Team is pretty simple, has been built by like 5 people in the past i'm sure but fuck it. I dont make pretty posts so heres ur warning
Members
Master of lures, pretty nice side-breaker too, you obliterate loads of stuff that generally think they can stay in on you for at least one turn or two, to scout in the case of SpDef Pex, or to just force it out with Fini -- really rewards playing straight and clicking whats behind you rather than whats in front of you except like the pex mu ig. Sets spikes relatively well ofc, which just adds more pressure and generally helps lele and chomp do their bit more reliably. Overall solid mon, though this is kind of walled by Heatran but ig that saves itself a bit since most Heatran players dont stay in on Gren regardless of if it is Ash or not cuz of ground/water-z.
Now, admittedly, Zapdos has to deal with a ton for this team. Lop and Kartana are a bitch mainly but I shifted the EVs a bit to help. Doesnt hit 254 speed anymore but with the partners I paired it with, shouldnt be too much of an issue + Kartana and Lopunny are much
much easier for the squad to handle now. Other than that, pretty standard stuff -- Heat Wave for Msciz and Ferro, HP Ice for Lando and Gliscor and Discharge to hit ton of the birds + Fini (Though this doesn't matter much, given the protgren and tangrowth).
Star of this team, broken pokemon honestly. As the primary source of speed control, Tapu Lele makes swift work of nearly every single semi/offensive threat in the tier, especially Gren and Lop/Kart which ofc can get a bit out of hand when the tools to beat them just dont work/haxxed out of working, which does happen sadly. its really unremarkable you just click your stabs + other moves situationally, you can make it modest if you want since idt timid offers much in the way of speed tiers that are relevant but idrc atm.
Steel of the team, your primary rocker which could come as a bit of a surprise to those viewing this because this
seems like it should be any of the other Heatran sets since I have Garchomp, but no, this is the rocker. It's reliable as all hell, gets them up consistently vs most stuff and beats many of the foggers too besides like fini which is already overprepped for enough w this lol. Between this + AV Tang you should be able to handle anything the tier throws at you specially, at least enough to where Gren/Scarf lele can proficiently revenge/scare off.
Tang does a lot of stuff here, checks Gren (Not the worlds best check but who cares u have scarf lele utilise it if you have to play that way) enough to this teams liking, knock off is an annoying ass move for stuff like Celes, Koko, Gren, Fini (If it's trying to fish for pulse flinches). Hell, if you're greedy enough and at a good health to do so, you can Knock Specs Lele to cripple it for good damage and ensure it can't beat Heatran reliably. HP Ice can be removed for anything but like, fourth move can possibly be like Leech Seed??? None of the other lasts really help the team a bunch, so I guess this is where I say ''Get creative'' since 4th move doesnt matter a whole bunch.
and lastly,
This is an odd one, SD Sub Drag-Z Chomp has been one of my favourite things to use in both SM OU and National Dex so it just felt right to include it here, Sub can catch a lot of people by surprise and it lets your Garchomp get stupid amounts of mileage in situations where it shouldnt. It just subs and sets up on a nice portion of the tier, if you can pull it off, this pulls its own weight immensely. Even if you never click Substitute, drag-z chomper is still a hard hitter, especially since we have a huge amount of fairy + steel cplay in general, makes it very manageable and fun to use!
Now that is the team, now you may look at this and go ''Dark/Ghost resist Greninja epic'' but the team is really cohesive in the way it deals with a majority of the threats that, on paper, should immediately 6-0.