Hey guys! I need an input for this team.
It's an offensive sand team that revolves around using taou koko and hawlucha.
The idea is that skarmory leads the match to set up hazards and then letting greninja, hawlucha and Mega ttar sweep the team with set up. Toxapex is used to take hits from various common attackers and uses infestation to trap mons.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Whirlwind
- Brave Bird
Skarmory leading with stealth rock allows teammates like Koko and Mega ttar to switch in safely, and it acts as a physical wall to pressure residual damage. With brave bird, it allows for coverage and prevents it from getting destroyed by taunt.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Crunch
- Ice Punch
Mega Ttar is likely what you'd expect from a typical mega ttar set, mainly being offensive with max speed and using stab crunch and coverage moves of ice punch and earthquake to deal with gliscor, lando-t, mega latias, tapu lele and magearna. The 36 evs on hp are meant to tank some hits from bulky mega scizor and lando-t.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Hydro Pump
- Dark Pulse
Greninja with battle bond is able use specs stab hydro pump and dark pulse to pressure more bulky structures. Water shuriken allows Greninja to check most common attackers like kartana and other priority users. Ice beam is meant to ensure a safer answer to ice weak mons, mainly tapu bulu on the switch, since skarm already has spikes.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Hidden Power [Ice]
- U-turn
- Nature's Madness
Tapu Koko having a physical set with electrium is used to surprise "would-be" checks like chansey, magearna and clefable with strong neutral damage. Nature's madness is used to check ferro, lando-t and gliscor, and other mons to put them in ko range of koko's other moves.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Swords Dance
- Substitute
- Acrobatics
Hawlucha is the terrain abuser of the team, which uses sub to block certain attacks from various common attackers like tapu koko, priority users, ferrothorn, serpeior, gliscor and flynium lando-t. It also allows hawlucha to scout and pivot into another teammate.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Recover
- Infestation
Toxapex is used for absorbing hits and switching out in order to heal. It uses infestation to trap mons and scald to burn them as well, letting pex be really annoying on most teams. Combine these with recover, and pex can provide stalling capabilities to the team. Baneful bunker is used as a backup to status the opponent and stall any attacks.
Tell me what you guys think.
https://pokepast.es/e7b2afe53a57865f
It's an offensive sand team that revolves around using taou koko and hawlucha.
The idea is that skarmory leads the match to set up hazards and then letting greninja, hawlucha and Mega ttar sweep the team with set up. Toxapex is used to take hits from various common attackers and uses infestation to trap mons.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Whirlwind
- Brave Bird
Skarmory leading with stealth rock allows teammates like Koko and Mega ttar to switch in safely, and it acts as a physical wall to pressure residual damage. With brave bird, it allows for coverage and prevents it from getting destroyed by taunt.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Crunch
- Ice Punch
Mega Ttar is likely what you'd expect from a typical mega ttar set, mainly being offensive with max speed and using stab crunch and coverage moves of ice punch and earthquake to deal with gliscor, lando-t, mega latias, tapu lele and magearna. The 36 evs on hp are meant to tank some hits from bulky mega scizor and lando-t.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Hydro Pump
- Dark Pulse
Greninja with battle bond is able use specs stab hydro pump and dark pulse to pressure more bulky structures. Water shuriken allows Greninja to check most common attackers like kartana and other priority users. Ice beam is meant to ensure a safer answer to ice weak mons, mainly tapu bulu on the switch, since skarm already has spikes.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Hidden Power [Ice]
- U-turn
- Nature's Madness
Tapu Koko having a physical set with electrium is used to surprise "would-be" checks like chansey, magearna and clefable with strong neutral damage. Nature's madness is used to check ferro, lando-t and gliscor, and other mons to put them in ko range of koko's other moves.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Swords Dance
- Substitute
- Acrobatics
Hawlucha is the terrain abuser of the team, which uses sub to block certain attacks from various common attackers like tapu koko, priority users, ferrothorn, serpeior, gliscor and flynium lando-t. It also allows hawlucha to scout and pivot into another teammate.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Baneful Bunker
- Recover
- Infestation
Toxapex is used for absorbing hits and switching out in order to heal. It uses infestation to trap mons and scald to burn them as well, letting pex be really annoying on most teams. Combine these with recover, and pex can provide stalling capabilities to the team. Baneful bunker is used as a backup to status the opponent and stall any attacks.
Tell me what you guys think.
https://pokepast.es/e7b2afe53a57865f
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