps Togekiss alive for longer. Togekiss is particuarly effective because it works off Clefable's Thunder Wave to Air Slash pokemon to oblivion. Electric types such as Jolteon and Raikou are its major weakness, but the rest of the team can deal with this threat.
In Review:
Many things work with this team. With the combination of Steel, Rock and Magic Guard, Sandstorm can counter Rain Dance or Sunny Day teams. Likewise, the combination of Steel, Magic Guard, and Natural Cure eliminates toxic damage from 4/6 of my team. The only major problem is a weakness to Fighting, Ghost, or Electric types in a fair amount of my team. However, this team is extremely effective, as seen as when I had an unranked match with several Uber Teams, and won (^_^)
Thanks in advance.
At a Glance






This team actually works a lot better than you’d assume at just a glance, however. The combination of powerful Special Sweepers (Togekiss and Starmie), Physical Destruction (Lucario and Tyranitar) and Special Situations (Metagross and Clefable) works out to create a deadly team.
The Lead

Colossus (Metagross)
Item: Occa Berry
Ability: Clear Body
Nature: Adamant
EV’s: 252 HP / 238 Att / 10 Def / 8 Spe
Moves
- Earthquake
- Explosion
- Stealth Rock
- Bullet Punch
Analysis
I chose Metagross as a lead as it would eliminate many other leads, its primary purpose. The thing that makes Colossus such a great threat to other leads is that most other walls can’t OHKO it without a crit. The Occa Berry protects it from Fire Types, and EQ doesn’t do much damage against it. This allows for SR to be put up, and then can either explode or switch out for use later. It demolishes teams relying on Focus Sash/Band and Ninjask leads, because Bullet Punch gets in the first attack. This, combined, makes Metagross the perfect lead for this team.
The Ghostbusters

Mad Jack (Tyranitar)
Item: Leftovers
Ability: Sand Stream
Nature: Quiet
EV’s: 252 HP / 50 Att / 30 Spe / 176 Spe Att
Moves:
- Flamethrower
- Focus Punch
- Substitute
- Dark Pulse
My original team called for a Breloom, but to counter ghost-types, I brought in Ttar do do some damage. DP is used to allow for flinching and to counter physical walls, Flamethrower will take out Skarmory, Scyzor or Foretress easily, and 252 HP EV’s give Ttar 404 HP, a 101 HP substitute, to destroy Blissey. Since its introduction, Tyranitar has become a cornerstone of this team, implementing Weather effects and anti-Ghost attacks, a must have for a team whose key component is Clefable.
The Secret Weapon

Cassiopa (Clefable)
Item: Leftovers
Ability: Magic Guard
Nature: Calm
EV’s: 252 HP / 152 Def / 4 Spe / 100 Sp Def
Moves:
- Encore
- Seismic Toss
- Softboiled
- Thunder Wave
Highly underrated as a wall, Clefable is extremely useful in the right hands, and is probably my favorite wall in the game. Thunder Wave and Encore destroys Stat Boosters, and Magic Guard protects it from all indirect damage, including Toxic. The only way to put it down for good is to bring in a fighting type or Freeze/Sleep/Paralyze it. Because of this, Clefable can be used to destroy entire teams. It's one weakness is Ghost types, but Tyranitar takes care of that.
The Special Sweeper

Hoshikage (Starmie)
Item: Expert Belt
Ability: Natural Cure
Nature: Timid
EV’s: 252 Spe / 252 Sp Att / 4 HP
Moves:
- Ice Beam
- Surf
- Thunderbolt
- Psychic
Starmie is probably my favorite pokemon in the game. Its extreme speed and high special attack allow it to become one of the most threatening special sweepers for mid-late game. Starmie is such a great sweeper because it has such a great selection of Super-Effective moves, amplified by the Expert Belt. This versatality allows for a deadly combination. It's only major weakness is to Sucker Punch, which will most likely OHKO it.
The Muscle

Vegeta (Lucario) (BTW, no jokes about Power Levels, please)
Item: Life Orb
Ability: Inner Focus
Nature: Jolly
EV’s: 252 Att / 4 Def / 252 Spe
Moves:
- Close Combat
- Ice Punch
- Swords Dance
- Extremespeed
Lucario allows for physical damage, and suprises unsuspecting dragon types with Ice Punch and Jolly nature. Walls also fall to SD’d, Life Orbed Close Combat. Lucario is meant to be mid-late game, as the Life Orb won't keep it alive that long. However, usage in early game can counter Jirachi and other hard to kill leads. Because of this, Lucario fits well in this team. It's major weakness are other Lucario's and Heracross.
The Hax

Valefor (Togekiss)
Item: Leftovers
Ability: Serene Grace
Nature: Modest
EV’s: 252 HP / 104 Spe / 152 Sp Att
Moves:
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot
Much like Lucario, Togekiss allows for Special Attack sweeps, and Air Slash-Aura Sphere doesn’t even give the opposition a chance to defend themselves. Serene Grace helps Air Slash's effectiveness, and Roost keeps Togekiss alive for longer. Togekiss is particuarly effective because it works off Clefable's Thunder Wave to Air Slash pokemon to oblivion. Electric types such as Jolteon and Raikou are its major weakness, but the rest of the team can deal with this threat.
In Review:
Many things work with this team. With the combination of Steel, Rock and Magic Guard, Sandstorm can counter Rain Dance or Sunny Day teams. Likewise, the combination of Steel, Magic Guard, and Natural Cure eliminates toxic damage from 4/6 of my team. The only major problem is a weakness to Fighting, Ghost, or Electric types in a fair amount of my team. However, this team is extremely effective, as seen as when I had an unranked match with several Uber Teams, and won (^_^)
Thanks in advance.